I have been working with HFC SDK for Node.js and it used to work, but since last night I am having some problems.
When running helloblockchain.js only few times works, most time I get this error when it tries to enroll a new user:
E0113 11:56:05.983919636 5288 handshake.c:128] Security handshake failed: {"created":"#1484304965.983872199","description":"Handshake read failed","file":"../src/core/lib/security/transport/handshake.c","file_line":237,"referenced_errors":[{"created":"#1484304965.983866102","description":"FD shutdown","file":"../src/core/lib/iomgr/ev_epoll_linux.c","file_line":948}]}
Error: Failed to register and enroll JohnDoe: Error
Other times, the enroll works and the failure appears deploying the chaincode:
Enrolled and registered JohnDoe successfully
Deploying chaincode ...
E0113 12:14:27.341527043 5455 handshake.c:128] Security handshake failed: {"created":"#1484306067.341430168","description":"Handshake read failed","file":"../src/core/lib/security/transport/handshake.c","file_line":237,"referenced_errors":[{"created":"#1484306067.341421859","description":"FD shutdown","file":"../src/core/lib/iomgr/ev_epoll_linux.c","file_line":948}]}
Failed to deploy chaincode: request={"fcn":"init","args":["a","100","b","200"],"chaincodePath":"chaincode","certificatePath":"/certs/peer/cert.pem"}, error={"error":{"code":14,"metadata":{"_internal_repr":{}}},"msg":"Error"}
Or:
Enrolled and registered JohnDoe successfully
Deploying chaincode ...
E0113 12:15:27.448867739 5483 handshake.c:128] Security handshake failed: {"created":"#1484306127.448692244","description":"Handshake read failed","file":"../src/core/lib/security/transport/handshake.c","file_line":237,"referenced_errors":[{"created":"#1484306127.448668047","description":"FD shutdown","file":"../src/core/lib/iomgr/ev_epoll_linux.c","file_line":948}]}
events.js:160
throw er; // Unhandled 'error' event
^
Error
at ClientDuplexStream._emitStatusIfDone (/usr/lib/node_modules/hfc/node_modules/grpc/src/node/src/client.js:189:19)
at ClientDuplexStream._readsDone (/usr/lib/node_modules/hfc/node_modules/grpc/src/node/src/client.js:158:8)
at readCallback (/usr/lib/node_modules/hfc/node_modules/grpc/src/node/src/client.js:217:12)
E0113 12:15:27.563487641 5483 handshake.c:128] Security handshake failed: {"created":"#1484306127.563437122","description":"Handshake read failed","file":"../src/core/lib/security/transport/handshake.c","file_line":237,"referenced_errors":[{"created":"#1484306127.563429661","description":"FD shutdown","file":"../src/core/lib/iomgr/ev_epoll_linux.c","file_line":948}]}
This code worked yesterday, so I don't know what could be happening.
Does anybody know how can I fix it?
Thanks,
Javier.
ibm-bluemix
blockchain
These types of intermittent issues are usually related to GRPC. An initial suggestion is to ensure that you are using at least GRPC version 1.0.0.
If you are using a Mac, then the maximum number of open file descriptors should be checked (using ulimit -n). Sometimes this is initially set to a low value such as 256, so increasing the value could help.
There are a couple of GRPC issues with similar symptoms.
https://github.com/grpc/grpc/issues/8732
https://github.com/grpc/grpc/issues/8839
https://github.com/grpc/grpc/issues/8382
There is a grpc.initial_reconnect_backoff_ms property that is mentioned in some of these issues. Increasing the value past the 1000 ms level might help reduce the frequency of issues. Below are instructions for how the helloblockchain.js file can be modified to set this property to a higher value.
Open the helloblockchain.js file in the Hyperledger Fabric Client example and find the enrollAndRegisterUsers function.
Add “grpc.initial_reconnect_backoff_ms": 5000 to the setMemberServicesUrl call.
chain.setMemberServicesUrl(ca_url, {
pem: cert, "grpc.initial_reconnect_backoff_ms": 5000
});
Add “grpc.initial_reconnect_backoff_ms": 5000 to the addPeer call.
chain.addPeer("grpcs://" + peers[i].discovery_host + ":" + peers[i].discovery_port,
{pem: cert, "grpc.initial_reconnect_backoff_ms": 5000
});
Note that setting the grpc.initial_reconnect_backoff_ms property may reduce the frequency of issues, but it will not necessarily eliminate all issues.
The connection to the eventhub that is made in the helloblockchain.js file can also be a factor. There is an earlier version of the Hyperledger Fabric Client that does not utilize the eventhub. This earlier version could be tried to determine if this makes a difference. After running git clone https://github.com/IBM-Blockchain/SDK-Demo.git, run git checkout b7d5195 to use this prior level. Before running node helloblockchain.js from a Node.js command window, the git status command can be used to check the code level that is being used.
Following the instruction on google play games plugin for unity, I have not been able to set it up correctly. My application crashes on signing in, with the following log output (with no more details). I've got no luck in finding a probable cause and searches seems to be out of any useful tip.
The actual error is displayed as:
Application ID () must be a numeric value. Please verify that your manifest refers to the correct project ID
The complete log output:
10-08 19:43:49.581 25688-25734/? E/linker: readlink('/proc/self/fd/49') failed: Permission denied [fd=49]
10-08 19:43:49.581 25688-25734/? E/linker: warning: unable to get realpath for the library "/data/data/com.testcompany.testapp/app_.gpg.classloader/d75c8e1bbeab9e1ddffb9d332585db71.dex". Will use given name.
10-08 19:43:49.667 25688-25734/? W/PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
10-08 19:43:49.675 25688-26526/? I/GamesNativeSDK: Auth operation started: SIGN IN
10-08 19:43:49.675 25688-26526/? I/GamesNativeSDK: Connecting to Google Play...
10-08 19:43:49.802 10946-10956/? W/GamesServiceBroker: Client connected with SDK 9683000, Services 9683438, and Games 37240038
10-08 19:43:49.837 10946-26540/? E/ValidateServiceOp: Application ID () must be a numeric value. Please verify that your manifest refers to the correct project ID.
10-08 19:43:49.842 25688-25688/? D/AndroidRuntime: Shutting down VM
10-08 19:43:49.846 25688-25688/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.testcompany.testapp, PID: 25688
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 5.4.0f3
Device model : LGE Nexus 5
Device fingerprint: google/hammerhead/hammerhead:6.0/MRA58K/2256973:user/release-keys
Caused by: java.lang.IllegalStateException: A fatal developer error has occurred. Check the logs for further information.
at com.google.android.gms.common.internal.zze$zza.zzc(Unknown Source)
at com.google.android.gms.common.internal.zze$zza.zzv(Unknown Source)
at com.google.android.gms.common.internal.zze$zze.zzauc(Unknown Source)
at com.google.android.gms.common.internal.zze$zzd.handleMessage(Unknown Source)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5417)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
I've taken the steps needed to generate OAuth2 client ID and I've successfully applied that to GooglePlayGame plugin in unity. What could be the reason of the error message?
If we refer to the actual error as shown in your log output, the problem is caused by the application ID declared in your Manifest which is actually one of the top setup mistakes committed by developers as shown in this video.
To troubleshoot this kind of error, please check the following:
For Android:
please verify that the value of the #string/app_id resource matches your application's numeric ID. The value of this resource should only contain digits. For example:
<string name="app_id">123456789012</string>
Warning: Do not use the full client ID (1233456789012.apps.googleusercontent.com) as your app ID. This will result in errors.
For iOS:
The application_ID is the number that Google Play Developer Console assigns to your project. Please note that is not the same as your Apple application_ID.
Then, after checking the application ID, please also check the certificate fingerprint. Please be noted that:
If you are debugging your game using your debug certificate but have configured games services using your release certificate, you should add a second linked app using the same package name and your debug certificate's SHA1 fingerprint. This will allow you to sign in to the application whether it's signed with the debug or release certificates.
For additional tips, refer to these related resources:
Top 7 Google Play games services setup mistakes - Video that describes common Google Play games services setup pitfalls and scenarios.
Android troubleshooting guide - Developer documentation that describes how to troubleshoot issues while developing Android games.
Lastly, this Q&A thread might also help wherein this GitHub post was suggested.
The problem was caused by multiple application configurations in Google play services. Although the game services panel was showing only one application with my package name, there were several instances of the same application configured in google cloud services previously for google cloud messaging and other services. The problem was only solved when I shut down all services, deleted the applications and patiently created one unified application configuration in Google play services.
I got this problem too. Here's My solution:
Delete old version of GooglePlayService and Admob plugins and import the new ones.
Open Android SDK Manager(In Unity, Window -> Google Play Games -> Downloads -> Google Play Gamse SDK(Android)), update the following ones:
Then try to set up Goole Play Service.
Additional, current verion of GooglPlayServices and Admob both import PlayServicesResolver/Editor/Google.JarResolverLib.dll(JarResolverLib.dll), just delete Google.JarResolerLib.dll.
Hope this can help you!
I have added a customized module named mod_confirm_delivery in ejabberd which has compiled and added successfully but when i am sending a message an error is coming in my ejabberd error log file, That is:
2016-03-15 17:03:38.306 [error] <0.2653.0>#ejabberd_hooks:run_fold1:368 {undef,[{mod_confirm_delivery,send_packet,[{xmlel,<<"iq">>,[{<<"xml:lang">>,<<"en">>},{<<"type">>,<<"get">>},{<<"id">>,<<"aacfa">>}],[{xmlcdata,<<"\n">>},{xmlel,<<"query">>,[{<<"xmlns">>,<<"jabber:iq:roster">>}],[]},{xmlcdata,<<"\n">>}]},{state,{socket_state,gen_tcp,#Port<0.58993>,<0.2652.0>},ejabberd_socket,#Ref<0.0.1.25301>,false,<<"12664578908237388886">>,undefined,c2s,c2s_shaper,false,false,false,false,[verify_none,compression_none],true,{jid,<<"test1">>,<<"localhost">>,<<"D-5">>,<<"test1">>,<<"localhost">>,<<"D-5">>},<<"test1">>,<<"localhost">>,<<"D-5">>,{{1458,41617,630679},<0.2653.0>},{2,{{<<"test2">>,<<"localhost">>,<<>>},{{<<"test1">>,<<"localhost">>,<<>>},nil,nil},nil}},{2,{{<<"test2">>,<<"localhost">>,<<>>},{{<<"test1">>,<<"localhost">>,<<>>},nil,nil},nil}},{0,nil},undefined,undefined,{userlist,none,[],false},c2s,ejabberd_auth_internal,{{127,0,0,1},41928},[],active,[],inactive,undefined,undefined,1000,undefined,300,300,false,0,0,true,<<"en">>},{jid,<<"test1">>,<<"localhost">>,<<"D-5">>,<<"test1">>,<<"localhost">>,<<"D-5">>},{jid,<<"test1">>,<<"localhost">>,<<>>,<<"test1">>,<<"localhost">>,<<>>}],[]},{ejabberd_hooks,safe_apply,3,[{file,"src/ejabberd_hooks.erl"},{line,382}]},{ejabberd_hooks,run_fold1,4,[{file,"src/ejabberd_hooks.erl"},{line,365}]},{ejabberd_c2s,session_established2,2,[{file,"src/ejabberd_c2s.erl"},{line,1268}]},{p1_fsm,handle_msg,10,[{file,"src/p1_fsm.erl"},{line,582}]},{proc_lib,init_p_do_apply,3,[{file,"proc_lib.erl"},{line,240}]}]}
I have ejabberd 16.02.26 and my module code is:
mod_confirm_delivery.erl
This module is working fine with ejabberd 2.1.13 but i want to upgraded my ejabberd. I can't understand what is the problem and how can I resolve this error.
undef error means the function or module is not found. The most likely error is that the mod_confirm_delivery.beam file is not in Erlang VM path.
You should try moving the compiled beam file with other ejabberd beam files or try setting the path used to launch Erlang to the directory where your mod_confirm_delivery.beam file is located. This is the -pa option of the Erlang VM.
If your code if in right place, other option is that the function is undefined. The hook tries to call mod_confirm_delivery:send_packet/4. Your code is wrong as it indeed does not defined send_packet/4 but only send_packet/3. You need to update your code to match new signature for user_send_packet hook:
user_send_packet(Packet, C2SState, From, To) -> Packet
In case of doubt, you can refer to official hook list in ejabberd documentation: https://docs.ejabberd.im/developer/hooks/
I have installed Oracle ATG v11 with the commerce reference store, when I startup the production server and go to the url domain/crs/storeus I see the blank white page, and have the following error in the console:
Oct 13, 2014 1:56:37 PM com.endeca.infront.site.SiteManager getSite
SEVERE: Unable to retrieve site definition for site id: /storeSiteUS
com.endeca.store.exceptions.PathNotFoundException: No node found at
path: [pages].
at com.endeca.store.configuration.InternalNode.getNode(InternalNode.java:153)
at com.endeca.store.configuration.InternalNode.getNodeInfo(InternalNode.java:221)
at com.endeca.store.configuration.InternalNode.getNode(InternalNode.java:150)
at com.endeca.store.configuration.InternalNode.getNode(InternalNode.java:61)
........................................
**** Error Mon Oct 13 13:00:47 +00:00 2014 1413205247448 /atg/endeca/assembler/droplet/InvokeAssembler A problem occurred
assembling the content for content item /content/Web/Home Pages. The
response received was {#type=ContentSlot,
atg:currentSiteProductionURL=/crs/storeus,
canonicalLink=com.endeca.infront.cartridge.model.NavigationAction#2b35e9c6,
ruleLimit=1, #error=com.endeca.infront.content.ContentException:
com.endeca.navigation.ENEConnectionException: Error establishing
connection to retrieve Navigation Engine request
http://localhost:15000/graph?node=0&profiles=sitegroup.siteGroupUS|NoPriceRange|site.storeSiteUS&offset=0&nbins=0&irversion=640'.
Tried all: '2' addresses, but could not connect over HTTP to server:
'localhost', port: '15000' Check MDEX Logs and specified query
parameters. , contentCollection=/content/Web/Home Pages}. Servicing
the error open parameter.
I am assuming this error is related to endeca? I have downloaded CAS, Tools And Frameworks with experience manager and MDX, and Platform Services. Do I need to start these or have I missed a part of the endeca install?
The value of the configurationPath attribute in the DefaultFileStoreFactory.properties located at \localconfig\atg\endeca\assembler\cartridge\manager may be incorrect.
In OOTB CRS, we normally provide the following value for configurationPath attribute :
/ToolsAndFrameworks/11.1.0/server/workspace/state/repository/CRS
Could you please verify the .zip is present at path provided in DefaultFileStoreFactory.properties.
Just check if you are able to connect the below url:
host:15000/admin?op=stats
If you are able to connect this URL, then MDEX is running. Also, you can login to the experience manager and check if the dgraphs and dgidx are running.
If you are not able to connect then check all the services are(tools and http) running and accessible. You can check the endeca logs to debug further.
Your DGraph is not (yet) started.
(Hit this URL in your browser and verify: http://localhost:15000/graph?node=0&profiles=sitegroup.siteGroupUS|NoPriceRange|site.storeSiteUS&offset=0&nbins=0&irversion=640&format=xml)
Possible reasons are:
You did not run baseline update from ATG (from
ProductCatalogSimpleIndexingAdmin dyn/admin component).
You did not run promote content (from your Endeca App's control folder).
Your Services are not working properly (or not started at all). Check that Platform Services and Tools And Frameworks are started.
The solution is to properly define the value for the property configurationPath=E:/Endeca/Apps/CRS/data/workbench/application_export_archive/CRS in "DefaultFileStoreFactory.properties"
If you are using the OS as Windows then define this path as Unix style as shown above.