Distinct Pair sum swift - swift

Hi am trying to get the number of distinct pair that add up to a particular value. currently I am able to get equal pairs but I am unable to get a work around for distinct pairs.
func checkPairs(in numbers: [Int], forSum target: Int) -> Int {
for (i, x) in numbers.enumerated() {
for y in numbers[i+1 ..< numbers.count] {
if x + y == target {
return x
}
if x + y > target {
break
}
}
}
return 0
}
print(checkPairs(in: [5,7,9,13,11,6,6,3,3], forSum: 12))

Sets are great for keeping track of unique things. Since you want (5, 7) and (7, 5) to be counted as the same pair, you can always store them in the same order (lowest value first, for instance). Use a struct to store the pair and make it Hashable so that it can be used with a Set. Then add your pairs to the Set as you find them and get the .count at the end.
struct Pair: Hashable, CustomStringConvertible {
let x: Int
let y: Int
var description: String { "(\(x), \(y))" }
init(_ x: Int, _ y: Int) {
self.x = min(x, y)
self.y = max(x, y)
}
}
func checkPairs(in numbers: [Int], forSum target: Int) -> Int {
var set = Set<Pair>()
for (i, x) in numbers.enumerated() {
for y in numbers[i+1 ..< numbers.count] {
if x + y == target {
set.insert(Pair(x, y))
}
}
}
print(set)
return set.count
}
print(checkPairs(in: [5,7,9,13,11,6,6,3,3], forSum: 12))
[(6, 6), (5, 7), (3, 9)]
3

Related

where do i go from here? swift

func step(_ g: Int, _ m: Int, _ n: Int) -> (Int, Int)? {
var z = [m]
var x = m
var y = n
while x < y {
x += 1
z += [x]
}
for i in z {
var k = 2
while k < n {
if i % k != 0 && i != k {
}
k += 1
}
}
print(z)
return (0, 0)
}
print (step(2, 100, 130))
so it currently returns the set of numbers 100-130 in the form of an array. the overall function will do more than what i am asking about but for now i just want to create an array that takes the numbers 100-130, or more specifically the numbers x- y and returns an array of prime. the if i%k part need the help. yes i know it is redundant and elongated but im new at this. that being said try to only use the simple shortcuts.
that being said i would also be ok with examples of ways to make it more efficient but im going to need explanations on some of it because.. well im new. for context assume if only been doing this for 20-30 days (coding in general)
you can do this:
let a = 102
let b = 576 // two numbers you want to check within
/**** This function returns your array of primes ****/
func someFunc(x: Int, y: Int) -> [Int] {
var array = Array(x...y) // This is a quick way to map and create array from a range . /// Array(1...5) . ---> [1,2,3,4,5]
for element in array {
if !isPrime(n: element) { // check if numberis prime in a for loop
array.remove(at: array.index(of: element)!) // remove if it isnt
}
}
return array
}
someFunc(x: a, y: b) //this is how you call this func. someFunc(x: 4, y: 8) ---> [5, 7]
// THis is a supporting function to find a prime number .. pretty straight forward, explanation in source link below.
func isPrime(n: Int) -> Bool {
if n <= 1 {
return false
}
if n <= 3 {
return true
}
var i = 2
while i*i <= n {
if n % i == 0 {
return false
}
i = i + 1
}
return true
}
Source: Check if a number is prime?
Firstly, it's a good idea to separate out logic into functions where possible. E.g. Here's a generic function for calculating if a number is prime (adapted from this answer):
func isPrime<T>(_ n: T) -> Bool where T: BinaryInteger {
guard n > 1 else {
return false
}
guard n > 3 else {
return true
}
var i = T(2)
while (i * i) <= n {
if n % i == 0 {
return false
}
i += 1
}
return true
}
To get the numbers by step, Swift provides the stride function. So your function can simplify to:
func step(_ g: Int, _ m: Int, _ n: Int) -> (Int, Int)? {
let z = stride(from: m, to: n, by: g).filter { isPrime($0) }
print(z)
return (0, 0)
}
To explain, stride will return a Sequence of the numbers that you want to step through, which you can then filter to get only those that return true when passed to the function isPrime.
By the way, your example of print(step(2, 100, 130)) should print nothing, because you'll be checking all the even numbers from 100 to 130, which will obviously be non-prime.
I'd also recommend that you don't use single-letter variable names. g, m, n and z aren't descriptive. You want clarity over brevity so that others can understand your code.
This returns an array of primes between 2 numbers:
extension Int {
func isPrime() -> Bool {
if self <= 3 { return self == 2 || self == 3 }
for i in 2...self/2 {
if self % i == 0 {
return false
}
}
return true
}
}
func getPrimes(from start: Int, to end: Int) -> [Int] {
var primes = [Int]()
let range = start > end ? end...start : start...end
for number in range {
if number.isPrime() { primes.append(number) }
}
return primes
}
In the extension you basically loop through every number in between 2 and selected number/2 to check if its divisible or not and return false if it is, else it will return true.
The getPrimes() basically takes in 2 numbers, if the start number is higher than the end number they switch places (a failsafe). Then you just check if the number is prime or not with help of the extension and append the value to the array if it is prime.
func step(_ steps: Int, _ start: Int, _ end: Int) {
var primes = [Int]()
var number = start
repeat {
if number.isPrime() { primes.append(number) }
number+=steps
} while number <= end
}
Here is another function if you want to take steps in the difference higher than 1

Swift setting a struct value within another struct init

I have Cell struct values (position:, state:) which need to be set within the init of my Grid struct, but I can't seem to set these values of Cell.
struct Cell {
var position: (Int,Int)
var state: CellState
init(_ position: (Int,Int), _ state: CellState) {
self.position = (0,0)
self.state = .empty
}
}
func positions(rows: Int, cols: Int) -> [Position] {
return (0 ..< rows)
.map { zip( [Int](repeating: $0, count: cols) , 0 ..< cols ) }
.flatMap { $0 }
.map { Position(row: $0.0,col: $0.1) }
}
I've commented all of the ways that I've tried to set the position to (row, col)
struct Grid {
static let offsets: [Position] = [
(row: -1, col: 1), (row: 0, col: 1), (row: 1, col: 1),
(row: -1, col: 0), (row: 1, col: 0),
(row: -1, col: -1), (row: 0, col: -1), (row: 1, col: -1)
]
var rows: Int = 10
var cols: Int = 10
var cells: [[Cell]] = [[Cell]]()
init(_ rows: Int,
_ cols: Int,
cellInitializer: (Int, Int) -> CellState = { _,_ in .empty } ) {
self.rows
self.cols
self.cells = [[Cell]](repeatElement([Cell](repeatElement(Cell((0,0), .empty), count: cols)),count: rows))
positions(rows: rows, cols: cols).forEach { row, col in
// var position = cells(position: (row, col)) => cannot call value of non-function type '[[Cell]]'
// cells.position = (row, col) => value type of '[[Cell]] has no member position'
// cells.position(row, col) => value type of '[[Cell]] has no member position'
// position *= cells.position(row, col) => closure cannot implicitly capture a mutating self parameter
}
}
}
Clearly the Cell struct has a property of position, so why can't I access it?
The problem is that none of your lines are actually accessing instances of your Cell struct.
Here's a functioning adaptation of your code. I allowed myself to remove extra stuff that seem to have been left out from your codebase:
struct Cell {
var position: (Int,Int)
init(_ position: (Int,Int)) {
self.position = (0,0)
}
}
func positions(rows: Int, cols: Int) -> [(Int, Int)] {
return (0 ..< rows)
.map { zip( [Int](repeating: $0, count: cols) , 0 ..< cols ) }
.flatMap { $0 }
.map { ($0.0, $0.1) }
}
struct Grid {
var rows: Int = 10
var cols: Int = 10
var cells: [[Cell]] = [[Cell]]()
init(_ rows: Int, _ cols: Int) {
self.rows = rows
self.cols = cols
self.cells = Array.init(repeating: Array.init(repeating: Cell((0,0)), count: cols), count: cols)
positions(rows: rows, cols: cols).forEach { row, col in
cells[row][col].position = (row, col)
}
}
}
let g = Grid(1, 2)
print(g.cells[0][1].position)
Now, for a more detailed explanation of the errors you encountered:
var position = cells(position: (row, col))
Here you're not setting anything on any cell. Instead, you're trying to call your grid as if it was a function, with a parameter position: (Int, Int).
cells.position = (row, col)
Here you're trying to set a property position on your matrix ([[Cell]]). And obviously, Swift complains that such property does not exists in its builtin type Array.
cells.position(row, col)
Here you're trying to set a property position on your matrix ([[Cell]]) and call it as a function with two parameters Int. The problem is similar as above.
position *= cells.position(row, col)
Here I'm can't tell what's going on, since position does not seems to have been declared in your code. I guess it comes from elsewhere in your codebase, or maybe it's merely a typo.
The issue here is that you are trying to access cells.position but cells is a two-dimensional array.
cells.position = (row, col) => value type of '[[Cell]] has no member position'
You could loop through the cells and set the position of each one.
So in your forEach loop you could write instead
cells[row][column].position = (row, col)
and that should do it.

Fibonacci numbers generator in Swift 3

The following Q&A covers a few methods of generating Fibonacci numbers in Swift, but it's quite outdated (Swift 1.2?):
Sum of Fibonacci term using Functional Swift
Question: How could we generate Fibonacci numbers neatly using modern Swift (Swift >= 3)? Preferably methods avoiding explicit recursion.
An alternative for Swift 3.0 would be to use the helper function
public func sequence<T>(first: T, while condition: #escaping (T)-> Bool, next: #escaping (T) -> T) -> UnfoldSequence<T, T> {
let nextState = { (state: inout T) -> T? in
// Return `nil` if condition is no longer satisfied:
guard condition(state) else { return nil }
// Update current value _after_ returning from this call:
defer { state = next(state) }
// Return current value:
return state
}
return sequence(state: first, next: nextState)
}
from Express for loops in swift with dynamic range:
for f in sequence(first: (0, 1), while: { $1 <= 50 }, next: { ($1, $0 + $1)}) {
print(f.1)
}
// 1 1 2 3 5 8 13 21 34
Note that in order to include zero in the resulting sequence, it
suffices to replace the initial value (0, 1) by (1, 0):
for f in sequence(first: (1, 0), while: { $1 <= 50 }, next: { ($1, $0 + $1)}) {
print(f.1)
}
// 0 1 1 2 3 5 8 13 21 34
That makes the "artificial" check
if pair.1 == 0 { pair.1 = 1; return 0 }
redundant. The underlying reason is that the Fibonacci numbers can
be generalized to negative indices (https://en.wikipedia.org/wiki/Generalizations_of_Fibonacci_numbers):
... -8, 5, -3, 2, -1, 1, 0, 1, 1, 2, 3, 5, 8, ...
Using the global sequence(state:next:) function
Swift 3.0
As one alternative we could make use of one the neat global sequence functions, a pair of functions that were implemented in Swift 3.0 (as described in evolution proposal SE-0094).
sequence(first:next:)
sequence(state:next:)
Using the latter of these, we may keep the previous and current state of the Fibonacci numbers sequence as the mutable state property in the next closure of sequence(state:next:).
func fibs(through: Int, includingZero useZero: Bool = false)
-> UnfoldSequence<Int, (Int, Int)> {
return sequence(state: useZero ? (1, 0) : (0, 1),
next: { (pair: inout (Int, Int)) -> Int? in
guard pair.1 <= through else { return nil }
defer { pair = (pair.1, pair.0 + pair.1) }
return pair.1
})
}
// explicit type annotation of inout parameter closure
// needed due to (current) limitation in Swift's type
// inference
// alternatively, always start from one: drop useZero
// conditional at 'state' initialization
func fibs1(through: Int)
-> UnfoldSequence<Int, (Int, Int)> {
return sequence(state: (0, 1),
next: { (pair: inout (Int, Int)) -> Int? in
guard pair.1 <= through else { return nil }
defer { pair = (pair.1, pair.0 + pair.1) }
return pair.1
})
}
Or, condensing this using tuple hacks (however executing next one extra, unnecessary, time)
func fibs(through: Int, includingZero useZero: Bool = false) -> UnfoldSequence<Int, (Int, Int)> {
return sequence(state: useZero ? (1, 0) : (0, 1), next: {
($0.1 <= through ? $0.1 : Optional<Int>.none, $0 = ($0.1, $0.0 + $0.1)).0 })
}
func fibs1(through: Int) -> UnfoldSequence<Int, (Int, Int)> {
return sequence(state: (0, 1), next: {
($0.1 <= through ? $0.1 : Optional<Int>.none, $0 = ($0.1, $0.0 + $0.1)).0 })
}
Note that we explicitly terminate the sequences with a nil return when the ... <= through condition is no longer met.
Example usage:
// fib numbers up through 50, excluding 0
fibs(through: 50).forEach { print($0) }
// 1 1 2 3 5 8 13 21 34
// ... or
fibs1(through: 50).forEach { print($0) }
// 1 1 2 3 5 8 13 21 34
// ... including 0
fibs(through: 50, includingZero: true).forEach { print($0) }
// 0 1 1 2 3 5 8 13 21 34
// project Euler #2: sum of even fib numbers up to 4000000
print(fibs(through: 4_000_000)
.reduce(0) { $1 % 2 == 0 ? $0 + $1 : $0 }) // 4 613 732
We could also remove the termination criteria from above to construct an infinite sequence of fibonacci numbers, to be used in combination e.g. with prefix:
func infFibs() -> UnfoldSequence<Int, (Int, Int)> {
return sequence(state: (0, 1), next: {
(pair: inout (Int, Int)) -> Int in (pair.1, pair = (pair.1, pair.0 + pair.1)).0 })
}
// prefix the first 6 fib numbers (excluding 0) from
// the infinite sequence of fib numbers
infFibs().prefix(10).forEach { print($0) }
// 1 1 2 3 5 8 13 21 34 55
Swift 3.1
When Swift 3.1 arrives, the prefix(while:) method for sequences, as described in evolution proposal SE-0045, will have been implemented. Using this additional feature, we can modify the fibs methods above to avoid the explicit by-nil conditional sequence termination:
func fibs(through: Int, startingFromZero useZero: Bool = false)
-> AnySequence<Int> {
return sequence(state: useZero ? (1, 0) : (0, 1),
next: { (pair: inout (Int, Int)) -> Int? in
defer { pair = (pair.1, pair.0 + pair.1) }
return pair.1
}).prefix(while: { $0 <= through })
}
// alternatively, always start from one: drop useZero
// conditional at 'state' initialization
func fibs1(through: Int) -> AnySequence<Int> {
return sequence(state: (0, 1),
next: { (pair: inout (Int, Int)) -> Int? in
defer { pair = (pair.1, pair.0 + pair.1) }
return pair.1
}).prefix(while: { $0 <= through })
}
Examples should work the same as for Swift 3.0 above.
In Swift 3.1, here's an iterator that generates Fibonacci numbers forever, and an infinite sequence derived from it:
class FibIterator : IteratorProtocol {
var (a, b) = (0, 1)
func next() -> Int? {
(a, b) = (b, a + b)
return a
}
}
let fibs = AnySequence{FibIterator()}
To print the first 10 Fibonacci numbers:
> print(Array(fibs.prefix(10)))
[1, 1, 2, 3, 5, 8, 13, 21, 34, 55]
If you want to filter or map this infinite sequence you'll need to call .lazy first, since otherwise filter or map will behave strictly and will not terminate. Here are the first 5 even Fibonacci numbers:
> print( Array(fibs.lazy.filter{$0 % 2 == 0}.prefix(5)) )
[2, 8, 34, 144, 610]
I have just saw Dhaval Gevariya code and just move print fibonacci above instead below and now it will print 0 also
func fibonaci(n: Int)
{
var fiboNumberOne = 1
var fiboNumberTwo = 0
for i in 0..<n
{
print("Fibonaci \(fiboNumberTwo)")
let temp = fiboNumberOne + fiboNumberTwo
fiboNumberOne = fiboNumberTwo
fiboNumberTwo = temp
}
}
fibonaci(n: 5)
From David kopec's book “Classic Computer Science Problems in Swift”:
By recursion
var fibMemo: [UInt: UInt] = [0: 0, 1: 1] // our old base cases
func fib3(n: UInt) ­> UInt
{
if let result = fibMemo[n]
{
// our new base case
return result
}
else
{
fibMemo[n] = fib3(n: n ­ 1) + fib3(n: n ­ 2) // memoization
}
return fibMemo[n]!
}
By iterative approach
func fib4(n: UInt) ­> UInt
{
if (n == 0)
{
// special case
return n
}
var last: UInt = 0, next: UInt = 1 // initially set to fib(0) & fib(1
for _ in 1..<n {
(last, next) = (next, last + next) }
return next
}
func fibonaci(n: Int)
{
var fiboNumberOne = 1
var fiboNumberTwo = 0
for i in 0..<n
{
let temp = fiboNumberOne + fiboNumberTwo
fiboNumberOne = fiboNumberTwo
fiboNumberTwo = temp
print("Fibonaci \(fiboNumberTwo)")
}
}
fibonaci(n: 5)
If you don't need accuracy there is O(1) function for your needs:
func fibonacci(iteration: Int) -> Int {
return Int(round(pow(1.618033988749895, Double(iteration)) / 2.23606797749979))
}
So here how it works:
print((0..<40).map(fibonacci))
// prints [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181]
Works perfectly until 70 iteration.
Warning: On 71 iteration returns 308061521170130 instead of 308061521170129
Details
Xcode 9.3.1, Swift 4.1
Solution
extension Array where Element: BinaryInteger {
private mutating func fibonacci(index: Int) {
if index >= count {
return
}
self[index] = self[index-1] + self[index-2]
return fibonacci(index: index+1)
}
init(fibonacci count: Int) {
self = [Element]()
if count < 0 {
self = [Element]()
}
self = [Element](repeating: 1, count: count)
fibonacci(index: 2)
}
static func calculate(fibonacciAt index: Int) -> Element? {
if index < 0 {
return nil
}
if index < 2 {
return 1
}
func calc(a: Element, b: Element, index: Int) -> Element {
if index == 1 {
return b
}
return calc(a: b, b: a+b, index: index-1)
}
return calc(a: 1, b: 1, index: index)
}
}
Usage
let fibonacciSequence = [Int](fibonacci: 15)
let index = 12
print(fibonacciSequence)
print(fibonacciSequence[index])
let value = [Int].calculate(fibonacciAt: index)
print("\(value!)")
Results
Details
XCode Version 10.0 beta 6, Swift 4.2
The control flow is required to get either the first or the first two iterations of the fibonacci seq starting with 0.
Time Complexity: O(n)
Space Complexity: O(n)
Code
func fib(_ n: Int) -> [Int] {
var fibs: [Int] = [0, 1]
switch n
{
case 1: return [fibs[0]]
case 2: return [fibs[0],fibs[1]]
default:
(2...n-1).forEach
{ i in
fibs.append(fibs[i - 1] + fibs[i - 2])
}
return fibs
}
}
Usage
fib(8)
//print(fib(8))
// MARK: - Function
func fibonacciSeries(_ num1 : Int,_ num2 : Int,_ term : Int,_ termCount : Int) -> Void{
if termCount != term{
print(num1)
fibonacciSeries(num2, num2+num1, term, termCount + 1)
}
}
// MARK: - Calling Of Function
fibonacciSeries(0, 1, 5, 0)
// MARK: - out Put
0 1 1 2 3
Note Need to Change only No Of term for fibonacci Series.
func fibonacci(n: Int) -> Int {
if n <= 1 {
return n
} else {
return fibonacci(n: n - 1) + fibonacci(n: n - 2)
}
}
print(fibonacci(n: 10))
This is bad to use recursion!! recursion is evil!
I would have rather done it this way:
func fibo(_ n:Int) -> Int {
var a = 0
var b = 1
for _ in 0..<n {
a += b
b = a - b
}
return a
}
Which is much faster and cleaner!

Swift - declare 2d array contains

I want to say that if some 2d array contains the "point" format [Int,Int], then regenerate the random numbers, not counting the iteration.
for _ in 0..<33{
let j = Int(arc4random_uniform(10))
let k = Int(arc4random_uniform(10))
while live.contains(//The point j,k){
live.append(Array(arrayLiteral: j,k))
cells[j][k] = true
}
}
From what I understood your question, you want to generate an array of 2D points excluding repetition, you can use CGPoint or define your own Point
struct Point: Equatable {
let x: Int
let y: Int
}
func == (lhs: Point, rhs: Point) -> Bool {
return lhs.x == rhs.x && lhs.y == rhs.y
}
var live: [Point] = []
for _ in 0..<10{
var candidate = Point(x: Int(arc4random_uniform(10)), y: Int(arc4random_uniform(10)))
while live.contains(candidate) {
candidate = Point(x: Int(arc4random_uniform(10)), y: Int(arc4random_uniform(10)))
}
live.append(candidate)
}
or you can use tuple like so
var live: [(Int, Int)] = []
for _ in 0..<10{
var j = Int(arc4random_uniform(10))
var k = Int(arc4random_uniform(10))
while live.contains({$0 == (j, k)}) {
j = Int(arc4random_uniform(10))
k = Int(arc4random_uniform(10))
}
live.append((j,k))
}
Depending on your problem size, it might be more optimal to build an array of all possible values, and then shuffle and take first X elements every time you need new set of random points. You can optimize it further, but the code'd look similar to:
var possibleValues: [Point] = []
for x in 0..<5 {
for y in 0..<5 {
possibleValues.append(Point(x: x, y: y))
}
}
func randomPoints(numberOfPoints: Int) -> [Point] {
// shuffle original array without changing it
let shuffled = possibleValues.sorted { _ in arc4random_uniform(10) > 5 }
// take first X elements
return Array(shuffled[0..<numberOfPoints])
}
randomPoints(numberOfPoints: 10)
You can optimize this solution even further but that'd require to know more about your data set. Hope this helps

Swift 2.1 Closure

At first, I apologize for my English!
Please help me detect when I was wrong.
let arrayInt = [0, 1, 2, 3, 4, 5, 7, 8, 9]
func myF(array: [Int], cl:(n1: Int, n2: Int) -> Bool) -> Int {
var number : Int
for value in array {
if cl(n1: number, n2: value) {
number = value
}
}
return number
}
myF(arrayInt, { cl: (n1: Int, n2: Int) -> Bool in
return n1 < n2
})
The function takes an array of Int and closure returns Int. Closure should take two Int numbers and return Bool yes or no. It is necessary to walk in a loop through the array and compare elements of array with variable using closure . If closure returns yes, you write the value of the array into variable. At the end of the function returns the variable. We need find max and min value in array.
I have 3 issue:
consecutive statements on a line must be separated by ';'
expected expression
contextual type for closure argument list expects 2 arguments, which cannot be implicitly ignored
Please don't proposed me use method "sort()". I am learning of "closure".
First of all you need to initialize your number variable: var number : Int -> var number = 0
Second, the function call with closure is not correct. There are several ways to call a closure:
let y = myF(arrayInt, cl: { (n1: Int, n2: Int) -> Bool in
return n1 < n2
})
or
let x = myF(arrayInt) { (n1, n2) -> Bool in
return n1 < n2
}
or even
let z = myF(arrayInt) { n1, n2 in
return n1 < n2
}
and
let w = myF(arrayInt) { $0 < $1 }
This link and this one should help you
Full code sample:
let arrayInt = [1, 2, 3, 0, 4]
func myF(array: [Int], cl: (n1: Int, n2: Int) -> Bool) -> Int {
var number = 0
for i in array {
if cl(n1: number, n2: i) {
number = i
}
}
return number
}
let x = myF(arrayInt) { (n1, n2) -> Bool in
return n1 < n2
}
First replace:
myF(arrayInt, { cl: (n1: Int, n2: Int) -> Bool in
by:
myF(arrayInt, cl: { (n1: Int, n2: Int) -> Bool in
because cl is the parameter name and all included in { } is the closure.
Second initialize number in myF function replacing:
var number : Int
by:
var number = array[0]
if the goal of the closure is to find max or min value.