Should I access state from widget or pass it to the state object in Flutter? - flutter

If I pass some data to a Stateful widget in Flutter, I can in theory access the fields from within the state with this.widget.state. However, I've seen some examples passing it further down to the state via a constructor.
Is there a technical reason why to go with one over the other?
Option A:
class Page extends StatefulWidget {
String state;
Page(this.state);
#override
_PageState createState() => _PageState();
}
class _PageState extends State<Page> {
// this.widget.state
}
Option B:
class Page extends StatefulWidget {
String state;
Page(this.state);
#override
_PageState createState() => _PageState(this.state);
}
class _PageState extends State<Page> {
String state;
_PageState(this.state);
}

Related

Initializing Flutter Stateful Widget: Why is it discouraged to pass initial values to `State` constructor?

Currently, when I would like initial values of a stateful widget to be configurable, I follow a pattern that looks like
class MyWidget extends StatefulWidget {
final String? initialValue;
MyWidget({ this.initialValue });
#override State createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> {
String statefulValue = "default initial value";
#override
void initState() {
super.initState();
if (widget.initialValue != null) { statefulValue = widget.initialValue; }
}
// ...
}
This works, but seems a bit heavyweight to me to achieve something I have to think is a very common use case. First, it doesn't make sense to me that initialValue should have to be a field at all, since its use is only to initialize the state, and then is no longer needed. Second, I think it would avoid some boiler plate if the state class could have a constructor that the stateful widget could call, so the above could look like:
class MyWidget extends StatefulWidget {
final String? initialValue;
MyWidget({ this.initialValue });
#override State createState() => MyWidgetState(initialValue: initialValue);
}
class MyWidgetState extends State<MyWidget> {
String statefulValue;
MyWidgetState({ String? initialValue }) : statefulValue = initialValue ?? "default initial value";
// ...
}
That doesn't exactly solve the first problem, but I think reads more easily. This however triggers the "Don't put any logic in createState" linter error. So my questions are
a) is there a pattern where the initial value doesn't have to be held on to longer than necessary?
b) why is passing parameters to the State constructor frowned upon?
You can provide default value on constructor
class MyWidget extends StatefulWidget {
final String initialValue;
const MyWidget({this.initialValue = "default initial value"});
#override
State<MyWidget> createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
late String statefulValue = widget.initialValue;

Accessing state in widget and making class immutable

I need to expose a couple of functions of a Stateful Widget. Since these functions depend on the state of the widget, I created a variable to store the state.
However, I am getting a compile time warning:
This class (or a class that this class inherits from) is marked as '#immutable', but one or more of its instance fields aren't final.
My Code:
class ItemWidget extends StatefulWidget {
final Record record;
final Function additem;
final Function removeItem;
var state;
ItemWidget(this.record, this.additem, this.removeItem);
#override
_ItemWidgetState createState() {
return this.state = new _ItemWidgetState();
}
// These are public functions which I need to expose.
bool isValid() => state.validate();
void validate() => state.validate();
}
Is there a better way /correct way of achieving this?
Thanks.
You should write the function on state, and access it via GlobalKey.
import 'package:flutter/material.dart';
class ItemWidget extends StatefulWidget {
final Record record;
final Function additem;
final Function removeItem;
const ItemWidget(
Key? key,
this.record,
this.additem,
this.removeItem,
) : super(key: key);
#override
ItemWidgetState createState() => ItemWidgetState();
}
class ItemWidgetState extends State<ItemWidget> {
bool isValid() {
return true;
}
void validate() {}
#override
Widget build(BuildContext context) {
// TODO: implement build
throw UnimplementedError();
}
}
https://api.flutter.dev/flutter/widgets/GlobalKey-class.html

How to override State class so I could access StatefulWidget instance?

So I have 2 classes:
class A extends StatefulWidget {
A({Key? key}) : super(key: key);
#override
State<A> createState() => _AState();
}
class _AState extends State<A> {
#override
Widget build(BuildContext context) {
return Container();
}
void func(){}
}
And I want to override the _AState classes func() method. So I do this like this:
class B extends A{
final item = 10;
#override
State<A> createState() => _BState();
}
class _BState extends _AState{
#override
void func() {
widget.item //can't do this
}
}
I have no problem overriding the func() method, but now I also need to access my new variable item, that is declared in B class. And I know I can't do that because instance widget is provided by State<A> class.
So my question is: How to access the variable item from B class in _BState?
Cast the widget to B object
class _BState extends _AState{
#override
void func() {
// (widget as B).item
}
}

how to call function parent to child which is inside model class?

I have this model class which has a refresh method,
class Model{
...
void refresh(){}
}
I'm calling this method from Parent widget like this,
class Parent extends StatefulWidget {
#override
_Parent State createState() => _Parent State();
}
class _Parent State extends State<Parent >
with SingleTickerProviderStateMixin {
final Model model = Model();
#override
Widget build(BuildContext context) {
return Column(
children:[
Child(model: model),
IconButton(onPressed:model.refresh)
]
);
}
}
this is child widget,
class Child extends StatefulWidget {
final Model model;
const Child({
Key? key,
required this.model,
}) : super(key: key);
#override
_ChildState createState() => _ChildState();
}
class _ChildState extends State<Child>
with SingleTickerProviderStateMixin {}
so what I want is to override that method in here and call that whenever it's called from parent.
In short what I need is a callback from parent to child which need to be inside the Model class. So How can I do this?
ok so I knew I can do it with state management but using another library was not a option and I totally forgot about the change notifier so I implemented like this,
class Model extends ChangeNotifier{
void refresh(){
notifyListeners();
}
}
class Child extends StatefulWidget{
final Model model
Child(this.model);
...
#override
initState(){
model.addListener((){});
}
}
class Parent extends StatelessWidget{
final Model model = Model();
...
Child(model),
SomeWidget(
onTap:(){
model.refresh();
}
),
}

How to call a function in a StatefulWidget from another StatefulWidget?

I am trying to call a function(addGeoPoint) from Map class in another function named onDragEnd of the class SwipeButton both of which is are stateful.
class Map extends StatefulWidget {
//Some Code
_MapState createState() => _MapState();
}
class _MapState extends State<Map> {
//Some Functions
void addGeoPoint() async{
}
File 2
class SwipeButton extends StatefulWidget {
// Some Code
#override
SwipeButtonState createState() => SwipeButtonState();
}
class SwipeButtonState extends State<SwipeButton>
with SingleTickerProviderStateMixin {
// Some functions
void _onDragEnd(DragEndDetails details) {
// I want to call the addGeoPoint() function here
}
}
To do so, I tried creating an instance of the class Map as Map mapScreen = new Map and then access the function using mapScreen.addGeoPoint() but, I achieved no success. Any help to solve this problem would be appreciated.
You can use VoidCallBacks to communicate between Widgets:
Map:
class Map extends StatefulWidget {
//Some Code
_MapState createState() => _MapState();
}
class _MapState extends State<Map> {
//Some Functions
void addGeoPoint() async{
//do things
}
Widget buildSwipeButton() {
...
...
return SwipeButton(
onAddGeoPoint: addGeoPoint,
);
}
SwipeButton:
class SwipeButton extends StatefulWidget {
final VoidCallback onAddGeopoint;
SwipeButton({this.onAddGeoPoint});
// Some Code
#override
SwipeButtonState createState() => SwipeButtonState();
}
class SwipeButtonState extends State<SwipeButton>
with SingleTickerProviderStateMixin {
// Some functions
void _onDragEnd(DragEndDetails details) {
// I want to call the addGeoPoint() function here
widget.onAddGeoPoint();
}
}
You can declare your widget like this
class YourWidget extends StatefulWidget {
final Function callback;
YourWidget({#required this.textButton});
#override
YourWidgetState createState() => YourWidgetState();
}
then you can pass de function like this in your stateful parent
YourWidget(
callback: (){}
)
ant then you can use in YourWidget like this in other widget or other function
widget.callback()