Conflict in chosing files for MDSPathFilter - metadata

Class MDSPathFilter is implemented in both
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/
Metadata (0x7fff9a7d1420)
and
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/
Support/mdbulkimport (0x10ad41948).
One of the two will be used. Which one is undefined.
Saw a similar question, but answer will be very different for mine. Thanks for any help proffered. I've suspected indexing problems slowing me down for some while. Maybe this is the culprit, maybe not ...

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Example of large solvable 3SAT problems with solution

does anyone knows a link to examples of solvable 3SAT problems, with also the solution to the problem?
Thanks
You can construct a trivial solveable 3Sat instance, which is solveable in polynomial time. There are several ways to construct trivial solveable 3Sat problems:
Use each variable exactly one times -> each variable setting is a solution
Don't use negations -> each variable is set to true is a solution
...
I don't know a non trivial 3Sat example, which is big and solveable. Ones a year the Sat Competition is held. You can look into the benchmarks, whether there is a 3Sat benchmark.
this is what I did:
download 3 SAT examples, for for example this site:
https://www.cs.ubc.ca/~hoos/SATLIB/benchm.html
in the download items, UF means it is satisfiable, uuf it means it is unsatisfiable.
Then I add these examples to https://msoos.github.io/cryptominisat_web/, which is a version of MiniSAT (SAT solver) in the browser.
Click the play button, and MiniSAT calculates the solution.

Why does scalac need a transitive dependency on the classpath

I'm running into an unexpected (only for me?) ScalaC behavior.
The TL;DR is that the following is a recreation of an issue I saw while trying to migrate a codebase from maven to bazel. One of the main focuses of this migration is to try to minimize the dependencies each class needs for compilation so that builds will be triggered only when needed.
Unfortunately what I saw is that given ClassIndirectlyNeedingFoo(uses)->ClassUsingFoo(uses)->Supplier the compilation of ClassIndirectlyNeedingFoo breaks if Supplier is not on the classpath.
The full details are here (https://github.com/ittaiz/scalac-troubleshooting).
If anyone knows why scalac behaves like this I'd really appreciate it.
Thanks!
BTW, Supplier is not in the source or bytecode of ClassIndirectlyNeedingFoo...
Ok so the short answer is that Why isn't totally clear to anyone (see #4). What is clear is that it's known scalac sometimes needs more dependencies than one would think and it's also clear that sometimes when this happens it's a bug.
Furthermore from a discussion with Jason Zaugg on Gitter he seems to think my above issue is just apart of a family of bugs like the one linked above.
As Seth linked in the comments the ScalaCenter has accepted a proposal (original PR) for clarifying this area.
Most related to this issue are the four proposals there:
Improvements to the user experience of stub errors, centered around the Statement: that they are an expected common case, rather than a
rare, unexpected, or fatal condition.
Reduction of the number of cases that result in stub errors... ie, allowing more usecases that currently result in a stub error to
successfully compile, and thus allowing for fewer direct dependencies.
A compiler flag to require import statements for all symbols used during compilation (including those not otherwise mentioned in the
source). For symmetry with -Ywarn-unused-imports, this option might
potentially be called -Ywarn-undeclared-imports. It would primarily
assist with making the transition from transitive to direct
dependencies, rather than helping to maintain a build that is already
using direct dependencies. (as suggested by
#posco and
#adriaanm)
An expansion of the Scala Language Specification to list all cases in which a symbol from another compilation unit must be present on the
classpath, including: 1) subclassing, 2) return types of superclasses'
public methods, 3) direct reference, 4) etc.
It was agreed to go ahead with #3 though I don't know when the work will commence.
Eugeene Burmako, who co-authored the proposal, started prototyping the solution and I've made a small change on top of that.
For now this will have to do for my problem.

Railstutorial #5 Section 3.4 Need of full_title helper. Help needed to understand the benefits

in Chapter 5 Section 3.4 of the rails-3-2.railstutorial it says
Of course, this is essentially a duplicate of the helper in Listing 4.2, but having two independent methods allows us to catch any typos in the base title. This is dubious design, though, and a better (slightly more advanced) approach, which tests the original full_title helper directly, appears in the exercises (Section 5.6).
I did as it said, but i do not understand the mentioned benefit
...having two independent methods allows us to catch any typos in the base title.
The "original" method in application_helper.rb and the test method in spec/support/utilities.rb act exactly the same. So from my point of view it´s a disvantage - there are two places to missspell.
I am new to ruby & rails and having a hard time cause the tutorial covers alot of new stuff, so please bear with me. I would be glad if someone could take some time to help me to understand.
Kind regards,
Stephen
RSpec is a tool for testing.
So it's kind of check list that it "should" be.
If there is a typo one of two methods, the RSpec test will fail, so that you can notice there is something wrong there.
I hope this helps.

Get broken hard (or soft) constraints

Like the question says. After a
solver.solve();
I want to see specific rules (with values) that were violated. How can I get them from the solution?
The examples already do this, take a look at this method:
org.drools.planner.examples.common.business.SolutionBusiness#getScoreDetailList()
But it's not standardized yet, see this issue.

Good practice class line count [closed]

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I know that there is no right answer to this question, I'm just asking for your opinions.
I know that creating HUGE class files with thousand lines of code is not a good practice since it's hard to maintain and also it usually means that you should probably review your program logic.
In your opinion what is an average line count for a class let's say in Java (i don't know if the choice of language has anything to do with it but just in case...)
Yes, I'd say it does have to do with the language, if only because some languages are more verbose than others.
In general, I use these rules of thumb:
< 300 lines: fine
300 - 500 lines: reasonable
500 - 1000 lines: maybe ok, but plan on refactoring
> 1000 lines: definitely refactor
Of course, it really depends more on the nature and complexity of the code than on LOC, but I've found these reasonable.
In general, number of lines is not the issue - a slightly better metric is number of public methods. But there is no correct figure. For example, a utility string class might correctly have hundreds of methods, whereas a business level class might have only a couple.
If you are interested in LOC, cyclomatic and other complexity measurements, I can strongly recommend Source Monitor from http://www.campwoodsw.com, which is free, works with major languages such as Java & C++, and is all round great.
From Eric Raymond's "The Art Of Unix Programming"
In nonmathematical terms, Hatton's empirical results imply a sweet spot between 200 and 400 logical lines of code that minimizes probable defect density, all other factors (such as programmer skill) being equal. This size is independent of the language being used — an observation which strongly reinforces the advice given elsewhere in this book to program with the most powerful languages and tools you can. Beware of taking these numbers too literally however. Methods for counting lines of code vary considerably according to what the analyst considers a logical line, and other biases (such as whether comments are stripped). Hatton himself suggests as a rule of thumb a 2x conversion between logical and physical lines, suggesting an optimal range of 400–800 physical lines.
Taken from here
Better to measure something like cyclomatic complexity and use that as a gauge. You could even stick it in your build script/ant file/etc.
It's too easy, even with a standardized code format, for lines of code to be disconnected from the real complexity of the class.
Edit: See this question for a list of cyclomatic complexity tools.
I focus on methods and (try to) keep them below 20 lines of code. Class length is in general dictated by the single responsibility principle. But I believe that this is no absolute measure because it depends on the level of abstraction, hence somewhere between 300 and 500 lines I start looking over the code for a new responsibility or abstraction to extract.
Small enough to do only the task it is charged with.
Large enough to do only the task it is charged with.
No more, no less.
In my experience any source file over 1000 text lines I will start wanting to break up. Ideally methods should fit on a single screen, if possible.
Lately I've started to realise that removing unhelpful comments can help greatly with this. I comment far more sparingly now than I did 20 years ago when I first started programming.
The short answer: less than 250 lines.
The shorter answer: Mu.
The longer answer: Is the code readable and concise? Does the class have a single responsibility? Does the code repeat itself?
For me, the issue isn't LOC. What I look at is several factors. First, I check my If-Else-If statements. If a lot of them have the same conditions, or result in similar code being run, I try to refactor that. Then I look at my methods and variables. In any single class, that class should have one primary function and only that function. If it has variables and methods for a different area, consider putting those into their own class. Either way, avoid counting LOC for two reasons:
1) It's a bad metric. If you count LOC you're counting not just long lines, but also lines which are whitespace and used for comments as though they are the same. You can avoid this, but at the same time, you're still counting small lines and long lines equally.
2) It's misleading. Readability isn't purely a function of LOC. A class can be perfectly readable but if you have a LOC count which it violates, you're gonna find yourself working hard to squeeze as many lines out of it as you can. You may even end up making the code LESS readable. If you take the LOC to assign variables and then use them in a method call, it's more readable than calling the assignments of those variables directly in the method call itself. It's better to have 5 lines of readable code than to condense it into 1 line of unreadable code.
Instead, I'd look at depth of code and line length. These are better metrics because they tell you two things. First, the nested depth tells you if you're logic needs to be refactored. If you are looking at If statements or loops nested more than 2 deep, seriously consider refactoring. Consider refactoring if you have more than one level of nesting. Second, if a line is long, it is generally very unreadable. Try separating out that line onto several more readable lines. This might break your LOC limit if you have one, but it does actually improve readability.
line counting == bean counting.
The moment you start employing tools to find out just how many lines of code a certain file or function has, you're screwed, IMHO, because you stopped worrying about managebility of the code and started bureaucratically making rules and placing blame.
Have a look at the file / function, and consider if it is still comfortable to work with, or starts getting unwieldly. If in doubt, call in a co-developer (or, if you are running a one-man-show, some developer unrelated to the project) to have a look, and have a quick chat about it.
It's really just that: a look. Does someone else immediately get the drift of the code, or is it a closed book to the uninitiated? This quick look tells you more about the readability of a piece of code than any line metrics ever devised. It is depending on so many things. Language, problem domain, code structure, working environment, experience. What's OK for one function in one project might be all out of proportion for another.
If you are in a team / project situation, and can't readily agree by this "one quick look" approach, you have a social problem, not a technical one. (Differing quality standards, and possibly a communication failure.) Having rules on file / function lengths is not going to solve your problem. Sitting down and talking about it over a cool drink (or a coffee, depending...) is a better choice.
You're right... there is no answer to this. You cannot put a "best practice" down as a number of lines of code.
However, as a guideline, I often go by what I can see on one page. As soon as a method doesn't fit on one page, I start thinking I'm doing something wrong. As far as the whole class is concerned, if I can't see all the method/property headers on one page then maybe I need to start splitting that out as well.
Again though, there really isn't an answer, some things just have to get big and complex. The fact that you know this is bad and you're thinking about it now, probably means that you'll know when to stop when things get out of hand.
Lines of code is much more about verbosity than any other thing. In the project I'm currently working we have some files with over 1000 LOC. But, if you strip the comments, it will probably remain about 300 or even less. If you change declarations like
int someInt;
int someOtherInt;
to one line, the file will be even shorter.
However, if you're not verbose and you still have a big file, you'll probably need to think about refactoring.