Render openCTM files on android (especially flutter) - flutter

I'm currently developing an App in Flutter which i need to display 3D models. I know. Flutter is, at least at the moment, not the best choice (or shouldn't be even a choice) to build 3d apps but unfortunately i didn't know this when i started developing. I managed to render a simple '.obj' file with a simple engine I found on the internet:
https://levelup.gitconnected.com/a-simple-3d-engine-in-flutter-cc4a7edc943e
Now my problem:
My app needs to contain multiple hundred 3D models so I need to reduce the app's size. I experimented with openCTM to compress my '.obj' models and got a good result.
Now i want to display these '.ctm' files in my app. And thats the point where I got stuck.
I've researched for days if there's a sample or a tutorial to solve my problem but I haven't found one.
I've read the official openCTM documents and found openCtm reader ported to javascript (https://github.com/jcmellado/js-openctm) and dart (https://github.com/nelsonsilva/dart-openctm). And now I dont know where to begin.
I guess I need to, if my problem is solvable in flutter, modify the engine im currently using and add the openCTM reading part to it.
I hope that anyone of you can help me with my problem. Maybe even solved it already. Furthermore I hope I explained my problem clear enough.
If you can provide a native solution it would helpful, too.
Thank you in advance!

Related

Is there any way to break up a PDFTable onto a different page?

First time poster here...but been using StackOverflow for solutions whenever I get stuck.. ton of great information here! I will try to describe the question as thoroughly as I can and hope someone can help me out with it. I need to generate a PDF in Swift and present it on an iPad, so i decided to use TPPDF for the PDF generation and then Apple's PDFKit to present it.
TPPDF has been working great for me, however, I ran into an issue where if I create a PDFTable with an enough amount of rows, it overflows into the next page without creating a new table. The last row gets cut off about 1/3 way and the other 2/3 is generated on the next page. This creates a weird visual effect which i'd rather not have if it's possible.
I've been reading through the documentation as well as sifting through the source code to try and figure out if there's a way but I can't find a decent workaround. The only workaround I can think of is splitting up the content and creating multiple PDFTables on new pages (using the createNewPage() method). This would take a good amount of rework in my code so I wanted to post it here to see if anyone has come across this and come up with a solution.
I appreciate any help!!
-George
thanks for asking, this is actually an on-going issue which occured after adding the merge-cell feature. This is discussed in issue #243, so you take a closer look at what's going on there.

Getting a page curl effect with Unity / Flutter, doable?

I've got an application built in flutter where we have a page transition that currently just sticks to pretty out of the box stack/slide.
We're trying to create a page curl effect similar to https://www.youtube.com/watch?v=e1znh05-iXY on the transition but not having much luck faking it with 2D animation/clip-path coupled with the gesture controlling the path similarly to the video being extremely difficult, almost impossible
Until we have some sort of 3D support within Flutter - the only way to do it that I can think of is using Unity3D via https://pub.dartlang.org/packages/flutter_unity_widget
But I don't know how this will work when we need it for every page?
OR
Going the other way and importing our Flutter app as a library in Unity to render every page within Unity.
Could I please gets some thoughts on whether either approach will work and any advice on a potential path forward?
Thanks in advance guys.
see this plugin, it's close to what you need you can take inspiration :)
https://pub.dartlang.org/packages/flip_card

Add a signature image to a pdf in iOS for the iPhone/iPad in particular

With the iOS support for Quartz 2D and its support for the PDF format; should adding a signature image to a pdf be a little easier. I have looked all over and saw people are using the PDFKit, UIView or Core Graphic Library. Which is the easiest and the recommended library for the effort? Also, are there simple examples of the recommend library. When I tried to see how Quartz 2D worked, all I could find are narrative explanations about how it worked and specific method you may use but no complete examples. You know the hello world one. Anyway, I am new to iOS development but been writing code for over 20 years so I might be able to pick this OS up as well.
Can some poor soul have pity on me and please point me in the right direction?
I have done this by loading the old pdf file on view and then add signature on that view and then render the view. check the following post
Add a signature image to a pdf without showing the pdf data to user in iOS
But not able create the pdf which contain existing pdf with signature "without showing on view" .
It's too late to answer this question now. But let me just provide some pointers for people who may bump into this question in future.
This one summarizes PDF handling in iOS pretty well. Good for starters.
http://www.ioslearner.com/generate-pdf-programmatically-iphoneipad/#more-242
This one is also similar, but not very exhaustive. http://www.absoluteripple.com/1/post/2012/03/generating-pdf-in-ios.html
The above links do not talk about handling existing PDFs. I found this stackoverflow answer really useful for that.
Add pdf page to an existing pdf objective-c
Just a note, if you want manipulate existing PDFs, Quartz 2d is the way to go.
Also look at reference pages of CGPDFDocument, CGPDFPage, CGPDFContext and CGContext.

Porting Max/MSP .app to iOS

I've read a number of posts on Apple's forums, and a number of posts on the Cycling '74 forums (with my own questions scattered around both) and nobody seems to be able to help me.
I used Max/MSP to write a 'patch' that takes samples and generates music. I'm going to release it as an album similar to Brian Eno's Thursday Afternoon, but wanted to make it available to people so they can have the music last for more than the hour a CD can hold.
What I don't know how to do, and can't figure out is HOW. It looks just like a regular OS X app, and the only difference I see in the directory structure is that my Max/MSP made application has extra .framework folders as well as the objects I use (which I guess are similar to 'functions' in JScript). I've looked at the package contents of both OS X files and the unpacked .ipa files from the App Store. Being so similar I would imagine it'd be pretty easy.
Where do I start? Has anybody on this forum done this? Thanks for your time!
[edit] - I just wanted to let you know I've discovered RJDJ, an iOS app that allows users to create 'scenes' in Puredata (Pd) and load them on their RJDJ program. I'd rather not go this route.
[edit2] - ok. I agree that it's very different. Especially having 4 (i could cut it down to 3) additional frameworks that aren't part of the SDK. But Ive been thinking. I can add a JavaScript object inside of my program, or make a special new object (object in max is sort of like a class in JS, i think) using C. Is there anything in these languages that would be able to convert a simple 'touch' to a 'mouseclick' in my app?
My application is very very simple. Basically just samples, played at randomly generated time intervals with some a 'conductor' to bring in/out the groups the samples are drawn from (piano, fx, etc...). So the user just clicks the 'start' button and off it goes. So the .nib file I would need to create is very simple. In my head it seems like the .ipa package/ios .app both contain unix executables and so long as these are basically the same it should work, right?
Max6 has been released.
A new object/concept named gen~ is available.
As far as I discussed with C74 dev, I know gen~ WILL provide its source code output. This code produce by the gen~ object could be useable in any other framework. basically, it will be C++
So it would really open A LOT of possibilities ; Max becoming a real graphical framework producing output that can be used in programming world.
It would save time for some part of the code.
As far as I can see from poking around at the Cycling '74 site and forums, there's currently no Max engine available for iOS. libpd is probably your best bet, really. (I'd note that the Inception app uses this Pure Data engine with a custom interface and it works very well.)
Unfortunately OSX and iOS apps are completely different under the hood. Outwardly they look similar (eg. you've noted the .app extension) but the internals are completely different.

wiki iphone project

I'm currently working on an iPhone project where i want to present to the user spesific terms from wikipedia. I'm facing tow difficulties right now:
1. I want the specific content to work offline.
2. I want to show the relevant pictures as well.
I need to find the most efficient way to do it, can someone advise ?
You could get the content online and cache them in the app DB. If necessary you could prepolutate the db directly in you app. That way some terms would already be available.