I am working with pyhton 3.7, Aldec Riviera Pro 2017, cocotb 1.3 and MSYS2.
When I run this test on jenkins and on remote PC I'm getting getting this issue. My log file looks like this:
VHPI: Loading library 'C:/JenkinsSlave/workspace/Diceros_-_Regression_Tests_CoCoTB_mao/Vivado/diceros/ip_repo/registers_1.0/sim/build/libs/x86_64/libcocotbvhpi.dll'
VHPI: Cannot load the "C:/JenkinsSlave/workspace/Diceros_-_Regression_Tests_CoCoTB_mao/Vivado/diceros/ip_repo/registers_1.0/sim/build/libs/x86_64/libcocotbvhpi.dll" library. The library does not exist or is corrupted.
Solution tried so far:
checked if the file is there and checked the dependencies of the dll file as well. (all good)
Discovered Riviera has its own gcc version which is different from MSYS2 (mingw64) --not sure if that is a problem ?
Played with environment variables (didn't work clearly)
Any suggestions will be helpful. I am really stuck at the moment. Thanks in advance!
Please see my answer in https://github.com/cocotb/cocotb/issues/1459, thanks!
Related
I recently installed PostgreSQL 13 on windows 10 and the PostGIS extension via the stack builder. However, when trying to launch the shp2pgsql-gui application to import a shapefile, I get a "libsqlite3-0.dll was not found" error. I can see the file under the bin folder, so I'm not sure where the problem is and googling did not help very much. I wonder what the problem may be because the installation seemed pretty straightforward to have done something wrong.
Copying the "libsqlite3-0.dll" file from \PostgreSQL\13\bin to PostgreSQL\13\bin\postgisgui and then running the shp2pgsql-gui application seemed to fix this issue for me.
This problem can occur for different reasons, but I recommend that you download that .dll from the following link (https://es.dll-files.com/libsqlite3-0.dll.html). Then replace the file in the installation folder.
I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
Is anyone else getting this?
You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
i removed the space and removed the error
i expect it will be fixed soom
I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH
New to Android. I'm trying to build the HelloCompute sample code for API 17 with ADT v22.0.1 under Windows 7. I do File:New Project:Android Sample Project, and select HelloCompute. In the Package Explorer I see HelloCompute.java and mono.rs in src under com.example.android.rs.hellocompute. However, I don't see any reflected layer code under gen, and I get the error "ScriptC_mono cannot be resolved to a type". I have tried re-installing eclipse / adt, and re-installing the sample code.
Is there some manual step I need to perform to generate the reflected layer?
Thanks.
I ran into a similar problem.
I got around it by running llvm-rs-cc on mono.rs and generating the ScriptC_mono.java file. Eclipse then picks up this source and compiles everything successfully.
I do not know yet whether is there a way of telling eclipse to do it automatically.
The latest ADT does have a problem in generating RenderScript code as part of the build process, so you need to do this step manually right now (or look at other threads suggesting workarounds). Hopefully the upcoming ADT will actually fix this issue so that everything gets created automatically.
Had the same problem.
Win 7 64bit.
Eclipse 4.2.2.
Upgraded to:
SDK Tools: 22.0.5.
Platform-tools: 18.0.1.
Build-tols: 18.0.1.
Problem solved.
Renderscript compilation was broken in ADT 22.0.1. Fixed for non-Windows platforms on 22.0.4. Fixed for Windows platform on 22.0.5.
I am trying to test my app in IPhone (IOS 5) and I get the following error. It works in simulator without any issues.
I am referencing an external library (NewtonSoft.Json.Monotouch.dll) which seems to be using System.Reflection.Emit.ModuleBuilder. Is there a way to overcome this issue? Any help regarding this is much appreciated.
" -r "/Developer/MonoTouch/usr/lib/mono/2.1/System.dll" -r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll" -r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Core.dll" -r "/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll" -r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Runtime.Serialization.dll" -r "/Developer/MonoTouch/usr/lib/mono/2.1/System.Web.Services.dll" -r "/Users/test/application/libraries/Newtonsoft.Json.MonoTouch.dll" -linksdkonly -sdk "5.0" Framework is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
Copied
/Users/test/application/bin/iPhone/Release/Unleashed.app
Could not link assemblies: Mono.Linker.ResolutionException: Can not resolve reference: System.Reflection.Emit.ModuleBuilder
Thanks
UPDATE:
Alright, I downloaded the latest NewtonSoft.Json source code from link, compiled the project and dropped the dll into my project. I still have the same issue. I did figure out the class that refers to System.Reflection.Emit. It is DynamicWrapper class in the Utilities folder.
I saw a similar issue posted in another blog link. The responded to the question suggests to set the Liner behavior to "Link all assemblies". Can anyone explain how to set this?
Newtonsoft.Json.MonoTouch.dll is known to work with MonoTouch. I've seen/compiled many application using it myself.
It's likely that you are either using an old or a mis-compiled version of assembly (e.g. missing defines). Difficult to say which without knowing it's origin. Try to track a newer version (or edit your question to include where it comes from).
Note: The fact that it works with the simulator is because a different mscorlib.dll is used to allow JITting (instead of AOTing) the managed code. This allows the simulator builds to be much faster than device builds.
Instead of compiling the Newtonsoft.Json.MonoTouch.dll, which did not work for me either, I downloaded the source code from github and added the project to my solution in MonoTouch and compiled the solution. Only then everything worked. (and of course as popou mentioned do not forget the MONOTOUCH;NET35;SILVERLIGHT options.)
I've installed the Protobuf-dt plugin in Eclipse and It's working okay, except for a weird problem related to it's integration with Protoc.
When I point it to it's executable, it says the file isn't protoc. If I point it to PATH, it doesn't show me any error but when I save the .proto file, it shows me an error saying that it haven't found protoc.
If I compile my .proto file manually with command line (using the same executable), it works okay.
Could it be a problem related to my 64 bits environment (windows/eclipse/jdk)? I haven't found a win64 executable of protoc.
Does anyone had the same problem? Any tip would be appreciated.
Thanks in advance.
I believe it was some Bug. I raised an Issue on theirs Google Code page and they seem to have fixed.
http://code.google.com/p/protobuf-dt/issues/detail?id=103