flutter drawer to remember the clicked item - flutter

I want to remember the item that was clicked in drawer .
I am using the same widget for drawer ( sameDrawerOnly ) in all three widgets ( MyHomePage , FirstPage and SecondPage) and using variable itemClicked to trackthe item that was tapped inside setState . But the conditional formatting is not working.
Here is the code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
DrawerOnly sameDrawerOnly = DrawerOnly();
class MyApp extends StatelessWidget {
final appTitle = 'Drawer Demo';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: appTitle,
home: MyHomePage(title: appTitle),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(title)),
body: Center(child: Text('My Page!')),
drawer: sameDrawerOnly,
);
}
}
class DrawerOnly extends StatefulWidget {
const DrawerOnly ({
Key key,
}) : super(key: key);
#override
_DrawerOnlyState createState() => _DrawerOnlyState();
}
class _DrawerOnlyState extends State<DrawerOnly > {
int itemClicked = 0;
#override
Widget build(BuildContext ctxt) {
return Drawer(
child: new ListView(
children: <Widget>[
new DrawerHeader(
child: new Text("DRAWER HEADER.."),
decoration: new BoxDecoration(
color: Colors.orange
),
),
new ListTile(
title: new Text("Item => A", style: itemClicked==1 ? TextStyle( fontWeight: FontWeight.bold, color: Colors.red.withOpacity(0.6) ) : null),
onTap: () {
Navigator.pop(ctxt);
setState(() {
itemClicked=1;
});
Navigator.push(ctxt,
new MaterialPageRoute(builder: (ctxt) => new FirstPage()));
},
),
new ListTile(
title: new Text("Item => 2", style: itemClicked==2 ? TextStyle( fontWeight: FontWeight.bold , color: Colors.green.withOpacity(0.6) ) : TextStyle()),
onTap: () {
Navigator.pop(ctxt);
setState(() {
itemClicked=2;
});
Navigator.push(ctxt,
new MaterialPageRoute(builder: (ctxt) => new SecondPage()));
},
),
],
)
);
}
}
class FirstPage extends StatelessWidget {
#override
Widget build(BuildContext ctxt) {
return new Scaffold(
drawer: sameDrawerOnly,
appBar: new AppBar(title: new Text("First Page"),),
body: new Text("I belongs to First Page"),
);
}
}
class SecondPage extends StatelessWidget {
#override
Widget build(BuildContext ctxt) {
return new Scaffold(
drawer: sameDrawerOnly,
appBar: new AppBar(title: new Text("Second Page"),),
body: new Text("I belongs to Second Page"),
);
}
}

What went wrong
Although sameDrawerOnly was declared at the top most part of your file. Everytime the widget re-draws your app's screens, eg. opening FirstPage via MaterialPageRoute, the variable in the DrawerOnly widget will always stay to zero. Because it is always re-drawn based on your configuration.
What you can do
Hotfix: Make itemClicked a static variable. (Not Recommended)
// Before
int itemClicked
// After
static int itemClicked
Alternatively, you can refactor your code and use PageView instead of opening a new Scaffold widget every time you switch between drawer items. Then, you can now use currentPageValue to determine what item was selected by the user.
MyHomePage.dart
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
final appTitle = 'Drawer Demo';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: appTitle,
home: MyHomePage(title: appTitle),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
createState() => MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
PageController _pageController;
double currentPageValue = 0.0;
#override
void initState() {
super.initState();
_pageController = PageController();
_pageController.addListener(() {
setState(() {
currentPageValue = _pageController.page;
// Do whatever you like with the page value
});
});
}
#override
void dispose() {
_pageController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(widget.title)),
body: Center(
child: PageView(
controller: _pageController,
children: <Widget>[
FirstPage(),
SecondPage(),
],
),
),
drawer: Drawer(
// Add a ListView to the drawer. This ensures the user can scroll
// through the options in the drawer if there isn't enough vertical
// space to fit everything.
child: ListView(
// Important: Remove any padding from the ListView.
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
_pageController.jumpToPage(0);
Navigator.pop(context);
},
),
ListTile(
title: Text('Item 2'),
onTap: () {
_pageController.jumpToPage(1);
Navigator.pop(context);
},
),
],
),
),
);
}
}
class FirstPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(color: Colors.red);
}
}
class SecondPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(color: Colors.yellow);
}
}
View on dartpad.dev.
More on:
https://flutter.dev/docs/cookbook/design/drawer

Related

My screen doesn't reflect the changes in my app though the setState method works well

I'm trying to call a StatefulWidget(i.e FirstPage()) within a MaterialApp. I'm pretty much new to flutter and I don't know where I went wrong. According to my knownledge I've used StatefulWidget to tell flutter my screen on that page is going to encounter some changes in UI. But I got no idea to fix this error.
main.dart file:
import 'package:flutter/material.dart';
import 'package:flutter_project/main.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
home: FirstPage());
}
}
class FirstPage extends StatefulWidget {
const FirstPage({Key? key}) : super(key: key);
#override
State<FirstPage> createState() => _FirstPageState();
}
class _FirstPageState extends State<FirstPage> {
#override
Widget build(BuildContext context) {
String buttonName = "Click";
int currentIndex = 0;
return Scaffold(
appBar: AppBar(
title: const Text("App title "),
),
body: Center(
child: currentIndex == 0
? Container(
width: double.infinity,
height: double.infinity,
color: Colors.blueAccent,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(
width: 280,
height: 80,
child: ElevatedButton(
style: ElevatedButton.styleFrom(
shape: RoundedRectangleBorder(
side: BorderSide.none,
borderRadius: BorderRadius.circular(18),
),
backgroundColor: const Color.fromRGBO(9, 8, 99, 90),
foregroundColor: Colors.red,
),
onPressed: () {
setState(() {
buttonName = "Clicked";
//print(buttonName0);
});
},
child: Text(buttonName),
),
),
ElevatedButton(
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (BuildContext context) {
//'BuildContext' - datatype and 'context' - variable name
return const SecondPage();
},
),
);
},
child: const Text("Move to new page"),
),
],
),
)
: Image.asset("images/img.png"),
),
bottomNavigationBar: BottomNavigationBar(
items: const [
BottomNavigationBarItem(label: "Home", icon: Icon(Icons.home)),
BottomNavigationBarItem(label: "Settings", icon: Icon(Icons.settings))
],
currentIndex: currentIndex,
onTap: (int index) {
//index value here is returned by flutter by the function 'onTap'
setState(() {
currentIndex = index;
//print(currentIndex);
});
},
),
); //Scaffold represents the skeleton of the app(displays white page)
}
}
class SecondPage extends StatelessWidget {
const SecondPage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
);
}
}
Images:
Before pressing Click and Settings button
After pressing Click and Settings looks the same
I want the screen to change the ElevatedButton Click to Clicked when onPressed() is triggered and also, the app should be able to switch settings page when the onTap() method is triggered in the bottom navigation bar.
The code worked initially when I refrained from calling an entire page of Scaffold from Material app, but as soon as I changed the part
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
home: FirstPage()); //<-- this part
}
}
I'm getting this error.
Put your variables outside the build method.Else it will reset to default on every build.
It will be like
class _FirstPageState extends State<FirstPage> {
//here
String buttonName = "Click";
int currentIndex = 0;
#override
Widget build(BuildContext context) {
// Not here
return Scaffold(
appBar: AppBar(
More about StatefulWidget

Flutter desktop listview move by up/down key

I am creating a flutter windows app. One page has listview in a scaffold widget. There is an action button on app bar. When I move the up/down key on listview. The focus item jumps from item 2 to say item 7, instead of next item, item 3. This occurs when I use up key moves to app bar button, then down key into listview. This does not occur if I move up and down within listview. This is an example code snippet I created for illustration. I found that the Focus widget enclosing Scaffold widget causes this problem. Removing the Focus widget can solve the problem. If I replace the whole Shortcuts-Actions-Focus widget chain by FocusActionDetector, this problem also exists. As I am still confusing about flutter's focus system, this may be incorrect.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return const MaterialApp(
title: _title,
home: MyStatefulWidget(),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
final int nItems = 20;
late List<FocusNode> _fnList;
int idxFocus = 0;
#override
void initState() {
super.initState();
_fnList = List.generate(nItems, (i) => FocusNode());
}
#override
void dispose() {
super.dispose();
for (FocusNode fn in _fnList) {
fn.dispose();
}
}
#override
Widget build(BuildContext context) {
return Shortcuts(
shortcuts: <ShortcutActivator, Intent>{
LogicalKeySet(LogicalKeyboardKey.escape): const DismissIntent(),
},
child: Actions(
actions: <Type, Action<Intent>>{
DismissIntent: CallbackAction<DismissIntent>(
onInvoke: (DismissIntent intent) => debugPrint('escape pressed'),
),
},
child: Focus(
child: Scaffold(
appBar: AppBar(
title: const Text('ListView Focus Action Example'),
actions: [
IconButton(
icon: const Icon(Icons.done),
onPressed: (){},
),
]
),
body: Center(
child: ListView.builder(
itemCount: nItems,
itemBuilder: (BuildContext context, int index) {
return Focus(
focusNode: _fnList[index],
onFocusChange: (bool focused) {
debugPrint('Focus Change: $index - $focused');
},
debugLabel: 'index: $index',
child: Card(
child: ListTile(
title: Text('item $index'),
trailing: TextButton(
onPressed: () {},
child: const Text('OK')
),
),
)
);
},
),
),
),
),
),
// ),
);
}
}

How to invoke a rebuild of a stateless widget?

Context
I have two stateless widgets (pages): HomePage and DetailsPage. Obviously the application starts and launches the HomePage. There is a button the user can press to navigate to the DetailsPage with a Navigator.pop() button to navigate back to the HomePage.
I know when the DetailsPage is done being used with the .whenComplete() method. It is at this point I want to rebuild the HomePage widget.
Code
This is the minimum reproduction of my behavior.
main.dart
import 'package:example/home.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(home: HomePage());
}
}
home.dart
import 'package:example/details.dart';
import 'package:flutter/material.dart';
class HomePage extends StatelessWidget {
static const name = 'Home Page';
const HomePage() : super();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: MaterialButton(
color: Colors.blue,
textColor: Colors.white,
child: Text(name),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: DetailsPage.builder),
).whenComplete(() => print('Rebuild now.'));
},
),
),
);
}
}
details.dart
import 'package:flutter/material.dart';
class DetailsPage extends StatelessWidget {
static const name = 'Details Page';
static WidgetBuilder builder = (BuildContext _) => DetailsPage();
const DetailsPage();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(name),
MaterialButton(
color: Colors.blue,
textColor: Colors.white,
child: Text('Go Back'),
onPressed: () => Navigator.pop(context),
),
],
),
),
);
}
}
Question
How can I invoke a rebuild of this stateless widget (HomePage) at the .whenComplete() method callback?
You can force rebuild the widget tree as follows:
class RebuildController {
final GlobalKey rebuildKey = GlobalKey();
void rebuild() {
void rebuild(Element el) {
el.markNeedsBuild();
el.visitChildren(rebuild);
}
(rebuildKey.currentContext as Element).visitChildren(rebuild);
}
}
class RebuildWrapper extends StatelessWidget {
final RebuildController controller;
final Widget child;
const RebuildWrapper({Key? key, required this.controller, required this.child}) : super(key: key);
#override
Widget build(BuildContext context) => Container(
key: controller.rebuildKey,
child: child,
);
}
In your case,
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
final RebuildController controller = RebuildController();
MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: RebuildWrapper(
controller: controller,
child: HomePage(
rebuildController: controller,
),
),
);
}
}
class HomePage extends StatelessWidget {
static const name = 'Home Page';
final RebuildController rebuildController;
const HomePage({Key? key, required this.rebuildController}) : super(key: key);
#override
Widget build(BuildContext context) {
print('Hello there!');
return Scaffold(
body: Center(
child: MaterialButton(
color: Colors.blue,
textColor: Colors.white,
child: const Text(name),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: DetailsPage.builder),
).whenComplete(rebuildController.rebuild);
},
),
),
);
}
}
class DetailsPage extends StatelessWidget {
static const name = 'Details Page';
static WidgetBuilder builder = (BuildContext _) => const DetailsPage();
const DetailsPage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(name),
MaterialButton(
color: Colors.blue,
textColor: Colors.white,
child: const Text('Go Back'),
onPressed: () => Navigator.pop(context),
),
],
),
),
);
}
}
class RebuildController {
final GlobalKey rebuildKey = GlobalKey();
void rebuild() {
void rebuild(Element el) {
el.markNeedsBuild();
el.visitChildren(rebuild);
}
(rebuildKey.currentContext as Element).visitChildren(rebuild);
}
}
class RebuildWrapper extends StatelessWidget {
final RebuildController controller;
final Widget child;
const RebuildWrapper({Key? key, required this.controller, required this.child}) : super(key: key);
#override
Widget build(BuildContext context) => Container(
key: controller.rebuildKey,
child: child,
);
}
But it is unnatural to force rebuild stateless widgets as they are not supposed to be rebuilt. You should use stateful widget or other state management solutions so that your HomePage will only be updated on meaningful state change.
Source - this answer

Where to write the network call in Flutter?

I have a BottomNavigationBar with 3 tabs. Consider I select a product in an e-commerce app from the pages inside the first BottomNavigationBarItem. I need to see that product in the second BottomNavigationBarItem(cart page). I have written the network call code in initState() of second BottomNavigationBarItem; but it will not be called when I go to that page and I can't see the recently added product to the cart. Is it better to write them in the build method itself? Writing them in the build method calls it every time I go to other tabs also.
Use FutureBuilder or StreamBuilder to network call and flow the data to UI
Hope this will help you
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _selectedPage = 0;
String _selectedProduct;
Widget getCurrentPage(){
switch(_selectedPage){
case 0:
return Page1((selectedProduct){
setState((){
this._selectedProduct = selectedProduct;
_selectedPage=1;
});});
case 1:
return Page2(this._selectedProduct);
case 2:
return Page3();
default:
return Center(child:Text('Error'));
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: getCurrentPage(),
bottomNavigationBar: BottomNavigationBar(
onTap: (index){
setState((){
_selectedPage = index;
});
},
currentIndex: _selectedPage,
items: ['tab 1', 'tab 2', 'tab3'].map((e)=>BottomNavigationBarItem(
icon: Container(),
title: Text(e),
)).toList(),),
);
}
}
class Page1 extends StatelessWidget {
final Function(String) onProductClick;
const Page1(this.onProductClick);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title:Text('Page 1')),
body:Column(
children: <Widget>[
RaisedButton(
child: Text('Product 1'),onPressed: ()=>onProductClick('Product 1'),),
RaisedButton(
child: Text('Product 2'),onPressed: ()=>onProductClick('Product 2'),),
RaisedButton(
child: Text('Product 3'),onPressed: ()=>onProductClick('Product 3'),),
RaisedButton(
child: Text('Product 4'),onPressed: ()=>onProductClick('Product 4'),),
RaisedButton(
child: Text('Product 5'),onPressed: ()=>onProductClick('Product 5'),),
],)
);
}
}
class Page2 extends StatelessWidget {
final String selectedProduct;
const Page2(this.selectedProduct);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title:Text('Page 2')),
body:Center(child:Text(selectedProduct??'Nothing selected'))
);
}
}
class Page3 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title:Text('Page 3')),
body:Center(child:Text('Page 3'))
);
}
}

How to keep the widget's state in Scaffold.drawer in Flutter?

I want to keep the widget's state in Scaffold.drawer. The Scaffold.drawer is a custom widget, which has a RaiseButton in it.
When click the button, the text in the button changed.
But when the drawer is closed, and reopen the drawer, the changed text is reseted.
I have use " with AutomaticKeepAliveClientMixin<> " in my custom Drawer, but it does't work.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Flutter Demo"),
),
drawer: Drawer(child: CustomDrawer(),),
body: Center(
child: Text("Flutter Demo"),
),
);
}
}
class CustomDrawer extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _CustomDrawerState();
}
}
class _CustomDrawerState extends State<CustomDrawer> with AutomaticKeepAliveClientMixin<CustomDrawer> {
String btnText = "Click!";
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
return Center(
child: RaisedButton(onPressed: () {
setState(() {
btnText = "Clicked!!";
});
}, child: Text(btnText),),
);
}
}
I expect the widget's state can keep, even if the Drawer is closed.
Create a separate widget for the drawer and just use in anywhere you need to.
Manage the Drawer State with a Provider
class DrawerStateInfo with ChangeNotifier {
int _currentDrawer = 0;
int get getCurrentDrawer => _currentDrawer;
void setCurrentDrawer(int drawer) {
_currentDrawer = drawer;
notifyListeners();
}
void increment() {
notifyListeners();
}
}
Adding State Management to the Widget tree
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MultiProvider(
child: MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.teal,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
),
providers: <SingleChildCloneableWidget>[
ChangeNotifierProvider<DrawerStateInfo>(
builder: (_) => DrawerStateInfo()),
],
);
}
}
Creating The Drawer Widget for reuse in application
class MyDrawer extends StatelessWidget {
MyDrawer(this.currentPage);
final String currentPage;
#override
Widget build(BuildContext context) {
var currentDrawer = Provider.of<DrawerStateInfo>(context).getCurrentDrawer;
return Drawer(
child: ListView(
children: <Widget>[
ListTile(
title: Text(
"Home",
style: currentDrawer == 0
? TextStyle(fontWeight: FontWeight.bold)
: TextStyle(fontWeight: FontWeight.normal),
),
trailing: Icon(Icons.arrow_forward),
onTap: () {
Navigator.of(context).pop();
if (this.currentPage == "Home") return;
Provider.of<DrawerStateInfo>(context).setCurrentDrawer(0);
Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) =>
MyHomePage(title: "Home")));
},
),
ListTile(
title: Text(
"About",
style: currentDrawer == 1
? TextStyle(fontWeight: FontWeight.bold)
: TextStyle(fontWeight: FontWeight.normal),
),
trailing: Icon(Icons.arrow_forward),
onTap: () {
Navigator.of(context).pop();
if (this.currentPage == "About") return;
Provider.of<DrawerStateInfo>(context).setCurrentDrawer(1);
Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) => MyAboutPage()));
},
),
],
),
);
}
}
Use of Drawer in one of your pages
class MyAboutPage extends StatefulWidget {
#override
_MyAboutPageState createState() => _MyAboutPageState();
}
class _MyAboutPageState extends State<MyAboutPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('About Page'),
),
drawer: MyDrawer("About"),
);
}
}
In your case, you have 2 choices:
You should keep your state in your Top level widget. in your case _MyHomePageState;
Use state managers like Redux, Bloc, ScopedModel. I think ScopedModel is great for you in this case.
otherwise, you can't control the state of Drawer. cause it re-creates every moment you call the Drawer by the action button in Appbar;