Add text on the circle created by the leaflet L.circle() function - leaflet

I use the following function to create a series of circles around a clicked point on a leaflet map. I would like to label each circle by placing the distance (r or radius) on the circle line itself. But I can't find any option or function to do this. Can someone tell me how?
function circleKoords(e) {
var myJSON = JSON.stringify(e.latlng);
//alert("myJSON "+myJSON);
// myJSON {"lat":39.257778150283364,"lng":-94.41925048828126}
// myJSON {"lat":39.39587712612034,"lng":-93.54583740234376}
var LatLng = e.latlng;
var lat = e.latlng["lat"]; //alert(lat); // 39.172658670429946
var lng = e.latlng["lng"]; //lert(lng);
var i;
var r = 1609.34; // in meters = 1 mile, 4,828.03 meters in 3 miles
//https://jsfiddle.net/3u09g2mf/2/
//https://gis.stackexchange.com/questions/240169/leaflet-onclick-add-remove-circles
var group1 = L.featureGroup(); // Allows us to group the circles for easy removal
var circleOptions = {
color: 'blue',
fillColor: '#69e',
fillOpacity: 0.1
}
var milesbetween = 0; var numberofrings = 0;
var milesbetween = prompt("How many miles between circles?");
if (milesbetween <= 0) {milesbetween = 1;}
var numberofrings = prompt("How many circles do you want to see?");
if (numberofrings <= 0) {numberofrings = 5;}
// The actual circles are created here at the var Cname =
for (i=0 ; i < numberofrings; i++ ) {
var Cname = 'circle'+i; //alert(Cname); // circle0, circle1, circle2, etc.
r = (r * i) + r; r=r*milesbetween;
//alert(lat+", "+lng); // lat and lng of clicked point.
//alert('r= '+r); // r= 1609.34, r= 3218.68, r= 4828.0199999999995, etc. up to the number of rings
var Cname = L.circle([lat, lng], r, circleOptions);
Cname.addTo(group1);
// r = 1609.34; // reset r so r calculation above works for each 1 mile step
map.addLayer(group1);
r = 1609.34;
}
alert("All "+numberofrings+" rings are "+milesbetween+" mile apart.");
// This part allows us to delete the circles by simply clicking anywhere in the circles.
group1.on('click', function() {
if(map.hasLayer(group1)) {map.removeLayer(group1);}
//else {map.addLayer(group1);}
});
}

Can you try putting this after "var Cname = L.circle([lat, lng], r, circleOptions);"? This attempts to add a label to the same coordinates with the text "radius" followed by the computed radius value.
var label = L.marker([lat, lng], {
icon: L.divIcon({
className: 'label',
html: `radius ${r}`,
iconSize: [0, 0]
})
});
label.addTo(group1);

Add the L.GeometryUtil library:
<script src="https://cdn.jsdelivr.net/npm/leaflet-geometryutil#0.9.1/src/leaflet.geometryutil.min.js"></script>
Update your circle loop to:
// The actual circles are created here at the var Cname =
for (i=0 ; i < numberofrings; i++ ) {
var Cname = 'circle'+i; //alert(Cname); // circle0, circle1, circle2, etc.
r = (r * i) + r; r=r*milesbetween;
//alert(lat+", "+lng); // lat and lng of clicked point.
//alert('r= '+r); // r= 1609.34, r= 3218.68, r= 4828.0199999999995, etc. up to the number of rings
var Cname = L.circle([lat, lng], r, circleOptions);
Cname.addTo(group1);
mymap.addLayer(group1);
//180° from top
var p_c = L.GeometryUtil.destination(L.latLng([lat, lng]),180,r);
var icon = L.divIcon({ className: 'dist-marker', html: r.toFixed(0)+';iles', iconSize: [null, 16] });
var marker = L.marker(p_c, { title: r.toFixed(0)+'Miles', icon: icon});
marker.addTo(mymap);
// r = 1609.34; // reset r so r calculation above works for each 1 mile step
r = 1609.34;
}
CSS:
.dist-marker {
margin-left: -8px !important;
font-size: 9px;
border: 1px solid #777;
border-radius: 10px;
text-align: center;
color: #000;
background: #fff;
padding: 0 3px;
}
https://jsfiddle.net/falkedesign/3aukgm7t/

Related

Leaflet - Change and revert polygon feature style

I make a little app using leaflet to display information about polygons.
Here's how the code works :
A crosshair is displayed in the center of the screen on top of the map
When map pans, crosshair remains in the center on the screen
When crosshair overlaps a polygon, polygon information is displyed in a div
the purpose of this system is to help polygon selecting on mobile for very small polygons
I came up with the following app : https://www.laurentgontier.com/Crosshair/
I need to be able to change polygon style when it is overlaped by crosshair and revert to default style when crosshair leaves polygon.
so far, I wasn't able to achieve this.
Here's the part of code :
//Geojson layer display
var geojsonLayer = new L.GeoJSON.AJAX("map.geojson",{
onEachFeature: onEachFeature
});
geojsonLayer.addTo(map);
//Crosshair display
var crosshairIcon = L.icon({
iconUrl: 'Cible.png',
iconSize: [30, 30], // size of the icon
iconAnchor: [15, 15], // point of the icon which will correspond to marker's location
});
crosshair = new L.marker(map.getCenter(), {icon: crosshairIcon, clickable:false});
crosshair.addTo(map);
// Move the crosshair to the center of the map when the user pans
map.on('move', function(e) {
crosshair.setLatLng(map.getCenter());
});
// Move the crosshair to the center of the map when the user pans
map.on('moveend', function(e) {
var hasHit = false;
var newCenter = map.getCenter();
geoJsonLayers.forEach(function(layer){
var currLayerFeature = layer.feature;
var layerPlace = currLayerFeature.properties.Place;
var layerCoordinates = currLayerFeature.geometry.coordinates[0]
var xp = [], yp =[];
for(var i = 0; i<layerCoordinates.length; i++){
xp.push(layerCoordinates[i][0]); yp.push(layerCoordinates[i][1]);
}
if(checkPointForHit(xp, yp , newCenter.lng, newCenter.lat)){
displayPlace.innerHTML = layerPlace; hasHit = true}
})
if(!hasHit)displayPlace.innerHTML = 'Not overlaping polygon'
});
function checkPointForHit(xp/*array of xpointsOfPolygon*/, yp /*array of ypointsOfPolygon*/, x, y) {
var i, j, c = 0, npol = xp.length;
for (i = 0, j = npol-1; i < npol; j = i++) {
if ((((yp[i] <= y) && (y < yp[j])) ||
((yp[j] <= y) && (y < yp[i]))) &&
(x < (xp[j] - xp[i]) * (y - yp[i]) / (yp[j] - yp[i]) + xp[i])) {
c =!c;
}
}
return c;
}
Any idea about that ?
Use the turfjs library and then use booleanContains:
map.on('moveend', function(e) {
var hasHit = false;
geojsonLayer.resetStyle()
geoJsonLayers.forEach(function(layer){
var layerPlace = layer.feature.properties.Place;
if(turf.booleanContains(layer.toGeoJSON(),crosshair.toGeoJSON())){
displayPlace.innerHTML = layerPlace;
hasHit = true;
layer.setStyle({color: 'red'});
}
})
if(!hasHit){
displayPlace.innerHTML = 'Not overlaping polygon';
}
});
When you change the event from moveend to move the color is updated while moveing
Add DOM Script
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = 'https://cdn.jsdelivr.net/npm/#turf/turf#5.1.6/turf.min.js';
document.getElementsByTagName('head')[0].appendChild(script);
map.on('move moveend', function(e) {
var hasHit = false;
var newCenter = map.getCenter();
geojsonLayer.resetStyle()
geoJsonLayers.forEach(function(layer){
var layerPlace = layer.feature.properties.Place;
if(turf.booleanContains(layer.toGeoJSON(),crosshair.toGeoJSON())){
displayPlace.innerHTML = layerPlace;
hasHit = true;
layer.setStyle({color: 'red'});
}
})
if(!hasHit){
displayPlace.innerHTML = 'Not overlaping polygon';
}
});

How to draw a custom polygon over a Scatter Series google chart?

I have a Scatter Series with a set of points, like the one shown here. https://developers.google.com/chart/interactive/docs/gallery/scatterchart
The points are grouped and each group is shown in different color. I would like to draw a polygon around each group (convex hull). Looks like there is not a straightforward way to add polygons each with n boundary-points to the chart.
if you have an algorithm to find the boundary points,
you can use a ComboChart to draw both the scatter and line series...
use option seriesType to set the default type
use option series to customize the type for a particular series
in the following working snippet,
the algorithm used was pulled from --> Convex Hull | Set 1 (Jarvis’s Algorithm or Wrapping)
(converted from the Java version)
google.charts.load('current', {
packages: ['corechart']
}).then(function () {
var groupA = [
[0,3],[2,3],[1,1],[2,1],[3,0],[0,0],[3,3],[2,2]
];
var groupB = [
[11,11],[12,12],[12,10],[12,14],[13,13],[14,12],[15,12],[16,12]
];
var data = new google.visualization.DataTable();
data.addColumn('number', 'x');
data.addColumn('number', 'y');
data.addRows(groupA);
data.addRows(groupB);
addGroup('A', data, groupA)
addGroup('B', data, groupB)
var options = {
chartArea: {
bottom: 48,
height: '100%',
left: 36,
right: 24,
top: 36,
width: '100%'
},
height: '100%',
seriesType: 'line',
series: {
0: {
type: 'scatter'
}
},
width: '100%'
};
var chart = new google.visualization.ComboChart(document.getElementById('chart_div'));
drawChart();
window.addEventListener('resize', drawChart, false);
function drawChart() {
chart.draw(data, options);
}
function addGroup(group, dataTable, points) {
var polygon = convexHull(points);
var colIndex = dataTable.addColumn('number', group);
for (var i = 0; i < polygon.length; i++) {
var rowIndex = dataTable.addRow();
dataTable.setValue(rowIndex, 0, polygon[i][0]);
dataTable.setValue(rowIndex, colIndex, polygon[i][1]);
}
}
function orientation(p, q, r) {
var val = (q[1] - p[1]) * (r[0] - q[0]) -
(q[0] - p[0]) * (r[1] - q[1]);
if (val == 0) {
return 0; // collinear
} else if (val > 0) {
return 1; // clock wise
} else {
return 2; // counterclock wise
}
}
function convexHull(points) {
// must be at least 3 rows
if (points.length < 3) {
return;
}
// init
var l = 0;
var p = l;
var q;
var hull = [];
// find leftmost point
for (var i = 1; i < points.length; i++) {
if (points[i][0] < points[l][0]) {
l = i;
}
}
// move counterclockwise until start is reached
do {
// add current point to result
hull.push(points[p]);
// check orientation (p, x, q) of each point
q = (p + 1) % points.length;
for (var i = 0; i < points.length; i++) {
if (orientation(points[p], points[i], points[q]) === 2) {
q = i;
}
}
// set p as q for next iteration
p = q;
} while (p !== l);
// add back first hull point to complete line
hull.push(hull[0]);
// set return value
return hull;
}
});
html, body, #chart_div {
height: 100%;
}
<script src="https://www.gstatic.com/charts/loader.js"></script>
<div id="chart_div"></div>

Dygraphs - How do I restrict drawing to canvas

I have a graph where I am using underlays to draw vertical lines between the points. I have a line of code that restricts these vertical lines to NOT draw outside the active canvas. But when I use this underlayCallback, the 'points' are still drawn outside the canvas. If I remove my underlayCallback, the points are restricted to the canvas as one would expect. Here is what they look like and my code. (Sorry, the site is too secure to provide working sample.)
g[i] = new Dygraph(thisdiv, mylines, {
labels: graphlbls[i],
ylabel: graphunits[i].capitalizeFirstLetter(),
xlabel: '',
xLabelHeight:15,
yLabelWidth:15,
rightGap: 5,
labelsDivStyles: {
'text-align': 'right',
'background': 'none'
},
colors: ['#D48513','#1D6EB5'],
title: graphtitles[i],
titleHeight:23,
drawPoints: true,
showRoller: false,
drawXGrid: false,
drawYGrid: true,
strokeWidth: 0,
pointSize: 4,
highlightCircleSize: 6,
gridLineColor: "#ddd",
axisLabelFontSize: 12,
xAxisHeight: 20,
valueRange: [minval, maxval],
rangeSelectorHeight: 30,
showRangeSelector: true,
rangeSelectorPlotFillColor: '#ffffff',
rangeSelectorPlotStrokeColor: '#ffffff',
interactionModel: Dygraph.defaultInteractionModel,
axes: {
x: {
valueFormatter: function (ms) {
var d = new Date(ms);
var day = "0"+d.getDate();
var month = "0"+(d.getMonth()+1);
var year = d.getFullYear();
var hour = "0"+ d.getHours();
var min = "0"+d.getMinutes();
var p = "AM";
if (hour > 12) { p = "PM"; hour = hour - 12; }
if (df == 0) var dd = month.slice(-2)+"/"+day.slice(-2)+"/"+year;
if (df == 1) var dd = day.slice(-2)+"/"+month.slice(-2)+"/"+year;
if (tf == 0) var tt = hour.slice(-2)+":"+min.slice(-2)+" "+p+" ";
if (tf == 1) var tt = hour.slice(-2)+":"+min.slice(-2)+" ";
return dd + " - " + tt;
}
}
},
underlayCallback: function(ctx, area, g) {
//if (typeof(g[i]) == 'undefined') return; // won't be set on the initial draw.
var range = g.xAxisRange();
var rows = g.numRows();
// get max and min y
for (var i = 0; i < rows; i++) {
miny = 99999;
maxy = -99999;
xx = g.getValue(i,0);
if (xx < range[0] || xx > range[1]) continue; // constrain to graph canvas
for (var j=1; j<= range.length; j++) {
if (g.getValue(i,j) <= miny) miny = g.getValue(i,j);
if (g.getValue(i,j) >= maxy) maxy = g.getValue(i,j);
}
p1 = g.toDomCoords(xx, miny);
p2 = g.toDomCoords(xx, maxy);
ctx.strokeStyle = "rgba(192,192,224,1)";
ctx.lineWidth = 1.0;
ctx.beginPath();
ctx.moveTo(p1[0], p1[1]);
ctx.lineTo(p2[0], p2[1]);
ctx.closePath();
ctx.stroke();
ctx.restore();
}
}
});
You're calling ctx.restore() many times without corresponding calls to ctx.save(). This pops off dygraphs' own drawing context, including the clipping rectangle. Make one call to save at the top of your underlayCallback and one to restore at the end.
Stepping back a bit, what you're doing might be easier with a custom plotter, rather than an underlayCallback.

jsPDF multi page PDF with HTML renderer

I am using jsPDF in my site to generate PDFs. But now I have multiple DIVs to print in a single PDF. which may take 2 to 3 pages.
For example:
<div id="part1">
content
</div>
<div id="part2">
content
</div>
<div id="part2">
content
</div>
my JS code
This works but not as I expected, It add a part of the content(which cannot be included in more than one page).
It removes html tags like br, h1 etc.
function formtoPDF() {
jsPDF.API.mymethod = function() {
// 'this' will be ref to internal API object. see jsPDF source
// , so you can refer to built-in methods like so:
// this.line(....)
// this.text(....)
};
var doc = new jsPDF();
doc.mymethod();
var pdfPart1 = jQuery('#genPDFpart1');
var pdfPart2 = jQuery(".ltinerary");
var pdfPart3 = jQuery("#domElementHTML");
var specialElementHandlers = {
'#loadVar': function(element, renderer) {
return true;
}
};
doc.fromHTML(pdfPart1.html() + pdfPart3.html() + pdfPart3.html(), 15, 15, {
'width': 170,
'elementHandlers': specialElementHandlers
});
doc.output('save', 'Download.pdf');
}
What's the solution for this?
I have the same working issue. Searching in MrRio github I found this: https://github.com/MrRio/jsPDF/issues/101
Basically, you have to check the actual page size always before adding new content
doc = new jsPdf();
...
pageHeight= doc.internal.pageSize.height;
// Before adding new content
y = 500 // Height position of new content
if (y >= pageHeight)
{
doc.addPage();
y = 0 // Restart height position
}
doc.text(x, y, "value");
here's an example using html2canvas & jspdf, although how you generate the canvas doesn't matter--we're just going to use the height of that as the breakpoint on a for loop, in which a new page is created and content added to it.
after the for loop, the pdf is saved.
function makePDF() {
var quotes = document.getElementById('container-fluid');
html2canvas(quotes).then((canvas) => {
//! MAKE YOUR PDF
var pdf = new jsPDF('p', 'pt', 'letter');
for (var i = 0; i <= quotes.clientHeight/980; i++) {
//! This is all just html2canvas stuff
var srcImg = canvas;
var sX = 0;
var sY = 980*i; // start 980 pixels down for every new page
var sWidth = 900;
var sHeight = 980;
var dX = 0;
var dY = 0;
var dWidth = 900;
var dHeight = 980;
window.onePageCanvas = document.createElement("canvas");
onePageCanvas.setAttribute('width', 900);
onePageCanvas.setAttribute('height', 980);
var ctx = onePageCanvas.getContext('2d');
// details on this usage of this function:
// https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Using_images#Slicing
ctx.drawImage(srcImg,sX,sY,sWidth,sHeight,dX,dY,dWidth,dHeight);
// document.body.appendChild(canvas);
var canvasDataURL = onePageCanvas.toDataURL("image/png", 1.0);
var width = onePageCanvas.width;
var height = onePageCanvas.clientHeight;
//! If we're on anything other than the first page,
// add another page
if (i > 0) {
pdf.addPage(612, 791); //8.5" x 11" in pts (in*72)
}
//! now we declare that we're working on that page
pdf.setPage(i+1);
//! now we add content to that page!
pdf.addImage(canvasDataURL, 'PNG', 20, 40, (width*.62), (height*.62));
}
//! after the for loop is finished running, we save the pdf.
pdf.save('Test.pdf');
});
}
I found the solution on this page: https://github.com/MrRio/jsPDF/issues/434
From the user: wangzhixuan
I copy the solution here:
// suppose your picture is already in a canvas
var imgData = canvas.toDataURL('image/png');
/*
Here are the numbers (paper width and height) that I found to work.
It still creates a little overlap part between the pages, but good enough for me.
if you can find an official number from jsPDF, use them.
*/
var imgWidth = 210;
var pageHeight = 295;
var imgHeight = canvas.height * imgWidth / canvas.width;
var heightLeft = imgHeight;
var doc = new jsPDF('p', 'mm');
var position = 0;
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
heightLeft -= pageHeight;
while (heightLeft >= 0) {
position = heightLeft - imgHeight;
doc.addPage();
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
heightLeft -= pageHeight;
}
doc.save( 'file.pdf');
var doc = new jsPDF('p', 'mm');
var imgData = canvas.toDataURL('image/png');
var pageHeight= doc.internal.pageSize.getHeight();
var pageWidth= doc.internal.pageSize.getWidth();
var imgheight = $('divName').height() * 25.4 / 96; //px to mm
var pagecount = Math.ceil(imgheight / pageHeight);
/* add initial page */
doc.addPage('l','mm','a4');
doc.addImage(imgData, 'PNG', 2, 0, pageWidth-4, 0);
/* add extra pages if the div size is larger than a a4 size */
if (pagecount > 0) {
var j = 1;
while (j != pagecount) {
doc.addPage('l','mm','a4');
doc.addImage(imgData, 'PNG', 2, -(j * pageHeight), pageWidth-4, 0);
j++;
}
}
You can use html2canvas plugin and jsPDF both. Process order:
html to png & png to pdf
Example code:
jQuery('#part1').html2canvas({
onrendered: function( canvas ) {
var img1 = canvas.toDataURL('image/png');
}
});
jQuery('#part2').html2canvas({
onrendered: function( canvas ) {
var img2 = canvas.toDataURL('image/png');
}
});
jQuery('#part3').html2canvas({
onrendered: function( canvas ) {
var img3 = canvas.toDataURL('image/png');
}
});
var doc = new jsPDF('p', 'mm');
doc.addImage( img1, 'PNG', 0, 0, 210, 297); // A4 sizes
doc.addImage( img2, 'PNG', 0, 90, 210, 297); // img1 and img2 on first page
doc.addPage();
doc.addImage( img3, 'PNG', 0, 0, 210, 297); // img3 on second page
doc.save("file.pdf");
$( document ).ready(function() {
$('#cmd').click(function() {
var options = {
pagesplit: true //include this in your code
};
var pdf = new jsPDF('p', 'pt', 'a4');
pdf.addHTML($("#pdfContent"), 15, 15, options, function() {
pdf.save('Menu.pdf');
});
});
});
This is my first post which support only a single page http://www.techumber.com/html-to-pdf-conversion-using-javascript/
Now, the second one will support the multiple pages.
http://www.techumber.com/how-to-convert-html-to-pdf-using-javascript-multipage/
Below is my code but the problem is that the document doesn't split to display the other part of the document in a new page.
Please improve this code.
<script type='text/javascript'>
$(document).on("click", "#btnExportToPDF", function () {
var table1 =
tableToJson($('#table1')[0]),
cellWidth =42,
rowCount = 0,
cellContents,
leftMargin = 2,
topMargin = 12,
topMarginTable =5,
headerRowHeight = 13,
rowHeight = 12,
l = {
orientation: 'p',
unit: 'mm',
format: 'a3',
compress: true,
fontSize: 11,
lineHeight: 1,
autoSize: false,
printHeaders: true
};
var doc = new jsPDF(l,'pt', 'letter');
doc.setProperties({
title: 'Test PDF Document',
subject: 'This is the subject',
author: 'author',
keywords: 'generated, javascript, web 2.0, ajax',
creator: 'author'
});
doc.cellInitialize();
$.each(table1, function (i, row)
{
rowCount++;
$.each(row, function (j, cellContent) {
if (rowCount == 1) {
doc.margins = 1;
doc.setFont("Times New Roman");
doc.setFontType("bold");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, headerRowHeight, cellContent, i)
}
else if (rowCount == 2) {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal");
// or for normal font type use ------ doc.setFontType("normal");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, rowHeight, cellContent, i);
}
else {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal ");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, rowHeight, cellContent, i);
// 1st=left margin 2nd parameter=top margin, 3rd=row cell width 4th=Row height
}
})
})
doc.save('sample Report.pdf');
});
function tableToJson(table) {
var data = [];
// first row needs to be headers
var headers = [];
for (var i=0; i<table.rows[0].cells.length; i++) {
headers[i] = table.rows[0].cells[i].innerHTML.toLowerCase().replace(/ /gi,'');
}
// go through cells
for (var i=1; i<table.rows.length; i++) {
var tableRow = table.rows[i];
var rowData = {};
for (var j=0; j<tableRow.cells.length; j++) {
rowData[ headers[j] ] = tableRow.cells[j].innerHTML;
}
data.push(rowData);
}
return data;
}
</script>
Automatically not split data to multi pages. You may split manually.
If your ( rowCount * rowHeight ) > 420mm ( A3 Height in mm ) add new page function. ( Sorry I can't edit your code without run )
After add new page leftMargin, topMargin = 0; ( start over )
I added sample code with yours. I hope it's right.
else {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal ");
doc.setFontSize(11);
if ( rowCount * rowHeight > 420 ) {
doc.addPage();
rowCount = 3; // skip 1 and 2 above
} else {
// now rowcount = 3 ( top of new page for 3 )
// j is your x axis cell index ( j start from 0 on $.each function ) or you can add cellCount like rowCount and replace with
// rowcount is your y axis cell index
left = ( ( j ) * ( cellWidth + leftMargin );
top = ( ( rowcount - 3 ) * ( rowHeight + topMargin );
doc.cell( leftMargin, top, cellWidth, rowHeight, cellContent, i);
// 1st=left margin 2nd parameter=top margin, 3rd=row cell width 4th=Row height
}
}
You can convert html directly to pdf lossless. Youtube video for html => pdf example
html2canvas(element[0], {
onrendered: function (canvas) {
pages = Math.ceil(element[0].clientHeight / 1450);
for (i = 0; i <= pages; i += 1) {
if (i > 0) {
pdf.addPage();
}
srcImg = canvas;
sX = 0;
sY = 1450 * i;
sWidth = 1100;
sHeight = 1450;
dX = 0;
dY = 0;
dWidth = 1100;
dHeight = 1450;
window.onePageCanvas = document.createElement("canvas");
onePageCanvas.setAttribute('width', 1100);
onePageCanvas.setAttribute('height', 1450);
ctx = onePageCanvas.getContext('2d');
ctx.drawImage(srcImg, sX, sY, sWidth, sHeight, dX, dY, dWidth, dHeight);
canvasDataURL = onePageCanvas.toDataURL("image/png");
width = onePageCanvas.width;
height = onePageCanvas.clientHeight;
pdf.setPage(i + 1);
pdf.addImage(canvasDataURL, 'PNG', 35, 30, (width * 0.5), (height * 0.5));
}
pdf.save('testfilename.pdf');
}
});
var a = 0;
var d;
var increment;
for(n in array){
d = a++;
if(n % 6 === 0 && n != 0){
doc.addPage();
a = 1;
d = 0;
}
increment = d == 0 ? 10 : 50;
size = (d * increment) <= 0 ? 10 : d * increment;
doc.text(array[n], 10, size);
}

Integrating / adding Google Earth View to my map

I am creating an interactive map for a non profit association "Friends of Knox Mountain Park" but I am getting trouble with the Google Earth view.
I've been searching on the web for weeks and none of the solutions I found works for me. Can someone take a look of the code and let me know what I should do to include Google Earth View in the map? Thanks in advance.
The online project: http://www.virtualbc.ca/knoxmountain/
And this is the javascript file (mapa2.js) containing the google map's code:
google.load('earth', '1');
var map;
var googleEarth;
var gmarkers = [];
var iconShadow = new google.maps.MarkerImage('icons/shadow.png',
new google.maps.Size(46, 42),
new google.maps.Point(0,0),
new google.maps.Point(13, 42));
var sites = [
['Apex Trail - Shelter',49.91174271, -119.48507050, 4, '<img src="images/apex_point_high.jpg">','magenta','14'],
['Apex Trail',49.91286999, -119.48413424, 3, '<img src="images/apex_point_low.jpg">','lemon','1'],
['Gordon Trail',49.91971281, -119.47954356, 2, '<img src="images/apex_point_low.jpg">','lemon','1'],
['Paul Tomb Bay',49.92555541, -119.47710250, 1, '<img src="images/tomb_bay.jpg">','lemon','1']
];
var infowindow = null;
var overlay;
// Used to make Google Map quard coords to MapCruncher/BingMaps quard coords
function TileToQuadKey ( x, y, zoom)
{
var quad = "";
for (var i = zoom; i > 0; i--)
{
var mask = 1 << (i - 1);
var cell = 0;
if ((x & mask) != 0)
cell++;
if ((y & mask) != 0)
cell += 2;
quad += cell;
}
return quad;
}
function init() {
var centerMap = new google.maps.LatLng(49.909671, -119.482241);
var myOptions = {
zoom: 10,
center: centerMap,
mapTypeId: google.maps.MapTypeId.SATELLITE
}
map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
// Create the tile layers
// ASTER Tile Layer
myASTEROptions = {
getTileUrl : function (a,b) {
return "http://www.virtualbc.ca/knoxmountain/map/" + TileToQuadKey(a.x,a.y,b) + ".png";
},
isPng: true,
opacity: 1.0,
tileSize: new google.maps.Size(256,256),
name: "ASTER",
minZoom:13,
maxZoom:20
}
ASTERMapType = new google.maps.ImageMapType( myASTEROptions );
map.overlayMapTypes.insertAt(0, ASTERMapType);
// Aerial Tile Layer
myAerialOptions = {
getTileUrl : function (a,b) {
return "http://www.virtualbc.ca/knoxmountain/map/" + TileToQuadKey(a.x,a.y,b) + ".png";
},
isPng: true,
opacity: 1.0,
tileSize: new google.maps.Size(256,256),
name: "Aerial",
minZoom:15,
maxZoom:21
}
AerialMapType = new google.maps.ImageMapType( myAerialOptions );
map.overlayMapTypes.insertAt(1, AerialMapType);
var panorama = new google.maps.StreetViewPanorama(map.getDiv());
panorama.setVisible(false);
panorama.set('enableCloseButton', true);
map.setStreetView(panorama);
panorama.setPosition(centerMap);
setMarkers(map, sites);
setZoom(map, sites);
infowindow = new google.maps.InfoWindow({
content: "Loading..."
});
googleEarth = new GoogleEarth(map);
google.maps.event.addListenerOnce(map, 'tilesloaded', addOverlays);
}
/*
This functions sets the markers (array)
*/
function setMarkers(map, markers) {
for (var i = 0; i < markers.length; i++) {
var site = markers[i];
var siteLatLng = new google.maps.LatLng(site[1], site[2]);
var marker = new google.maps.Marker({
position: siteLatLng,
map: map,
title: site[0],
zIndex: site[3],
html: site[4],
// Markers drop on the map
animation: google.maps.Animation.DROP,
icon: 'http://www.virtualbc.ca/knoxmountain/icons/icon.png',
shadow: iconShadow
});
gmarkers.push(marker);
google.maps.event.addListener(marker, "click", function () {
infowindow.setContent(this.html);
infowindow.open(map, this);
});
}
}
/*
Set the zoom to fit comfortably all the markers in the map
*/
function setZoom(map, markers) {
var boundbox = new google.maps.LatLngBounds();
for ( var i = 0; i < markers.length; i++ )
{
boundbox.extend(new google.maps.LatLng(markers[i][1], markers[i][2]));
}
map.setCenter(boundbox.getCenter());
map.fitBounds(boundbox);
}
// This function picks up the click and opens the corresponding info window
function myclick(i) {
google.maps.event.trigger(gmarkers[i-1], "click");
}
google.maps.event.addDomListener(window, 'load', init);
The first issue I notice with your site is you are linking to http://www.virtualbc.ca/src/googleearth-compiled.js which does not exist.