I'm fairly new to Flutter and a few days ago I run into carousel_slider package.
One of the examples provided in the doc is a Manually Controlled Slider, but when I change how the widget is build I lose the onPressed ability since the child widget does not know what the _controller is. Which is the proper way to pass info from the state to the child so the child can call _controller.nextPage(), _controller.previousPage() or _controller.animateToPage() ?
class ManuallyControlledSlider extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _ManuallyControlledSliderState();
}
}
class _ManuallyControlledSliderState extends State<ManuallyControlledSlider> {
final CarouselController _controller = CarouselController();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Manually controlled slider')),
body: Column(
children: <Widget>[
CarouselSlider(
items: imageSliders,
options: CarouselOptions(enlargeCenterPage: true, aspectRatio: 16/9),
carouselController: _controller,
),
imageSelector(), //MAIN ISSUE
],
),
);
}
}
The child definition:
class imageSelector extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Flexible(
child: RaisedButton(
onPressed: () => _controller.previousPage(
duration: Duration(milliseconds: 300), curve: Curves.linear),
child: Text('←'),
),
),
Flexible(
child: RaisedButton(
onPressed: () => _controller.nextPage(
duration: Duration(milliseconds: 300), curve: Curves.linear),
child: Text('→'),
),
),
...Iterable<int>.generate(imgList.length).map(
(int pageIndex) => Flexible(
child: RaisedButton(
onPressed: () => _controller.animateToPage(
pageIndex,
duration: Duration(milliseconds: 300),
curve: Curves.linear),
child: Text("$pageIndex"),
),
),
),
],
);
}
In the imageSelector widget create a variable to access the controller like:
class imageSelector extends StatelessWidget {
final CarouselController _controller;
imageSelector(this._controller);
now pass the controller value as a parameter when you are calling imageSelector like:
imageSelector(_controller)
So your corrected code would be:
For ManuallyControlledSlider:
class ManuallyControlledSlider extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _ManuallyControlledSliderState();
}
}
class _ManuallyControlledSliderState extends State<ManuallyControlledSlider> {
final CarouselController _controller = CarouselController();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Manually controlled slider')),
body: Column(
children: <Widget>[
CarouselSlider(
items: imageSliders,
options: CarouselOptions(enlargeCenterPage: true, aspectRatio: 16/9),
carouselController: _controller,
),
imageSelector(_controller), //Corrected
],
),
);
}
}
And the child:
class imageSelector extends StatelessWidget {
final CarouselController _controller;
imageSelector(this._controller);
#override
Widget build(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Flexible(
child: RaisedButton(
onPressed: () => _controller.previousPage(
duration: Duration(milliseconds: 300), curve: Curves.linear),
child: Text('←'),
),
),
Flexible(
child: RaisedButton(
onPressed: () => _controller.nextPage(
duration: Duration(milliseconds: 300), curve: Curves.linear),
child: Text('→'),
),
),
...Iterable<int>.generate(imgList.length).map(
(int pageIndex) => Flexible(
child: RaisedButton(
onPressed: () => _controller.animateToPage(
pageIndex,
duration: Duration(milliseconds: 300),
curve: Curves.linear),
child: Text("$pageIndex"),
),
),
),
],
);
}
You can pass the _controller as an optional parameter to imageSelector.
Related
Stackoverflowers!
I'm using an BottomAppBar inside the bottomNavigationBar section of the Scaffold. The problem is that it doesn't persists while I'm navigating. I used the persistent_bottom_nav_bar plugin, but it doesn't work with my custom navigation bar because it has a ripple animation in one button and a bottomSheet that is over the keyboard.
home_page.dart
This file has the CustomNavigationBar and the main pages for each item on it.
class HomePage extends StatefulWidget {
const HomePage({super.key});
#override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> with TickerProviderStateMixin {
NavigationProvider? navigationProvider;
AnimationController? rippleController;
AnimationController? scaleController;
Animation<double>? rippleAnimation;
Animation<double>? scaleAnimation;
#override
void initState() {
super.initState();
rippleController = AnimationController(
vsync: this, duration: const Duration(milliseconds: 500));
scaleController = AnimationController(
vsync: this, duration: const Duration(milliseconds: 500))
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
scaleController!.reverse();
Navigator.push(
context,
PageTransition(
type: PageTransitionType.bottomToTop,
child: pages.elementAt(2),
childCurrent: widget,
fullscreenDialog: true,
)).whenComplete(() => setState(() {
buttonColor = Colors.black;
}));
}
});
rippleAnimation =
Tween<double>(begin: 80.0, end: 90.0).animate(rippleController!)
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
rippleController!.reverse();
} else if (status == AnimationStatus.dismissed) {
rippleController!.forward();
}
});
scaleAnimation =
Tween<double>(begin: 1.0, end: 30.0).animate(scaleController!);
rippleController!.forward();
}
#override
void dispose() {
rippleController!.dispose();
scaleController!.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
navigationProvider = Provider.of<NavigationProvider>(context);
return Scaffold(
body:
pages.elementAt(navigationProvider!.bottomNavigationBarSelectedIndex),
bottomNavigationBar: CustomNavigationBar(
rippleController: rippleController,
scaleController: scaleController,
rippleAnimation: rippleAnimation,
scaleAnimation: scaleAnimation),
);
}
}
custom_navigation_bar.dart
This file contains the properties of the CustomNavigationBar.
class CustomNavigationBar extends StatefulWidget {
const CustomNavigationBar({
super.key,
this.rippleController,
this.scaleController,
this.rippleAnimation,
this.scaleAnimation,
});
final AnimationController? rippleController;
final AnimationController? scaleController;
final Animation<double>? rippleAnimation;
final Animation<double>? scaleAnimation;
#override
State<CustomNavigationBar> createState() => _CustomNavigationBarState();
}
class _CustomNavigationBarState extends State<CustomNavigationBar> {
#override
Widget build(BuildContext context) {
final navigationProvider = Provider.of<NavigationProvider>(context);
return BottomAppBar(
child: IconTheme(
data: const IconThemeData(color: Colors.black, size: 36),
child: Padding(
padding: const EdgeInsets.fromLTRB(10, 5, 10, 5),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Wrap(
crossAxisAlignment: WrapCrossAlignment.center,
direction: Axis.vertical,
children: [
IconButton(
icon: ...,
padding: ...,
constraints: ...,
onPressed: () {
//Here I change the selected index with Provider.
...
},
),
Text(
title,
style: ...,
),
],
),
const Spacer(),
Wrap(...),
const Spacer(),
InkWell(
onTap: () {
setState(
() {
//Executes the ripple animation.
widget.scaleController!.forward();
},
);
},
child: AnimatedBuilder(
animation: widget.scaleAnimation!,
builder: (context, child) => Transform.scale(
scale: widget.scaleAnimation!.value,
child: Container(
width: 50,
height: 50,
margin: const EdgeInsets.all(10),
decoration: const BoxDecoration(
shape: BoxShape.circle, color: Colors.blue),
child: Icon(Icons.add,
color: widget.scaleAnimation!.value == 1.0
? Colors.white
: Colors.blue),
),
),
),
),
const Spacer(),
Wrap(...),
const Spacer(),
Wrap(...),
],
),
),
),
);
}
}
As you can see, I use Provider to manage the state of the CustomNavigationBar when it changes the index.
Example of what I want:
This app is Splitwise and it has some pages with the navigation bar and others without it. That ripple animation is similar to mine. Also the bottom sheet has the same effect in my app.
I'll wait for all your suggestions, thanks!
I want to change scrollView's offset with code so I use ScrollController:
ScrollController _controller;
_controller.addListener(() {
print('call listener');
});
My way to change offset:
_controller.jumpTo(200);
it will callback listener once.
or
_controller.animateTo(200, duration: Duration(milliseconds: 1), curve: Curves.linear);
it will callback listener, too.
I wonder is there any way to change scrollView offset without callback listener.
Here is all my code and you can coppy and test:
import 'package:flutter/material.dart';
class SingleChildScrollViewDemoPage extends StatefulWidget {
SingleChildScrollViewDemoPage({Key key}) : super(key: key);
#override
_SingleChildScrollViewDemoPageState createState() =>
_SingleChildScrollViewDemoPageState();
}
class _SingleChildScrollViewDemoPageState
extends State<SingleChildScrollViewDemoPage> {
ScrollController _controller;
#override
void initState() {
super.initState();
_controller = ScrollController();
_controller.addListener(() {
print('call listener');
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('SingleChildScrollView')),
body: SingleChildScrollView(
controller: _controller,
child: Column(
children: [
RaisedButton(
child: Text('change offset'),
onPressed: () {
//_controller.jumpTo(200);
_controller.animateTo(200,
duration: Duration(milliseconds: 1), curve: Curves.linear);
},
),
Container(
width: 375,
height: 200,
color: Colors.red,
),
SizedBox(height: 30),
Container(
width: 375,
height: 3000,
color: Colors.green,
),
],
),
),
);
}
}
I have an example of a FloatingActionButton working multiple but I don't know how to add it onPressed to it.
I found on the form of the following topic:
https://stackoverflow.com/a/46480722/14451514
In the example there are three icons I need to know how I can onPressed it how I do that?
import 'package:flutter/material.dart';
import 'dart:math' as math;
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
State createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController _controller;
static const List<IconData> icons = const [ Icons.sms, Icons.mail, Icons.phone ];
#override
void initState() {
_controller = new AnimationController(
vsync: this,
duration: const Duration(milliseconds: 500),
);
}
Widget build(BuildContext context) {
Color backgroundColor = Theme.of(context).cardColor;
Color foregroundColor = Theme.of(context).accentColor;
return new Scaffold(
appBar: new AppBar(title: new Text('Speed Dial Example')),
floatingActionButton: new Column(
mainAxisSize: MainAxisSize.min,
children: new List.generate(icons.length, (int index) {
Widget child = new Container(
height: 70.0,
width: 56.0,
alignment: FractionalOffset.topCenter,
child: new ScaleTransition(
scale: new CurvedAnimation(
parent: _controller,
curve: new Interval(
0.0,
1.0 - index / icons.length / 2.0,
curve: Curves.easeOut
),
),
child: new FloatingActionButton(
heroTag: null,
backgroundColor: backgroundColor,
mini: true,
child: new Icon(icons[index], color: foregroundColor),
onPressed: () {},
),
),
);
return child;
}).toList()..add(
new FloatingActionButton(
heroTag: null,
child: new AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget child) {
return new Transform(
transform: new Matrix4.rotationZ(_controller.value * 0.5 * math.pi),
alignment: FractionalOffset.center,
child: new Icon(_controller.isDismissed ? Icons.share : Icons.close),
);
},
),
onPressed: () {
if (_controller.isDismissed) {
_controller.forward();
} else {
_controller.reverse();
}
},
),
),
),
);
}
}
If anyone knows the solution to that problem please help me
I would suggest you to add a FAB Onpress button, use this github program.
Speed Dail Floating Action Bar
https://github.com/tiagojencmartins/unicornspeeddial
A List (Array) of functions can help you here, you have an index of the current item just get the function from List by index and call it onPress.
import 'package:flutter/material.dart';
import 'dart:math' as math;
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
State createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController _controller;
static const List<IconData> icons = const [
Icons.sms,
Icons.mail,
Icons.phone
];
static method1() {
print('method 1');
}
static method2() {
print('method 2');
}
static method3() {
print('method 3');
}
List<Function> methods = [method1, method2, method3];
#override
void initState() {
_controller = new AnimationController(
vsync: this,
duration: const Duration(milliseconds: 500),
);
}
Widget build(BuildContext context) {
Color backgroundColor = Theme.of(context).cardColor;
Color foregroundColor = Theme.of(context).accentColor;
return new Scaffold(
appBar: new AppBar(title: new Text('Speed Dial Example')),
floatingActionButton: new Column(
mainAxisSize: MainAxisSize.min,
children: new List.generate(icons.length, (int index) {
Widget child = new Container(
height: 70.0,
width: 56.0,
alignment: FractionalOffset.topCenter,
child: new ScaleTransition(
scale: new CurvedAnimation(
parent: _controller,
curve: new Interval(0.0, 1.0 - index / icons.length / 2.0,
curve: Curves.easeOut),
),
child: new FloatingActionButton(
heroTag: null,
backgroundColor: backgroundColor,
mini: true,
child: new Icon(icons[index], color: foregroundColor),
onPressed: () {
methods[index]();
},
),
),
);
return child;
}).toList()
..add(
new FloatingActionButton(
heroTag: null,
child: new AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget child) {
return new Transform(
transform: new Matrix4.rotationZ(
_controller.value * 0.5 * math.pi),
alignment: FractionalOffset.center,
child: new Icon(
_controller.isDismissed ? Icons.share : Icons.close),
);
},
),
onPressed: () {
if (_controller.isDismissed) {
_controller.forward();
} else {
_controller.reverse();
}
},
),
),
),
);
}
}
try this out
You need to extend your IconData list to a model that contains Function. It will look something like this:
class NewModel {
IconData iconData;
Function func;
}
And then:
static const List<NewModel> iconsWithFunc =
[
/* Your Items with OnPressed Functions */
];
After that you can use it easily:
child: new FloatingActionButton(
heroTag: null,
backgroundColor: backgroundColor,
mini: true,
child: new Icon(iconsWithFunc[index].iconData, color: foregroundColor),
// Use it in here.
onPressed: iconsWithFunc[index].func,
),
in this simple code, i try to show and hide barrier on top of widgets,showing this barrier can be have with animation, but when i try to close and hide that, controller.reverse() doesn't have any animation to hide
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(
home: BarrierEffect(),
));
class BarrierEffect extends StatefulWidget {
#override
State<BarrierEffect> createState() => _BarrierEffect();
}
class _BarrierEffect extends State<BarrierEffect> with TickerProviderStateMixin {
var isShownBarrier = false;
AnimationController controller;
Animation<double> animation;
#override
void initState() {
super.initState();
controller = AnimationController(duration: const Duration(milliseconds: 1000), vsync: this);
animation = CurvedAnimation(parent: controller, curve: Curves.easeIn);
animation.addStatusListener((status) {
if (status == AnimationStatus.completed) {
controller.reverse();
setState(() {
isShownBarrier = false;
});
} else if (status == AnimationStatus.dismissed) {
controller.forward();
setState(() {
isShownBarrier = true;
});
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Stack(
children: <Widget>[
Center(
child: RaisedButton(
color: Colors.white,
child: Text('show barrier'),
onPressed: () => controller.forward(),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(50.0))),
),
Visibility(
visible: isShownBarrier ? true : false,
child: FadeTransition(
opacity: animation,
child: Container(
color: Colors.black.withOpacity(0.5),
child: Center(child: Text('test')),
),
),
)
],
),
),
);
}
}
Is this what you are looking for?
Full code:
void main() => runApp(MaterialApp(home: BarrierEffect()));
class BarrierEffect extends StatefulWidget {
#override
State<BarrierEffect> createState() => _BarrierEffect();
}
class _BarrierEffect extends State<BarrierEffect> with TickerProviderStateMixin {
AnimationController controller;
#override
void initState() {
super.initState();
controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: AnimatedBuilder(
animation: controller,
builder: (_, child) {
return Stack(
children: <Widget>[
Center(
child: RaisedButton(
child: Text('Show Barrier'),
onPressed: () => controller.repeat(reverse: true),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(50.0)),
),
),
Visibility(
visible: controller.value != 0,
child: Opacity(
opacity: controller.value,
child: Container(
color: Colors.black.withOpacity(0.9),
child: Center(child: Text('My Barrier', style: TextStyle(color: Colors.white))),
),
),
)
],
);
},
),
);
}
}
is any solution to make drag and drop dialogs in flutter? for example after showing dialog in center of screen i would like to drag it to top of screen to make fullscreen dialog over current cover, for example this code is simple implementation to show dialog and i'm not sure, how can i do that
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(title: 'Flutter Demo', theme: ThemeData(), home: Page());
}
}
class Page extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton.icon(
onPressed: () {
showDialog(
context: context,
builder: (_) => FunkyOverlay(),
);
},
icon: Icon(Icons.message),
label: Text("PopUp!")),
),
);
}
}
class FunkyOverlay extends StatefulWidget {
#override
State<StatefulWidget> createState() => FunkyOverlayState();
}
class FunkyOverlayState extends State<FunkyOverlay>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> scaleAnimation;
#override
void initState() {
super.initState();
controller =
AnimationController(vsync: this, duration: Duration(milliseconds: 450));
scaleAnimation =
CurvedAnimation(parent: controller, curve: Curves.elasticInOut);
controller.addListener(() {
setState(() {});
});
controller.forward();
}
#override
Widget build(BuildContext context) {
return Center(
child: Material(
color: Colors.transparent,
child: ScaleTransition(
scale: scaleAnimation,
child: Container(
decoration: ShapeDecoration(
color: Colors.white,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(15.0))),
child: Padding(
padding: const EdgeInsets.all(50.0),
child: Text("Well hello there!"),
),
),
),
),
);
}
}
This is one way to do it ,
import 'package:flutter/material.dart';
main() {
runApp(MaterialApp(
theme: ThemeData(
primarySwatch: Colors.indigo,
),
home: App(),
));
}
class App extends StatefulWidget {
#override
State<App> createState() => _AppState();
}
class _AppState extends State<App> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.open_in_new),
onPressed: () {
showGeneralDialog(
context: context,
barrierDismissible: true,
barrierLabel: "hi",
barrierColor: Colors.black.withOpacity(0.2),
transitionDuration: Duration(milliseconds: 500),
pageBuilder: (context, pAnim, sAnim) {
return SafeArea(child: FloatingDialog());
},
transitionBuilder: (context, pAnim, sAnim, child) {
if (pAnim.status == AnimationStatus.reverse) {
return FadeTransition(
opacity: Tween(begin: 0.0, end: 0.0).animate(pAnim),
child: child,
);
} else {
return FadeTransition(
opacity: pAnim,
child: child,
);
}
},
);
},
),
);
}
}
class FloatingDialog extends StatefulWidget {
#override
_FloatingDialogState createState() => _FloatingDialogState();
}
class _FloatingDialogState extends State<FloatingDialog>
with TickerProviderStateMixin {
double _dragStartYPosition;
double _dialogYOffset;
Widget myContents = MyScaffold();
AnimationController _returnBackController;
Animation<double> _dialogAnimation;
#override
void initState() {
super.initState();
_dialogYOffset = 0.0;
_returnBackController =
AnimationController(vsync: this, duration: Duration(milliseconds: 1300))
..addListener(() {
setState(() {
_dialogYOffset = _dialogAnimation.value;
print(_dialogYOffset);
});
});
}
#override
void dispose() {
_returnBackController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(
top: 100.0,
bottom: 10.0,
left: 10.0,
right: 10.0,
),
child: Transform.translate(
offset: Offset(0.0, _dialogYOffset),
child: Column(
children: <Widget>[
Icon(
Icons.keyboard_arrow_up,
color: Colors.white,
),
Expanded(
child: GestureDetector(
onVerticalDragStart: (dragStartDetails) {
_dragStartYPosition = dragStartDetails.globalPosition.dy;
print(dragStartDetails.globalPosition);
},
onVerticalDragUpdate: (dragUpdateDetails) {
setState(() {
_dialogYOffset = (dragUpdateDetails.globalPosition.dy) -
_dragStartYPosition;
});
print(_dialogYOffset);
if (_dialogYOffset < -90.0) {
Navigator.of(context).pop();
Navigator.of(context).push(
PageRouteBuilder(
pageBuilder: (context, pAnim, sAnim) => myContents,
transitionDuration: Duration(milliseconds: 500),
transitionsBuilder: (context, pAnim, sAnim, child) {
if (pAnim.status == AnimationStatus.forward) {
return ScaleTransition(
scale: Tween(begin: 0.8, end: 1.0).animate(
CurvedAnimation(
parent: pAnim,
curve: Curves.elasticOut)),
child: child,
);
} else {
return FadeTransition(
opacity: pAnim,
child: child,
);
}
}),
);
}
},
onVerticalDragEnd: (dragEndDetails) {
_dialogAnimation = Tween(begin: _dialogYOffset, end: 0.0)
.animate(CurvedAnimation(
parent: _returnBackController,
curve: Curves.elasticOut));
_returnBackController.forward(from: _dialogYOffset);
_returnBackController.forward(from: 0.0);
},
child: myContents,
),
),
],
),
),
);
}
}
class MyScaffold extends StatelessWidget {
const MyScaffold({
Key key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Channels"),
),
body: Center(
child: RaisedButton(
onPressed: () {
Navigator.of(context).pop();
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => Scaffold(
appBar: AppBar(),
body: Placeholder(),
),
),
);
},
),
),
);
}
}
Output:
You can try this.
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
bool _shown = false;
double _topOffset = 20, _dialogHeight = 400;
Duration _duration = Duration(milliseconds: 400);
Offset _offset, _initialOffset;
#override
void didChangeDependencies() {
super.didChangeDependencies();
var size = MediaQuery.of(context).size;
_offset = Offset(size.width, (size.height - _dialogHeight) / 2);
_initialOffset = _offset;
}
#override
Widget build(BuildContext context) {
var appBarColor = Colors.blue[800];
return Scaffold(
floatingActionButton: FloatingActionButton(onPressed: () => setState(() => _shown = !_shown)),
body: SizedBox.expand(
child: Stack(
children: <Widget>[
Container(
color: appBarColor,
child: SafeArea(
bottom: false,
child: Align(
child: Column(
children: <Widget>[
MyAppBar(
title: "Image",
color: appBarColor,
icon: Icons.home,
onPressed: () {},
),
Expanded(child: Image.asset("assets/images/landscape.jpeg", fit: BoxFit.cover)),
],
),
),
),
),
AnimatedOpacity(
opacity: _shown ? 1 : 0,
duration: _duration,
child: Material(
elevation: 8,
color: Colors.grey[900].withOpacity(0.5),
child: _shown
? GestureDetector(
onTap: () => setState(() => _shown = !_shown),
child: Container(color: Colors.transparent, child: SizedBox.expand()),
)
: SizedBox.shrink(),
),
),
// this shows our dialog
Positioned(
top: _offset.dy,
left: 10,
right: 10,
height: _shown ? null : 0,
child: AnimatedOpacity(
duration: _duration,
opacity: _shown ? 1 : 0,
child: GestureDetector(
onPanUpdate: (details) => setState(() => _offset += details.delta),
onPanEnd: (details) {
// when tap is lifted and current y position is less than set _offset, navigate to the next page
if (_offset.dy < _topOffset) {
Navigator.push(
context,
PageRouteBuilder(
pageBuilder: (context, anim1, anim2) => Screen2(),
transitionDuration: _duration,
transitionsBuilder: (context, anim1, anim2, child) {
bool isForward = anim1.status == AnimationStatus.forward;
Tween<double> tween = Tween(begin: isForward ? 0.9 : 0.5, end: 1);
return ScaleTransition(
scale: tween.animate(
CurvedAnimation(
parent: anim1,
curve: isForward ? Curves.bounceOut : Curves.easeOut,
),
),
child: child,
);
},
),
).then((_) {
_offset = _initialOffset;
});
}
// make the dialog come back to the original position
else {
Timer.periodic(Duration(milliseconds: 5), (timer) {
if (_offset.dy < _initialOffset.dy - _topOffset) {
_offset = Offset(_offset.dx, _offset.dy + 15);
setState(() {});
} else if (_offset.dy > _initialOffset.dy + _topOffset) {
_offset = Offset(_offset.dx, _offset.dy - 15);
setState(() {});
} else
timer.cancel();
});
}
},
child: Column(
children: <Widget>[
Icon(Icons.keyboard_arrow_up, color: Colors.white, size: 32),
Hero(
tag: "MyTag",
child: SizedBox(
height: _dialogHeight, // makes sure we don't exceed than our specified height
child: SingleChildScrollView(child: CommonWidget(appBar: MyAppBar(title: "FlutterLogo", color: Colors.orange))),
),
),
],
),
),
),
),
],
),
),
);
}
}
// this app bar is used in 1st and 2nd screen
class MyAppBar extends StatelessWidget {
final String title;
final Color color;
final IconData icon;
final VoidCallback onPressed;
const MyAppBar({Key key, #required this.title, #required this.color, this.icon, this.onPressed}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
height: kToolbarHeight,
color: color,
width: double.maxFinite,
alignment: Alignment.centerLeft,
child: Row(
children: <Widget>[
icon != null ? IconButton(icon: Icon(icon), onPressed: onPressed, color: Colors.white,) : SizedBox(width: 16),
Text(
title,
style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold, color: Colors.white),
),
],
),
);
}
}
// this is the one which is shown in both Dialog and Screen2
class CommonWidget extends StatelessWidget {
final bool isFullscreen;
final Widget appBar;
const CommonWidget({Key key, this.isFullscreen = false, this.appBar}) : super(key: key);
#override
Widget build(BuildContext context) {
var child = Container(
width: double.maxFinite,
color: Colors.blue,
child: FlutterLogo(size: 300, colors: Colors.orange),
);
return Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
appBar,
isFullscreen ? Expanded(child: child) : child,
],
);
}
}
class Screen2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
var appBarColor = Colors.orange;
return Scaffold(
body: Container(
color: appBarColor,
child: SafeArea(
bottom: false,
child: CommonWidget(
isFullscreen: true,
appBar: MyAppBar(
title: "FlutterLogo",
color: appBarColor,
icon: Icons.arrow_back,
onPressed: () => Navigator.pop(context),
),
),
),
),
);
}
}