I'm trying to build a quiz with multiple buttons. When the user presses the button for the right answer I want the button to have a highlightColor of green. If its the wrong button then the highlightColor is red. The issue I have is when I click a button the right highlightColor will show but you also get a glimpse of the wrong color. If I use the splashColor instead then you only see the right color which is good but the effect is not the same.
Here is a simplified version of the code with just one button but with the same issue.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State {
bool _winner = false;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'Press the button:',
),
MaterialButton(
minWidth: MediaQuery.of(context).size.width * 0.90,
height: 60.0,
color: Colors.grey[800],
splashColor: Colors.transparent,
//splashColor: _winner ? Colors.green : Colors.red,
highlightColor: _winner ? Colors.green : Colors.red,
onPressed: () {
setState(() {
});
_winner ? _winner=false : _winner=true;
}
),
],
),
),
);
}
}
Thing here with the highlight fade animation that it last 200 milliseconds and the setState is called before the animation is over, thats why you get glimpse of the other color.
One solution is to setState after 200 milliseconds delay.
onPressed: () {
Future.delayed(Duration(milliseconds: 200), () {
setState(() {});
_winner ? _winner = false : _winner = true;
});
}),
another solution is to use GestureDetector with onTap event
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State {
bool _winner = true;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('widget.title'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'Press the button:',
),
GestureDetector(
onTapDown: (_) {
setState(() {});
_winner ? _winner = false : _winner = true;
},
child: ColorButton(
isWinner: _winner,
),
),
],
),
),
);
}
}
class ColorButton extends StatefulWidget {
const ColorButton({
Key key,
#required this.isWinner,
}) : super(key: key);
final bool isWinner;
#override
_ColorButtonState createState() => _ColorButtonState();
}
class _ColorButtonState extends State<ColorButton> {
bool isPressed = false;
#override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (_) {
setState(() {
isPressed = true;
});
},
onTapUp: (_) {
setState(() {
isPressed = false;
});
},
child: AnimatedContainer(
duration: Duration(milliseconds: 300),
height: 60.0,
width: MediaQuery.of(context).size.width * 0.9,
color: isPressed
? widget.isWinner ? Colors.green : Colors.red
: Colors.grey[800],
),
);
}
}
Related
I need to change background color of elevated button, on click to indicate it as selected. I have tried this.
class _MyState extends State<MyPage> {
bool _flag = true;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () => setState(() => _flag = !_flag),
child: Text(_flag ? 'Red' : 'Green'),
style: ElevatedButton.styleFrom(
backgroundColor: _flag ? Colors.red : Colors.teal,
),
),
),
);
}
}
Here on onPressed(): The color is not changing
On DartPad your code works Link to dartpad.
Be sure you implemented correctly the stateful widget:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({
Key? key,
}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _flag = true;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () => setState(() => _flag = !_flag),
child: Text(_flag ? 'Red' : 'Green'),
style: ElevatedButton.styleFrom(
backgroundColor: _flag ? Colors.red : Colors.teal,
),
),
),
);
}
}
I am building an app that uses lots of images and I was wondering if there is a way to get rid of the time it takes for the image to load and show up on screen when the image is being called? Here is a simple example of an image that I want to be loaded that is contained inside of a visibility widget.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool isVis = false;
Widget _showAssetImage() {
return Visibility(
visible: isVis,
child: Container(
width: 100,
height: 100,
decoration: BoxDecoration(
color: Colors.amber,
image: DecorationImage(image: AssetImage('deer.jpg'))),
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text('test app'),
),
body: _showAssetImage(),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.image),
onPressed: () {
setState(() {
isVis = true;
});
},
),
);
}
}
you can try precacheImage():
final theImage = Image.asset("deer.jpg");
#override
void didChangeDependencies() {
precacheImage(theImage.image, context);
super.didChangeDependencies();
}
use it with:
Container(
width: 100,
height: 100,
child: theImage,
),
I have a List of Emojis, [🤑, 👏, 👏🏻, 👏🏼, 👏🏽, 👏🏾, 👏🏿, 😍, 🥰, 😘, 😙, 😚, 🤗, 😻] with me, I also have a Button With me with no Icon Associated with it. See this Material Button.
MaterialButton(
onPressed: () {},
child: Text("",textScaleFactor: 2),
shape: CircleBorder(),
padding: EdgeInsets.all(16),
),
Now, I need to Show up the Above list, [🤑, 👏, 👏🏻, 👏🏼, 👏🏽, 👏🏾, 👏🏿, 😍, 🥰, 😘, 😙, 😚, 🤗, 😻] after a Delay of 1 sec, inside this Button.
You can also use Future.
MaterialButton(
onPressed: () async {
await Future<void>.delayed(Duration(seconds: 1));
// your function
},
child: Text('', textScaleFactor: 2),
shape: CircleBorder(),
padding: EdgeInsets.all(16),
),
You can use Timer.periodic to achieve this. See this sample code
Link to docs
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Timer emojiTimer;
#override
void initState() {
emojiTimer = Timer.periodic(const Duration(seconds: 1), (timer) {
changeEmoji();
});
super.initState();
}
int randomInt = 0;
Future<void> changeEmoji() async {
setState(() {
var ran = Random();
randomInt = ran.nextInt(emojiList.length);
});
}
var emojiList = [
"🤑",
"👏",
" 👏🏻",
"👏🏼",
" 👏🏽",
" 👏🏾",
"👏🏿",
"😍",
"🥰",
"😘",
"😙",
"😚",
"🤗",
"😻"
];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Text('hello there'),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
emojiTimer.cancel();
},
child: Text(emojiList[randomInt]),
),
);
}
}
I have a simple flutter app that will switch theme on button pressed, while the overall theme is applied some that I had defined before doesn't seem to be applied in my widget, like when I define default color of Icon to green like this:
final ThemeData themeDark = ThemeData.dark().copyWith(
iconTheme: IconThemeData(
color: Colors.green,
),
);
when I use it in my floating action button icon it still uses the default IconTheme
class SwitchThemeButton extends StatelessWidget {
SwitchThemeButton({Key? key, required this.onPressed}) : super(key: key);
final VoidCallback onPressed;
#override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.favorite,
// This won't work unless I manually assign it!
// color: IconTheme.of(context).color,
),
onPressed: onPressed,
);
}
}
Can somebody point it up where I'm doing it wrong? This is how the full code looks like by the way.
Full code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
final ThemeData themeDark = ThemeData.dark().copyWith(
iconTheme: IconThemeData(
color: Colors.green,
),
);
final ThemeData themeLight = ThemeData.light();
class MyApp extends StatefulWidget {
#override
MyAppState createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
final _isDarkTheme = ValueNotifier<bool>(true);
#override
Widget build(BuildContext context) {
return ValueListenableBuilder<bool>(
valueListenable: _isDarkTheme,
builder: (context, bool isDark, _) => MaterialApp(
theme: themeLight,
darkTheme: themeDark,
themeMode: isDark ? ThemeMode.dark : ThemeMode.light,
home: Scaffold(
body: Stack(
children: [
Align(
alignment: Alignment.center,
child: MyWidget(),
),
Align(
alignment: Alignment.bottomRight,
child: SwitchThemeButton(onPressed: _switchTheme),
),
],
),
),
),
);
}
void _switchTheme() {
_isDarkTheme.value = !_isDarkTheme.value;
}
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Text('Make me green!', style: Theme.of(context).textTheme.headline4);
}
}
class SwitchThemeButton extends StatelessWidget {
SwitchThemeButton({Key? key, required this.onPressed}) : super(key: key);
final VoidCallback onPressed;
#override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.favorite,
// color: IconTheme.of(context).color,
),
onPressed: onPressed,
);
}
}
i use this to change the icon color on floatButton
ThemeData lightTheme = ThemeData(
colorScheme: ThemeData().colorScheme.copyWith(
onSecondary : Colors.orange,
),);
The color of the Icon in theFloatingActionButton will be assigned based on Theme.of(context).accentColor.
I need to show a hint/tooltip for the userto indicate the user can get his current location by pressing the button. Have included the Tooltip in the code but only when the user does a long press of the button the tooltip is appearing, i want the tooltip to appear when the screen is initialized.
Code:
GlobalKey _toolTipKey = GlobalKey();
GestureDetector(
onTap: () {
final dynamic tooltip = _toolTipKey.currentState;
tooltip.ensureTooltipVisible();
},
child: Tooltip(
key: _toolTipKey,
message: 'Get current Location',
child: CircleAvatar(
radius: 30,
child: IconButton(
onPressed: getLocation,
icon: Icon(
Icons.my_location,
color: Colors.white,
),
),
),
),
)
I recently had to implement the same thing and I after lot of trying I managed to get it working.
You can use stateful widget and call the function to show tooltip in its initState. Now I got the same error as another person.
The method ensureTooltipVisible was called on null.
To solve this, I had to call
await Future.delayed(Duration(milliseconds: 10));
before ensureTooltipVisible() function.
#override
void initState() {
super.initState();
showTooltipIfOnboadingComplete();
}
and the function to show and close tooltip after certain amount of time,
Future showAndCloseTooltip() async {
await Future.delayed(Duration(milliseconds: 10));
tooltipkey.currentState.ensureTooltipVisible();
await Future.delayed(Duration(seconds: 4));
tooltipkey.currentState.deactivate();
}
you will also have to set you Tooltip widget trigger mode as TooltipTriggerMode.manual,
Here is complete code;
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const FloatingSupportButton()
);
}
}
class FloatingSupportButton extends StatefulWidget {
const FloatingSupportButton({Key? key}) : super(key: key);
#override
State<FloatingSupportButton> createState() => _FloatingSupportButtonState();
}
class _FloatingSupportButtonState extends State<FloatingSupportButton> {
// final GlobalKey<TooltipState> tooltipkey = GlobalKey<TooltipState>();
final tooltipkey = GlobalKey<State<Tooltip>>();
#override
void initState() {
super.initState();
showAndCloseTooltip();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Align(
alignment: Alignment.center,
child: Tooltip(
message: "Hello",
triggerMode: TooltipTriggerMode.manual,
key: tooltipkey,
preferBelow: false,
child: FloatingActionButton(
child: const Icon(Icons.add),
shape: const CircleBorder(
side: BorderSide(
color: Colors.white,
),
),
backgroundColor: const Color(0xFFc60c0c),
onPressed: () {
showAndCloseTooltip();
},
),
),
),
);
}
Future showAndCloseTooltip() async {
await Future.delayed(const Duration(milliseconds: 10));
// tooltipkey.currentState.ensureTooltipVisible();
final dynamic tooltip = tooltipkey.currentState;
tooltip?.ensureTooltipVisible();
await Future.delayed(const Duration(seconds: 4));
// tooltipkey.currentState.deactivate();
tooltip?.deactivate();
}
}
Have a great day everyone, hope this was helpful !!
You should use Statefulwidget and in initState write below code
import 'package:flutter/scheduler.dart';
#override
void initState() {
super.initState();
SchedulerBinding.instance.addPostFrameCallback((_) {
// Flutter get callback here when screen initialized.
final dynamic tooltip = _toolTipKey.currentState;
tooltip.ensureTooltipVisible();
});
}
Here the Full Source code When you run the app it directly shows "Get current Location" tooltip
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
MyHomePage({Key? key, required this.title}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
GlobalKey _toolTipKey = GlobalKey();
#override
void initState() {
super.initState();
SchedulerBinding.instance!.addPostFrameCallback((_) {
// Flutter get callback here when screen initialized.
final dynamic tooltip = _toolTipKey.currentState;
tooltip.ensureTooltipVisible();
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Tooltip(
key: _toolTipKey,
message: 'Get current Location',
child: CircleAvatar(
radius: 30,
child: IconButton(
onPressed: () {},
icon: Icon(
Icons.my_location,
color: Colors.white,
),
),
),
),
],
),
),
);
}
}