Swift PM Package.resolved - swift5

Since a package dependency is typically setup for a range of versions (i.e. Github tags) it would be good to be able to “see” the actual version incorporated into an app. There is not, to my knowledge, any easy way for an app to programmatically query the version number (Github tag) of the version that has been downloaded and compiled into your app.
I have found the Package.resolved file (buried deeply in the *xcproj file) and developed code to parse it to obtain version information.
Is there a simpler way to obtain this information?

Related

File version control of binaries / executables that use resources metadata

I have a large repository that builds many files such as dll:s and exe:s. These files build with resources information attached in the files with meta-information such as file version and company name etc.
If I wish to make an upgrade package of updates which includes only files that have been updated. I have to know whether any changes has been made to built binaries/executables. This causes two problems.
Version control in software like perforce handle source code great but source code in one project does not necessarily mean it doesn't end up in another projects dll.
As we build binaries with version information at the compilation the files "looks" different if they have different fileversion numbers but can be equal in the actual source code.
So basically, how do you manage file versions of binaries/executables in an automated process in order to determine which files that have been built are different from previous version?
One option could be to do the build process twice. Where the first build is with the old version number to compare and then build with the new version number and use. Does anyone have better suggestion or applications to recommend?
If possible, my main suggestion would be to improve the version string generation. If you can't determine from the version string what source the binary was built from, what's the point of even having a version string? Ideally if the source doesn't change, the version string doesn't change either.
If it's not possible for your actual binaries to have useful version strings, my suggestion would be to embed that information (i.e. what source files were used and what the latest change to those source files was) in the change description when you submit the binaries -- that way you can at least look it up after the fact, and can use that information to compare binaries.

About facebook unity plugin 4.3.3, how to add it in current project?

I upgrade facebook unity plugin from version 4.2.4 to 4.3.3 yesterday.
For the old version, I just add the jar file in project/plugin/Android and add some specific code to use it.
As for the new version, it just give me a whole facebook android project, what am I supposed to do with it?
Compile it to an jar and use it like before?
Export my project and also with FB project then package it in Eclipse?(which is super waste of time everytime)
In fact I tried both:
1 . this is not works anymore, result in some resource id errors.
2 . I did make out a package, but it can not login like it works before in 4.2.4.
Does anyone meet same problem like I did?
I really think A sdk should not give whole prject out, because as a running project, there is too much sdk to add in, we dont have to much time to deal with each plugin everytime. A big company like facebook should make things easier.
BTW: the instructions on Facebook page is old, I could not get useful information from them.
You should be able to just "Build and Run" with the new 4.3.3 version (if you imported the package and left the structure as is. Be sure to clear out the old Facebook SDK before you import this one.) Unity would automatically compile it in with your project.
To answer your questions on why we did this:
The reason why it got switch away from a jar is that in the older version when it was compiled to the jar, it meant the R class had hard-coded resource ids at compile time (of the jar). Unfortunately, when other plugins were introduced into a project, it reorders the resource ids but doesn't adjust the R class within the jar. This would break integration and make integrating Facebook with the other android plugins useless.
The source of the android files were packaged along with it because several developers requested more ways to edit the code to their needs. There's several android plugins for Unity out there and while we do our best to make sure our Unity SDK plays nice with them, there can be cases were a developer would like extra control on how they merge together.
With that said, since you upgraded your project from 4.2.4 to 4.3.3, did you follow the changelog here: https://developers.facebook.com/unity/change-log-4.x/#131013?
Basically what happened was that since importing a package doesn't let us delete old files, there was no way to clean up projects that used the jar method. Keeping them both in the project breaks the android build. This is only a one time migration that should happen again.

SCORM version in moodle

i want to know..
how can i know SCORM version that are my company use?
and I want to know the latest version of SCORM..
Because i read moodle docs but dont know how to check it
If you are trying to determine which version of SCORM some content is using, the easiest way is to look at the contents of the imsmanifest.xml file.
There are some templates for what the manifest files should look like for different versions here. You can also probably tell by looking at which set of XSD files are included with the package as those will vary between SCORM versions as well.
A simpler way is to import the course into the freely available SCORM Cloud. Launch the course from the "SCORM Test Track Sandbox" section and then click on "View Debug". Expand the Activity Data tree until you see the "Course Information" node and it will tell you which learning standard the course is using.
If you are trying to determine which version of SCORM your LMS supports, the easiest way is to just ask your vendor. You can also just try importing packages of various versions to see what works. Sample content from every version is available here. If you are referring to Moodle, I know that they have support for SCORM 1.2 and very basic support for some of SCORM 2004. If you need full SCORM 2004 support in Moodle, look here.

Arguments for and against including 3rd-party libraries in version control? [closed]

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I've met quite a few people lately who says that 3rd party libraries doesn't belong in version control. These people haven't been able to explain to me why they shouldn't yet, so I hoped you guys could come to my rescue :)
Personally, I think that when I check the trunk of a project out, it should just work - No need to go to other sites to find libraries. More often than not, you'd end up with multiple versions of the same 3rd party lib for different developers then - and sometimes with incompatibility problems.
Is it so bad to have a libs folder up there, with "guarenteed-to-work" libraries you could reference?
In SVN, there is a pattern used to store third-party libraries called vendor branches. This same idea would work for any other SVN-like version control system. The basic idea is that you include the third-party source in its own branch and then copy that branch into your main tree so that you can easily apply new versions over your local customizations. It also cleanly keeps things separate. IMHO, it's wrong to directly include the third-party stuff in your tree, but a vendor branch strikes a nice balance.
Another reason to check in libraries to your source control which I haven't seen mentioned here is that it gives you the ability to rebuild your application from a specific snapshot or version. This allows you to recreate the exact version that someone may report a bug on. If you can't rebuild the exact version you risk not being able to reproduce/debug problems.
Yes you should (when feasible).
You should be able to take a fresh machine and build your project with as few steps as possible. For me, it's:
Install IDE (e.g. Visual Studio)
Install VCS (e.g. SVN)
Checkout
Build
Anything more has to have very good justification.
Here's an example: I have a project that uses Yahoo's YUI compressor to minify JS and CSS. The YUI .jar files go in source control into a tools directory alongside the project. The Java runtime however, does not--that has become a prereq for the project much like the IDE. Considering how popular JRE is, it seems like a reasonable requirement.
No - I don't think you should put third party libraries into source control. The clue is in the name 'source control'.
Although source control can be used for distribution and deployment, that is not its prime function. And the arguments that you should just be able to check out your project and have it work are not realistic. There are always dependencies. In a web project, they might be Apache, MySQL, the programming runtime itself, say Python 2.6. You wouldn't pile all those into your code repository.
Extra code libraries are just the same. Rather than include them in source control for easy of deployment, create a deployment/distribution mechanism that allows all dependencies to easily be obtained and installed. This makes the steps for checking out and running your software something like:
Install VCS
Sync code
Run setup script (which downloads and installs the correct version of all dependencies)
To give a specific example (and I realise this is quite web centric), a Python web application might contain a requirements.txt file which reads:
simplejson==1.2
django==1.0
otherlibrary==0.9
Run that through pip and the job is done. Then when you want to upgrade to use Django 1.1 you simply change the version number in your requirements file and re-run the setup.
The source of 3rd party software doesn't belong (except maybe as static reference), but the compiled binary do.
If your build process will compile an assembly/dll/jar/module, then only keep the 3rd party source code in source control.
If you won't compile it, then put the binary assembly/dll/jar/module into source control.
This could depend on the language and/or environment you have, but for projects I work on I place no libraries (jar files) in source control. It helps to be using a tool such as Maven which fetches the necessary libraries for you. (Each project maintains a list of required jars, Maven automatically fetches them from a common repository - http://repo1.maven.org/maven2/)
That being said, if you're not using Maven or some other means of managing and automatically fetching the necessary libraries, by all means check them into your version control system. When in doubt, be practical about it.
The way I've tended to handle this in the past is to take a pre-compiled version of 3rd party libraries and check that in to version control, along with header files. Instead of checking the source code itself into version control, we archive it off into a defined location (server hard drive).
This kind of gives you the best of both worlds: a 1 step fetch process that fetches everything you need, but it doesn't bog down your version control system with a bunch of necessary files. Also, by fetching pre-compiled binaries, you can skip that phase of compilation, which makes your builds faster.
You should definitively put 3rd party libraries under the source control. Also, you should try to avoid relying on stuff installed on individual developer's machine. Here's why:
All developers will then share the same version of the component. This is very important.
Your build environment will become much more portable. Just install source control client on a fresh machine, download your repository, build and that's it (in theory, at least :) ).
Sometimes it is difficult to obtain an old version of some library. Keeping them under your source control makes sure you won't have such problems.
However, you don't need to add 3rd party source code in your repository if you don't plan to change the code. I tend just to add binaries, but I make sure only these libraries are referenced in our code (and not the ones from Windows GAC, for example).
We do because we want to have tested an updated version of the vendor branch before we integrate it with our code. We commit changes to this when testing new versions. We have the philosophy that everything you need to run the application should be in SVN so that
You can get new developers up and running
Everyone uses the same versions of various libraries
We can know exactly what code was current at a given point in time, including third party libraries.
No, it isn't a war crime to have third-party code in your repository, but I find that to upset my sense of aesthetics. Many people here seem to be of the opinion that it's good to have your whole developement team on the same version of these dependencies; I say it is a liability. You end up dependent on a specific version of that dependency, where it is a lot harder to use a different version later. I prefer a heterogenous development environment - it forces you to decouple your code from the specific versions of dependencies.
IMHO the right place to keep the dependencies is on your tape backups, and in your escrow deposit, if you have one. If your specific project requires it (and projects are not all the same in this respect), then also keep a document under your version control system that links to these specific versions.
I like to check 3rd party binaries into a "lib" directory that contains any external dependencies. After all, you want to keep track of specific versions of those libraries right?
When I compile the binaries myself, I often check in a zipped up copy of the code along side the binaries. That makes it clear that the code is not there for compiling, manipulating, etc. I almost never need to go back and reference the zipped code, but a couple times it has been helpful.
If I can get away with it, I keep them out of my version control and out of my file system. The best case of this is jQuery where I'll use Google's AJAX Library and load it from there:
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js" type="text/javascript"></script>
My next choice would be to use something like Git Submodules. And if neither of those suffice, they'll end up in version control, but at that point, its only as up to date as you are...

Solution deployment, CM, InstallShield

People,
We have 4 or 5 utilities that work in conjunction with our application. These utilities are either .bat files, or VB apps, PowerBuilder, etc. I am trying to manage these utils in source control, and am trying to figure out a better way to assign versions to them. Right now, the developers use the version control's meta-data -- specifically label -- to store the version number of the tool.
My goal is to have individual InstallShield packages for each utility, and an easy means to manage and assign version numbers to these packages.
Would you recommend a separate .ini file with the info, or store the info in InstallShield .ism file itself, or just use the meta-data info from version control tool?
UPDATE:
I like the idea Orion. I have one concern though. The script that increments the version number... it can not be intelligent enough to increment Major number etc. right. e.g. if one of the utils has version 1.2.3 and we are at a point where the new version is 2.0.0. The script may not be able to handle this.
I think this has to do a lot with our branching techniques -- we don't have any. The folks thought since the utils are so small, the source may not need branches.
PowerBuilder in particular has a nice trick you can do to incorporate the build number from an ini file into the compiled application.
Details here: http://www.pbdr.com/pbtips/ex/autorev.htm
We have ini file inside source control that stores the build number and its value is used in our build scripts to determine what label to apply to the source tree after a successful build. Works very nicely for our needs. When we branch, we do have to manually kick the file to increment the proper number though.
I managed our build system at my last job, which seemed to have some parallels to what you're asking.
There were ~30 C++ projects which needed compiling, and various .NET/Java things, and the odd perl script.
This was all built on our build machine using NAnt - If I were doing it today I'd use rake, but the idea is the same.
We basically had an auto-incrementing build number which was stored in a version.txt file in the root of the repository.
Each time we did a build (automatically done each night, or also on-demand if neccessary) the script would increment this number and check the file back into source control.
All the other apps referenced this file for their version number, or for things which didn't support working like this, the script would set environment variables or perform other workarounds
I'm pretty sure that our installshield programs referenced an environment variable for their version number, but we deprecated them in favour of wix as installshield really did suck
in the case of visual studio, grep/replace the number within the .csproj files, and check them back in
Hope this gives you some ideas
Using the meta data from your version control system should keep things simpler. It's how your developers already use the system. There is no additional file to maintain. My personal experience has taught me to version the satellite applications with the same as version as the main app. K.I.S.S