I created the following function to return two random integer values:
List<int> randomGenerator() {
return [(Random().nextInt(6) + 1),(Random().nextInt(6) + 1)];
}
And want to set to two program variables (left and right dice).
So tried by executing:
[rightDiceNumber,leftDiceNumber] = randomGenerator();
But it didn't work.
you can get your return value like this
List randomValues;
randomValues=randomGenerator();
print(randomValues[0]);
print(randomValues[1]);
Related
I have three ints that change as the user uses the app. i'm trying to set up a function that adds them together passively in the background and outputs a to another int that i've created. so i can then use it in an if else statement down the line to check if it is greater or less than another int. I can set it to work when the user presss a button, but is there a way to do it passivly? here is my function:
int calculateLeftTotalVP(){return movpLeftCounter + totalTOLeftCounter + paintedLeftCounter = totalVPLeft;}
I'm getting the error: Missing selector such as '.identifier' or '[0]'. Try adding a selector.
under the 3 ints i'm trying to add together.
what would be the best way to go about this please? cheers
I think you want like this
int calculateLeftTotalVP() {
return totalVPLeft =
movpLeftCounter + totalTOLeftCounter + paintedLeftCounter;
}
I would prefer passing variable and then return the result from it.
int calculateLeftTotalVP({
required int movpLeftCounter,
required int totalTOLeftCounter,
required int paintedLeftCounter,
}) {
return movpLeftCounter + totalTOLeftCounter + paintedLeftCounter;
}
totalVPLeft = calculateLeftTotalVP(movpLeftCounter: ,paintedLeftCounter: ,totalTOLeftCounter: );
I need a little help.
I have this function in another file and i want to store the return value in a variable, because i dont want to repeat the same code again and again and I want to reuse it as many times I want.
here is the code in another file.
double dropDownIf(dropDownVal, finalVal, valParsed) {
if(dropDownVal == 'm'){
finalVal = valParsed;
} else if(dropDownVal == 'cm'){
finalVal = valParsed/100;
} else if(dropDownVal == 'mm'){
finalVal = valParsed/1000;
}
print('here is the updated value $finalVal');
return finalVal;
}
as you can see that it show the return value in debug console but it doesnt show the value in another page in which i am using this code.
here is the code on another page.
dropDownIf(dropDownValueL, finalLength, lengthParsed);
print(finalLength);
here in this page, the print function shows 0, I have declared the double finalLength = 0; in the beginning of the file. so the print shows 0 instead of the updated value.
the middle value in the dropDownIf function is the return value but it doesnt work.
You need to store the return value of the method in a variable, then use it:
double returnValue = dropDownIf(dropDownValueL, finalLength, lengthParsed);
print(returnValue);
using UnityEngine;
using System.Collections;
public class NewMonoBehaviour1 : MonoBehaviour
{
void ConcatExample(int[] intArray)
{
string line = intArray[0].ToString(); // the line is the var of the first in array
for(i =1;i <intArray.Length; i++) // the length is unknown ?
{
line += ", " + intArray[i].ToString(); //
}
return line;
//each time allocate new in original place
}
}
How can this function work ? the length of array is unknown , so how the for loop works ?Besides, this is void function but shouldn't return anythings right ,or is there any exceptional case ,finally,according to the unity manual, it is said that the function will keep producing a string but with new contents in the same place , resulting in consuming large memory space .Why ?thx
What makes you think that the Length should be unknown? It is a property that any array simply has
Gets the total number of elements in all the dimensions of the Array.
Of course it is not unknown the moment you call your method with an according parameter!
The return line; will not even compile since as you say the method is of type void so it can not return anything. It should probably be private string ConcatExample
Then what the unity manual (don't know where exactly you read this) means lies in
line += ", " + intArray[i].ToString();
under the hood every string in c# is an immutable char[]. So everytime you do a string concatenation via stringC = stringA + stringB what happens under the hood is basically something similar to
char[] stringC = new char[stringA.Length + stringB.Length];
for(var iA = 0; iA < stringA.Length; iA++)
{
stringC[i] = stringA[i];
}
for(var iB = 0; iB < stringB.Length; iB++)
{
stringC[iB + stringA.Length] = stringB[iB];
}
so whenever dealing with loops especially with large data it is strongly recommended to rather use a StringBuilder like
private string ConcatExample(int[] intArray)
{
var builder = new StringBuilder(intArray[0]);
for(i =1; i < intArray.Length; i++)
{
builder.Append(", ").Append(intArray[i].ToString());
}
return builder.ToString();
}
The length of the array will be the length of the array of ints you pass into the function as an argument.
say you pass it
Int[] ints = {1,2,3}
ConcatExample(ints); //the length of the array is now 3
add a debug.log() function to the ConcatExample method
void ConcatExample(int[] intArray)
{
string line = intArray[0].ToString();
for (int i = 1; i < intArray.Length; i++)
{
line += ", " + intArray[i].ToString(); //
Debug.Log(line);
}
}
debug.log would produce the following in the console
1, 2
1, 2, 3
and finally the return line; at the end would just result in an error because yes you are correct void returns nothing
This function CANNOT work, unless it gets the data it expects. A NULL passed to this function, for example, would generate a runtime null-reference exception. Passing a valid integer array, of length zero would generate an invalid index error on the first line.
You are correct, the function returns nothing, and appears pointless. In fact, I would have expected return line; to generate a complier error.
The string type appears "dynamic" meaning, it will indeed allocate more and more memory as needed. Technically, it is actually the string "+" operator, (a function that takes two strings as parameters) that is allocating this space. This function returns a new string, of the appropriate size. The garbage collector will DEallocate "old" strings when they are no longer referenced by any variables.
Need to sort/order a list of data based on an undetermined number of columns (1 or more).
What i'm trying to do is loop through the desired columns and add an OrderBy or ThenBy based on their number to the query'd list, but i'm unsuccessful...
Done this, but it doesn't compile:
var query = GetAllItems(); //returns a IQueriable list of items
//for each selected column
for (int i = 0; i < param.Columns.Length; i++)
{
if (i == 0)
{
query = query.OrderBy(x => x.GetType().GetProperty(param.Columns[i].Name));
}
else
{
//ERROR: IQueriable does not contain a definition for "ThenBy" and no extension method "ThenBy"...
query = query.ThenBy(x => x.GetType().GetProperty(param.Columns[i].Data));
}
}
How can i resolve this issue? Or any alternative to accomplish this requirement?
SOLUTION: #Dave-Kidder's solution is well thought and resolves the compile errors i had. Just one problem, OrderBy only executes (actually sorts the results) after a ToList() cast. This is an issue because i can't convert a ToList back to an IOrderedQueryable.
So, after some research i came across a solution that resolve all my issues.
Microsoft assembly for the .Net 4.0 Dynamic language functionality: https://github.com/kahanu/System.Linq.Dynamic
using System.Linq.Dynamic; //need to install this package
Updated Code:
var query = GetAllItems(); //returns a IQueriable list of items
List<string> orderByColumnList = new List<string>(); //list of columns to sort
for (int i = 0; i < param.Columns.Length; i++)
{
string column = param.Columns[i].Name;
string direction = param.Columns[i].Dir;
//ex.: "columnA ASC"
string orderByColumn = column + " " + direction;
//add column to list
orderByColumnList.Add(orderBy);
}
//convert list to comma delimited string
string orderBy = String.Join(",", orderByColumnList.ToArray());
//sort by all columns, yay! :-D
query.OrderBy(orderBy).ToList();
The problem is that ThenBy is not defined on IQueryable, but on the IOrderedQueryable interface (which is what IQueryable.OrderBy returns). So you need to define a new variable for the IOrderedQueryable in order to do subsequent ThenBy calls. I changed the original code a bit to use System.Data.DataTable (to get a similar structure to your "param" object). The code also assumes that there is at least one column in the DataTable.
// using System.Data.DataTable to provide similar object structure as OP
DataTable param = new DataTable();
IQueryable<DataTable> query = new List<DataTable>().AsQueryable();
// OrderBy returns IOrderedQueryable<TSource>, which is the interface that defines
// "ThenBy" so we need to assign it to a different variable if we wish to make subsequent
// calls to ThenBy
var orderedQuery = query.OrderBy(x => x.GetType().GetProperty(param.Columns[0].ColumnName));
//for each other selected column
for (int i = 1; i < param.Columns.Count; i++)
{
orderedQuery = orderedQuery.ThenBy(x => x.GetType().GetProperty(param.Columns[i].ColumnName));
}
you should write ThenBy after OrderBy like this:
query = query
.OrderBy(t=> // your condition)
.ThenBy(t=> // next condition);
I'm using getElementsByTagName to return all the select lists on a page - is it possible to then filter these based upon an option value, ie of the first or second item in the list?
The reason is that for reasons I won't go into here there are a block of select lists with number values (1,2,3,4,5 etc) and others which have text values (Blue and Black, Red and Black etc) and I only want the scripting I have to run on the ones with numerical values. I can't add a class to them which would more easily let me do this however I can be certain that the first option value in the list will be "1".
Therefore is there a way to filter the returned list of selects on the page by only those whose first option value is "1"?
I am pretty sure that there is a better solution, but for the moment you can try something like:
var allSelect = document.getElementsByTagName("select");
var result = filterBy(allSelect, 0/*0 == The first option*/, "1"/* 1 == the value of the first option*/);
function filterBy(allSelect, index, theValue) {
var result = [];
for (var i = 0; i < allSelect.length; i++) {
if(allSelect[i].options[index].value == theValue ) {
result.push(allSelect[i]);
}
}
return result;
}
I managed to get this working by wrapping a simple IF statement around the action to be performed (in this case, disabling options) as follows:
inputs = document.getElementsByTagName('select');
for (i = 0; i < inputs.length; i++) {
if (inputs[i].options[1].text == 1) {
// perform action required
}
}
No doubt there is a slicker or more economic way to do this but the main thing is it works for me.