Please Help me
How to edit this file
This Is a unity Text assets
When i edit this file ,the game error'/not work
This Is the file
https://www.mediafire.com/file/l91jjyw42b17xvi/AllLanguageIndonesian-CAB-AllLanguageIndonesian-13371969181549940066.txt/file
Please help me
Sorry for bad English
I am from Indonesia
It sounds like you want to read this book in, and display it? You should read in a few lines at a time, or read it in, and store pages in an array of strings, or something similar. If so try something like this:
https://docs.unity3d.com/Manual/StreamingAssets.html
Here's some code (from https://forum.unity.com/threads/reading-massive-text-files.358014/)
using(var file = new StreamReader(Path.Combine(Application.streamingAssetsPath, "Your_big_file.txt"))
{
file.ReadLine();
}
Related
So, I'm using TagLib to make a quick batch editor for all my MP3 files to change their tags all at once. The problem I'm facing is how do I extract the original album art from the file? For now I only know I can change the album art with the following code:
$media.tag.pictures = [taglib.picture]::createfrompath("pic.jpg")
But how do I get the original one from the source file? Thanks in advance!
I have found the solution, in case anyone also wants to achieve this with Powershell! Many thanks to #DiamondDrake for sharing this link written in C# which taught me what I needed.
So it should be done likes this:
[Reflection.Assembly]::LoadFrom("taglib-sharp.dll") #Load your taglib-sharp.dll
$media = [TagLib.File]::Create("song.mp3") #Make a variable from your song file
$albumart = $media.tag.pictures[0].Data.Data #Where 0 is the first album art
$label.BackgroundImage = $albumart #I used it as a background for a label
$label.BackgroundImageLayout = 'Stretch' #And stretched it to be seen clearly
Hi everyone dose anybody know in what format data is generated in input field? What i really need to do is take information from input field and generate image with the same text.
Its a string, to get it
string textToParse = gameObjectThatHasInputField.GetComponent<InputField>().text;
If you put resources in resource folder you can generate with Resources.Load
https://docs.unity3d.com/ScriptReference/Resources.Load.html
I am wanting to display the album artwork of a song (accessed via the taglib-sharp library) within a Windows Forms picture box. The problem I'm running into is that the taglib-library returns an image of type TagLib.IPicture whereas the picture box requires an object of type System.Drawing.Image.
I have scoured the internet for many hours now, looking for a way to convert from an IPicture to Image, but to no avail. The best lead I have is this: http://msdn.microsoft.com/en-us/library/system.windows.forms.axhost.getpicturefromipicture.aspx, but I have yet to see a successful example of how to implement this.
Any help as to how to convert between these two types would be much appreciated. Note: IPicture is not analogous to IPictureDisp in this case.
I've done the opposite before - turning an existing .jpg into an IPicture for embedding in an .mp3 file. I just tried reversing that operation and, after tweaking and testing, came up with this:
TagLib.File tagFile = TagLib.File.Create(mp3FilePath);
MemoryStream ms = new MemoryStream(tagFile.Tag.Pictures[0].Data.Data);
System.Drawing.Image image = System.Drawing.Image.FromStream(ms);
Thanks for the question - I already know how I'm going to use this myself!
Update: Here's the other way (.jpg to IPicture that I've done before):
tagFile.Tag.Pictures = new TagLib.IPicture[]
{
new TagLib.Picture(new TagLib.ByteVector((byte[])new System.Drawing.ImageConverter().ConvertTo(System.Drawing.Image.FromFile(jpgFilePath), typeof(byte[]))))
};
hye everyone i m doing my project "automatic vechicle identification".i have to design software in matlab,i have done extraction of plate region ,segmentation of characters,...now i want to save these segmented characters so that i can further recognize these character from a data base......any body can help me please feel free to write to me, thanks in advance
So if you have some data, myData then you can just issue a command save myData and you will have a new file in the current directory named myData.mat. To load the data later, just type in load myData and then you will have a new variable in the workspace named myData. There's lots more you can do with this, so you should check out help save.
Alternatively you could use a database. I've never actually used a database in Matlab, but there seems to be plenty of information about how one would go about doing this: http://www.mathworks.com/help/toolbox/database/ug/database.html
I am using text-editor to store xml files.
I know how to read xml files in iPhone application. But the problem which do i get is explained below.
When I store xml files through text-editors, it looks perfect.
But when iPhone - xCode debugs, xml file data is shown as below.
What kind of mistake have I Done?
{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf460
{\fonttbl\f0\fmodern\fcharset0 Courier-Bold;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww9000\viewh8400\viewkind0
\pard\tx480\tx960\tx1440\tx1920\tx2400\tx2880\tx3360\tx3840\tx4320\tx4800\tx5280\tx5760\tx6240\tx6720\tx7200\tx7680\tx8160\tx8640\tx9120\tx9600\tx10080\tx10560\tx11040\tx11520\tx12000\tx12480\tx12960\tx13440\tx13920\tx14400\tx14880\tx15360\tx15840\tx16320\tx16800\tx17280\tx17760\tx18240\tx18720\tx19200\tx19680\tx20160\tx20640\tx21120\tx21600\tx22080\tx22560\tx23040\tx23520\tx24000\tx24480\tx24960\tx25440\tx25920\tx26400\tx26880\tx27360\tx27840\tx28320\tx28800\tx29280\tx29760\tx30240\tx30720\tx31200\tx31680\tx32160\tx32640\tx33120\tx33600\tx34080\tx34560\tx35040\tx35520\tx36000\tx36480\tx36960\tx37440\tx37920\tx38400\tx38880\tx39360\tx39840\tx40320\tx40800\tx41280\tx41760\tx42240\tx42720\tx43200\tx43680\tx44160\tx44640\tx45120\tx45600\tx46080\tx46560\tx47040\tx47520\tx48000\ql\qnatural\pardirnatural
\f0\b\fs24 \cf0 \CocoaLigature0 \
Play Your ShotEvery golfer likes to hit the ball long, high and straight, but experience tells you that you can expect a certain pattern to your shots.Shots Curve From Sidehill LiesSidehill fairway lies will cause the ball to curve, slice right or hook left. Here's a tip to help make better contact.Don't Ground The DriverKeep the clubhead just off the ground to get your swing off to a consistently smooth start.Tilt Your TeeHere's a tip to "max out" into-the-wind drives.}
Above given data isn't my xml file.
I tried to save my xml file through textEditor.
But it prefix something before my xml data.
What should be done by me to avoid this problem?
my actual xml data is following.
<?xml version="1.0" encoding="ISO-8859-1"?>\
<tips><Prop_Tips><Tip_ID><![CDATA[1]]></Tip_ID><Tip_Title>Play Your Shot</Tip_Title><Tip_Description>Every golfer likes to hit the ball long, high and straight, but experience tells you that you can expect a certain pattern to your shots.</Tip_Description></Prop_Tips><Prop_Tips><Tip_ID><![CDATA[2]]></Tip_ID><Tip_Title>Shots Curve From Sidehill Lies</Tip_Title><Tip_Description>Sidehill fairway lies will cause the ball to curve, slice right or hook left. Here's a tip to help make better contact.</Tip_Description></Prop_Tips><Prop_Tips><Tip_ID><![CDATA[3]]></Tip_ID><Tip_Title>Don't Ground The Driver</Tip_Title><Tip_Description>Keep the clubhead just off the ground to get your swing off to a consistently smooth start.</Tip_Description></Prop_Tips><Prop_Tips><Tip_ID><![CDATA[4]]></Tip_ID><Tip_Title>Tilt Your Tee</Tip_Title><Tip_Description>Here's a tip to "max out" into-the-wind drives.</Tip_Description></Prop_Tips></tips>
Seems like you have written your XML file in a Rich Text Editor. It is saving the file in .rtf format, instead of raw text/xml.
Maybe the editor you are using has the option to save as raw txt. That should solve it.
You could also create the file using XCode. It will surely use raw txt.
Are you editing your XML file with TextEdit or something? You've got a whole bunch of RTF data in there, which would seem to imply that you're overwriting your XML data with RTF'd XML. Try using a text editor like Property List Editor or TextWrangler instead.