I would like to start developing some games/experiences for VR on the MacBook pro using Oculus Quest with the ability to enter the play mode during the development. I found that on OSX it's not possible and I would need a windows system. So I wonder if below would work.
I don't want to install Bootcamp on the Mac internal drive instead I was thinking about buying some external hard drive installing on it windows and all necessary drivers (Bootcamp, Oculus, Steam) and use it for development with Macbook. Would be this a viable option?? Would link work with this?
This also would grant me the ability to install games that I would like to play whenever I have access to the powerful PC with good GPU so there won't be any need to install all necessary software needed to run VR games on every machine. Just plug hard drive and play. But I don't know if there won't be any issue related to the graphics card drivers. As using it with a MacBook it would have AMD drivers and with any other VR ready PC probably Nvidia would be needed. Can I have both installed at the same time?
I would like to hear your voice before I would go and buy an external drive and try these scenarios.
Related
Can we build iOS apps on Windows using flutter?
If we use iPhone and connect it with windows using the cable and run a flutter app then will it work, then can we test the application on the iphone?
no, and yes
You can't build for iOS, without a mac
But you can install virtual box, and install macOS on it, then you'll be able to build for iOS
But that's quite a complex task to do(it was for me, when I tried to do it on my ubuntu), even if you get success with it, it'll consume so much of your computer's resources, and the performance can be poor as well
Personally tried on i5 9th gen, with 4gb graphics, and 8gb ram laptop
You can use the CLI tool Appollo to do that. Check a demo : https://www.youtube.com/watch?v=ZX3DAMwlEfM&t=10s
To install it run pip install appollo in your console then configure your Apple Developer Account with Appollo : https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html
And then you just have to build and publish your app
appollo build start --build-type publication
I'm new with unity and hololens and I started to explore it.
I have a macbook (I don't know if it is a problem).
I downloaded Unity with all the components (Vuforia, IL2CPP etc.).
When I change project settings for the hololens development I have some problems.
In particular when I check the box "Virtual Reality Supported" I don't find in the list below the Hololens option.
Also if I click on "+" button. I see: Vuforia, Oculus, OpenVr but not Hololens!
Furthermore also in the field: "scripting backend" i found only "none" and "IL2CPP".
Now, as I already say, i have downloaded all the components during the installation process.
Which is the problem?
Because Hololens runs on UWP, you need Windows. This is because the windows development libraries do not run on mac (or any Unix).
Your only option is to use something like boot camp to install windows 10 on your Mac (fast and works very well), or run a VM (a lot slower, but can be convenient if you develop on the mac and only build in the VM).
Everything should work fine with the exception of the hololens emulator, which does not work on every MacBook hardware.
You have to download the correct tools for Hololens development, here is the link:
https://learn.microsoft.com/en-us/windows/mixed-reality/install-the-tools
The Problem
After installing Unity(5.6.0f3) and creating an example project, I go to the Edit-> Project Settings-> Quality and on the Quality Settings instead of this picture
I got only the Arrow one (not the green one-Windows Store Logo)
Also in Edit->Project Settings->Player I can see that there are settings for PC, MAC & Linux but not the Windows Store one
The situation
In the PC I am working on, I have had Windows Studio 2017 community installed previously. I have not installed the Hololens Emulator because my PC only has 2 cores (not 4 as required). I wonder if this could be the cause?
Does installing the Holographic templates only solve this? (I am planning to continue development on another PC expressly bought for this but would like to do as much as I can on my PC)
Or do I have to install another thing (Windows Store??) for Unity to work as the tutorials?
Thanks for any help, very much appreciated
Can you please tell me, if vuforia can run on a PC? I have tried to make an .EXE file, but it does not work.
Please tell me how can I run vuforia apps on my PC? Should I build it for Windows store using Unity and then run it on Windows 8?
Can you please tell me vuforia can run on pc
Answer is No. You cannot build windows or mac app with Vuforia. Vuforia is only supported on Mobile Platforms (iOS, Android).
But you want to test on Windows, you can run your app and test in unity Editor mode with webcamera attached. I hope it will answer your question.
download unity from the unity website , install & run
download vuforia and vuforia sample for unity on vuforia website
create unity project and add vuforia package to the project
There are some tutorials for you for importing the samples and ofcourse you need to get a key with the name of your project.
Have a look at this https://www.youtube.com/watch?v=HnjbTytHH6U
For now, and without plugin, the answer is no. But,
Vuforia is work on supporting win 10, so maybe months later, you can develop a win 10 universal app.
There is some plugin support build the app for windows and Mac, it costs much money. The plugin is provided by maximarouf
As the answers above, I agree that it is enough to run in unity editor for presantation and test.
Vuforia now has a Windows 10 Early Access Program. You can apply for participation and may get access to the Windows 10 UWP SDK.
However, it currently only supports Intel based devices, like the Surface Book and Surface Pro series.
Alternatively, you can use the Unity3D Plugin to build an app which works on Windows.
No vuforia is not supported . U will get Vuforiawrapper.dll missing error when you try to .
Instead what you could do is , make an APK , Download Bluestacks and install it in PC and emulate your vuforia app in PC . But no Vuforia is not made for PC. It supports UWP though which means Windows Tablet , Windows Phone, Hololens .
I am using EclipseMe on Ubuntu. I want an emulator that can emulate mouse movements on screen.
Is there an s60 emulator for linux?
Edit:
Does net beans has an in built emulator that can emulate mouse movement on device screen?
Netbeans uses the Sun Wireless Toolkit.
The JavaME emulator it contains can me made into a touchscreen emulator. Read the accompanying documentation, it should be as simple as setting a variable inside a configuration file before stating the emulator.
You can find the specification for MIDP (the top layer of the JavaME platform you're probably targetting) at http://jcp.org/en/jsr/detail?id=118
Look at the javax.microedition.lcdui.Canvas class, you will find several methods used to deal with "pointer". While they are more often used to handle touchscreen event, they also map to mouse/joystick clicks on emulators.
You can definitely get the MIDP pointerDragged events when running the emulator on Linux.
This is basic MIDP, no need for fancy JSR-226 (e-swt) support.
The Windows only Symbian Emulator (EPOC) is being scrapped for a QEMU based emulator that will run on all platforms. This will likely be available within 6 months or so.
At the moment, I run Windows XP inside VirtualBox on my Mac for Symbian development. It works fine, but is of course not the ideal solution.
The full symbian OS emulator with application interfaces for Java and Symbian C is windows based unfortunately.
I usually get a MS Windows Vista install disk and install that into a VM like VirtualBox and than install the symbian SDks on top of that..
Works best on those 4 core desktop 64-bit computers now on sale for $687 as you get access to full 8 gig ram and close to 1 terabyte hard drive..