Im trying to make a VSCode extension and is it possible to create a small window on top of the main window?
Like Youtube Mini Player?
It should be draggable up and down around the left corner.
Any idea would be helpful!
You can create something that's similar, by using a WebView instance, which creates an absolutely positioned div within that page. This would not be movable outside of that WebView but at least you can freely position it within that.
But a bit of a warning: keep in mind vscode is mainly a text editor! It shouldn't be misused as a general webbrowser or media tool or something like that.
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Im making an extension and I'm curious is it possible to add a search filter/box to a tree component?
Im currently coding the extension in javascript but im not sure if its possible or not
This is what i want to add in at the top of my tree view
It will be built-in to vscode in v1.70. Here it is working in a treeView that I wrote for vertical tabgroups:
The placement of the find widget is a little unfortunate right now.
WHen you have focus in the treeView Ctrl+F is bound to the command list.find which brings up the Find in list/treeView widget.
You need to enable the filter option icon to see it work.
How can i add text outline in unity over a text UI object?
I want to do it in the designer/editor view. i cant see to find any useful topic and i also cant see how to add it from the designer view.
My project is 2d and i'm using the latest unity version 5.3. I want to achieve similar effect.
Or. Alternatively to Joe's answer. To simply add a outline effect to a normal .ttf font :
Click on the text object from the Hierarchy
Click the Add Component button in the inspector
Type "outline" in the search bar.
Add the outline component.
Note! This explains how to make custom type ("sprite sheet type") in Unity.
Before reading it, check Uri's & Programmer's answer which explains using the handy new "outline" feature in .UI ! It may well be enough!
Unity does not have any fancy type handling at all.
You can drop in "normal" .ttf fonts,
or, you can drop in "image fonts", called custom fonts by Unity, where you literally make each letter on a sprite sheet.
A font sprite sheet looks something like this:
Here's exactly how to do it ...
(1) you have to use GlyphDesigner (or any similar product) to actually make your custom font sheet. Find the product you like for your Mac or PC to do this.
(2) There is a critical trick.
Unity completely forgot to include a type matcher for custom fonts. (They may fix this in Unity 6.) It's one of the stupidest things in Unity. So, fortunately there is a free and perfect script
BitmapFontImporter.cs
https://github.com/BenoitFreslon/BitmapFontImporter
There's a full and long tutorial link at that page.
You have to include that to make custom fonts work. It's just one of those weird things about Unity.
So in short, firstly you have to literally "draw" such custom fonts, letter by letter. In fact you need to use something like GlyphDesigner to do that.
Secondly in Unity you have to use the extremely handy script mentioned above or it won't work. Enjoy!
http://answers.unity3d.com/answers/1105527/view.html
TextMesh Pro from the Asset Store does the job and it can be imported for free.
This gives plenty of possibilities fort texts, including how thick the outline should be.
I'm using Centura / TeamDeveloper 6.1
Is it possible to make the content of a Dialog / Window dynamic?
For example if I load a table inside a tab it is dynamic because the child table always takes the size of the tab.
I want the same behaviour with buttons etc. not that they always change size but that they move their position to stay like in the center no matter how far I resize the window without me having to write a function that calculates everything and that moves them around.
In C++ / QT I would use Layouts.
As it is right now I maximize the Window but the design is stuck on the left side.
Team Developer does not offers support this feature in native way.
however you can design your app to capturing when the formwindow size change and so your visual objects can change their position according the new container size.
there are some samples demonstrating this behaviour.
please, do a search here for "resize" samples
Is there a way to place a transparent-background DIV (a curved image forming the beginning and ending of a menu) on top of Google Earth.
Thanks
I think you are looking for a IFRAME shim solution.
Here is a link to very similar question: How can I place a html div over the Google Earth plugin? Involves wmode, I imagine
I use iframe divs on my website to create a menu - you can see my site here:
http://www.3dwhistler.com/
or for a simple example check out
http://earth-api-samples.googlecode.com/svn/trunk/demos/customcontrols/index.html
As for making it transparent, by using CSS, you can for Mac but not for Windows based browser. It looks really cool on the Mac, but instead of using different CSS per browser I am sticking to a 'common' look for now.
I am making a vertical Menu using GWT MenuBar and selection of particular MenuItem shows content on the right, I am trying to make something similar to TabPanel, but with Tabs on left instead of being on top. Now, since I've got the Menu items and actions in place, I want to remove the effect of hovering over and changing color, and keep that menu item selected which was clicked last and whose content is loaded on the right.
I am open to any comments, if you have a better solution to implement this, using some other components(with-in) GWT, please drop in a comment with your suggestions, I'll really appreciate that.
Or if you can just tell me how can I disable this effect, of hovering and sticking to only that selection, That would be awesome too..
Thanks to everyone, taking time to read this and suggesting a solution.
It's all defined in the CSS of your GWT's theme (probably the default one), so it's a matter of overriding those styles - make sure it's not the other way around :) Inspect the code with a tool like Firebug to see what's exactly being set and change that.