I hope someone can help me understand ScopedModel in flutter
I have a simple project where when I change a models value, a page wrapper will redirect me to some other page.
In this sample code below, all I want is when I tap login button in the login page, I want the pageWrapper to redirect me to HomePage().
I do notice that after clicking the login button and then I click on the hot reload, I get redirected to the HomePage. which tells me that the model has been updated. Its just that the PageWrapper did not redraw. If thats the case, what should I do so the PageWrapper will redraw when a change has occurred?
Here is a sample code
main.dart
void main() => runApp(MyApp(
model: UserInfoModel(),
));
class MyApp extends StatelessWidget {
final UserInfoModel model;
const MyApp({Key key, #required this.model}): super(key: key);
#override
Widget build(BuildContext context) {
return ScopedModel<UserInfoModel>(
model: model,
child: MaterialApp(
title: 'scoped model demo',
home: PageWrapper(),
),
);
}
}
page_wrapper.dart
class PageWrapper extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ScopedModelDescendant<UserInfoModel>(
builder: (context, child, userInfo){
if (userInfo.isLoggedIn){
return Home();
}else{
return Login();
}
}
);
}
}
login.dart
class Login extends StatefulWidget {
#override
_LoginState createState() => _LoginState();
}
class _LoginState extends State<Login> {
#override
Widget build(BuildContext context) {
return ScopedModelDescendant<UserInfoModel>(
builder: (context, child, userInfoModel){
return Scaffold(
appBar: AppBar(
title: Text("Login"),
),
body: Container(
child: Center(
child: FlatButton.icon(onPressed: (){
userInfoModel.isLoggedIn=true;
}, icon: Icon(Icons.person,size: 120,),
label: Text("Login"))
),
),
);
});
}
}
home.dart
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Home"),
),
body: Container(
child: Center(
child: Text("you're home"),
),
),
);
}
}
user_info_model.dart
class UserInfoModel extends Model{
String firstName;
String lastName;
bool isLoggedIn=false;
UserInfoModel({
this.firstName,
this.lastName
});
}
You can copy paste run full code below
Step 1: You can interact UserInfoModel with get and set , you can see code below
Step 2: You need notifyListeners()
code snippet
if (userInfo.isLoggedIn) {
return Home();
...
onPressed: () {
userInfoModel.isLoggedIn = true;
},
class UserInfoModel extends Model {
String firstName;
String lastName;
bool _isLoggedIn = false;
UserInfoModel({this.firstName, this.lastName});
bool get isLoggedIn => _isLoggedIn;
set isLoggedIn(bool newSetting) {
_isLoggedIn = newSetting;
notifyListeners();
}
}
working demo
full code
import 'package:flutter/material.dart';
import 'package:scoped_model/scoped_model.dart';
void main() => runApp(MyApp(
model: UserInfoModel(),
));
class MyApp extends StatelessWidget {
final UserInfoModel model;
const MyApp({Key key, #required this.model}) : super(key: key);
#override
Widget build(BuildContext context) {
return ScopedModel<UserInfoModel>(
model: model,
child: MaterialApp(
title: 'scoped model demo',
home: PageWrapper(),
),
);
}
}
class PageWrapper extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ScopedModelDescendant<UserInfoModel>(
builder: (context, child, userInfo) {
if (userInfo.isLoggedIn) {
return Home();
} else {
return Login();
}
});
}
}
class Login extends StatefulWidget {
#override
_LoginState createState() => _LoginState();
}
class _LoginState extends State<Login> {
#override
Widget build(BuildContext context) {
return ScopedModelDescendant<UserInfoModel>(
builder: (context, child, userInfoModel) {
return Scaffold(
appBar: AppBar(
title: Text("Login"),
),
body: Container(
child: Center(
child: FlatButton.icon(
onPressed: () {
userInfoModel.isLoggedIn = true;
},
icon: Icon(
Icons.person,
size: 120,
),
label: Text("Login"))),
),
);
});
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Home"),
),
body: Container(
child: Center(
child: Text("you're home"),
),
),
);
}
}
class UserInfoModel extends Model {
String firstName;
String lastName;
bool _isLoggedIn = false;
UserInfoModel({this.firstName, this.lastName});
bool get isLoggedIn => _isLoggedIn;
set isLoggedIn(bool newSetting) {
_isLoggedIn = newSetting;
notifyListeners();
}
}
Related
I am trying to make a history page in flutter. When I press 'a','b' or 'c' in my homepage, I want it to show what I pressed and the date I pressed the text on my history page similar to 'my activity' on google. This is what I came up with so far, and I don't even know if it is the best way to make it. It also has an error
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int count = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
body: ListView(
children: <Widget>[
Tile(text: Text("a")),
Tile(text: Text("b")),
Tile(text: Text("c")),
],
));
}
}
int count = 0;
class Tile extends StatefulWidget {
final Text text;
Tile({this.text});
#override
TileState createState() => TileState();
}
class TileState extends State<Tile> {
#override
Widget build(BuildContext context) {
return ListTile(
title: widget.text,
onTap: () {
count++;
print(count);
Navigator.push(
context,
MaterialPageRoute(builder: (context) => HistoryPage()),
);
},
);
}
}
class HistoryPage extends StatefulWidget {
#override
HistoryPageState createState() => HistoryPageState();
}
class HistoryPageState extends State<HistoryPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: () {
Navigator.pop(context);
})),
body: ListView.builder(
itemCount: count,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(text),
);
},
),
);
}
}
How should I make my user history page?
You can copy paste run full code below
You can put your click event in a History List and use ListView to show this History List
working demo
full code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int count = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
body: ListView(
children: <Widget>[
Tile(text: Text("a")),
Tile(text: Text("b")),
Tile(text: Text("c")),
],
));
}
}
int count = 0;
List<History> historyList = [];
class History {
String data;
DateTime dateTime;
History({this.data, this.dateTime});
}
class Tile extends StatefulWidget {
final Text text;
Tile({this.text});
#override
TileState createState() => TileState();
}
class TileState extends State<Tile> {
#override
Widget build(BuildContext context) {
return ListTile(
title: widget.text,
onTap: () {
count++;
print(count);
historyList
.add(History(data: widget.text.data, dateTime: DateTime.now()));
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => HistoryPage(),
));
},
);
}
}
class HistoryPage extends StatefulWidget {
#override
HistoryPageState createState() => HistoryPageState();
}
class HistoryPageState extends State<HistoryPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: () {
Navigator.pop(context);
})),
body: ListView.builder(
itemCount: historyList.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(
' ${historyList[index].data} ${historyList[index].dateTime.toString()}'),
);
},
),
);
}
}
Version:
Flutter-Version: 1.12.14 channel dev
Dart-Version: 2.7.0
Question:
I wan write a Todo App. when i click floatbutton add a new Todo, but in some cases its not work well.
The problem in Scaffold.body, detials in code.
it work well when i use TodoPage(todoList: _todoList).
_pageList.elementAt(_activeIndex) is not work when i submit textfield .
I found the print('Build Home')print after submit but print('Build TodoPage') not print.
why???
My Code:
import 'package:flutter/material.dart';
void main() => runApp(App());
class App extends StatelessWidget{
#override
Widget build(BuildContext context){
return MaterialApp(
title: 'TodoList',
home: Home(),
);
}
}
class Home extends StatefulWidget{
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>{
List<String> _todoList = ['a', 'b', 'c'];
TextEditingController _controller;
List<Widget> _pageList;
int _activeIndex;
Widget _curPage;
#override
void initState(){
super.initState();
_activeIndex = 0;
_pageList = [TodoPage(todoList: _todoList,), OtherPage()];
_curPage = _pageList[_activeIndex];
_controller = TextEditingController();
}
#override
Widget build(BuildContext context){
print('build Home');
return Scaffold(
appBar: AppBar(title: Text('Todo'),),
body: _pageList.elementAt(_activeIndex), // this is not work
// body: TodoPage(todoList: _todoList,), // this is work well
floatingActionButton: FloatingActionButton(
onPressed: _openDlg,
child: Icon(Icons.add),
),
bottomNavigationBar: BottomNavigationBar(
items: [
BottomNavigationBarItem(icon: Icon(Icons.list), title: Text('Todo')),
BottomNavigationBarItem(icon: Icon(Icons.favorite), title: Text('Other')),
],
currentIndex: _activeIndex,
selectedItemColor: Colors.blue,
onTap: _onMenuTap,
),
);
}
_onMenuTap(int index){
setState(() {
_activeIndex = index;
});
}
_openDlg(){
showDialog(
context: context,
builder: (BuildContext context){
return SimpleDialog(
children: <Widget>[
TextField(
controller: _controller,
),
SimpleDialogOption(
child: FloatingActionButton(child: Text('submit'), onPressed: _addTodo,),
)
],
);
}
);
}
_addTodo(){
print(_controller.text);
setState(() {
_todoList.add(_controller.text);
});
}
}
class TodoPage extends StatefulWidget{
TodoPage({Key key, this.todoList}): super(key: key);
List<String> todoList;
_TodoPageState createState() => _TodoPageState();
}
class _TodoPageState extends State<TodoPage>{
#override
void initState(){
super.initState();
}
#override
Widget build(BuildContext context){
print('build TodoPage');
return Column(
children: _buildTodoList(),
);
}
List <Widget> _buildTodoList(){
return widget.todoList.map((todo){
return Text(todo, style: TextStyle(fontSize: 30),);
}).toList();
}
}
class OtherPage extends StatelessWidget{
#override
Widget build(BuildContext context){
return Center(child: Text('Other Page'));
}
}
That is logical.
You are reusing an existing instance of a Widget, and widgets are immutable.
As such, the framework notice that the instance of the widget did not change and doesn't call build to optimize performances.
Your problem being, you violated the rule of widgets being immutable, which makes this optimization break your app.
What you did:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget()..someProperty = "initial value";
void onSomething() {
setState(() {
myWidget.someProperty = "new value";
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
What you should instead do:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget(someProperty: "initial value");
void onSomething() {
setState(() {
myWidget = SomeWidget(someProperty: "new value");
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
Alternatively, just don't cache the widget instance at all.
The code below is an example to illustrate this question. The code below works, however the following line:
class WidgetCustom extends StatefulWidget {
has "WidgetCustom" underlined in green in vsCode, and when the cursor is positioned over it, it shows the message:
"This class (or a class this class inherits from) is marked as #immutable, but one or more of its instance fields are not final".
The code works fine.
Is it safe to use this code?
Is there a way to achieve this without the warning?
import 'package:flutter/material.dart';
class WidgetCustom extends StatefulWidget {
_WidgetCustomState _state;
WidgetCustom({#required int iCount}) {
_state = _WidgetCustomState(iCount);
}
#override
State<StatefulWidget> createState() {
return _state;
}
int get getIcount => _state.iCount;
}
class _WidgetCustomState extends State<WidgetCustom> {
int iCount;
_WidgetCustomState(this.iCount);
#override
Widget build(BuildContext context) {
return Container(
child: Row(children: <Widget>[
Column(
children: <Widget>[
RaisedButton(
child: const Text("Please tap me"),
onPressed: () {
setState(() => iCount = iCount + 1);
}),
SizedBox(height: 40),
Text("Tapped $iCount Times")
],
),
]));
}
}
Edited to add main.dart
import 'package:flutter/material.dart';
import 'widgetCustom.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Custom Widget Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
WidgetCustom _widgetCustom;
String _sMessage = "Fab has not been pressed";
#override
void initState() {
super.initState();
_widgetCustom = WidgetCustom(iCount: 99);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(children: [
_widgetCustom,
SizedBox(height: 40),
Text(_sMessage),
]),
floatingActionButton: FloatingActionButton(
onPressed: _fabPressed,
tooltip: 'Get Value',
child: Icon(Icons.add),
),
);
}
_fabPressed() {
setState(() => _sMessage =
"Value from last button click = ${_widgetCustom.getIcount}");
}
}
Pass the initial value to the constructor when creating the widget as a final value, and then get it from the State class.
Updated code:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData.dark(),
home: MyHomePage(title: 'Custom Widget Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
WidgetCustom _widgetCustom;
String _sMessage = "Fab has not been pressed";
int _value = 99;
#override
void initState() {
super.initState();
_widgetCustom = WidgetCustom(iCount: _value, function: _update);
}
void _update(int value) {
setState(() {
_value = value;
_widgetCustom = WidgetCustom(iCount: _value, function: _update);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(widget.title)),
body: Column(
children: [
_widgetCustom,
SizedBox(height: 40),
Text(_sMessage),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _fabPressed,
tooltip: 'Get Value',
child: Icon(Icons.add),
),
);
}
_fabPressed() {
setState(() => _sMessage = "Value from last button click = ${_value}");
}
}
class WidgetCustom extends StatefulWidget {
final int iCount;
final Function function;
WidgetCustom({#required this.iCount, this.function});
#override
State<StatefulWidget> createState() {
return _WidgetCustomState();
}
}
class _WidgetCustomState extends State<WidgetCustom> {
int _iCount;
#override
void initState() {
super.initState();
_iCount = widget.iCount;
}
#override
Widget build(BuildContext context) {
return Container(
child: Row(
children: <Widget>[
Column(
children: <Widget>[
RaisedButton(child: const Text("Please tap me"), onPressed: (){
_iCount = _iCount + 1;
widget.function(_iCount);
}),
SizedBox(height: 40),
Text("Tapped $_iCount Times")
],
),
],
),
);
}
}
in this link in SF, #martinseal1987 show us how can we use separated widgets link with android fragments.
I implemented this solution on my project and after running project i dont have any problem to show first widgets as an Fragment, but when i press to back button my screen goes to black and couldn't back to previous widgets as an fragment
i think that is should be this:
Problem is on navigateBack and customPop methods and i can attach fragment by pressing on button
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
customPop(BuildContext context) {
if (_backstack.length - 1 > 0) {
navigateBack(_backstack[_backstack.length - 1]);
} else {
_backstack.removeAt(_backstack.length - 1);
Navigator.pop(context);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
I fixed some logic in your code please carefully check the changes, if you have any question don't hesitate, here is the working code
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
//navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
return customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
Future<bool> customPop(BuildContext context) {
print("CustomPop is called");
print("_backstack = $_backstack");
if (_backstack.length > 1) {
_backstack.removeAt(_backstack.length - 1);
navigateBack(_backstack[_backstack.length - 1]);
return Future.value(false);
} else {
return Future.value(true);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
You can achieve this type of navigation using LocalHistoryRoute.of(context).addLocalHistoryEntry and Navigator.pop().
While passing an object from one class to another class by using Navigator.push(), the object does not get modifying even its declared as not final.
Main Screen : Created an object(userBean) and passing to First screen
First Screen : displaying the same object(userBean) values, and passing again the same object(userBean) to second screen.
Second screen : trying to get modify the same object (userBean) in second screen, and printing the same object(userBean) in first screen by using refreshData.then method.
Main.dart
import 'package:flutter/material.dart';
import 'package:flutter_app_poc1/firstSceeen.dart';
import 'package:flutter_app_poc1/secondScreen.dart';
import 'package:flutter_app_poc1/userbean.dart';
void main() => runApp(MyApp());
typedef void refreshCallBack(int index);
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
UserBean user = new UserBean();
final List<String> hhList = ["General", "edu"];
int _counter = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new FlatButton(
child: Text("Next Screen"),
onPressed: () {
user.id = 1;
user.name = "Ramesh";
Future<dynamic> refreshData =
Navigator.of(context).push(new MaterialPageRoute<dynamic>(
builder: (BuildContext context) {
return new FirstScreen(userbean: user);
},
));
refreshData.then((_) {
});
}),
],
),
),
);
}
}
Firstscreen.dart
import 'package:flutter/material.dart';
import 'package:flutter_app_poc1/secondScreen.dart';
import 'package:flutter_app_poc1/userbean.dart';
typedef void refreshCallBack(int index);
class FirstScreen extends StatefulWidget {
UserBean userbean;
FirstScreen({Key key, this.userbean}) : super(key: key);
#override
_FirstScreenState createState() => _FirstScreenState();
}
class _FirstScreenState extends State<FirstScreen> {
String userName;
final List<String> hhList = ["General", "edu"];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("first"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(widget.userbean.name),
new RaisedButton(onPressed: (){
Future<dynamic> refreshData =
Navigator.of(context).push(new MaterialPageRoute<dynamic>(
builder: (BuildContext context) {
return new SecondScreen(userbean: widget.userbean);
},
));
refreshData.then((_) {
print(widget.userbean.name);
});
}),
],
),
),
);
}
}
secondscreen.dart
import 'package:flutter/material.dart';
import 'package:flutter_app_poc1/userbean.dart';
class SecondScreen extends StatefulWidget {
UserBean userbean;
SecondScreen({Key key, this.userbean}) : super(key: key);
#override
_SecondScreenState createState() => _SecondScreenState();
}
class _SecondScreenState extends State<SecondScreen> {
UserBean bean = UserBean();
#override
Widget build(BuildContext context) {
bean.name = "suresh";
return Scaffold(
appBar: AppBar(
title: Text("Previous Screen"),
),
body: Center(
child: new FlatButton(
child: Text(bean.name),
onPressed: () {
print(bean.name);
widget.userbean = bean;
Navigator.pop(context, true);
}),
));
}
}
#Murali
If you want to follow the same procedure pass object, then follow the below procedure.
From Navigator.pop push again new Object
onPressed: () {
print("TEST second screen :"+bean.name);
/// here modifying with new object.
widget.userbean = bean;
Navigator.pop(context, widget.userbean);
}),
In second screen Get new Object from Feature Method as below
Future<UserBean> refreshData =
Navigator.of(context).push(new MaterialPageRoute<UserBean>(
builder: (BuildContext context) {
return new SecondScreen(userbean: widget.userbean);
},
));
refreshData.then((res) {
print("TEST First screen : ${res.name}");
});
Then Object will change with new values.