How to get accentColor background for menu items in SwiftUI with reduced transparency? - swift

Using AppKit you can add NSMenuItems to an NSMenu. I saw that there is something similar to NSMenu in SwiftUI, namely MenuButton. But I cannot find any documentation on how it works.
I tried the following:
MenuButton("+") {
Button("New contact") { print("Create new contact") }
Button("New group") { print("Create new group") }
}
And that gives me this
It looks almost OK but when I enable the "Reduce transparency" in system preferences
The buttons have a different background color than the menu (notice the slightly lighter color above and beneath the menu items).
When I hover the menu items, their background color doesn't change like a normal macOS menu. See the image below:
I also tried to change the background color manually using the .background() modifier but that doesn't affect the full width of the menu item.
MenuButton("+") {
Button("New contact") { print("Create new contact") }
.background(Color.accentColor)
Button("New group") { print("Create new group") }
}
I suppose this is because I am placing Buttons inside the MenuButton while it is probably expecting some other SwiftUI element. What elements should I place inside MenuButtons to create a normal looking macOS menu like the one below?
[Update] macOS Big Sur
I also tried this out in Big Sur. While the background renders correctly, in Big Sur, the text color is messed up now. 🤯

I think I found a partial solution to this by configuring a ButtonStyle and applying it to the MenuButton generic structure. Note however that the conditional change of .foregroundColor isn't inherited by the individual's Button()'s Text(). Also the color ain't right.
Perhaps someone wants to improve on this.
struct DetectHover: ButtonStyle {
#State private var hovering: Bool = false
public func makeBody(configuration: DetectHover.Configuration) -> some View {
configuration.label
.foregroundColor(self.hovering ? Color.white : Color.primary)
.background(self.hovering ? Color.blue : Color.clear)
.onHover { hover in
self.hovering = hover
}
}
}
MenuButton(label: Image(nsImage: NSImage(named: NSImage.actionTemplateName)!)) {
// Buttons
}.buttonStyle(DetectHover())

I’ve got something that nearly looks right. I have created a custom button which does change appearance when hovered.
I am very new to both Swift and SwiftUI, so the following may be clumsy. I would welcome any improvements.
struct HoverButton: View {
var text = "Hover Button"
var action = {}
#State private var hovering = false
var body: some View {
Button(text, action: action )
.padding(.horizontal, 6)
.padding(.vertical, 2)
.buttonStyle(PlainButtonStyle())
.frame(minWidth: 0, maxWidth: .infinity)
.background(self.hovering ? Color(.selectedMenuItemColor) : Color(.clear))
.onHover { hover in
self.hovering = hover
}
}
}
// Usage:
MenuButton("Test") {
HoverButton(text: "Apple", action: {
print("Apple")
})
HoverButton(text: "Banana", action: {
print("Banana")
})
}
.font(.system(size: 14, /* weight: .heavy, */ design: .default))
.menuButtonStyle(BorderlessButtonMenuButtonStyle())
The whole point in creating the custom button is to have access to Self so that I can change its appearance. However, there are some serious shortcomings:
The main problem is that the buttons don’t take the full width of the menu body. I have no idea how to fix that.
The menu buttons are centered. I tried using a HStack with a Spacer() but that didn’t help.
I have no idea how to omit the first parameter name as for a real Button

Related

SwiftUI Add TextField to Menu

I have a menu and want to be able to input some data from the menu. This is what I've tried and it shows up in the menu, but doesn't allow any input. Is there a way to hack some input in SwiftUI Menus?
Menu("Award Users") {
TextField(awardedAmount, text: $awardedAmount)
Button("Send") {
}
}
SwiftUI will simplify the layout of the menu items, and if not possible, it may discard some of your items.
Not all views are suitable to work as a menu item and they will be silently ignored. These are some of the views that work: Menu, Text, Button, Link, Label, Divider or Image.
SwiftUI Menu gives us a dedicated view for showing popup button with the help of menus. Menu option is used to create variety of buttons to control what you want to appear in the menu. If you add a textfield, Menu View will consider it as button title and disable its action as shown in image below.
struct ContentView: View {
#State private var awardedAmount = "125"
var body: some View {
VStack{
Menu("Options") {
TextField(awardedAmount, text: $awardedAmount)
Button("Order Now", action: placeOrder)
Button("Adjust Order", action: adjustOrder)
Button("Cancel", action: cancelOrder)
}
}
}
func placeOrder() { }
func adjustOrder() { }
func cancelOrder() { }
}
So in short Menu is a dedicated view for buttons for selecting an option, not taking user inputs.

SwiftUI: View flashes briefly white [duplicate]

This question already has answers here:
How to prevent initial white flash when showing a UIWebView?
(4 answers)
Closed 2 years ago.
I'm a beginner SwiftUI programmer and I'm encountering the following problem:
I have two Views, one loading view (Rectangle) and one web view (WKWebView).
Using those two views like this:
var body : some View {
ZStack {
WebView(self.webView)
Rectangle()
.foregroundColor(self.state.isLoading ? self.loadingColor : Color.clear)
}
.onAppear {
// Initialize web view etc.
// Sets self.state.isLoading to false after some time has passed
}
}
Interestingly when self.state.isLoading changes from true to false the UI briefly flashes white.
I don't know why this is happening, especially because the WebView definitely isn't white at the point of showing.
I tried adding a background rectangle and setting the backgroundColor of self.webView and self.webView.scrollView:
var body : some View {
ZStack {
Rectangle()
.foregroundColor(Color.red)
WebView(self.webView)
Rectangle()
.foregroundColor(self.state.isLoading ? self.loadingColor : Color.clear)
}
.onAppear {
// Initialize web view etc.
self.webView.backgroundColor = UIColor.red
self.webView.scrollView.backgroundColor = UIColor.red
// Sets self.state.isLoading to false after some time has passed
}
}
I expected to see a brief red screen, but it remains white.
Adding an animation to the Rectangle() transition makes the flashing go away
Rectangle()
.foregroundColor(self.state.isLoading ? self.loadingColor : Color.clear)
.animation(.easeIn)
Am I missing something or doing something wrong?
I'm thinking this may have something to do with the self.state.isLoading variable and when it changes, the whole view is reloading. Can you try instead making the isLoading a local variable in the struct (#State var isLoading: Bool = false) and then toggling the local variable instead?

Set segment equal width for SwiftUI Picker with SegmentedPickerStyle

Using the SegmentedPickerStyle style Picker could make the control looks like UISegmentedControl. But I wonder how to adjust the segment width in the picker. For examle, the picker in the image has a different width for text.
Is there a way to make the segments the same width in the SwiftUI?
Picker(selection: $store.utility.saliencyType, label: EmptyView()) {
ForEach(Store.Utility.SaliencyType.allCases, id: \.self) { saliencyType in
Text(saliencyType.text)
.tag(saliencyType)
}
}.pickerStyle(SegmentedPickerStyle())
...For examle, the picker in the image has a different width for text.
In case you arrive here seeking for iOS SwiftUI SegmentedPickerStyle solution... I've found the iOS SwiftUI .pickerStyle(SegmentedPickerStyle()) will conform to global UISegmentedControl.appearance() settings, so I've used the following to successfully apportion the width of each segment:
UISegmentedControl.appearance().apportionsSegmentWidthsByContent = true
This is particularly useful if, for example, you want to support Dynamic Type fonts in your app, which can otherwise cause segments with longer names to blow out and get truncated. [aside: I also use this trick to change the SwiftUI segmented picker's font size! see https://stackoverflow.com/a/71834578/3936065]
This is default macOS NSSegmetedControl behavirour
#property NSSegmentDistribution segmentDistribution API_AVAILABLE(macos(10.13));
// Defaults to NSSegmentDistributionFill on 10.13, older systems will continue to behave similarly to NSSegmentDistributionFit
Update: here is workaround, based on finding NSSegmentedControl in run-time view hierarchy.
Disclaimer: Actually it is safe, ie. no crash in run-time, but can stop working in future returning to default behaviour.
So, the idea is to inject NSView via representable into view hierarchy above (!!) Picker, as
Picker(selection: $store.utility.saliencyType, label: EmptyView()) {
ForEach(Store.Utility.SaliencyType.allCases, id: \.self) { saliencyType in
Text(saliencyType.text)
.tag(saliencyType)
}
}
.overlay(NSPickerConfigurator { // << here !!
$0.segmentDistribution = .fillEqually // change style !!
})
.pickerStyle(SegmentedPickerStyle())
and configurator itself
struct NSPickerConfigurator: NSViewRepresentable {
var configure: (NSSegmentedControl) -> Void
func makeNSView(context: Context) -> NSView {
let view = NSView()
DispatchQueue.main.async {
if let holder = view.superview?.superview {
let subviews = holder.subviews
if let nsSegmented = subviews.first?.subviews.first as? NSSegmentedControl {
self.configure(nsSegmented)
}
}
}
return view
}
func updateNSView(_ nsView: NSView, context: Context) {
}
}
Ah the reach down to AppKit method.
Very clever indeed.
However this is not working for me, Monteray 12.3
Went to debug further using Xcode's Visual Debugger and I can see the NSPickerConfigurator class in the view hierarchy but no NSSegmetedControl.
It appears as if apple is clearing up NSViews from the hierarchy.
Time to think pure swiftui.

Swiftui macos image as a button rendering as an image on top of a small button

From looking at code online, it seems the following code in swiftUI
Button(action: {
print("Button tapped!")
}) {
Image("iFEN")
}
should render the image iFEN as a button that can be clicked. However - instead it renders this:
, the image on top of a small button that can be clicked. Why is this the case? Is something different between macos and ios in this case?
You need to use a different button style:
Button(action: {
print("Button tapped!")
}) {
Image("iFEN")
}
.buttonStyle(PlainButtonStyle())
Button styles can vary drastically by platform. Here is a table that shows which styles are available on each.

How to add padding on form segments in SwiftUI

In iOS 13, some native Apple apps use a list style I am struggling to recreate. It's basically a List within a Form containing Sections and some entries.
The only difference is that each Section has padding to the left and right side and a corner radius around the edges.
Here is an example from the Home app of what I would like to achieve (also used in the Timer tab in the Clock app):
Applying the .padding()-Modifier to the Form doesn't work.
struct ContentView: View {
var body: some View {
Form {
Section {
Text("foo")
Text("bar")
}
Section {
Text("foo")
}
Section {
Text("bar")
}
}
}
}
I am wondering if it is at all possible in SwiftUI or if this is just some UIKit-adjustment on a UITableViewCell.
This is new UITableView.Style called .insetGrouped. This is the documentation
You can set it with code:
let tableView = UITableView(frame: frame, style: .insetGrouped)
Or with Interface builder:
SwiftUI doesn't have this style (yet), but in the future, it should be a ListStyle that you can use with .listStyle modifier on a list. Currently available styles are:
.listStyle(DefaultListStyle()) // wich is PlainListStyle
.listStyle(PlainListStyle())
.listStyle(GroupedListStyle())
// .listStyle(InsetGroupedListStyle()) // unresolved (yet)
It is possible with this modification to Form or List:
Form {
Text("Hey")
}
.listStyle(GroupedListStyle())
.environment(\.horizontalSizeClass, .regular)