I have two rowCell's inside a Row widget in my app and I want to assign them different pages. I've tried putting the rowCell's in a GestureDetector, a FlatButton but neither of them have worked (as they should be linked to the Row widget and they need separate links for separate pages.)
Here is the part of my code:
...
new Divider(
height: _height / 20,
color: Colors.grey,
),
new Row(
children: <Widget>[
rowCell(10250, 'MEETUPS'),
rowCell(1520, 'FRIENDS'),
],
),
new Divider(height: _height / 20, color: Colors.grey),
...
Any solutions?
Just wrap the rowCell with GestureDetectorthen you will get separate onTap function with the same design.
Otherwise, you can use GestureDetector inside the rowCell(). And pass a function to the rowCell() to attach to the GestureDetector.
Widget rowSell(<your parameters>, Function onTapFunction) {
return GestureDetector(
onTap: onTapFunction,
child: <Your child>
),
}
And pass the function like:
new Row(
children: <Widget>[
rowCell(10250, 'MEETUPS', (){ <on Tap code> }),
rowCell(1520, 'FRIENDS', (){ <on Tap code> }),
],
),
The GestureDetector probably isn't working because you're wrapping it around the text and in that scenario, it's rare that it will work because you the onTap space is relative to space the text covers on the screen.
Try giving some padding inside the rowCell and then wrap it in a gesture detector, it will probably break your layout but at least you will know the problem and adjust accordingly.
Please try this...
If rowCell is return widget then wrap rowCell with GestureDetector and get click of that...
...
new Divider(
height: _height / 20,
color: Colors.grey,
),
new Row(
children: <Widget>[
GestureDetector(onTap: () {}, child: rowCell(10250, 'MEETUPS')),
GestureDetector(onTap: (){},child: rowCell(1520, 'FRIENDS')),
],
),
new Divider(height: _height / 20, color: Colors.grey),
...
From the comment from above you mention, I assume your rowCell function returns an Expanded widget.
So in rowCell function, inside Expanded widget add Inkwell widget. Also add one more argument which tells the page that you want to navigate to (onTap).
Widget rowCell(int count, String title, Widget navTo){
return Expanded(
child: Inkwell(
onTap: () => _navToPage(navTo)
child: .... //Your child widget
),
);
}
void _navToPage(Widget navTo){
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => navTo,
),
);
}
new Divider(height: _height / 20, color: Colors.grey),
new Row(
children: <Widget>[
GestureDetector(onTap: () {}, child: rowCell(10250, 'MEETUPS', MeetupsPage())),
GestureDetector(onTap: (){},child: rowCell(1520, 'FRIENDS', FriendsListPage())),
],
),
new Divider(height: _height / 20, color: Colors.grey),
Related
Flutter Web
So I have a button called add tags which opens up a modal. The Modal has only one text field and two buttons called add another tag and submit.
Now what I want to do is when the user clicks the add another tag button the app will generate another text field.
I've already seen some videos and read the documentation but since I need to work on a modal and the modal has defined size I'm not sure how to handle issues like
What happens if the user adds a lot of tags. How can I make the modal scrollable?
I'm new to flutter_form_builder so I'm not sure if the modal can handle it or not.
Here's my code:
final _formKey = GlobalKey<FormBuilderState>();
Future buildAddTagsForm(BuildContext context,
{Function()? notifyParent}) async {
return await showDialog(
barrierDismissible: false,
barrierColor: Colors.black.withOpacity(0.5),
context: context,
builder: (context) {
var screen = MediaQuery.of(context).size;
return StatefulBuilder(
builder: (context, setState) {
return AlertDialog(
content: SingleChildScrollView(
child: Container(
height: screen.height / 2,
width: screen.height > 650 ? 600.00 : screen.height * 1,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: FormBuilder(
key: _formKey,
autovalidateMode: AutovalidateMode.onUserInteraction,
child: Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
IconButton(
onPressed: () {
Navigator.pop(context);
},
icon: Icon(
Icons.cancel_presentation_rounded,
),
),
],
),
SizedBox(
height: 10,
),
FormBuilderTextField(
name: 'Tag Name',
decoration: InputDecoration(labelText: 'Tag name'),
validator: FormBuilderValidators.compose([
FormBuilderValidators.required(context),
]),
),
SizedBox(
height: 10,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
MaterialButton(
color: CustomColors.buttonColor,
child: Text(
"Add another tag",
style: TextStyle(
color: Colors.white,
),
),
onPressed: () {},
)
],
),
SizedBox(
height: 10,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
MaterialButton(
color: CustomColors.buttonColor,
child: Text(
"Submit",
style: TextStyle(
color: Colors.white,
),
),
onPressed: () {},
)
],
),
],
),
),
),
),
),
);
},
);
},
);
}
I'm assuming by "modal" we're talking about the AlertDialog here:
return AlertDialog(
content: SingleChildScrollView(
By using SingleChildScrollView as the AlertDialog content:, we can have any size / any number of text fields we like in the dialog. If their number are too many for the height of dialog inside our screen, the content will scroll.
Although, its immediate child Container with height prevents the SingleChildScrollView from doing its magic:
return AlertDialog(
content: SingleChildScrollView(
child: Container(
height: screen.height / 2,
I think the above AlertDialog would not scroll because it would never be big enough to need to scroll. Plus, any fields added that combine to be taller than that specified height (screen.height / 2) will cause an overflow warning and be cutoff visually.
So to answer question #1: "What happens if the user adds a lot of tags. How can I make the modal scrollable?"
using SingleChildScrollView is the right idea
lets swap the position of the Container with height and the SingleChildScrollView and this should allow the dialog to grow & scroll as needed as columns in FormBuilder increase
Your question #2: "I'm new to flutter_form_builder so I'm not sure if the modal can handle it or not."
flutter_form_builder shouldn't affect how SingleChildScrollView works
Example
Here's a partial example of an AlertDialog with scroll view content: that can grow in number.
Widget build(BuildContext context) {
return Container(
height: 300,
child: AlertDialog(
content: SingleChildScrollView(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: items,
),
),
),
actions: [
OutlinedButton(
child: Text('Add Row'),
onPressed: _incrementCounter
)
]
),
);
}
The complete example runnable in DartPard is here. (Add a 6 or 7 rows and then scroll the content.)
Warning
There's a gotcha with using the above AlertDialog inside a sized Container. That Container with height is not enough to constrain the AlertDialog size.
Your showDialog builder: (that pushes the AlertDialog into existence) must provide additional constraints in order for the sized Container to have constraints to size itself within. Without these constraints, the AlertDialog will grow until it matches the device viewport size. I believe this is a quirk with how showDialog is written, since I'm guessing it's a modal layer on top of the current stack of routes. (Someone can correct me if I'm wrong.) It's only constraint is the physical device, but nothing else. By wrapping builder:'s output with a constraining widget (such as Center) the output will be able to size itself.
To see this in action, remove the Center widget from the full example above an re-run it. The dialog will grow to fill the screen when adding rows instead of being at max 300px in height.
child: OutlinedButton(
child: Text('Open Dialog'),
onPressed: () => showDialog(
context: context,
builder: (context) => Center(child: MyDialog())
),
)
I was building my Widgets from a list that was predefined in a file of MyClass I created. This worked but I wanted to be able to store persisted data for adding a Boolean favorite field.
I created the Hive Types/Fields for my class, generated the type adapters, and successfully loaded the Hive box on first run of the app, and I can print values to the console, so I know the data is all there and correct.
In the class I have, name, image url path to asset image and a favorite field.
Before when I was using the list to get my data I was able to get the image URL like this:
Expanded(child: Image.asset(widget.MyClass.imageURL)),
Now I want to get this from the Hive box
Box<MyClass> box = Hive.box<MyClass>('myClassBox');
//This is where I am stuck
Expanded(child: Image.asset(box.???)),
I tried box.values.where and box.get() to then get to imageURL field. But get requires a key, which I don't have to pass it from
Widget build(BuildContext context)
And I then have the same issue when trying to access the favorite field, which I am using the Favorite Button package (favorite_button 0.0.4). And I will then update the true/false value based on the button being tapped.
If someone can point me in the right direction that would be great.
Thanks.
Edit:
Here is the Widget:
Widget build(BuildContext context) => GestureDetector(
onTap: () => Navigator.of(context).push(MaterialPageRoute(
builder: (context) => TaskPage(job: widget.job), //Need to get data from Hive now
)),
child: Container(
padding: const EdgeInsets.all(16),
height: 100,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(16),
),
child: Row(
children: [
Expanded(flex: 3, child: buildText()),
Expanded(child: Image.asset(widget.job.imageUrl)),//Need to get data from Hive now
GestureDetector(
child: Icon(
widget.job.fav ? Icons.favorite : Icons.favorite_border, //Need to get data from Hive now
),
onTap: () {
// add/remove from favorites list
}
),
],
),
),
);
Second Edit: Here is the same code after implementing the suggestion given
Widget build(BuildContext context) => GestureDetector(
onTap: () => Navigator.of(context).push(MaterialPageRoute(
builder: (context) => TaskPage(job: Hive.box<Job>('jobBox').get(context)), //This bit is still broken so I need to look at this
)),
child: Column(
children:
Hive.box<Job>('jobBox').values.toList().map(
(elementList) => Container(
padding: const EdgeInsets.all(16),
height: 100,
decoration: BoxDecoration(
color: white,
borderRadius: BorderRadius.circular(16),
),
child: Row(
children: [
Expanded(flex: 3, child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
elementList.name,
style: TextStyle(fontWeight: FontWeight.w500, fontSize: 20),
),
SizedBox(height: 10),
//Text('Num tasks in job'),
],
)),
Expanded(child: Image.asset(elementList.imageURL)),
GestureDetector(
child: Icon(
elementList.fav
? Icons.favorite
: Icons.favorite_border,
color: elementList.fav ? Colors.red.shade200 : Colors.grey,
),
onTap: () {
//To do
}
// )
),
],
),
),
)
.toList(),
),
);
Assuming that you have only 1 data in the box, you can access that stored data like this.
Box<MyClass> box = Hive.box<MyClass>('myClassBox');
if(box.isNotEmpty) {
final data = box.values.first;
// use data
} else {
// empty state
}
Hive values could have keys, depending on how you use it. If you used box.put(key, value), you can use box.get(key) to work with keys and values.
If you used box.add(value), it stores the data with auto assigned indexes starting from 0. So you can usebox.getAt(index) to get a data with index.
I'm new to flutter and have been trying to get a list of chipsets wrapped in a Wrap widget with the ability to add more of them through a button shown in the image. However, the button isn't able to wrap along with the chipset horizontally. Below is an image of the design to make it clearer.
Code:
Container(
child: Wrap(
children: [
Container(
child: Wrap(
children: _chipsetList,
),
),
SizedBox(width: 2),
Container(
height: 35,
width: 35,
child: FittedBox(
child: FloatingActionButton(
heroTag: null,
elevation: 0,
shape: StadiumBorder(
side: BorderSide(width: 2.0)),
onPressed: () {
_getMoreChips(context);
},
child: Icon(Icons.add),
),
))
],
),),
I tried to experiment with SingleChildScrollView property or with Wrap direction but in vain. What could be a way to get this design working?
Seems you want to put chips and the button in the single wrap. To do so, combine them in a single list and use this list as wrap's children
List<Widget> items = List.from(_chipsetList); // copy
Widget button = FloatingActionButton();
items.add(button);
Wrap(
children: items,
)
Or, using spread operator
Wrap(
children: [
..._chipsetList,
FloatingActionButton(),
],
)
I have a sign-up page which contains Text like privacy policy, terms and etc and I want that on clicking those text webpage should get open.
I used the GestureDetector for that but the issue is that it contains one child only
But I want all the three texts to be there and should perform Onclick or here onTap.
Any idea?
GestureDetector(
onTap: () => launch(
'https://docs.flutter.io/flutter/services/UrlLauncher- class.html'),
child: Text('Terms of use,',
style: TextStyle(
color: Colors.blueAccent,
fontSize: 18.0,
fontWeight: FontWeight.bold)),
)
expected: all three text with onTap inside GestureDetector.
actual: only one child is there.
You can try creating a Row widget which contains the text you need, that is, privacy policy, terms and etc, as its children. And then wrap the Text widgets with GestureDetector widgets. A code snippet is given below:
Container(
alignment: Alignment.center,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
GestureDetector(
onTap: (){
print("Privacy policy");
},
child: Text("Privacy policy, "),
),
GestureDetector(
onTap: (){
print('Terms');
},
child: Text("Terms, "),
),
GestureDetector(
onTap: (){
print('Contact Us');
},
child: Text("Contact Us"),
),
],
),
),
Outputs:
Hope this helps!!
That's currently not directly supported by Flutter. But you can use RichText for implementing the requirement.
It is similar to Spannable string in Android.
I want to have a row of IconButtons, all next to each other, but there seems to be pretty big padding between the actual icon, and the IconButton limits. I've already set the padding on the button to 0.
This is my component, pretty straightforward:
class ActionButtons extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: Colors.lightBlue,
margin: const EdgeInsets.all(0.0),
padding: const EdgeInsets.all(0.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
IconButton(
icon: new Icon(ScanrIcons.reg),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
),
IconButton(
icon: new Icon(Icons.volume_up),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
)
],
),
);
}
}
I want to get rid of most of the light blue space, have my icons start earlier on the left, and closer to each other, but I can't find the way to resize the IconButton itself.
I'm almost sure this space is taken by the button itself, 'cause if I change their alignments to centerRight and centerLeft they look like this:
Making the actual icons smaller doesn't help either, the button is still big:
thanks for the help
Simply pass an empty BoxConstrains to the constraints property and a padding of zero.
IconButton(
padding: EdgeInsets.zero,
constraints: BoxConstraints(),
)
You have to pass the empty constrains because, by default, the IconButton widget assumes a minimum size of 48px.
Two ways to workaround this issue.
Still Use IconButton
Wrap the IconButton inside a Container which has a width.
For example:
Container(
padding: const EdgeInsets.all(0.0),
width: 30.0, // you can adjust the width as you need
child: IconButton(
),
),
Use GestureDetector instead of IconButton
You can also use GestureDetector instead of IconButton, recommended by Shyju Madathil.
GestureDetector( onTap: () {}, child: Icon(Icons.volume_up) )
It's not so much that there's a padding there. IconButton is a Material Design widget which follows the spec that tappable objects need to be at least 48px on each side. You can click into the IconButton implementation from any IDEs.
You can also semi-trivially take the icon_button.dart source-code and make your own IconButton that doesn't follow the Material Design specs since the whole file is just composing other widgets and is just 200 lines that are mostly comments.
Wrapping the IconButton in a container simply wont work, instead use ClipRRect and add a material Widget with an Inkwell, just make sure to give the ClipRRect widget enough border Radius 😉.
ClipRRect(
borderRadius: BorderRadius.circular(50),
child : Material(
child : InkWell(
child : Padding(
padding : const EdgeInsets.all(5),
child : Icon(
Icons.favorite_border,
),
),
onTap : () {},
),
),
)
Instead of removing a padding around an IconButton you could simply use an Icon and wrap it with a GestureDetector or InkWell as
GestureDetector(
ontap:(){}
child:Icon(...)
);
Incase you want the ripple/Ink splash effect as the IconButton provides on click wrap it with an InkWell
InkWell(
splashColor: Colors.red,
child:Icon(...)
ontap:(){}
)
though the Ink thrown on the Icon in second approach wont be so accurate as for the IconButton, you may need to do some custom implementation for that.
Here's a solution to get rid of any extra padding, using InkWell in place of IconButton:
Widget backButtonContainer = InkWell(
child: Container(
child: const Icon(
Icons.arrow_upward,
color: Colors.white,
size: 35.0,
),
),
onTap: () {
Navigator.of(_context).pop();
});
I was facing a similar issue trying to render an Icon at the location the user touches the screen. Unfortunately, the Icon class wraps your chosen icon in a SizedBox.
Reading a little of the Icon class source it turns out that each Icon can be treated as text:
Widget iconWidget = RichText(
overflow: TextOverflow.visible,
textDirection: textDirection,
text: TextSpan(
text: String.fromCharCode(icon.codePoint),
style: TextStyle(
inherit: false,
color: iconColor,
fontSize: iconSize,
fontFamily: icon.fontFamily,
package: icon.fontPackage,
),
),
);
So, for instance, if I want to render Icons.details to indicate where my user just pointed, without any margin, I can do something like this:
Widget _pointer = Text(
String.fromCharCode(Icons.details.codePoint),
style: TextStyle(
fontFamily: Icons.details.fontFamily,
package: Icons.details.fontPackage,
fontSize: 24.0,
color: Colors.black
),
);
Dart/Flutter source code is remarkably approachable, I highly recommend digging in a little!
A better solution is to use Transform.scale like this:
Transform.scale(
scale: 0.5, // set your value here
child: IconButton(icon: Icon(Icons.smartphone), onPressed: () {}),
)
You can use ListTile it gives you a default space between text and Icons that would fit your needs
ListTile(
leading: Icon(Icons.add), //Here Is The Icon You Want To Use
title: Text('GFG title',textScaleFactor: 1.5,), //Here Is The Text Also
trailing: Icon(Icons.done),
),
I like the following way:
InkWell(
borderRadius: BorderRadius.circular(50),
onTap: () {},
child: Container(
padding: const EdgeInsets.all(8),
child: const Icon(Icons.favorite, color: Colors.red),
),
),
enter image description here
To show splash effect (ripple), use InkResponse:
InkResponse(
Icon(Icons.volume_up),
onTap: ...,
)
If needed, change icons size or add padding:
InkResponse(
child: Padding(
padding: ...,
child: Icon(Icons.volume_up, size: ...),
),
onTap: ...,
)