Modelica variable not declared in this scope - modelica

The Modelica model below passes validation:
model TestController
parameter Real off[4] = fill(20, 4) "Radiator turn off threshold";
parameter Real on[4] = fill(19, 4) "Radiator turn on threshold";
discrete Modelica.Blocks.Interfaces.RealInput x[4];
output Modelica.Blocks.Interfaces.BooleanOutput h[4];
protected
Boolean has_heater[4];
equation
has_heater = {false, true, true, false};
algorithm
for j in 1:4 loop
h[j] := has_heater[j] and ((not h[j] and x[j] <= on[j]) or (h[j] and x[j] < off[j]));
end for;
end TestController;
But when I try to simulate it, I get an error in the compiled code:
sme.12.0.0_1575385723_1403176131_main.cpp: In function ‘int function_zeroCrossing(f2c_integer*, double*, double*, f2c_integer*, double*, double*, f2c_integer*)’:
sme.12.0.0_1575385367_109695398_main.cpp:347:35: error: ‘$i1_j’ was not declared in this scope
349 | base_array_range_check1(&$tmp0, $i1_j - 1, "[:0:0-0:0]", "x[$i1_j]");
|
There must be something fundamental I'm not understanding, why doesn't this loop simulate? If I remove the second clause for the value of h and make it simply h[j] := has_heater[j] the simulation works.

Just an idea, posting as answer because it is too long for a comment:
Maybe inline for loops work a bit better, instead of
for j in 1:4 loop
h[j] := has_heater[j] and ((not h[j] and x[j] <= on[j]) or (h[j] and x[j] < off[j]));
end for;
try it like
h := {has_heater[j] and ((not h[j] and x[j] <= on[j]) or (h[j] and x[j] < off[j])) for j in 1:4};
Also see https://github.com/mtiller/ModelicaBook/issues/338

It is in general a good idea to avoid algorithms in Modelica, and instead use equations. I believe this is likely to work in System Modeler (both this and the original works in Dymola).
model TestController
parameter Real off[4] = fill(20, 4) "Radiator turn off threshold";
parameter Real on[4] = fill(19, 4) "Radiator turn on threshold";
discrete Modelica.Blocks.Interfaces.RealInput x[4];
output Modelica.Blocks.Interfaces.BooleanOutput h[4];
protected
Boolean has_heater[4];
equation
has_heater = {false, true, true, false};
for j in 1:4 loop
h[j] := has_heater[j] and ((not pre(h[j]) and x[j] <= on[j]) or (pre(h[j]) and x[j] < off[j]));
end for;
end TestController;
In this case it is not entirely trivial, since you have to use pre(h[j]) in the right-hand side, whereas that it is handled sort of automatically for algorithms.

Related

NBA assignment of $urandom

Can $urandom be NBA assigned in a for loop to an unpacked array of variables?
module tb();
logic clk [2];
initial clk[0] = 0;
always clk[0] = #1ns !clk[0];
for (genvar i = 1; i < 2; i++)
assign #(1ns/2) clk[i] = clk[i-1];
int tmp [2] [8];
always # (posedge clk[0]) begin
foreach (tmp[0][i]) begin
/*int m;
m = $urandom(); // SECTION 1 - using this code works (commenting out SECTION 2)
tmp[0][i] <= m;*/
tmp[0][i] <= $urandom(); // SECTION 2
end
#1ns;
foreach (tmp[0][i]) begin
$display("%1d", tmp[0][i]);
end
$finish();
end
for (genvar i = 1; i < 2; i++) begin
always_ff # (posedge clk[i]) begin
tmp[i] <= tmp[i-1]; // SECTION 3 (just removing this works too)
end
end
endmodule
Using Cadence tools (xrun 17.09-v002), I get all 8 of tmp[0] ints assigned the same value.
-2147414528
-2147414528
-2147414528
-2147414528
-2147414528
-2147414528
-2147414528
-2147414528
Can someone confirm whether this code is legal?
I have spoken to Cadence and been told this:
R&D’s response.
This use model of having $urandom call inside a non-blocking assignment is wrong.
The scheduling semantics of System Verilog dictates that the RHS is calculated and sampled once in the "inactive region" and then in the "NBA region" it's assigned the ALL of the elements of the foreach at the same time!
There is no difference in calling $urandom in a procedural loop versus serially calling $urandom multiple times. Your code gives the desired results in several tools, including Cadence's on EDAPlayground.com. Perhaps you are not showing is part of your problem. It always helps to show an MCVE, like
module top;
int tmp [2] [8];
bit clk;
initial begin
#1 clk=1;
#1 $display("%p",
tmp[0]);
end
always # (posedge clk) begin
foreach (tmp[,i]) begin
tmp[0][i] <= $urandom();
end
end
endmodule

Maple: RNG is not random

i was "finding Pi" with Monte Carlo Method, but the answer was incorrect. The oryginal code was:
RandomTools[MersenneTwister]: with(Statistics):
tries := 10000:
s := 0;
for i to tries do
if GenerateFloat()^2+GenerateFloat()^2 < 1 then s := s+1 end if;
end do:
evalf(4*s/tries)
It gives answer aroud 2.8-2.85
when I change the code to
s := 0;
x := Array([seq(GenerateFloat(), i = 1 .. tries)]);
y := Array([seq(GenerateFloat(), i = 1 .. tries)]);
for i to tries do
if x[i]^2+y[i]^2 < 1 then s := s+1 end if;
end do:
evalf(4*s/tries)
Then the answer is correct. I have no idea why i can't generate number in "for" loop.
I've founded that the mean of it is the same, but the variance is different.
For:
tries := 100000;
A := Array([seq(GenerateFloat(), i = 1 .. 2*tries)]);
s1 := Array([seq(A[i]^2+A[tries+i]^2, i = 1 .. tries)]);
Mean(s1);
Variance(s1);
s2 := Array([seq(GenerateFloat()^2+GenerateFloat()^2, i = 1 .. tries)]);
Mean(s2);
Variance(s2);
output is:
0.6702112097021581
0.17845439723457215
0.664707674135025
0.35463131700965245
What's wrong with it? GenerateFloat() should be as uniform as possible.
Automatic simplification is turning your,
GenerateFloat()^2+GenerateFloat()^2
into,
2*GenerateFloat()^2
before GenerateFloat() is evaluated.
One simple change to get it to work as you expected would be separate them. Eg,
restart:
with(RandomTools[MersenneTwister]):
tries := 10^4:
s := 0:
for i to tries do
t1,t2 := GenerateFloat(),GenerateFloat();
if t1^2+t2^2 < 1 then s := s+1 end if;
end do:
evalf(4*s/tries);
Another way is to use a slightly different construction which doesn't automatically simplify. Consider, single right quotes (uneval quotes) don't stop automatic simplification (which is a definition of the term if you want).
'f()^2 + f()^2';
2
2 f()
But the following does not automatically simplify,
a:=1:
'f()^2 + a*f()^2';
2 2
f() + a f()
Therefore another easy workaround is,
restart:
with(RandomTools[MersenneTwister]):
tries := 10^4:
s := 0:
a := 1;
for i to tries do
if GenerateFloat()^2 + a*GenerateFloat()^2 < 1 then s := s+1 end if;
end do:
evalf(4*s/tries);

Got "Boolean" expected "LongInt" pascal

I get this error on my insertion sort algorithm:
insertionsort.lpr(19,17) Error: Incompatible types: got "Boolean" expected "LongInt"
Here's the line 19 of my code
while j > 0 and A[j]>key do
I have tried googling all over the internet but i couldn't find any syntax errors or anything.
Here's the full code if it helps :
program instert;
uses crt;
const
N = 5;
var
i:integer;
j:integer;
key:integer;
A : Array[1..N] of Integer;
procedure insertionsort;
begin
for i := 2 to N do
begin
key := A[1];
j:= i - 1;
while j > 0 and A[j]>key do
begin
A[j+1] := A[j] ;
j := j-1;
end;
A[j+1] := key ;
end;
end;
begin
A[1]:= 9;
A[2]:= 6;
A[3]:= 7;
A[4]:= 1;
A[5]:= 2;
insertionsort;
end.
I also get the same error on the bubble sort algorithm i did. Here's the error line
bubblesort.lpr(26,14) Error: Incompatible types: got "Boolean" expected "LongInt"
Here's line 26 of my algorithm:
until flag = false or N = 1 ;
Here's the full code:
program bubblesort;
uses crt;
var
flag:boolean;
count:integer;
temp:integer;
N:integer;
A : Array[1..N] of Integer;
procedure bubblesort ;
begin
Repeat
flag:=false;
for count:=1 to (N-1) do
begin
if A[count] > A[count + 1] then
begin
temp := A[count];
A[count] := A[count + 1];
A[count] := temp;
flag := true;
end;
end;
N := N - 1;
until flag = false or N = 1 ;
end;
begin
A[1]:= 9;
A[2]:= 6;
A[3]:= 7;
A[4]:= 1;
A[5]:= 2;
N := 5;
bubblesort;
end.
In Pascal, boolean operators and and or have higher precedence than the comparison operators >, =, etc. So in the expression:
while j > 0 and A[j] > key do
Given that and has higher precedence, Pascal sees this as:
while (j > (0 and A[j])) > key do
0 and A[j] are evaluated as a bitwise and (since the arguments are integers) resulting in an integer. Then the comparison, j > (0 and A[j]) is evaluated as a boolean result, leaving a check of that with > key, which is boolean > longint. You then get the error that a longint is expected instead of the boolean for the arithmetic comparison.
The way to fix it is to parenthesize:
while (j > 0) and (A[j] > key) do ...
The same issue applies with this statement:
until flag = false or N = 1 ;
which yields an error because or is higher precedence than =. So you can parenthesize:
until (flag = false) or (N = 1);
Or, more canonical for booleans:
until not flag or (N = 1); // NOTE: 'not' is higher precedence than 'or'
When in doubt about the precedence of operators, parenthesizing is a good idea, as it removes the doubt about what order operations are going to occur.

ONE clock period pulse based on trigger signal

i am making a midi interface. UART works fine, it sends the 8 bit message along with a flag to a control unit. When the flag goes high, the unit will store the message in a register and make a clr_flag high in order to set the flag of UART low again. The problem is that i can not make this clr_flag one period long. I need it to be ONE period long, because this signal also controls a state machine that indicates what kind of message is being stored (note_on -> key_note -> velocity, for example).
My question here is, how can a signal (flag in this case) trigger a pulse just for one clk period? what i have now makes almost a pulse during a clock period, but i does it twice, because the flag has not become 0 yet. ive tried many ways and now i have this:
get_data:process(clk, flag)
begin
if reset = '1' then
midi <= (others => '0');
clr_flag <= '0';
control_flag <= '0';
elsif ((clk'event and clk='1') and flag = '1') then
midi <= data_in;
clr_flag <= '1';
control_flag <= '1';
elsif((clk'event and clk='0') and control_flag = '1') then
control_flag <= '0';
elsif((clk'event and clk='1') and control_flag = '0') then
clr_flag <= '0';
end if;
end process;
the problem with this double pulse or longer than one period pulse(before this, i had something that made clr_flag a two period clk pulse), is that the system will go though two states instead of one per flag.
so in short: when one signal goes high (independent of when it goes low), a pulse during one clock period should be generated.
thanks for your help.
The trick to making a single cycle pulse is realising that having made the pulse, you have to wait as long as the trigger input is high before getting back to the start. Essentially you are building a very simple state machine, but with only 2 states you can use a simple boolean to tell them apart.
Morten is correct about the need to adopt one of the standard patterns for a clocked process; I have chosen a different one that works equally well.
get_data:process(clk, reset)
variable idle : boolean;
begin
if reset = '1' then
idle := true;
elsif rising_edge(clk) then
clr_flag <= '0'; -- default action
if idle then
if flag = '1' then
clr_flag <= '1'; -- overrides default FOR THIS CYCLE ONLY
idle <= false;
end if;
else
if flag = '0' then
idle := true;
end if;
end if;
end if;
end process;
There are several issues to address in order to make the design for a one cycle
pulse using flip flops (registers).
First, the use of flip flops in hardware through VHDL constructions typically
follows a structure like:
process (clk, reset) is
begin
-- Clock
if rising_edge(clk) then
-- ... Flip flops to update at rising edge
end if;
-- Reset
if reset = '1' then
-- Flip flops to update at reset, which need not be all
end if;
end process;
So the get_data process should be updated accordingly, thus:
Sensitivity list should contain only clock (clk) and reset
The nested structure with if on event should be as above
Only rising edge of clk should be used, thus no check on clk = '0'
Making a one cycle pulse on clr_flag when flag goes high can be made with a
synchronous '0' to '1' detector on flag, using a version of flag that is
delayed a single cycle, called flag_ff below, and then checking for (flag =
''1) and (flag_ff = '0').
The resulting code may then look like:
get_data : process (clk, reset) is
begin
-- Clock
if rising_edge(clk) then
flag_ff <= flag; -- One cycle delayed version
clr_flag <= '0'; -- Default value with no clear
if (flag = '1') and (flag_ff = '0') then -- Detected flag going from '0' to '1'
midi <= data_in;
clr_flag <= '1'; -- Override default value making clr_flag asserted signle cycle
end if;
end if;
-- Reset
if reset = '1' then
midi <= (others => '0');
clr_flag <= '0';
-- No need to reset flag_ff, since that is updated during reset anyway
end if;
end process;
Synchronisation and Edge Detection for FSM
The Rise, Edge and Fall outputs will strobe for one cycle when those events are detected. Inputs and outputs are synchronised for use with a Finite State Machine.
entity SynchroniserBit is
generic
(
REG_SIZE: natural := 3 -- Default number of bits in sync register.
);
port
(
clock: in std_logic;
reset: in std_logic;
async_in: in std_logic := '0';
sync_out: out std_logic := '0';
rise_out: out std_logic := '0';
fall_out: out std_logic := '0';
edge_out: out std_logic := '0'
);
end;
architecture V1 of SynchroniserBit is
constant MSB: natural := REG_SIZE - 1;
signal sync_reg: std_logic_vector(MSB downto 0) := (others => '0');
alias sync_in: std_logic is sync_reg(MSB);
signal rise, fall, edge, previous_sync_in: std_logic := '0';
begin
assert(REG_SIZE >= 2) report "REG_SIZE should be >= 2." severity error;
process (clock, reset)
begin
if reset then
sync_reg <= (others => '0');
previous_sync_in <= '0';
rise_out <= '0';
fall_out <= '0';
edge_out <= '0';
sync_out <= '0';
elsif rising_edge(clock) then
sync_reg <= sync_reg(MSB - 1 downto 0) & async_in;
previous_sync_in <= sync_in;
rise_out <= rise;
fall_out <= fall;
edge_out <= edge;
sync_out <= sync_in;
end if;
end process;
rise <= not previous_sync_in and sync_in;
fall <= previous_sync_in and not sync_in;
edge <= previous_sync_in xor sync_in;
end;
Below is a way of creating a signal (flag2) that lasts exactly one clock period from a signal (flag1) that lasts at least one clock period.
I don't program in VHDL~ here is what I usually do for the same propose in Verilog:
always #(posedge clk or negedge rst) begin
if(~rst) flgD <= 1'b0;
else flgD <= flg;
end
assign trg = (flg^flgD)&flgD;
I am new to verilog and this is the sample code, which I used for triggering. Hope this serves your purpose. You can try same logic in VHDL.
module main(clk,busy,rd);
input clk,busy; // busy input condition
output rd; // trigger signal
reg rd,en;
always #(posedge clk)
begin
if(busy == 1)
begin
rd <= 0;
en <= 0;
end
else
begin
if (en == 0 )
begin
rd <= 1;
en <= 1;
end
else
rd <= 0;
end
end
endmodule
The below verilog code shall hold the value for the signals for one clock cycle exactly.
module PulseGen #(
parameter integer BUS_WIDTH = 32
)
(
input [BUS_WIDTH-1:0] i,
input clk,
output [BUS_WIDTH-1:0] o
);
reg [BUS_WIDTH-1:0] id_1 = 0 ;
reg [BUS_WIDTH-1:0] id_2 = 0 ;
always #(posedge clk)begin
id_1 <= i;
id_2 <= id_1;
end
assign o = (id_1 & ~id_2);
The way to achieve this is to create a debounce circuit. If you need a D flip-flop to change from 0 to 1, only for the first clock, just add an AND gate before its input like the image below:
So here you can see a D flip-flop and its debounce circuit.
P.S. Circuit created using this.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--input of minimum 1 clock pulse will give output of wanted length.
--load number 5 to PL input and you will get a 5 clock pulse no matter how long input is.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
library ieee ;
use ieee.std_logic_1164.all ;
use ieee.std_logic_unsigned.all ;
entity fifth is
port (clk , resetN : in std_logic;
pdata : in integer range 0 to 5; --parallel data in. to choose how many clock the out pulse would be.
din : in std_logic;
dout : out std_logic
) ;
end fifth ;
architecture arc_fifth of fifth is
signal count : integer range 0 to 5;
signal pl : std_logic; --trigger detect output.
signal sample1 : std_logic;
signal sample2 : std_logic;
--trigger sync proccess.
begin
process(clk , resetN)
begin
if resetN = '0' then
sample1<='0';
sample2<='0';
elsif rising_edge(clk) then
sample1<=din;
sample2<=sample1;
end if;
end process;
pl <= sample1 and (not sample2); --trigger detect output. activate the counter.
--counter proccess.
process ( clk , resetN )
begin
if resetN = '0' then
count <= 0 ;
elsif rising_edge(clk) then
if pl='1' then
count<=pdata;
else
if count=0 then
count<=count;
else
count<=count-1;
end if;
end if;
end if ;
end process ;
dout<='1' when count>0 else '0';--output - get the wanted lenght pulse no matter how long is input
end arc_fifth ;

Is there a better way to re-write a BCD_counter in VHDL code with less "if-statement"?

I am just beginning to learn VHDL in modelsim, so i apologize in advance if what I'm doing seems really noob.
Basically what i am trying to create is a synthesizable VHDL code for a one-digit up/down BCD counter. The counter will count when "Enable" is '1', or else it stays the same. When input "Init" is initialized, the counter is set to 0 or 9 depending on the value of "Direction" input. (When "Direction" is '1', it is an up counter).
I'm just wondering if there are better tools to use for this to work other than using 100 if and else in a row.
Here is my code, I am writing a test bench for it right now, so I am not yet sure if this will even work. So if you happen to also spot some mistake please point it out for me.
Thanks a lot in advance, and here is my code
entity BCD_counter is
port(clk, direction, init, enable: in bit;
q_out: out integer);
end entity BCD_counter;
architecture behaviour of BCD_counter is
signal q: integer;
begin
process(clk)
begin
if(Clk'event and Clk = '1') then
if(direction = '1') then -- counting up
if(init = '1')then --initialize
q<=0; -- reset to 0
else
if(enable = '1')then -- counting
if (q<9) then
q<=q+1;
else
q<=0;
end if;
else
q<=q;
end if;
end if;
elsif(direction = '0') then --counting down
if(init = '1') then --initialize
q<=9; --reset to 9
else
if(enable = '1') then --counting
if (q>0) then
q<=q-1;
else
q<=9;
end if;
else
q<=q;
end if;
end if;
end if;
end if;
end process;
q_out <= q;
end architecture behaviour;
Slightly different style, but this is how I would write it
architecture behaviour of BCD_counter is
signal next_q : integer;
signal q : integer;
begin
pReg : process
begin -- process pReg
wait until clk'event and clk = '1';
if init = '1' then
q <= 0;
else
q <= next_q;
end if;
end process pReg;
pCount : process (direction, enable, q)
begin -- process pCount
next_q <= q;
if enable = '1' then
if direction = '1' then
next_q <= q + 1;
if q = 9 then
next_q <= 0;
end if;
else
next_q <= q - 1;
if q = 0 then
next_q <= 9;
end if;
end if;
end if;
end process pCount;
q_out <= q;
end architecture behaviour;
Points to note:
The register behaviour is in a separate process from the logic. I find this style is clean. Others have different opinions which normally come down to not liking having next_blah signals.
init is your reset signal, so it overrides everything else, and I put reset signals in the register process.
The first line of the counter process is what I want to happen by default. In this case it says have the next state of q be the current state.
I have the outer if be the check of enable. If we're not enabled we don't do anything, so why check direction first?
Inside each half of the direction condition the code structure is the same. Set-up what I want the normal case to be, and then check for the exception to the rule. For example: if we're going up, I set the next state to be q+1, but if q is 9 I override it with q <= 0.
I'm not using >, < in any comparisons. These are more expensive than =, and = is just fine.
Alternatively you could take the enable into the register process. It's slightly shorter, and possibly clearer. It also makes it obvious that you're expecting to use the enable pin of a register for this function.
pReg : process
begin -- process pReg
wait until clk'event and clk = '1';
if init = '1' then
q <= 0;
else
if enable = '1' then
q <= next_q;
end if;
end if;
end process pReg;
pCount : process (direction, q)
begin -- process pCount
if direction = '1' then
next_q <= q + 1;
if q = 9 then
next_q <= 0;
end if;
else
next_q <= q - 1;
if q = 0 then
next_q <= 9;
end if;
end if;
end process pCount;
The only thing that comes to my mind is that you could ommit the two
else
q<=q;
statements because this is implicitly done if none of the other conditions check out.
I do a lot of this - I created a function called modulo_increment which takes an input integer, and "modulus" integer and returns the wrapped around value.
so you can then do
q <= modulo_increment(q, 10);