Starting An Animation When A Button Is Pressed - Flutter - flutter

I'm new to flutter and I'm trying to create a UI in which there is a card deck and a displayed card. Whenever the user presses on the card deck I want a new Card to show up (using an animation of flipping and moving with Positioned widget).
The thing is, I can't understand how to make the animation appear every time the widget is created.
I tried to make the animation go on the init state of the widget I created, but that doesn't seem to work.
This is the app widget tree:
class _DeckState extends State<Deck> with TickerProviderStateMixin {
List<MyCard> _cards= <MyCard>[];
#override
void initState() {
super.initState();
_cards.insert(0, MyCard());
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("NLP Deck"),
),
body: Stack(
alignment: Alignment.center,
children: <Widget>[
Container(),
_cards[0],
Positioned(
top: 40.0,
child: GestureDetector(
onTap: PressedDeck,
child: Container(
width: 100.0,
height: 128.0,
decoration: BoxDecoration(color: Colors.brown),
),
),
),
],
),
);
}
void PressedDeck() {
setState(() {
_cards.insert(0, new MyCard());
});
}
}
And this is the Card widget I created (used Containers to represent the card and the card deck):
class _CardState extends State<MyCard> with TickerProviderStateMixin {
AnimationController animController;
Animation flipAnimation;
Animation positionAnimation;
#override
void initState() {
super.initState();
animController = new AnimationController(
vsync: this, duration: Duration(milliseconds: 1000));
flipAnimation = Tween<double>(begin: 1.0, end: 0).animate(animController);
positionAnimation =
Tween<double>(begin: 40.0, end: 240.0).animate(animController);
animController.forward();
}
#override
Widget build(BuildContext context) {
return PositionTransition(
position: positionAnimation,
flip: flipAnimation,
);
}
#override
void dispose() {
animController.dispose();
super.dispose();
}
}
class PositionTransition extends AnimatedWidget {
PositionTransition({
#required Animation<double> position,
#required this.flip,
}) : super(listenable: position);
final Animation<double> flip;
#override
Widget build(BuildContext context) {
final position = super.listenable as Animation<double>;
return Positioned(
top: position.value,
child: Transform(
alignment: FractionalOffset.center,
transform: Matrix4.rotationX(math.pi * flip.value),
child: flip.value >= 0.5
? Container(
width: 100,
height: 128,
decoration: BoxDecoration(color: Colors.deepOrange),
)
: Container(
width: 100,
height: 128,
decoration: BoxDecoration(color: Colors.amber),
),
),
);
}
}
Thanks!

You can copy paste run full code below
You can call animController.reset() and forward() in didUpdateWidget
For demo purpose, I change animation duration to 3 seconds
for detail you can reference https://medium.com/sk-geek/flutter-experiment-to-trigger-animation-when-parent-setstate-84e949530b64
code snippet
#override
void didUpdateWidget(MyCard oldWidget) {
animController.reset();
animController.forward();
super.didUpdateWidget(oldWidget);
}
working demo
full code
import 'package:flutter/material.dart';
import 'dart:math' as math;
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Deck(),
);
}
}
class Deck extends StatefulWidget {
#override
_DeckState createState() => _DeckState();
}
class _DeckState extends State<Deck> with TickerProviderStateMixin {
List<MyCard> _cards = <MyCard>[];
#override
void initState() {
super.initState();
_cards.insert(0, MyCard());
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("NLP Deck"),
),
body: Stack(
alignment: Alignment.center,
children: <Widget>[
Container(),
_cards[0],
Positioned(
top: 40.0,
child: GestureDetector(
onTap: PressedDeck,
child: Container(
width: 100.0,
height: 128.0,
decoration: BoxDecoration(color: Colors.brown),
),
),
),
],
),
);
}
void PressedDeck() {
print("PressedDeck");
setState(() {
_cards.insert(0, new MyCard());
});
print("cards length ${_cards.length}");
}
}
class MyCard extends StatefulWidget {
#override
_MyCardState createState() => _MyCardState();
}
class _MyCardState extends State<MyCard> with TickerProviderStateMixin {
AnimationController animController;
Animation flipAnimation;
Animation positionAnimation;
#override
void initState() {
print("My card init State");
super.initState();
animController =
new AnimationController(vsync: this, duration: Duration(seconds: 3));
flipAnimation = Tween<double>(begin: 1.0, end: 0).animate(animController);
positionAnimation =
Tween<double>(begin: 40.0, end: 240.0).animate(animController);
animController.forward();
}
#override
void didUpdateWidget(MyCard oldWidget) {
animController.reset();
animController.forward();
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
return PositionTransition(
position: positionAnimation,
flip: flipAnimation,
);
}
#override
void dispose() {
animController.dispose();
super.dispose();
}
}
class PositionTransition extends AnimatedWidget {
PositionTransition({
#required Animation<double> position,
#required this.flip,
}) : super(listenable: position);
final Animation<double> flip;
#override
Widget build(BuildContext context) {
final position = super.listenable as Animation<double>;
return Positioned(
top: position.value,
child: Transform(
alignment: FractionalOffset.center,
transform: Matrix4.rotationX(math.pi * flip.value),
child: flip.value >= 0.5
? Container(
width: 100,
height: 128,
decoration: BoxDecoration(color: Colors.deepOrange),
)
: Container(
width: 100,
height: 128,
decoration: BoxDecoration(color: Colors.amber),
),
),
);
}
}

Related

How to show Image part by part above a text in Flutter?

I want to make somthing like this in flutter
a blue iamge above a text but it's displied part by part ,how I can made somthing like this or if there is any good libery for that I on ready google it but I didnt find what excatly what I want
I try this but it's not what I want excatly
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "App",
home: Test(),
);
}
}
class Test extends StatefulWidget {
#override
_TestState createState() => _TestState();
}
class _TestState extends State<Test> {
double rightValue = 1000;
#override
void initState() {
// TODO: implement initState
super.initState();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.black,
body: SafeArea(
child: Center(
child: Stack(
alignment: Alignment.center,
children: [
AnimatedPositioned(
duration: Duration(seconds: 2),
right: rightValue,
child: Image.asset('assets/images/bg.png'),
),
Center(
child: Text('Hello world',
style: TextStyle(
color: Colors.white,
fontSize: 24,
fontWeight: FontWeight.bold)),
),
//),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
rightValue = 0;
});
},
),
),
);
}
}
the idea is using CustomClipper, animate it to reveal image :
EDIT -- as of yeasin suggestion, you can animate the text with color tween, warp it in stack.
here edited result :
code :
class Testing extends StatefulWidget {
const Testing({Key? key}) : super(key: key);
#override
State<Testing> createState() => _TestingState();
}
class _TestingState extends State<Testing> with SingleTickerProviderStateMixin {
late final AnimationController _animationController;
late final Animation<double> _animation;
late final Animation<Color?> _animationColor;
#override
void initState() {
// TODO: implement initState
super.initState();
_animationController = AnimationController(
vsync: this, duration: const Duration(milliseconds: 1200))
..repeat(reverse: false);
_animation = Tween<double>(begin: 0.0, end: 1.0).animate(
CurvedAnimation(parent: _animationController, curve: Curves.ease));
_animationColor = ColorTween(begin: Colors.black, end: Colors.white)
.animate(
CurvedAnimation(parent: _animationController, curve: Curves.ease));
}
#override
void dispose() {
_animationController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
Center(
child: AnimatedBuilder(
animation: _animationController,
builder: (context, child) {
return ClipPath(
clipper: MyClipper(anim: _animation.value),
child: Container(
height: 300.0,
width: 300.0,
color: Colors.blue,
),
);
},
),
),
AnimatedBuilder(
animation: _animationController,
builder: (context, _) {
return Center(
child: Text(
"your image",
style: TextStyle(
fontSize: 20.0,
fontWeight: FontWeight.bold,
color: _animationColor.value),
));
},
),
],
),
);
}
}
class MyClipper extends CustomClipper<Path> {
final double anim;
MyClipper({required this.anim});
#override
getClip(Size size) {
// TODO: implement getClip
var rect = Rect.fromLTWH(0.0, 0.0, size.width * anim, size.height);
var path = Path();
path.addRect(rect);
return path;
}
#override
bool shouldReclip(covariant MyClipper oldClipper) {
return oldClipper != this;
}
}

How to animate the swap of 2 items in a Row?

I want to make something very simple. There's a Row with 2 widgets. When I press a button, they swap orders. I want this order swap to be animated.
I've loked at AnimatedPositioned but it requires a Stack. What would be the best way of doing such thing?
I thought Animating position across row cells in Flutter answered this but it's another different problem
You can easily animate widgets in a Row with SlideAnimation. Please see the code below or you may directly run the code on DartPad https://dartpad.dev/e5d9d2c9c6da54b3f76361eac449ce42 Just tap on the colored box to swap their positions with an slide animation.
SlideAnimation
Animates the position of a widget relative to its normal position.
The translation is expressed as an Offset scaled to the child's size.
For example, an Offset with a dx of 0.25 will result in a horizontal
translation of one quarter the width of the child.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage>
with SingleTickerProviderStateMixin {
AnimationController _controller;
List<Animation<Offset>> _offsetAnimation;
#override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 1),
vsync: this,
);
_offsetAnimation = List.generate(
2,
(index) => Tween<Offset>(
begin: const Offset(0.0, 0.0),
end: Offset(index == 0 ? 1 : -1, 0.0),
).animate(_controller),
);
}
#override
void dispose() {
super.dispose();
_controller.dispose();
}
void _animate() {
_controller.status == AnimationStatus.completed
? _controller.reverse()
: _controller.forward();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text("Flutter Demo Row Animation")),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
BoxWidget(
callBack: _animate,
text: "1",
color: Colors.red,
position: _offsetAnimation[0],
),
BoxWidget(
callBack: _animate,
text: "2",
color: Colors.blue,
position: _offsetAnimation[1],
)
],
),
RaisedButton(
onPressed: _animate,
child: const Text("Swap"),
)
],
),
),
);
}
}
class BoxWidget extends StatelessWidget {
final Animation<Offset> position;
final Function callBack;
final String text;
final Color color;
const BoxWidget(
{Key key, this.position, this.callBack, this.text, this.color})
: super(key: key);
#override
Widget build(BuildContext context) {
return SlideTransition(
position: position,
child: GestureDetector(
onTap: () => callBack(),
child: Container(
margin: const EdgeInsets.all(10),
height: 50,
width: 50,
color: color,
child: Center(
child: Container(
height: 20,
width: 20,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Colors.white,
),
child: Center(child: Text(text)),
),
),
),
),
);
}
}

Flutter - How to add a label that follows the progress position in a LinearProgressIndicator

The title is pretty self explanatory I think.
Basically I need to have a LinearProgressIndicator with a label in the same position as the current progress. Like this:
I suppose I need to use a Stack to create the Text, but how can I position it based on the progress of the bar?
You can use Align widget to align the text in the stack. Use alignment property as Alignment.lerp(Alignment.topLeft, Alignment.topRight, _progressValue);
The progress value should be from 0 to 1
https://dartpad.dev/bbc452ca5e8370bf2fbf48d34d82eb93
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
debugShowCheckedModeBanner: false,
home: new MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
MyAppState createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Slider Demo'),
),
body: new Container(
color: Colors.blueAccent,
padding: new EdgeInsets.all(32.0),
child: new ProgressIndicatorDemo(),
),
);
}
}
class ProgressIndicatorDemo extends StatefulWidget {
#override
_ProgressIndicatorDemoState createState() =>
new _ProgressIndicatorDemoState();
}
class _ProgressIndicatorDemoState extends State<ProgressIndicatorDemo>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> animation;
#override
void initState() {
super.initState();
controller = AnimationController(
duration: const Duration(milliseconds: 2000), vsync: this);
animation = Tween(begin: 0.0, end: 1.0).animate(controller)
..addListener(() {
setState(() {
// the state that has changed here is the animation object’s value
});
});
controller.repeat();
}
#override
void dispose() {
controller.stop();
super.dispose();
}
#override
Widget build(BuildContext context) {
print(animation.value);
return new Center(
child: new Stack(children: <Widget>[
LinearProgressIndicator(
value: animation.value,
),
Align(
alignment :Alignment.lerp(Alignment.topLeft, Alignment.topRight, animation.value),
child: Text("xxxxxxxxxxxxxxxxa"),
),
]));
}
}
Column(children: [
LinearProgressIndicator(
value: value,
backgroundColor: Colors.grey,
color: Colors.blue,
minHeight: 20,
),
Align(
alignment:
AlignmentGeometry.lerp(const Alignment(-1.04, -1), const Alignment(1.04, -1), value)
as AlignmentGeometry,
child: Text(
'${minutes}:${seconds}',
textAlign: TextAlign.center,
style: const TextStyle(color: Colors.blue, fontSize: 12),
)),
]);

How to move a widget in the screen in Flutter

I am using flutter and i have a container with the shape of a circle using this code
new Container(
width: 50.0,
height: 50.0,
decoration: new BoxDecoration(
shape: BoxShape.circle)
I want to make this circle move on the screen like this
how can I do this?
Here it is:
import 'package:flutter/material.dart';
class SecondScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Drag app"),
),
body: HomePage(),
),
);
}
}
class HomePage extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _HomePageState();
}
}
class _HomePageState extends State<HomePage> {
double width = 100.0, height = 100.0;
Offset position ;
#override
void initState() {
super.initState();
position = Offset(0.0, height - 20);
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Positioned(
left: position.dx,
//top: position.dy - height + 20,
child: Draggable(
child: Container(
width: width,
height: height,
color: Colors.blue,
child: Center(child: Text("Drag", style: Theme.of(context).textTheme.headline,),),
),
feedback: Container(
child: Center(
child: Text("Drag", style: Theme.of(context).textTheme.headline,),),
color: Colors.red[800],
width: width,
height: height,
),
onDraggableCanceled: (Velocity velocity, Offset offset){
setState(() => position = offset);
},
),
),
],
);
}
}
What you are looking for is Draggable widget. You can then handle the translation using onDraggableCanceled which is passed and offset that you can be used to update the placement
onDraggableCanceled :(velocity,offset){
//update the position here
}
Update
After checking the image you will need "Drop me here" part to be a DragTarget that has a method onAccept which will handles the logic when you drag and drop your Draggable
First, wrap your Container inside the Stack with Positioned.
Then, use Pan Gesture to implement a Pan in your Container and use onPan... methods to handle Pan Gesture
Here is code:
Offset position;
#override
void initState() {
super.initState();
position = Offset(10, 10);
}
#override
Widget build(BuildContext context) {
double _width = MediaQuery.of(context).size.width;
double _height = _width * 9 / 16;
return GestureDetector(
onPanStart: (details) => _onPanStart(context, details),
onPanUpdate: (details) => _onPanUpdate(context, details, position),
onPanEnd: (details) => _onPanEnd(context, details),
onPanCancel: () => _onPanCancel(context),
child: SafeArea(
child: Stack(
children: <Widget>[
Positioned(
top: position.dy,
child: Container(
color: Colors.red,
width: _width,
height: _height,
),
),
],
),
),
);
}
void _onPanStart(BuildContext context, DragStartDetails details) {
print(details.globalPosition.dy);
}
void _onPanUpdate(BuildContext context, DragUpdateDetails details, Offset offset) {
setState(() {
position = details.globalPosition;
});
}
void _onPanEnd(BuildContext context, DragEndDetails details) {
print(details.velocity);
}
void _onPanCancel(BuildContext context) {
print("Pan canceled !!");
}
Hope this helps!
You can use Draggable class for dragging the item which you want to drag and for placing it or sticking it to somewhere on the screen you have to wrap that item with DragTarget class. In DragTarget class onAccept method is there where you can write the logic. You can also take a reference to my code here it is
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.indigo,
),
home: new MyHomePage(title: 'Flutter Demo Drag Box'),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body:
new DragGame(), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class DragGame extends StatefulWidget {
#override
_DragGameState createState() => new _DragGameState();
}
class _DragGameState extends State<DragGame> {
int boxNumberIsDragged;
#override
void initState() {
boxNumberIsDragged = null;
super.initState();
}
#override
Widget build(BuildContext context) {
return new Container(
constraints: BoxConstraints.expand(),
color: Colors.grey,
child: new Stack(
children: <Widget>[
buildDraggableBox(1, Colors.red, new Offset(30.0, 100.0)),
buildDraggableBox(2, Colors.yellow, new Offset(30.0, 200.0)),
buildDraggableBox(3, Colors.green, new Offset(30.0, 300.0)),
],
));
}
Widget buildDraggableBox(int boxNumber, Color color, Offset offset) {
return new Draggable(
maxSimultaneousDrags: boxNumberIsDragged == null || boxNumber == boxNumberIsDragged ? 1 : 0,
child: _buildBox(color, offset),
feedback: _buildBox(color, offset),
childWhenDragging: _buildBox(color, offset, onlyBorder: true),
onDragStarted: () {
setState((){
boxNumberIsDragged = boxNumber;
});
},
onDragCompleted: () {
setState((){
boxNumberIsDragged = null;
});
},
onDraggableCanceled: (_,__) {
setState((){
boxNumberIsDragged = null;
});
},
);
}
Widget _buildBox(Color color, Offset offset, {bool onlyBorder: false}) {
return new Container(
height: 50.0,
width: 50.0,
margin: EdgeInsets.only(left: offset.dx, top: offset.dy),
decoration: BoxDecoration(
color: !onlyBorder ? color : Colors.grey,
border: Border.all(color: color)),
);
}
}

how to animate collapse elements in flutter

How can i expand and collapse widget when user taps on different widget ( sibling or parent ) with animation ?
new Column(
children: <Widget>[
new header.IngridientHeader(
new Icon(
Icons.fiber_manual_record,
color: AppColors.primaryColor
),
'Voice Track 1'
),
new Grid()
],
)
I want user to be able to tap on header.IngridientHeader and then Grid widget should toggle ( hide if visible and other way around )
edit:
im trying to do something that in bootstrap is called Collapse. getbootstrap.com/docs/4.0/components/collapse
edit 2:
header.IngridientHeader should stay in place all the time
Grid() is scrollable ( horizontal ) widget.
If you want to collapse a widget to zero height or zero width that has a child that overflow when collapsed, I would recommend SizeTransition or ScaleTransition.
Here is an example of the ScaleTransition widget being used to collapse the container for the four black buttons and status text. My ExpandedSection widget is used with a column to get the following structure.
An example of a Widget that use animation with the SizeTransition widget:
class ExpandedSection extends StatefulWidget {
final Widget child;
final bool expand;
ExpandedSection({this.expand = false, this.child});
#override
_ExpandedSectionState createState() => _ExpandedSectionState();
}
class _ExpandedSectionState extends State<ExpandedSection> with SingleTickerProviderStateMixin {
AnimationController expandController;
Animation<double> animation;
#override
void initState() {
super.initState();
prepareAnimations();
_runExpandCheck();
}
///Setting up the animation
void prepareAnimations() {
expandController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 500)
);
animation = CurvedAnimation(
parent: expandController,
curve: Curves.fastOutSlowIn,
);
}
void _runExpandCheck() {
if(widget.expand) {
expandController.forward();
}
else {
expandController.reverse();
}
}
#override
void didUpdateWidget(ExpandedSection oldWidget) {
super.didUpdateWidget(oldWidget);
_runExpandCheck();
}
#override
void dispose() {
expandController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return SizeTransition(
axisAlignment: 1.0,
sizeFactor: animation,
child: widget.child
);
}
}
AnimatedContainer also works but Flutter can complain about overflow if the child is not resizable to zero width or zero height.
Alternatively you can just use an AnimatedContainer to mimic this behavior.
class AnimateContentExample extends StatefulWidget {
#override
_AnimateContentExampleState createState() => new _AnimateContentExampleState();
}
class _AnimateContentExampleState extends State<AnimateContentExample> {
double _animatedHeight = 100.0;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(title: new Text("Animate Content"),),
body: new Column(
children: <Widget>[
new Card(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
new GestureDetector(
onTap: ()=>setState((){
_animatedHeight!=0.0?_animatedHeight=0.0:_animatedHeight=100.0;}),
child: new Container(
child: new Text("CLICK ME"),
color: Colors.blueAccent,
height: 25.0,
width: 100.0,
),),
new AnimatedContainer(duration: const Duration(milliseconds: 120),
child: new Text("Toggle Me"),
height: _animatedHeight,
color: Colors.tealAccent,
width: 100.0,
)
],
) ,
)
],
),
);
}
}
I think you are looking for ExpansionTile widget. This takes a title property which is equivalent to header and children property to which you can pass widgets to be shown or hidden on toggle.
You can find an example of how to use it here.
Simple Example Usage:
new ExpansionTile(title: new Text("Numbers"),
children: <Widget>[
new Text("Number: 1"),
new Text("Number: 2"),
new Text("Number: 3"),
new Text("Number: 4"),
new Text("Number: 5")
],
),
Hope that helps!
Output:
Code:
class FooPageState extends State<SoPage> {
static const _duration = Duration(seconds: 1);
int _flex1 = 1, _flex2 = 2, _flex3 = 1;
#override
Widget build(BuildContext context) {
final total = _flex1 + _flex2 + _flex3;
final height = MediaQuery.of(context).size.height;
final height1 = (height * _flex1) / total;
final height2 = (height * _flex2) / total;
final height3 = (height * _flex3) / total;
return Scaffold(
body: Column(
children: [
AnimatedContainer(
height: height1,
duration: _duration,
color: Colors.red,
),
AnimatedContainer(
height: height2,
duration: _duration,
color: Colors.green,
),
AnimatedContainer(
height: height3,
duration: _duration,
color: Colors.blue,
),
],
),
);
}
}
Thanks to #Adam Jonsson, his answer resolved my problem. And this is the demo about how to use ExpandedSection, hope to help you.
class ExpandedSection extends StatefulWidget {
final Widget child;
final bool expand;
ExpandedSection({this.expand = false, this.child});
#override
_ExpandedSectionState createState() => _ExpandedSectionState();
}
class _ExpandedSectionState extends State<ExpandedSection>
with SingleTickerProviderStateMixin {
AnimationController expandController;
Animation<double> animation;
#override
void initState() {
super.initState();
prepareAnimations();
_runExpandCheck();
}
///Setting up the animation
void prepareAnimations() {
expandController =
AnimationController(vsync: this, duration: Duration(milliseconds: 500));
animation = CurvedAnimation(
parent: expandController,
curve: Curves.fastOutSlowIn,
);
}
void _runExpandCheck() {
if (widget.expand) {
expandController.forward();
} else {
expandController.reverse();
}
}
#override
void didUpdateWidget(ExpandedSection oldWidget) {
super.didUpdateWidget(oldWidget);
_runExpandCheck();
}
#override
void dispose() {
expandController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return SizeTransition(
axisAlignment: 1.0, sizeFactor: animation, child: widget.child);
}
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: Scaffold(
appBar: AppBar(
title: Text('Demo'),
),
body: Home(),
),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool _expand = false;
#override
Widget build(BuildContext context) {
return Column(
children: [
Header(
onTap: () {
setState(() {
_expand = !_expand;
});
},
),
ExpandedSection(child: Content(), expand: _expand,)
],
);
}
}
class Header extends StatelessWidget {
final VoidCallback onTap;
Header({#required this.onTap});
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onTap,
child: Container(
color: Colors.cyan,
height: 100,
width: double.infinity,
child: Center(
child: Text(
'Header -- Tap me to expand!',
style: TextStyle(color: Colors.white, fontSize: 20),
),
),
),
);
}
}
class Content extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: Colors.lightGreen,
height: 400,
);
}
}
Another solution that doesn't require an animation controller is using AnimatedSwitcher widget with SizeTransition as a transition builder.
here is a simple example:
AnimatedSwitcher(
duration: Duration(milliseconds: 300),
transitionBuilder: (child, animation) {
return SizeTransition(sizeFactor: animation, child: child);
},
child: expanded ? YourWidget() : null,
)
Of course you can customize the curve and layout builder for the animation.