Hi guys i'd tried to use pod install in windows but seems not import dependences from flutter i have that error.. from codemagic
i solve this part... i'ts an pod install i follow guide to install pod in windows...now i have another issue.
enter code here
== Building for iOS ==
== /usr/local/bin/flutter build ios --debug --no-codesign ==
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building com.corte.takeaway for device (ios)...
Running pod install...
1.7s
Running Xcode build...
Xcode build done. 29.0s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
/Users/builder/clone/ios/Runner/GeneratedPluginRegistrant.m:10:9: fatal error: module 'firebase_auth' not found
#import firebase_auth;
~~~~~~~^~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Planning build
note: Constructing build description
Encountered error while building for device.
Build failed :|
Failed to build for iOS
Well, its seems like you forget to add googleservice.plist file in your project. Error occors
Related
Im trying to build a iOS in codemagic.io and after try it, it return the error below
== Building for iOS ==
> flutter build ios --debug --no-codesign
Running "flutter pub get" in clone... 1,350ms
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building com.testing.correiosNovo for device (ios)...
Upgrading Info.plist
Running pod install... 1,296ms
Running Xcode build...
Xcode build done. 14.6s
Build failed :|
Failed to build for iOS
Failed to build iOS app
Error output from Xcode build:
↳
2022-09-23 23:19:22.708 xcodebuild[1114:7432] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionSentinelHostApplications for extension Xcode.DebuggerFoundation.AppExtensionHosts.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
2022-09-23 23:19:22.709 xcodebuild[1114:7432] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionPointIdentifierToBundleIdentifier for extension Xcode.DebuggerFoundation.AppExtensionToBundleIdentifierMap.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
** BUILD FAILED **
Xcodes output:
↳
Writing result bundle at path:
../programs/flutter_3_3_2/.pub-cache/hosted/pub.dartlang.org/win32-2.3.6/lib/src/structs.g.dart:661:31: Error: Member not found: 'UnicodeChar'.
int get UnicodeChar => Char.UnicodeChar;
^^^^^^^^^^^
../programs/flutter_3_3_2/.pub-cache/hosted/pub.dartlang.org/win32-2.3.6/lib/src/structs.g.dart:662:38: Error: Setter not found: 'UnicodeChar'.
set UnicodeChar(int value) => Char.UnicodeChar = value;
^^^^^^^^^^^
../programs/flutter_3_3_2/.pub-cache/hosted/pub.dartlang.org/win32-2.3.6/lib/src/structs.g.dart:664:29: Error: Member not found: 'AsciiChar'.
int get AsciiChar => Char.AsciiChar;
^^^^^^^^^
../programs/flutter_3_3_2/.pub-cache/hosted/pub.dartlang.org/win32-2.3.6/lib/src/structs.g.dart:665:36: Error: Setter not found: 'AsciiChar'.
set AsciiChar(int value) => Char.AsciiChar = value;
^^^^^^^^^
Failed to package /Users/builder/clone.
Command PhaseScriptExecution failed with a nonzero exit code
note: Using new build system
note: Planning
note: Build preparation complete
note: Building targets in dependency order
Result bundle written to path:
Encountered error while building for device.
I do the process to build iOS in my computer
flutter build ios
after it, upload to Codemagic and start the process to generate app to iOS, but it return the error above, I try to find any solution to it, and can't, it returns the error every time I build it.
I think you use old Flutter version on your local machine and latest 3.3.2 when you building on Codemagic and some packages are not compatible with this version.
At Codemagic you can specify any Flutter version in build settings to reproduce your local environment and this should fix the error.
Alternative solution will be to upgrade your packages. Check this thread for more information https://github.com/flutter/flutter/issues/103565
Launching lib/main.dart on iPhone 11 in debug mode...
Running pod install...
Running Xcode build...
Xcode build done. 58.5s
Failed to build iOS app
Could not build the application for the simulator.
Error launching application on iPhone 11.
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
ld: framework not found flutter_plugin_android_lifecycle
clang: error: linker command failed with exit code 1 (use -v to see invocation)
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
dependencies:
flutter_plugin_android_lifecycle: ^1.0.8
try to use this and pod install again
i was use google_maps_flutter-0.5.27+1 and after
i updated my macos to macos catalina 10.15.5 and xcode to xcode 11.5
and now i use flutter 1.17.2
i updated all my packages and update google_maps_flutter to 0.5.28+1
and when i run my app in real ios ipad i get this error
Launching lib/main.dart on iPad in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: 83YNLV6KMA
Running pod install... 36.8s
Xcode build done. 50.6s
Failed to build iOS app
Error output from Xcode build:
↳
2020-06-02 11:25:57.501 xcodebuild[33948:249015] DTDeviceKit: deviceType from 4a5c1dc1e2024c618604a3b9f8f9d55e73592c5c was NULL
2020-06-02 11:25:57.576 xcodebuild[33948:249009] DTDeviceKit: deviceType from 4a5c1dc1e2024c618604a3b9f8f9d55e73592c5c was NULL
** BUILD FAILED **
Xcode's output:
↳
Command CompileSwift failed with a nonzero exit code
/users/dell/desktop/flutter/.pub-cache/hosted/pub.dartlang.org/google_maps_flutter-0.5.28+1/ios/Classes/FLTGoogleMapsPlugin.m:17:14: error: no visible #interface for 'NSObject<FlutterPluginRegistrar>' declares the selector 'registerViewFactory:withId:gestureRecognizersBlockingPolicy:'
[registrar registerViewFactory:googleMapFactory
~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Could not build the precompiled application for the device.
Error launching application on iPad.
Exited (sigterm)
how to fix this error?
Copied from other site answered by #robmr88 and it worked for me.
Remove old FLutter.framework
rm -rf ios/Flutter/Flutter.framework and then flutter clean.
it works after i create new flutter project and moved all files to new project
I try to create an flutter app. i start create Android project in ubuntu it works very fine. But then i mvoe the project into MacOS (Update system 10.15.4 and Xcode 11.4.1) then i get error compile into a real IOS device.
Here is my output:
frederikfrnadsen#demos-MBP barcode $ flutter run
Launching lib/main.dart on iPhone in debug mode...
Found saved certificate choice "iPhone Developer: Frederik Frandsen (W5W828HUYY)". To clear, use "flutter config".
Signing iOS app for device deployment using developer identity: "iPhone Developer: Frederik Frandsen (W5W828HUYY)"
Running pod install... 1,7s
Running Xcode build...
Xcode build done. 17,6s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
/Users/frederikfrnadsen/sdk/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_barcode_scanner-0.1.7/ios/Classes/FlutterBarcodeScannerPlugin.m:2:9: fatal error:
'flutter_barcode_scanner/flutter_barcode_scanner-Swift.h' file not found
#import <flutter_barcode_scanner/flutter_barcode_scanner-Swift.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Could not build the precompiled application for the device.
Error launching application on iPhone.
Thanks for your time !
Try: (rm -rf ios/Flutter/App.framework)
it works for me !
I'm getting a build error using the flutter speech_recognition package. Try to build for iOS right now. Haven't tested Android.
I followed the installation guide. The package seem to load after modifying the .yaml file. I'm using the Visual Studio IDE on a MacBook Pro.
Launching lib/main.dart on iPhone Xʀ in debug mode...
Xcode build done. 9.8s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
=== BUILD TARGET speech_recognition OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/abcdefg/Development/flutter/.pub-cache/hosted/pub.dartlang.org/speech_recognition-0.3.0+1/ios/Classes/SpeechRecognitionPlugin.m:2:9: fatal error: 'speech_recognition/speech_recognition-Swift.h' file not found
#import <speech_recognition/speech_recognition-Swift.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Could not build the application for the simulator.
Error launching application on iPhone Xʀ.
From my dev directory. I can find speech_recognition directories, but the .h file is not anywhere to be found.
abcdefg-MacBook-Pro:Development abcdefg$ !find
find . -name speech_recognition
./learning_fluter/ios/Pods/Target Support Files/speech_recognition
./learning_fluter/ios/Pods/Headers/Public/speech_recognition
./learning_fluter/ios/Pods/Headers/Private/speech_recognition
./learning_fluter/ios/.symlinks/plugins/speech_recognition
./learning_fluter/build/ios/Debug-iphonesimulator/speech_recognition
abcdefg-MacBook-Pro:Development abcdefg$ find . -name speech_recognition-Swift.h
abcdefg-MacBook-Pro:Development abcdefg$
Any help would be appreciated!!
Make sure that the project has been created with the -i command as shown below: futter create -i swift [your_project_name].
after doing this verify that you are using in the properties of the runner SWIFT_VERSION = 4.2. since previous versions could cause this error.
And finally add below in podfile:
target 'Runner' do
use_frameworks!