enter image description here
I entered text in the TextField but it was not transmitted.
What should i do?
Please tell me.
The whole source code is in this github, so please clone it.
The code works for me, try a cold reset of the app. Stop the app fully and then run again.
Related
I am developing an app for Mac, I am getting a weird issue. When ever i reload a row and for a particular column when the reload code executes i am getting a sound output from my mac.
Below is the code
myTableView.reloadDataForRowIndexes(myTableView.selectedRowIndexes, columnIndexes: NSIndexSet.init(index: myTableView.columnWithIdentifier("source")))
I have a column with identifier "source", When ever i try to reload and after the execution of the above line i am getting sound in my mac.
I am using Xcode 7.3, OSX 10.11.6
Have you tried setting a breakpoint on NSBeep()? My gues would be that the table, or some other code trigger by the update is sending an error message.
Finally i found the issue. I debugged the code in depth and found the root cause.
Sound is coming when ever i am calling below code, here sourceTextField is a NSTextField. I commented this code and every thing is working fine.(i can directly give the value to text field like sourceTextField.stringValue.)
sourceTextField.insertText(itemText)
Thanks to all of you who made some time to write a comment/ post a message, Sorry for bothering you all guys.
This is occuring on ModX Evo 1.0.15.
When I try to select an image (or file) using TinyMCEs image selector I can upload and browse for the image but when I select it to place within my text nothing happens - the image path area remains blank.
Heres a video demonstrating what happens: https://www.youtube.com/watch?v=VSgTsyj9B6k&feature=youtu.be&hd=1
Does anyone know how to fix this?
Weird, never had that problem.
Did you try update / reinstall of Evo? (or only tinymce and kcfinder)
Are config paths correct?
Try testing in Firefox, It's possible it's related to Chrome. If it doesn't work in Firefox, Reinstall the plugin.
Clear your cache and try selecting the image.
For a temporary solution if this doesn't work, just type in the image name into the box 'images/imagename.jpg' (minus quotes)
Good Luck
I have an app, and during development I used an ogg image to indentify the app.
Then, when the app was finished I gave it its own ogg image. I noticed that the app icon remained the old one.
Ok, cached, so used the FB linter. Linter showed correct image. Problems over I guessed.
Did a test post on my own time line, new image shows up. Hurray.
But, surprise surprise, if someone else posts the app, the old image appears. WFT?!
Ok, changed all images, of all my apps, put the all through the linter, the apps.facebook.com url, and the url of the app itself.
All show the correct image on the linter....
Now it must be ok, I thought.
But, suprise surprise a few days later someone posts a link to the app, et voila, the old image appears again..... $%&^#^$####
What more can I do?
HELP! , thanks
My guess is that this is a caching problem. Try with a new anonymous chrome window (or empty your cache in another way) to see if that helps.
Ooops, programmers error....
The App icon changed all alright, but I forgot to adjust the image when a wallpost was made from the App....
Shame, red head., sorry.. :(
Forget it !
I'm using the SA_OAuthTwitterEngine to integrate Twitter into on of my iPhone apps. Loggin in and sending tweets are working fine. But, when I completely terminate my app so it will start up from the beginning, I can't login again using the SA_OAuthTwitterController because the keyboard will not show up. The input field also doesn't respond to the Mac keyboard when using the simulator.
I've searched for similar problems, but they don't help me out. I've found a lot of similar problems, where calling makeKeyAndVisible for the app delegate window solved it. This doesn't work for me. If I set the modalview's alpha to .2, I also don't see the keyboard behind the view controller.
Weirdest thing is that everything works after a fresh reinstall for as many times as I want, but after I've terminated the app, the keyboard doesn't show op anymore.
Can anyone point me in the right direction?
Thanks in advance!
I brought a new MAC-MINI before this i was using MAC BOOk Pro..
i am facing some problem with xcode, the problem is when i run the Application where ever there is a TextField in the UI when i click to enter its not taking input,it takes hardly 1 or 2 strings and throws thread....
when i try to enter its throwing Thread in main() function telling EXC_BAD_ACCESS...
NOTE:The apps which were working before in Mac book Pro's xcode i mean apps which contains TEXTFIELD in the UI is also not taking input in the present xcode of MAC MINI.
if i tried without writing any code just placing a TextField in the UI and running it ,even then i am not able to enter anything in the UI its just throw Thread in main() function EXC_BAD_ACCESS..
I am not able to solve this issue may i know why its happening like this?
ITS NOT TAKING ANY INPUT IN TEXTFIELD OF PREVIOUS WORKING APPS AS WELL..
Is the problem with Xcode?
Plz Suggest me to solve this issue..
Thank u
Are you setting an object as the textField's delegate?
When you type in the text field, it tries to call its delegate (if it's not nil) to notify about a change in the text. If for whatever reason the delegate is dealloc'ed, you get this type of error, as the textField is trying to reference a deallocated object.