Custom cell did select not call delegate - swift

I have a custom cell named PendingHistoryCell. When did select i get my stake and by indexpath.row value of the id
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let userStakes = self.userStakes
let better_bet_status = userStakes[indexPath.row].bet_status
let deletedOddId = userStakes[indexPath.row]._id
if better_bet_status == "PENDING" {
delegate?.deleteBet(oddId: deletedOddId!)
} else{
}
}
and the protocol is PendingHistoryCell
protocol PendingHistoryCellDelegate {
func deleteBet(oddId: String)
}
And in MyBetsViewContoller i configure the cell
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
if(indexPath.row == 0){
//do some
} else {
let cell: PendingHistoryCell = tableView.dequeueReusableCell(withIdentifier: CellId.MyBets.pendingHistoryCell, for: indexPath) as! PendingHistoryCell
let match = isOnPendingTab ? pendingMatches[indexPath.row-1] : claimedMatches[indexPath.row-1]
//let matchAllData = self.matchData
let userStake = (self.matchData?.bets[indexPath.row-1].stakes)!
//self.fixture = self.matchData?.bets[indexPath.row - 1].fixture
if(self.matchData?.bets[indexPath.row - 1].fixture != nil){
self.fixture = self.matchData?.bets[indexPath.row - 1].fixture!
}
//cell.configure(match: match, isPending: isOnPendingTab, betCount: self.betCount, matchData: matchAllData!, stakes: userStake, fixture:fixture! )
cell.configure(match: match,isPending: isOnPendingTab, betCount: self.betCount, stakes: userStake, fixture: fixture!)
// func configure( isPending: Bool, betCount: Int, stakes:[BT_Stake], fixture: BT_Fixture ) {
return cell
}
}
and in my BetsViewController i called
extension MyBetsViewController: PendingHistoryCellDelegate {
func deleteBet(oddId: String) {
//do some()
}
}
but delegates method does not call.

As others have commented, you need to add the delegate to your tableview cell. To do this, your cell needs the following (in your cell class) :
weak var delegate: PendingHistoryCellDelegate?
To be declared weak (and avoid potential memory leaks), your protocol needs to add : class to its declaration:
protocol PendingHistoryCellDelegate: class {
You can then assign the delegate to your tableview cell in the cellForRow method:
cell.delegate = self
Let me know how you get on!

Related

Unable to access protocol function in TableViewcell class in swift

I want to access a function present in the protocol in tableviewcell class.But unable to do it. can anyone help me to fix this problem?
protocol updateLcodeCell: class {
func updateAfterSearchApiCall(searchTextArray: [String]?)
}
class PatientFormTableViewController: UIViewController{
var lcodeDelegate: updateLcodeCell?
func callApi(arr: [String]){
lcodeDelegate?.updateAfterSearchApiCall(searchTextArray: arr)}
}
In my cell class
class LcodeTableViewCell: UITableViewCell {
weak var lcodeDelegate: updateLcodeCell?
override func awakeFromNib() {
super.awakeFromNib()
self.lcodeDelegate = self
}
}
extension LcodeTableViewCell: updateLcodeCell{
func updateAfterSearchApiCall(searchTextArray: [String]?) {
searcApiResponseDataArray = searchTextArray
}
}
On your tableView indexPath.row method call your delegate
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: yourCellId, for: indexPath) as! YourCustomTableCell
cell.lcodeDelegate = self // here call your delegate
return cell
}

UISearchController: indexPath doesn't change with original array

It's easier to explain by example. I have original array which is searched and filtered array with searched items. If i found one item after searching and tap on it, i mark it as done (I have todo list), but when i cancel my search, I find that the first element in the original array is marked, not the third item.
I googled some threads and found almost similar problems, but solutions doesn't suit to my problem. For example:
didSelectRowAtIndexPath indexpath after filter UISearchController - Swift
And here some code. Especially at didSelectRowAt I mark the items to done. Does anyone have any ideas?
private var searchBarIsEmpty: Bool {
guard let text = searchController.searchBar.text else { return false }
return text.isEmpty
}
private var isFiltering: Bool {
return searchController.isActive && !searchBarIsEmpty
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if isFiltering {
return filteredTasks?.count ?? 0
}
return manager.tasks.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: Keys.cell.rawValue, for: indexPath) as! ToDoCell
var currentItem: Task
if isFiltering {
currentItem = filteredTasks?[indexPath.row] ?? manager.tasks[indexPath.row]
} else {
currentItem = manager.tasks[indexPath.row]
}
cell.titleLabel.text = currentItem.taskName
cell.descriptionLabel.text = currentItem.description
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
let accessoryType: UITableViewCell.AccessoryType = manager.changeState(at: indexPath.row) ? .checkmark : .none
tableView.cellForRow(at: indexPath)?.accessoryType = accessoryType
}
When you use tableView.dequeueReusableCell, you may get the old cell, so you should update it. You should read doc.
#PGDev already said in comments that you should save checked/unchecked status in your model.
I hope my example will help you.
You can contain state of cells in cell models:
class YourCellModel {
var task: Task
var checked: Bool
init(task: Task, checked: Bool) {
self.task = task
self.checked = checked
}
}
And add it in ToDoCell:
//...
var model: YourCellModel {
didSet {
updateViews()
}
}
func updateViews() {
titleLabel.text = task.taskName
descriptionLabel.text = task.description
if model.checked {
//...
} else {
//....
}
}
And update model here:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: Keys.cell.rawValue, for: indexPath) as! ToDoCell
// You should contain cell models to remember their states
let model = cellModels[indexPath.row]
cell.model = model
return cell
}
When the user checks a cell, you should save it in your cell model. You can do it in ToDoCell:
func checked() {
model.checked = true
}
Note: If isFiltering is true, it is a different array of cell models.
UPD. I noticed your Task is similar to a cell model. You can save checked status there. But your cell should have access to it.

To access Tableview cell in Button action

I want to delete tableview cell by clicking a button present in the same cell. But I am unable to access the cell in the button action function.
Please help me to Access this cell. My code is -
class MatchesViewController: UIViewController{
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "MatchingUsersTVCell") as? MatchingUsersTVCell else{
return UITableViewCell()
}
let likeUid = userIdArray[indexPath.row]
cell.heartBtn.tag = indexPath.row
cell.heartBtn.addTarget(self, action: #selector(userLikeButtonWasTappaed(sender:)), for: .touchUpInside)
}
#objc func userLikeButtonWasTappaed(sender: UIButton){
if let cell = sender.superview as? MatchingUsersTVCell{
CellAnimator.animate(cell: cell)
}
let tag = sender.tag
let userid = userIdArray[tag]
}
}
Try this code:
#objc func userLikeButtonWasTappaed(sender: UIButton){
guard let indexPath = tableView.indexPathForRow(at: sender.convert(sender.frame.origin, to: tableView)) else {
return
}
let cell = tableView.cellForRow(at: indexPath) as? MatchingUsersTVCell
}
And in your cellForRowAt function add the following code:
cell.yourBtn.tag = indexPath.row
cell.yourBtn.addTarget(self, action: #selector(userLikeButtonWasTappaed(sender:)), for: .touchUpInside)
I'd stay away from using tags, and instead implement protocol/delegate.
Using indexPath allows use of multiple sections, etc...
1) Create a protocol:
protocol MatchingUsersTVCellDelegate : class {
func didTapLikeButton(_ indexPath: IndexPath)
func didTapOtherButton(_ indexPath: IndexPath)
}
2) Create/Update your cell:
class MatchingUsersTVCell : UITableViewCell {
weak var delegate: MatchingUsersTVCellDelegate?
var indexPath: IndexPath!
// add target to your like button
func didTapLIkeButton(_ sender: UIButton) {
self.delegate?.didTapLikeButton(indexPath)
}
func didTapOtherButton() {
self.delegate?.didTapOtherButton(indexPath)
}
}
3) make sure your viewController conforms to the new delegate:
extension YourViewController: MatchingUsersTVCellDelegate {
func didTapLikeButton(_ indexPath: IndexPath) {
//Do something with the indexPath or indexPath.row
dataSource.remove(at: indexPath.row)
}
func didTapOtherButton(_ indexPath: IndexPath) {
//Do something else with the indexPath or indexPath.row
}
}
4) Set delegate and indexPath
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell...
cell.delegate = self
cell.indexPath = indexPath
return cell
}
Within MatchingUsersTVCell, add two properties, one named parentVC of type UIViewController and one named index of type Int:
class MatchingUsersTVCell: UITableViewCell {
var parentVC: UIViewController!
var index: Int!
...
}
Then, when creating each cell, set these two values appropriately:
class MatchesViewController: UIViewController, UITableViewDelegate, UITableViewDatasource {
...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "MatchingUsersTVCell") as? MatchingUsersTVCell else {
return UITableViewCell()
}
cell.parentVC = self
cell.index = index
...
return cell
}
}
Now, you simply update your parentVC's tableView's data source and reload its data whenever the button is tapped:
class MatchingUsersTVCell: UITableViewCell {
...
#objc func userLikeButtonWasTappaed(sender: UIButton){
parentVC.userIdArray.remove(at: index)
parentVC.tableView.reloadData()
}
}
you can get it like this in your selector method
#objc func userLikeButtonWasTappaed(button:UIButton){
guard let indexPath = myTableView.indexPathForRow(at: button.convertPoint(button.frame.origin, toView: myTableView)) else {
print("Error: indexPath)")
return
}
print("indexPath.row: \(indexPath.row)")
}

Can't get indexPath of cell in header

I have created prototype custom header cell for a tableView with a button on it. I am trying to get the indexPath of the cell when the button is tapped, but I don't receive it. Any idea what I am doing wrong here?
protocol MediaHeaderCellDelegate: class {
func editPost(cell: MediaHeaderCell)
}
class MediaHeaderCell: UITableViewCell {
weak var delegate: MediaHeaderCellDelegate?
#IBAction func moreOptionsAction(_ sender: UIButton) {
delegate?.editPost(cell: self)
}
}
class NewsfeedTableViewController:UITableViewController, MediaHeaderCellDelegate {
func editPost(cell: MediaHeaderCell) {
guard let indexPath = tableView.indexPath(for: cell) else {
print("indexpath could not be given")
return}
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView?
{
let cell = tableView.dequeueReusableCell(withIdentifier: Storyboard.mediaHeaderCell) as! MediaHeaderCell
cell.delegate = self
cell.media = media[section]
return cell
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: Storyboard.mediaCell, for: indexPath) as! MediaTableViewCell
cell.currentUser = currentUser
cell.media = media[indexPath.section]
cell.delegate = self
return cell
}
}
So this is actually all about learning what section a section header belongs to?? Here’s what I do. I have a header class:
class MyHeaderView : UITableViewHeaderFooterView {
var section = 0
}
I register it:
self.tableView.register(
MyHeaderView.self, forHeaderFooterViewReuseIdentifier: self.headerID)
I use and configure it:
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let h = tableView
.dequeueReusableHeaderFooterView(withIdentifier: self.headerID) as! MyHeaderView
// other stuff
h.section = section // *
return h
}
Now if the header view is tappable or contains a button or whatever, learning what section this is the header of is trivial.
Your immediate issue is that you are using a table cell as a section header view. That should not be done. Once you resolve that, your next task is to determine the table section from the header view whose button was tapped.
First, change your MediaHeaderCell to be a header view that extends UITableViewHeaderFooterView and update your protocol accordingly:
protocol MediaHeaderViewDelegate: class {
func editPost(view: MediaHeaderView)
}
class MediaHeaderView: UITableViewHeaderFooterView {
weak var delegate: MediaHeaderViewDelegate?
#IBAction func moreOptionsAction(_ sender: UIButton) {
delegate?.editPost(cell: self)
}
}
Then you need to register the header view in your view controller.
Then update your viewForHeaderInSection:
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let view = tableView.dequeueReusableHeaderFooterView(withIdentifier: Storyboard.mediaHeaderView) as! MediaHeaderView
view.delegate = self
view.media = media[section]
view.tag = section
return view
}
And last, update your protocol method implementation:
func editPost(view: MediaHeaderView) {
let section = view.tag
// do something
}
There is one possible issue with this. If your table allows sections to be added or removed, then it is possible that a header view's tag could be wrong when the button is tapped.

creating custom tableview cells in swift

I have a custom cell class with a couple of IBOutlets. I have added the class to the storyboard. I have connected all my outlets. my cellForRowAtIndexPath function looks like this:
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as SwipeableCell
cell.mainTextLabel.text = self.venueService.mainCategoriesArray()[indexPath.row]
return cell
}
Here is my custom cell class:
class SwipeableCell: UITableViewCell {
#IBOutlet var option1: UIButton
#IBOutlet var option2: UIButton
#IBOutlet var topLayerView : UIView
#IBOutlet var mainTextLabel : UILabel
#IBOutlet var categoryIcon : UIImageView
init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
}
When I run the app, all my cell are empty. I have logged out self.venueService.mainCategoriesArray() and it contains all the correct strings. I have also tried putting an actual string equal to the label, and that produces the same result.
What am I missing? Any help is appreciated.
Custom Table View Cell Example
Tested with Xcode 9 (edit also tested on 11 / 12 Beta 2) and Swift 4 (edit: also tested on 5.2)
The asker of the original question has solved their problem. I am adding this answer as a mini self contained example project for others who are trying to do the same thing.
The finished project should look like this:
Create a new project
It can be just a Single View Application.
Add the code
Add a new Swift file to your project. Name it MyCustomCell.swift. This class will hold the outlets for the views that you add to your cell in the storyboard.
import UIKit
class MyCustomCell: UITableViewCell {
#IBOutlet weak var myView: UIView!
#IBOutlet weak var myCellLabel: UILabel!
}
We will connect these outlets later.
Open ViewController.swift and make sure you have the following content:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
// These strings will be the data for the table view cells
let animals: [String] = ["Horse", "Cow", "Camel", "Sheep", "Goat"]
// These are the colors of the square views in our table view cells.
// In a real project you might use UIImages.
let colors = [UIColor.blue, UIColor.yellow, UIColor.magenta, UIColor.red, UIColor.brown]
// Don't forget to enter this in IB also
let cellReuseIdentifier = "cell"
#IBOutlet var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// number of rows in table view
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.animals.count
}
// create a cell for each table view row
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:MyCustomCell = self.tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier) as! MyCustomCell
cell.myView.backgroundColor = self.colors[indexPath.row]
cell.myCellLabel.text = self.animals[indexPath.row]
return cell
}
// method to run when table view cell is tapped
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("You tapped cell number \(indexPath.row).")
}
}
Setup the storyboard
Add a Table View to your view controller and use auto layout to pin it to the four sides of the View Controller. Then drag a Table View Cell onto the Table View. And then drag a View and a Label onto the Prototype cell. (You may need to select the Table View Cell and manually set the Row Height to something taller in the Size inspector so that you have more room to work with.) Use auto layout to fix the View and the Label how you want them arranged within the content view of the Table View Cell. For example, I made my View be 100x100.
Other IB settings
Custom class name and Identifier
Select the Table View Cell and set the custom class to be MyCustomCell (the name of the class in the Swift file we added). Also set the Identifier to be cell (the same string that we used for the cellReuseIdentifier in the code above.
Hook Up the Outlets
Control drag from the Table View in the storyboard to the tableView variable in the ViewController code.
Do the same for the View and the Label in your Prototype cell to the myView and myCellLabel variables in the MyCustomCell class.
Finished
That's it. You should be able to run your project now.
Notes
The colored views that I used here could be replaced with anything. An obvious example would be a UIImageView.
If you are just trying to get a TableView to work, see this even more basic example.
If you need a Table View with variable cell heights, see this example.
This is for who are working custom cell with .xib
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
let identifier = "Custom"
var cell: CustomCell! = tableView.dequeueReusableCellWithIdentifier(identifier) as? CustomCel
if cell == nil {
tableView.registerNib(UINib(nibName: "CustomCell", bundle: nil), forCellReuseIdentifier: identifier)
cell =tableView.dequeueReusableCellWithIdentifier(identifier) as? CustomCell
}return cell}
I have the same problem.
Generally what I did is the same as you.
class dynamicCell: UITableViewCell {
#IBOutlet var testLabel : UILabel
init(style: UITableViewCellStyle, reuseIdentifier: String) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
and in the uitableviewcell method:
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
var cell :dynamicCell = tableView.dequeueReusableCellWithIdentifier("cell") as dynamicCell
cell.testLabel.text = "so sad"
println(cell.testLabel)
return cell;
}
and yeah the tableview shows nothing! But guess what, it actually shows something...because the log I get from the println(cell.testLabel) shows that all the Labels are actually displayed out.
BUT! their Frames is strange, which have something like this:
frame = (0 -21; 42 21);
so it has a (0,-21) as (x,y), so that means the label just appears at somewhere outside the bound of the cell.
so I try to add adjust the frame manually like this:
cell.testLabel.frame = CGRectMake(10, 10, 42, 21)
and sadly, it doesn't work.
---------------update after 10 min -----------------
I DID IT.
so, it seems that the problem comes from the Size Classes.
Click on your .storyboard file and go to the File Inspector Tab
UNCHECK THE Size Classes checkbox
and finally, my "so sad"Label comes out!
Thanks for all the different suggestions, but I finally figured it out. The custom class was set up correctly. All I needed to do, was in the storyboard where I choose the custom class: remove it, and select it again. It doesn't make much sense, but that ended up working for me.
Last Updated Version is with xCode 6.1
class StampInfoTableViewCell: UITableViewCell{
#IBOutlet weak var stampDate: UILabel!
#IBOutlet weak var numberText: UILabel!
override init?(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
required init(coder aDecoder: NSCoder) {
//fatalError("init(coder:) has not been implemented")
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
Details
Xcode Version 10.2.1 (10E1001), Swift 5
Solution
import UIKit
// MARK: - IdentifiableCell protocol will generate cell identifier based on the class name
protocol Identifiable: class {}
extension Identifiable { static var identifier: String { return "\(self)"} }
// MARK: - Functions which will use a cell class (conforming Identifiable protocol) to `dequeueReusableCell`
extension UITableView {
typealias IdentifiableCell = UITableViewCell & Identifiable
func register<T: IdentifiableCell>(class: T.Type) { register(T.self, forCellReuseIdentifier: T.identifier) }
func register(classes: [Identifiable.Type]) { classes.forEach { register($0.self, forCellReuseIdentifier: $0.identifier) } }
func dequeueReusableCell<T: IdentifiableCell>(aClass: T.Type, initital closure: ((T) -> Void)?) -> UITableViewCell {
guard let cell = dequeueReusableCell(withIdentifier: T.identifier) as? T else { return UITableViewCell() }
closure?(cell)
return cell
}
func dequeueReusableCell<T: IdentifiableCell>(aClass: T.Type, for indexPath: IndexPath, initital closure: ((T) -> Void)?) -> UITableViewCell {
guard let cell = dequeueReusableCell(withIdentifier: T.identifier, for: indexPath) as? T else { return UITableViewCell() }
closure?(cell)
return cell
}
}
extension Array where Element == UITableViewCell.Type {
var onlyIdentifiables: [Identifiable.Type] { return compactMap { $0 as? Identifiable.Type } }
}
Usage
// Define cells classes
class TableViewCell1: UITableViewCell, Identifiable { /*....*/ }
class TableViewCell2: TableViewCell1 { /*....*/ }
// .....
// Register cells
tableView.register(classes: [TableViewCell1.self, TableViewCell2.self]. onlyIdentifiables)
// Create/Reuse cells
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (indexPath.row % 2) == 0 {
return tableView.dequeueReusableCell(aClass: TableViewCell1.self, for: indexPath) { cell in
// ....
}
} else {
return tableView.dequeueReusableCell(aClass: TableViewCell2.self, for: indexPath) { cell in
// ...
}
}
}
Full Sample
Do not forget to add the solution code here
import UIKit
class ViewController: UIViewController {
private weak var tableView: UITableView?
override func viewDidLoad() {
super.viewDidLoad()
setupTableView()
}
}
// MARK: - Setup(init) subviews
extension ViewController {
private func setupTableView() {
let tableView = UITableView()
view.addSubview(tableView)
self.tableView = tableView
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
tableView.register(classes: [TableViewCell1.self, TableViewCell2.self, TableViewCell3.self].onlyIdentifiables)
tableView.dataSource = self
}
}
// MARK: - UITableViewDataSource
extension ViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int { return 1 }
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 20 }
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch (indexPath.row % 3) {
case 0:
return tableView.dequeueReusableCell(aClass: TableViewCell1.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
case 1:
return tableView.dequeueReusableCell(aClass: TableViewCell2.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
default:
return tableView.dequeueReusableCell(aClass: TableViewCell3.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
}
}
}
Results
Uncheck "Size Classes" checkbox works for me as well, but you could also add the missing constraints in the interface builder. Just use the built-in function if you don't want to add the constraints on your own. Using constraints is - in my opinion - the better way because the layout is independent from the device (iPhone or iPad).
It is Purely swift notation an working for me
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cellIdentifier:String = "CustomFields"
var cell:CustomCell? = tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as? CustomCell
if (cell == nil)
{
var nib:Array = NSBundle.mainBundle().loadNibNamed("CustomCell", owner: self, options: nil)
cell = nib[0] as? CustomCell
}
return cell!
}
[1] First Design your tableview cell in StoryBoard.
[2] Put below table view delegate method
//MARK: - Tableview Delegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return <“Your Array”>
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat
{
var totalHeight : CGFloat = <cell name>.<label name>.frame.origin.y
totalHeight += UpdateRowHeight(<cell name>.<label name>, textToAdd: <your array>[indexPath.row])
return totalHeight
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cell : <cell name>! = tableView.dequeueReusableCellWithIdentifier(“<cell identifier>”, forIndexPath: indexPath) as! CCell_VideoCall
if(cell == nil)
{
cell = NSBundle.mainBundle().loadNibNamed("<cell identifier>", owner: self, options: nil)[0] as! <cell name>;
}
<cell name>.<label name>.text = <your array>[indexPath.row] as? String
return cell as <cell name>
}
//MARK: - Custom Methods
func UpdateRowHeight ( ViewToAdd : UILabel , textToAdd : AnyObject ) -> CGFloat{
var actualHeight : CGFloat = ViewToAdd.frame.size.height
if let strName : String? = (textToAdd as? String)
where !strName!.isEmpty
{
actualHeight = heightForView1(strName!, font: ViewToAdd.font, width: ViewToAdd.frame.size.width, DesignTimeHeight: actualHeight )
}
return actualHeight
}
Set tag for imageview and label in cell
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return self.tableData.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCellWithIdentifier("imagedataCell", forIndexPath: indexPath) as! UITableViewCell
let rowData = self.tableData[indexPath.row] as! NSDictionary
let urlString = rowData["artworkUrl60"] as? String
// Create an NSURL instance from the String URL we get from the API
let imgURL = NSURL(string: urlString!)
// Get the formatted price string for display in the subtitle
let formattedPrice = rowData["formattedPrice"] as? String
// Download an NSData representation of the image at the URL
let imgData = NSData(contentsOfURL: imgURL!)
(cell.contentView.viewWithTag(1) as! UIImageView).image = UIImage(data: imgData!)
(cell.contentView.viewWithTag(2) as! UILabel).text = rowData["trackName"] as? String
return cell
}
OR
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "imagedataCell")
if let rowData: NSDictionary = self.tableData[indexPath.row] as? NSDictionary,
urlString = rowData["artworkUrl60"] as? String,
imgURL = NSURL(string: urlString),
formattedPrice = rowData["formattedPrice"] as? String,
imgData = NSData(contentsOfURL: imgURL),
trackName = rowData["trackName"] as? String {
cell.detailTextLabel?.text = formattedPrice
cell.imageView?.image = UIImage(data: imgData)
cell.textLabel?.text = trackName
}
return cell
}
see also TableImage loader from github
The actual Apple reference documentation is quite comprehensive
https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/CreateATableView.html#//apple_ref/doc/uid/TP40015214-CH8-SW2
Scroll down until you see this part