Using Flutter, I am trying to pass data via the constructor to a new screen.
However, this is somewhat of a special case because the screen is a Stateful widget and I am using the Navigation Routes method of navigation.
The data also happens to be of type int, if that matters.
The named route navigation is set up like so:
void main() => runApp(Main());
class Main extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
initialRoute: PreLoadScreen.id,
//initialRoute: TemporaryScreen.id,
routes: {
TemporaryScreen.id: (context) => TemporaryScreen(),
InfoScreen.id: (context) => InfoScreen(),
PreLoadScreen.id: (context) => PreLoadScreen(),
StatsScreen.id: (context) => StatsScreen(),
RideScreen.id: (context) => RideScreen(),
AudioScreen.id: (context) => AudioScreen(),
},
);
}
}
The screen that I'm passing the data to has the following constructor code:
class StatsScreen extends StatefulWidget {
static const String id = 'stats_screen';
int tableID; // current shift table ID being passed in from super
// Constructor required for having data passed in
StatsScreen({Key key, #required this.tableID}) : super(key: key);
#override
_StatsScreenState createState() {
print('statsscreen DEBUG: $tableID'); // <-- this shows the data passed was NULL! :(
return _StatsScreenState();
}
}
The screen that I'm passing the data FROM contains the following code:
void _checkShiftStatus() async {
bool userClockedIn = await ShiftManager().isUserClockedIn();
int tableName = await ShiftManager().getActiveRideTableName();
print('preload DEBUG: tablename: $tableName'); // <-- this verifies the data is NOT null here.
if (userClockedIn) {
Navigator.pushNamed(context, StatsScreen.id,
arguments: {'tableID': tableName}); // <--- something is wrong here, presumably
} else {
shouldDisplayStartShift = !userClockedIn;
showProgressSpinner = false;
}
}
I've tried changing the suspect line to:
Navigator.pushNamed(context, StatsScreen.id,
arguments: tableName);
and...
Navigator.pushNamed(context, StatsScreen.id,
arguments: {tableName});
But get the same result in the target screen (data passed is null). It's sort of like baseball... the batter is the initial screen... and the catcher is the screen we're navigating to. The ball is the data. Except in my case, the batter seems to be Sammy Sosa and the ball is out of the park someplace... which is great for the Cubs but not for me.
I've also tried googling, docs, stackoverflow (even this specific answer... but I can't seem to extract the pertinent meaning from it), and Bacardi... and I'm getting very annoyed. Please someone point out my syntax error and what line it's on. Thank you!
You have to access data using ModalRoute.
class Delete2 extends StatefulWidget {
Delete2({Key key}) : super(key: key);
#override
_Delete2State createState() => _Delete2State();
}
class _Delete2State extends State<Delete2> {
#override
Widget build(BuildContext context) {
final int args = ModalRoute.of(context).settings.arguments;
return Container(
child: Text(args.toString()),
);
}
}
(Full Documentation)
Related
There is an identifier that is needed to be passed for this to work but I am not sure what identifier has to be called. Can someone help?
I am needing to make it so when I press the button, it goes through all those working functions, and then takes the user to the next page page_ApiBox().
I am getting an "Expected Identifier, but got ," Error on the Navigator.of(context)... line.
I see that an identifier needs to be called inside of page_ApiBox(apibox: ))); but I am not sure what identifier is supposed to be called. Null does not work.
floatingActionButton: FloatingActionButton(backgroundColor: Color(0xFF7E57C2),
onPressed: () {
final api_key_input = _apiKeyController.text;
print('User API: $api_key_input');
getApi();
//var post = json.decode(response.body); *UNCOMMENT LATER*
// INSERT HERE: Store API Key Value in Encrypted Box.
// MOCK API RESPONSE----------------- *DELETE LATER*
print('Verification Successful');
addApi(api_key_input);
Navigator.of(context).push(MaterialPageRoute(builder: (context)=>page_ApiBox(apibox: ,)));
label: Text('Verify'); floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat;},
class page_ApiBox extends StatefulWidget {
const page_ApiBox({Key? key, required this.apibox,}) : super(key: key);
final apiBox apibox;
#override
State<page_ApiBox> createState() => _page_ApiBoxState();
}
class _page_ApiBoxState extends State<page_ApiBox> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: buildApiBox(context, widget.apibox)
);
}
}
I'm building a simple app with lots of nested widgets/classes from different specialised files
list of files:
main.dart -> the menu file used to start the activity
"Activity()"
group_widgets.dart -> the file that contains the custom widget
"CustomWidget()"
file_a.dart -> the file that uses the custom widgets
inside the "Activity()"
other.dart -> other files that needs to manage data changed in CustomWidget()
inside main.dart:
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const Activity(),
));
},
inside group_widgets.dart:
class CustomWidget extends StatefulWidget {
const CustomWidget({Key? key}) : super(key: key);
#override
State<CustomWidget> createState() => _CustomWidgetState();
}
class _CustomWidgetState extends State<CustomWidget> {
var _boolean = false;
bool switchBoolean(bool state) => !state;
#override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: () => {
setState(() {
_boolean = switchBoolean(_boolean);
})
},
child: Container(
color: _boolean == true ? Colors.green : Colors.red,
),
);
}
}
inside file_a.dart
class Activity extends StatefulWidget {
const Activity({Key? key}) : super(key: key);
#override
State<Activity> createState() => _ActivityState();
}
class _ActivityState extends State<Activity> {
#override
Widget build(BuildContext context) {
bool boolean = true;
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: const [
CustomWidget(),
Text('Here where to show the variable from CustomWidget'
'and prove I can retrieve it')
],
),
),
);
}
}
inside other.dart
if ( booleanFromCustomWidget == true) {
Something ...
}
What is the best practice to achieve it?
I've read a lot here but nothing seems to well fit my needing.
Just comment if my request is not as clear as it seems to me))
Please correct me if I am wrong, but if you want to access data from parent widgets from inside their descendants (children or even nested children) you can either pass them down via parameter arguments:
Child(int age, String name);
And then accept it in the new file, where the Child widget lives, via its constructor:
class Child {
String name;
int age;
// Constructor
Child(String passedName, int passedAge) {
this.name = passedName;
this.age = passedAge;
}
}
Inside the parent.dart you then have to import the children.dart to use it.
Or use a popular package like the provider package: https://pub.dev/packages/provider
This allows you to store data containers, which you can access basically anywhere in your code. Feel free to google it & watch some tutorials to get started, as it is the preferred approach to avoid passing data to widget which really do not care about the passed parameters.
Note: You can transfer the idea to output the String data like in your example code above.
you can use a state manager like provider, or bloc
At the top level, you set up the data services
I've a question:
In my Widget build(BuildContext context), I want to store a certain value,
final userName = book.owner
(book is the reference to the certain value from Firestore)
But it's done not in the right way to my lack of knowledge. I'd appreciate if someone could guide through that.
Thank you in advance!
Snippet of my code
class BookView extends StatefulWidget {
final Book book;
BookView({Key key, #required this.book}) : super(key: key);
DatabaseMethods databaseMethods = new DatabaseMethods();
var userName;
#override
_BookViewState createState() => _BookViewState(book);
}
class _BookViewState extends State<BookView> {
Book book;
_BookViewState(this.book);
String userName;
#override
void initState() {
userName = book.owner;
super.initState();
}
// final Book book;
createChatroomAndStartConversation({var userName}) {
if (userName != Constants.myName) {
String roomId = getChatRoomId(userName, Constants.myName);
List<String> users = [userName, Constants.myName];
Map<String, dynamic> chatRoomMap = {
"Users": users,
"roomId": roomId,
};
DatabaseMethods().createChatRoom(roomId, chatRoomMap);
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => ConversationScreen(roomId, userName)),
);
} else {
print("You cannot send msg to your self");
}
}
#override
Widget build(BuildContext context) {
//widget.book;
return Scaffold(
resizeToAvoidBottomInset: false,
appBar: AppBar(
...
FlatButton(
child: Text(
"Get contact with",
style: TextStyle(color: Colors.white),
),
color: Colors.blue,
onPressed: () {
createChatroomAndStartConversation(
userName: userName);
...
}
Snippet of Value not in range: 1
getChatRoomId(String a, String b) {
if (a.substring(0, 1).codeUnitAt(0) > b.substring(0, 1).codeUnitAt(0)) {
return "$b\_$a";
} else {
return "$a\_$b";
}
}
It's not a good practice to store any data in build() method, because this method is invoked too many times to do the such kind of move. Consider using StatefulWidget to store any state you have in the widget, for the very beginning. When you use this widget, you can define this all in such way:
class YourWidget extends StatefulWidget {
#override
_YourWidgetState createState() => _YourWidgetState();
}
class _YourWidgetState extends State<YourWidget> {
String userName;
#override
void initState() {
userName = book.owner;
super.initState()
}
#override
Widget build(BuildContext context) {
return Container(child: Text(userName),);
}
}
Here, in initState() you can retrieve value from book and set it to userName. But for more complex and bigger applications, consider using StateManagement solutions and some kind of architectural patterns i.e. Riverpod, Provider, MobX, BLoC.. Because changing the state via setState() method will cause rebuilding whole child widget tree, which could freeze whole UI in complex app.
UPD to 'Snippet of my code':
According to your code, if you are using a 'book' from Widget, not its state - use widget.book, in such way you have access to widget members, because of this you don't need a constructor of state. So, due to these changes, your code might looks like:
class BookView extends StatefulWidget {
final Book book;
BookView({Key key, #required this.book}) : super(key: key);
// You DON'T need this here, because you are retrieving these methods
// inside your state via DatabaseMethods constructor
DatabaseMethods databaseMethods = DatabaseMethods();
#override
_BookViewState createState() => _BookViewState(book);
}
class _BookViewState extends State<BookView> {
String userName;
#override
void initState() {
// Using widget.book to retrieve Book object from state's widget
userName = widget.book.owner;
super.initState();
}
createChatroomAndStartConversation({var userName}) {
if (userName != Constants.myName) {
String roomId = getChatRoomId(userName, Constants.myName);
// Also, it's just a recommendation, try to omit local variables types
// because they are already known with List type (String). Also, this
// all is about chatRoomMap
var users = <String>[userName, Constants.myName];
final chatRoomMap = <String, dynamic>{
"Users": users,
"roomId": roomId,
};
DatabaseMethods().createChatRoom(roomId, chatRoomMap);
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => ConversationScreen(roomId, userName)),
);
} else {
print("You cannot send msg to your self");
}
}
#override
Widget build(BuildContext context) {
// your widgets here
}
}
UPD 2:
Second trouble and issue with 'Snippet of Value not in range: 1'. I could to reproduce it with given value of 'a' as empty string. So, your function invocation is like getChatRoomId('', 'user123'), because of empty 'userName', substring function can't take values from range [0, 1), so exception is raised.
I'm making my first flutter app.
it asks for some information then when you click a button it shows the information you entered on another page, I wanted to ask. How do I get a variable from another class?
so I can use the information entered on another page
It seems like you want to pass some data while navigating to another page. If I'm not wrong You should define a variable in the destination like this:
class NewPage extends StatefulWidget {
final int someInt;
NewPage({Key key, this.someInt}) : super(key: key);
#override
_NewPageState createState() => _NewPageState();
}
class _NewPageState extends State<NewPage> {
#override
Widget build(BuildContext context) {
return Container(
child: Container(child: Text("${widget.someInt}"),),
);
}
}
In the above code I passed someInt to NewPage class.
In the first page you should navigate like this:
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => NewPage(someInt: 293,),
));
put above code in the onPressed and pass the data with constructor.
I am still with my first bloc based app, adding features. While previously, I stored some of my page specific data with the bloc class, for the last feature, I now moved most variables into its repository. I already feared that the instance of calling the repository gets lost, afterwards, which now proved true.
Is there a proper, easy way to make the instance persistent?
I know of inherited widgets, however, I have not yet figured out how to implement this and my question around this unfortunately remained unanswered. It would be great, if someone could point me to some direction!
In general, my idea was to have the api dealing with local files and online data, the repository with frequently re-used data (session data, presented data etc) and helper variables within the bloc. So when the UI requests data, the bloc asks the repository which will either return a value stored in a variable or request a value from the api.
This is, how the strucuture basically looks like (hope I have not missed anything significant)
void main() async {
final UserRepository userRepository = UserRepository(); // <===== userRepository initialized
runApp(MyApp(userRepository: UserRepository()));
}
class MyApp extends StatelessWidget {
MyApp({Key key, this.userRepository}) : assert(userRepository != null), super(key: key);
final UserRepository userRepository;
#override
Widget build(BuildContext context) {
return BlocProvider<UserBloc>( <====== userBloc injection to top of widget tree
create: (_) => UserBloc(userRepository: userRepository)..add(AppStarted()),
child: App(),
);
}
}
// =================================================== APP WITH ROUTES
class App extends StatelessWidget {
App({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return CupertinoApp(
routes: {
'/': (_) => HomePage(),
'feature 1': (_) => HomePage(),
},
);
}
}
// =================================================== LANDING PAGE WITH MAIN MENU
class HomePage extends StatefulWidget {
HomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
]);
return CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: Text('MathUup'),
),
child: SafeArea(
child: CupertinoButton(
child: Text('Feature 1',
onPressed: () => Navigator.pushNamed(context, 'feature 1'),
),)));
}}
// =================================================== BLOC
class UserBloc extends Bloc<UserEvent, UserState> {
UserBloc({this.userRepository}) : super(AppInitial());
final UserRepository userRepository;
...
final user = await userRepository.getActiveUserData(userId);
final lastSessionData = await userRepository.getLastSession(userId);
...
}
// =================================================== REPOSITORY
class UserRepository {
UserRepository();
final UserApiClient achievementsApiClient = UserApiClient();
final SessionsApiClient sessionsApiClient = SessionsApiClient();
UserSession activeUserSession;
User activeUserData;
Future<String> getLastUserId() async {
final lastUserId = await sessionsApiClient.getLastUserId();
return lastUserId;
}
Future<UserSession> getActiveUser() async {
if (activeUserSession == null) {
activeUserSession = await sessionsApiClient.getLastUser();
}
return activeUserSession;
}
}
This line is creating and initializing your user repository:
final UserRepository userRepository = UserRepository(); // <===== userRepository initialized
However, this line is not passing that repository, it's creating a new repository, ignoring the one you just initialized:
runApp(MyApp(userRepository: UserRepository()));
I think you meant to use the variable you already have:
runApp(MyApp(userRepository: userRepository));