Load image to framework - swift

Good day,
I've been working with my custom framework in Swift. I'd like to add an image to my framework, but it doesn't have the Assets.xcassets folder to load the image.
Does anybody know how to do this?

In Xcode choose File > New File > Asset Catalog. The dialog looks like this:

Related

JavaFX 2.2 generated image not shown after building jar-file

In my JavaFX Application I generate a barcode with barcode4j by Apache, save it as png image in the directory /data/images/ and embed it in a web page which is shown on a JavaFX WebView.
After generating the barcode I embend it into the webpage using the following Javascript-Code:
path = "file:/" + path.replace(/\\/gi,"/");
var barcodeElement = document.getElementById("productBarcode");
barcodeElement.setAttribute("src", path );
barcodeElement.style.display = "inline-block";
I use the absolute path C:\path\to\java-program\data\myimage.png and build a file-URL from it.
Using this in Eclipse works without any problems. But when I build my project and start it from my jar-file the image is not shown. But the problem is not, that the path is incorrect or that generating the picture does not work, so that there is some kind of "not found" error. The place where the image should be is just white with a light border around.
And now the strangest part: If you right click on the image and choose "open in new window" the image is shown!
Does someone has an idea about that?
Thank you very much in advance!
My understanding is that the WebView won't let a page loaded with one protocol access files using another one. This makes perfect sense when you load through http://, and forbid file://. Here, you're loading through jar:file:..., and the webview will only let you access jar:file:... resources (I just tried, I can access an image from another jar file, from the same jar file, but not from outside!).
This sounds very much like a bug to me.
One workaround mentioned here is to use "data:" URI (i.e. encode the image directly in the HTML file).

how to load or get image by folder from photo library in iOS

i want to do something which help is not available on net. so i am asking here. The problem is that i want to load images or want to give the option to iPhone user to select images by folder like if i select the folder then whole images of the folder should load from photo library to in my application.As far now i only saw the option of loading single image using native controller or multiple selection using 3rd party controller. But i didn't found any thing by which i can select or load images by folder so can any one help me.
After long wait and for a lot of the search i decided to make my own control so i modified the
Elcimagepickerviewcontroller and modified to select or load images by album here is the modified code now user can select images by album :) .

How to render all kinds of SVG files on iPhone?

For rendering svg file on iPhone I have downloaded a project from GitHub
SVGQuartzRenderer
but it shows the following errors:
UIKit/UIKit.h No such file or directory
(I am not able to add it using add existing frameworks)
Libxml/tree.h:No such file or directory
Expected specifier-qualifier list before xmlParserCtxtPtr
Does anyone know how I can make this project work?
I have also found another framework:
SVGKit.
It works well for some SVG files but not for all.
Is it possible to render any SVG file in iPhone without using UIWebView and are there any tutorials or sample code?
Starting Xcode 12, you can add the .svg file in your Assets Catalog and do this:
let image = UIImage(named: "SomeSVGImage")
ref: https://developer.apple.com/documentation/xcode-release-notes/xcode-12-beta-release-notes

iphone webview show html with images and css file

I found some interesting URL http://cubiq.org/rotating-wheel-for-your-iphone-webapps which has rotational menu. Its good. It has html file along with images, css files etc.
In iPhone app, I copied (to root folder) all the files and imported to project. I'm using UIWebView's load request to load the html. But I'm not getting the rotatable menu.
Can some one post me the code (or tutorial or prototype or example) on how to use it?
Also let me know how to catch the even on click on "OK" button at the middle of the html.
Thanks in advance.
checkout IUI : http://code.google.com/p/iui/

Images in Interface Builder when using MonoTouch

I'm new to MonoTouch and iPhone development. I have my images (PNG) in a resources folder in MonoDevelop, however if I want to set the image property for a button in Interface Builder, how do I do that? It's always a blank dropdown. Do I need to use XCode to access the XIB file and then somehow embed the button image file I'll need in it?
This is a known limitation of MonoDevelop and Interface Builder. To add images to an XIB in Interface Builder they must be part of an XCode project, which of course coming from MonoDevelop they're not.
To achieve what you're trying to do you will need to set the image via code, and ensure the build action of your image is set to Content. To do this, simply right click your image inside MonoDevelop, and select Build Action > Content.
On your view with the button on it, create an outlet in Interface Builder for your button, hook it up, then from code to set your image, you just need to use the .FromFile("path/name") method of UIImage.
UIImage buttonImage = UIImage.FromFile ("resources/image.png");
myButton.SetBackgroundImage (buttonImage,UIControlState.Normal);
That's off the top of my head, but I think that should do it.
You can manually set the image in Interface Builder, but it wont show up until run time. The image name can include a path, e.g. "images/settings.png".
All solutions given here are completely wrong and misleading. All you need to do, is place your images in the Resources folder (on the project root), and add your images to this folder. After adding files to this folder, mark all files and make sure their build action is set to BundleResource.
I also needed this to work, here is a workaround I found.
You need to create a dummy xcode project. Place it in the same folder as your project.
Add all your xib files and image files to that xcode project by dragging them in when the project is opened in xcode. Now you will be able to see the preview of the images.
The image files must be in the same folder as the project file and xcode must be opened with the dummy project while the interface builder is opened.
Not great - but solves the issue for now.
Here is a sample project I have created.
For this issue to be resolved on the MonoDevelop side - some inter-process communication code needs to be created, I think that a good starting point will be looking for "PBXProjectWatcherServerConnection-3.1.2" in google.