i am working on application where i am trying to call controllers with animations
second view controller with animations
like when i call second controller with segue
second controller come from right and first controller start moving to left
like android push pop animations
i make some code
class SegueFromRight: UIStoryboardSegue {
override func perform() {
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: src.view.frame.size.width*2, y: 0)
//Double the X-Axis
UIView.animate(withDuration: 0.25, delay: 0.0, options: UIView.AnimationOptions.curveEaseInOut, animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
}) { (finished) in
src.present(dst, animated: false, completion: nil)
}
}
}
but from this code new controller come from right i need to move current controller to move left too
if anyone can help
Try this code:
class CustomSegue: UIStoryboardSegue {
override func perform() {
let firstVCView: UIView = self.source.view
let secondVCView: UIView = self.destination.view
self.destination.modalPresentationStyle = .fullScreen
let screenWidth = UIScreen.main.bounds.size.width
let screenHeight = UIScreen.main.bounds.size.height
secondVCView.frame = CGRect(x: screenWidth, y: 0, width: screenWidth, height: screenHeight)
let window = UIApplication.shared.keyWindow
window?.insertSubview(secondVCView, aboveSubview: firstVCView)
UIView.animate(withDuration: 0.4, animations: { () -> Void in
firstVCView.frame = firstVCView.frame.offsetBy(dx: -screenWidth, dy: 0.0)
secondVCView.frame = secondVCView.frame.offsetBy(dx: -screenWidth, dy: 0.0)
}) { (Finished) -> Void in
self.source.present(self.destination as UIViewController,
animated: false,
completion: nil)
}
}
}
class CustomSegueUnwind: UIStoryboardSegue {
override func perform() {
let secondVCView: UIView = self.source.view
let firstVCView: UIView = self.destination.view
self.destination.modalPresentationStyle = .fullScreen
let screenWidth = UIScreen.main.bounds.size.width
let window = UIApplication.shared.keyWindow
window?.insertSubview(firstVCView, aboveSubview: secondVCView)
UIView.animate(withDuration: 0.4, animations: { () -> Void in
firstVCView.frame = firstVCView.frame.offsetBy(dx: screenWidth, dy: 0.0)
secondVCView.frame = secondVCView.frame.offsetBy(dx: screenWidth, dy: 0.0)
}) { (Finished) -> Void in
self.source.dismiss(animated: false, completion: nil)
}
}
}
Reference HERE for more details
Related
hi fellow developer I want to swipe between uiview with scrollView while changing the the index and small indicator move left and right. but is not responding while I try to swipe. this is my picture and my setup to scroll between uiview. can you tell me where I am missing?
let segmentedControl = UISegmentedControl()
let containerView = UIView()
let indicatorView = UIView()
let leftView = UIView()
let rightView = UIView()
let scrollView = UIScrollView()
var slides = [UIView]()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBackground
slides.append(leftView)
slides.append(rightView)
segmentedControl.insertSegment(withTitle: "Harian", at: 0, animated: true)
segmentedControl.insertSegment(withTitle: "Mata Pelajaran", at: 1, animated: true)
segmentedControl.selectedSegmentIndex = 0
segmentedControl.addTarget(self, action: #selector(handleTap), for: .valueChanged)
setupSlideScrollView()
}
func setupSlideScrollView() {
view.addSubview(scrollView)
scrollView.isPagingEnabled = true
scrollView.translatesAutoresizingMaskIntoConstraints = false
for i in 0..<slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x / view.frame.width)
segmentedControl.selectedSegmentIndex = Int(pageIndex)
}
#objc func handleTap(_ sender: UISegmentedControl) {
indicatorView.frame.origin.x = (segmentedControl.frame.width / CGFloat(segmentedControl.numberOfSegments)) * CGFloat(segmentedControl.selectedSegmentIndex)
UIView.animate(withDuration: 0.5, animations: {
self.view.layoutIfNeeded()
self.indicatorView.transform = CGAffineTransform(scaleX: 0.7, y: 1)
}) { (finish) in
UIView.animate(withDuration: 0.4, animations: {
self.indicatorView.transform = CGAffineTransform.identity
})
}
}
Is there any possibilities to perform segue from Right To Left Without push or Persenting ViewController. The Following Code Working Fine with animation but if I use this class my TabBar is hidden. If I remove the code inside the Perform() TabBar is show but the animation is stop
Using MDCBottomNavigationBar
class SegueFromRight: UIStoryboardSegue {
override func perform() {
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,delay: 0.0,options: UIView.AnimationOptions.curveEaseInOut,animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},completion: { finished in
src.navigationController?.pushViewController(dst, animated: false)
}
)
}
}
is there any other way to perform segue with animation without hiding TabBar ?
Finally I found the answer. Just Removing the line Push ViewController
class SegueFromRight: UIStoryboardSegue {
override func perform() {
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,delay: 0.0,options: UIView.AnimationOptions.curveEaseInOut,animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},completion: { finished in
//Remove Following line if you want to segue modally
//src.navigationController?.pushViewController(dst, animated: false)
}
)
}
}
Try this
private func setupAlwaysVisibleView() {
guard let tabBarController = self.tabBarController else { return }
tabBarController.view.insertSubview(alwaysVisibleView, belowSubview: tabBarController.tabBar)
}
I have managed to create, a dark overlay once clicked a search icon and have managed to add a table uiview on the dark overlay but now want to add a search bar within that table view. I cant seem to figure it out as my code seems different to everyone else's examples. I am new to swift so my code probably isn't the cleanest. can i ask if someone can show me how to do this as i am out of ideas. I have posted my code below can someone please show me where i'm going wrong.
Many thanks
class SearchLauncher: NSObject {
let blackView = UIView()
let tableView = UITableView()
#objc func showSearch() {
if let window = UIApplication.shared.keyWindow {
blackView.backgroundColor = UIColor(white: 0, alpha: 0.5)
blackView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleDismiss)))
window.addSubview(blackView)
window.addSubview(tableView)
let height: CGFloat = 600
let y = window.frame.height - height
tableView.frame = CGRect(x: 0, y: window.frame.height, width: window.frame.width, height: height)
blackView.frame = window.frame
blackView.alpha = 0
UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.blackView.alpha = 1
self.tableView.frame = CGRect(x: 0, y: y, width: self.tableView.frame.width, height: self.tableView.frame.height)
}, completion: nil)
}
}
#objc func handleDismiss() {
UIView.animate(withDuration: 0.5) {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.tableView.frame = CGRect(x: 0, y: window.frame.height, width: self.tableView.frame.width, height: self.tableView.frame.height)
}
}
}
override init() {
super.init()
//start doing something here maybe
}
}```
How did you try to add a search controller?
I would do it by adding an UISearchController as a tableHeaderView of your table view. First make sure to add UISearchResultsUpdating protocol to your class.
class SearchLauncher: NSObject, UISearchResultsUpdating
Then add the search bar to your table view
let searchController = UISearchController(searchResultsController: nil)
searchController.searchBar.sizeToFit()
searchController.searchResultsUpdater = self
//you probably don't need this
//searchController.dimsBackgroundDuringPresentation = false
tableView.tableHeaderView = searchController.searchBar
And then, implement the updateSearchResults(for:_) delegate method
func updateSearchResults(for searchController: UISearchController) {
filteredTableData.removeAll(keepingCapacity: false)
//filter the table data by using searchController.searchBar.text!
//filteredTableData = ...
self.tableView.reloadData()
}
I have a slide-in menu that presents itself when I press the menu button in my navigation bar. Dismissing it can be accomplished by either tapping the background or the menu itself. Within this view I have several items, one of which is an user profile button. When I press this button, I want the menu to dismiss itself and then instantly open the user profile view controller. That's why I call handleDismiss() first and then set the view that needs to be opened
However, it keeps telling me that the view is not in the window hierarchy. I know what the problem is (view stack), but I somehow can't get it to work properly. How should I tackle this problem?
RootViewController -> HomeController (tabBar index 0) -> Slide-In Menu -> UserProfileController
Button to open the controller
profileCell.profileButton.addTarget(self, action: #selector(handleUserProfile(sender:)), for: .touchUpInside)
Functions
func handleDismiss() {
UIView.animate(withDuration: 0.5) {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.collectionView.frame = CGRect(x: 0, y: window.frame.height, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}
}
}
func handleUserProfile(sender: UIButton) {
handleDismiss()
let userProfileController = UserProfileController()
openProfileController(userProfileController)
}
func openProfileController(_ controller: UIViewController) {
present(controller, animated: false, completion: nil)
}
I fixed the problem by setting a reference to the rootViewController in my menu.
HomeController
let menuLauncher = MenuLauncher()
func tappedMenu(sender: UIButton) {
menuLauncher.showMenu(self)
}
MenuController
func MenuLauncher() {
self.m_ParentViewController = nil
}
func showMenu(_ parentViewController: UIViewController) {
self.m_ParentViewController = parentViewController
collectionView.dataSource = self
collectionView.delegate = self
collectionView.register(MenuLauncherImageCell.self, forCellWithReuseIdentifier: cellIdImage)
collectionView.register(MenuLauncherInfoCell.self, forCellWithReuseIdentifier: cellIdInfo)
if let window = UIApplication.shared.keyWindow {
blackView.backgroundColor = UIColor(white: 0, alpha: 0.5)
blackView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleDismiss)))
window.addSubview(blackView)
window.addSubview(collectionView)
collectionView.frame = CGRect(x: 0, y: window.frame.height, width: window.frame.width, height: 350)
blackView.frame = window.frame
blackView.alpha = 0
UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.blackView.alpha = 1
self.collectionView.frame = CGRect(x: 0, y: window.frame.height - 350, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}, completion: nil)
}
}
func handleDismiss() {
UIView.animate(withDuration: 0.5) {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.collectionView.frame = CGRect(x: 0, y: window.frame.height, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}
}
}
func handleUserProfile(sender: UIButton) {
handleDismiss()
let userProfileController = UserProfileController()
self.m_ParentViewController?.present(userProfileController, animated: true, completion: nil)
}
I'm using Custom Segue class to navigate between controllers.
class CustomSegue: UIStoryboardSegue {
override func perform() {
let firstVCView = self.source.view as UIView!
let secondVCView = self.destination.view as UIView!
let screenWidth = UIScreen.main.bounds.size.width
let screenHeight = UIScreen.main.bounds.size.height
secondVCView?.frame = CGRect(x: 0.0, y: screenHeight, width: screenWidth, height: screenHeight)
let window = UIApplication.shared.keyWindow
window?.insertSubview(secondVCView!, aboveSubview: firstVCView!)
UIView.animate(withDuration: 0.4, animations: { () -> Void in
firstVCView?.frame = (firstVCView?.frame.offsetBy(dx: 0.0, dy: -screenHeight))!
secondVCView?.frame = (secondVCView?.frame.offsetBy(dx: 0.0, dy: -screenHeight))!
}) { (Finished) -> Void in
self.source.present(self.destination as UIViewController,
animated: false,
completion: nil)
}
}
}
my question is how to dismiss with the opposite animation,
in dismiss method, I don't have the source/destination view to take the width and height.Thanks!
You probably found out already, but for other people landing on this topic, the solution is given in this post, namely doing the animation in the ViewController and then dismiss without animation.
Swift 4 code:
#IBAction func BackAction(_ sender: Any) {
let transition: CATransition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
transition.type = CATransitionType.reveal
transition.subtype = CATransitionSubtype.fromLeft
self.view.window!.layer.add(transition, forKey: nil)
self.dismiss(animated: false, completion: nil)
}