Flutter hot reloading is not working to display changes - flutter

I have two files, main.dart and sections.dart.
I have defined a few widgets in section.dart and used them in main.dart file, when I run flutter run command changes are displayed on screen, but when I press R to hot reload, nothing changes on screen.
main.dart:
import 'package:flutter/material.dart';
import 'sections.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Share IDEASS',
home: Scaffold(
appBar: AppBar(
title: Text('IDEASs'),
),
body: ListView(
children: [
labelsSection,
],
),
),
);
}
}
Sections.dart:
import 'package:flutter/material.dart';
class MyApp extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp(
title: 'Share IDEAS',
);
}
}
Column labelSectionMethod(color,IconData icon, String label,String numbers){
return Column(
children: <Widget>[
Icon(icon, color:color),
Container(
child: Text(label,
style: TextStyle(color: color
),
),
),
Container(
child:Text(numbers,
style:TextStyle(color:color
),
),
),
],
);
}
Widget labelsSection=Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
labelSectionMethod(Colors.red,Icons.supervised_user_circle,"IDEASS","35"),
labelSectionMethod(Colors.red,Icons.favorite,"LIKE","22"),
labelSectionMethod(Colors.red,Icons.data_usage,"STREAK","12"),
],
),
);
Maybe because I am repeating:
return MaterialApp(
title: 'Share IDEAS',
);
in sections.dart, or something to do with main function.
UPDATE:
i moved content of sections.dart file in main.dart file still hot reload is not working.

After moving a file to another directory, Android Studio changed my imports to absolute paths.
import 'file:///C:/Users/svenv/AndroidStudioProjects/sample_screen_collection/lib/welcome/reading_list_card.dart';
i had to change it to this
import 'package:samplescreencollection/components/reading_list_card.dart';

This usually happens when you have change a lot of code, added states, changed a widget from stateless to state full, etc. Preforming a hot restart (ctrl +F5) will fix this issue.
If this seems to not work still, try removing the app from your phone/simulator/emulator (closing the app, and deleting it) and running debug/flutter run again. This should fix your issue

There have been issue reported to Flutter regarding this,https://github.com/flutter/flutter/issues/17155#issue-319238844
Basically it's like Flutter is not properly identifying the changes in order to generate updated build files (my personal understanding):
Solution
Simple solution is Clean the project and rebuild it.
I'm using Android studio Android Studio 3.6, Following steps illustrate how to clean the flutter project
Navigate to Tools in navigationbar
Select Flutter > Flutter Clean
Finally Run the Project again by clicking the green playicon

Sometimes flutter gets confused with large amounts of changes, and you need to perform a restart, especially when interacting with the entire App or main function.
You can pressCtrl+C to kill the flutter run process, and try launching it again. Additionally, if you run Flutter through IntelliJ or Android Studio, the flutter plugin includes a "Hot Restart" feature which accomplishes the same thing.

My situation was - Flutter would neither hot reload nor stop on a break-point nor even provide fresh builds to Android emulator, whereas iOS was fine.
I tried suggestions from above but nothing really worked, spent a day on these things.I upgraded from Android Studio 3.x to 4.1 and nothing changed.
What worked for me was:
Create a totally new Flutter sample project.
Validate it works - new versions are deployed, debugging and hot reloads work
Transfer my project into this new project. This pretty much involved replace of the lib and .git folders and manual updates of pubspec.yaml, AndroidManifest.xml and Info.plist (manual file updates took most of the effort, but still much less time than my several day attempts to make things work again)
Verify everything works.

Related

why does flutter app have bad performance when launching them

I'm trying to make my app performant.
I'm using dart devtools and when i check the graph I see that there is some shader compilation detected when launching the app for the first time, I thought that my app has a problem but i tried to run the code that flutter provides us when creating a new project and boom the result was the same.
I want to know if there is someone that encountred the same problem ?
Ps : i tested the app on a real device with os Android 12 and CPU ARM X64.
there is my code :
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Sample App',
home: MyHomePage(
title: 'App',
),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(
child: Column(
children: const [
Text('hello'),
],
),
),
);
}
}
As I understand your problem, you want to reduce the time your app needs to start and found the shader compilation to be a big part of it. If that understanding is correct, this might help:
First, you can not "disable" shader compilation, every flutter application needs to compile the shaders for rendering, but it heavily depends on your application, how much time that takes (many animations for example are bad here)
Second, since Flutter 1.20, you can use the SkSL warmup to reduce the startup time for compiling your shaders. The idea being, that you compile the shader once and save it for faster startup times.
You can test this feature while in development with
flutter run --cache-sksl
this will take more time than before, but afterwards, your flutter run commands will be faster.
If you want to build your application with SkSL warmup, you have to write the SkSL shaders into a file by pressing "M" while in the command line of flutter run, then you can use:
flutter build ios --bundle-sksl-path flutter_01.sksl.json
to build the application. More information can be found here.
I tested this with the small program you sent, for normal startup it needed 25.9ms for the shader compilation, caching the sksl file needed 225.9ms, and flutter run afterwards needed 9.6ms for the shaders. Therefore caching sksl made it about 63% faster (it was only one short test, so the results are no medians or anything, so the meaningfulness of this test is debatable).
Lastly, you should always test your performance in release builds, not in debug mode. Debugging your application has a large overhead and much worse performance than released applications. Have a look at Flutter build modes for more information.

Is there a way to remove this blankspace from this flutter webapp on Firefox Mobile?

I am trying to do a responsive webapp and everything was working fine debugging it on the desktop firefox and I did the entire layout with the switch device option in the debug tools, but when I uploaded to an HTTP server and access it through my phone I get this screen
On chrome I have no problems and everything displays just right, on firefox on the other hand I have that weird blank space... At chrome that space was occupied by the "add to the homescreen" prompt, maybe that has something to do?
Any ideas would be greatly apreciated. I'm leaving the code just in case it helps...
void main() => runApp(MyApp2());
class MyApp2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Material App',
home: Scaffold(
appBar: AppBar(
title: Text('Material App Bar'),
),
body: Container(
color: Colors.red,
// child: Text('Hello World'),
),
),
);
}
}
I guess its useful to say that on chrome I get the expected behaviour of getting the full screen red except for the AppBar
Add to Homescreen button is feature of PWA so you should dive into index.html probably. Can you debug your Firefox Mobile and play with css a little bit. You can check official Firefox Remote Debugging Docs.

LinearGradient missing parameter color after update [duplicate]

I ran flutter upgrade today, and now I am getting an error that says-
[dart] The named parameter 'child' isn't defined.
The project is newly created and the default code is untouched, but it still has the same Error:
Clean the project cache by running
flutter clean cache
Then invalidate caches / restart Android Studio or VS Code.
Try Restarting your Analysis Dart Server.
At the bottom of Android Studio click on the Dart Analysis tab
Click on the Restart icon.
In my case it happens when I name the widget with the same name of a flutter component, like so:
class OutlineButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return OutlineButton(
child: Text('+R\$ 5'),
onPressed: () {},
borderSide: BorderSide(color: Colors.grey),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30.0),
),
);
}
}
You need to change the name of the created component with a different name, for example:
class CustomOutlineButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return OutlineButton(
child: Text('+R\$ 5'),
onPressed: () {},
borderSide: BorderSide(color: Colors.grey),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30.0),
),
);
}
}
Go to file Settings
Search Flutter (in the search bar)
Provide Flutter SDK path
Actually, I reinstalled the flutter SDK to solve the problem. After a few days, the same error occurred, but then I Started hovering over the red line, after a minute, the error was solved automatically. I guess the SDK connects with internet to check for all the libraries and syntax stuff once we open the IDE.
It happens because of the old cache. Just clean the cache with the following command
flutter clean cache
I just had the same issue. It looks like I changed a flutter lib file by mistake.
To fix this, without reinstalling Flutter SDK:
go to your Flutter SDK installation path
open terminal and type: git status
it will show the modified files in red (ex: modified: packages/flutter/lib/src/widgets/basic.dart
revert modifications file using: git checkout FILE_PATH (ex: git checkout packages/flutter/lib/src/widgets/basic.dart)
The solution is -
Change the name of the class in which you are using the Center widget because, according to the standards of flutter you cannot write the name of the class same as the widget you are using inside that class. If you do so, then you cannot be able to make child or children inside that widget.
Also, the solution of Felipe Augusto is correct.

Flutter run stuck on white screen

I have a Flutter issue I can't resolve. I tried all common things like flutter clean, restarting pc, wiping emulator data and few more things still getting stuck on white screen basically.
Launching lib\main.dart on Android SDK built for x86 in debug mode...
✓ Built build\app\outputs\flutter-apk\app-debug.apk.
Installing build\app\outputs\flutter-apk\app.apk...
Connecting to VM Service at ws://127.0.0.1:55863/xq7cW6jF1O8=/ws // this statement stays as its is
void main() => MaterialApp(
color: Colors.black,
home: Scaffold(
backgroundColor: Colors.black,
),
);
Basically connection to VM is not happening.
Edit
My dartDeveloperTool says unable to connect to vm service, but it opens in chrome and doesn't show any widget just clean dartDebugger tool.
Call to OpenGL ES API with no current context (logged once per thread).
Of course, it won't work.
Because you need to wrap it in runApp method. Like this:
void main() {
runApp(
MaterialApp(
color: Colors.black,
home: Scaffold(
backgroundColor: Colors.black,
),
),
);
}
But it's kinda bad practice to put your MaterialApp inside your main() function. Try to move it into a StatelessWidget or StatefulWidget.
Here's the example:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: null, // Change null with your own widgets
),
);
}
}
Don't underestimate the importance of runApp() - If you don't use it - your app (which is one big widget) will result in an indefinite white screen because it has no constraints...
According to the documentation it:
/// Inflate the given widget and attach it to the screen. The widget is given constraints during layout that force it to fill the entire screen.
In my case, run app on debug mode working normal but I build file apk for release mode, app only show white screen. I finally found the solution. The problem was with my grade version. I downgrade version of grade in android/build.grade to 3.5.0, it works normally again.
dependencies {
classpath 'com.android.tools.build:gradle:3.5.0'
}
I just faced a similar issue today and removing the Dart/Flutter extensions and installing them back solved it for me.
I also had the same issue while trying to run my app, I ran flutter clean, flutter doctor everything was green until I notice I was not connected to the internet.
If you are running the app for the first time, just restart your IDE and run your app with internet connection.
I had faced the same issue. In my case culprit was corporate proxy.
I have fixed it by setting Environment variables (User variables section) as I was using Windows machine.
HTTP_PROXY to http://proxy-ip:port
HTTPS_PROXY to http://proxy-ip:port
NO_PROXY to localhost,127.0.0.1
I faced the same issue of white screen with my friend project, the mistake was missing runApp() in Main.dart file, given below
void main() {
WidgetsFlutterBinding.ensureInitialized();
MultiProvider(
providers: [
ChangeNotifierProvider<CircuitProvider>(
create: (ctx) => CircuitProvider()),
],
child: const MyApp(),
),
}
So then it was replaced like,
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(
MultiProvider(
providers: [
ChangeNotifierProvider<CircuitProvider>(
create: (ctx) => CircuitProvider()),
],
child: const MyApp(),
),
);
}
I faced with this problem in working app so in my case I've restarted phone and it was ok. Also check memory on your device maybe you have no free space

I get text widgets drawn with underline Flutter

I'm building my first web project.
So the project is structured like so:
Web: Is a web site, one of the pages (RetailerAccess) is an actual app that should be compatible with all devices.
In order to do so I use platform check in main() and return the proper screen.
home: kIsWeb
? Stack(
children: [
Container(
// color: Colors.white,
child: AnimatedBackground(),
),
LayoutTemplate()
],
)
: RetailerAccess());
It works as expected.. When running on browser shows the web page and you can navigate to RetailerAccess while if running on iPad starts directly on RetailerAccess.
So far so good.
The weird part is that text widgets are drawn with a double green underline where running on device while when running on browser are drawn normally.
Are you aware of any bug that makes it behave like this or is there something I should set in a specific way?
I tried running it in Release mode on an old iPad 3 running iOS 9.3.5 but no changes..
Thank you very much for your help.
Update:
I realised I don't have a Scaffold in RetailerAccess wrapped it with a Material widget and it solved it.
Shouldn't a theme been passed to RetailerAccess anyways?
You are getting the error because you don't have a scaffold widget.
Try the code below:
It works perfectly:
home: kIsWeb
? Scaffold(
Stack(
children: [
Container(
// color: Colors.white,
child: AnimatedBackground(),
),
LayoutTemplate()
],
)
),
: Scaffold(
RetailerAccess()
);
I hope this helps.