I am attempting to set up a scroll view and every video I watch they say the same things:
•Make scrollview in VC
•Make it bound to all margins (0,0,0,0)
•Embed a content view inside of Scrollview
•Content view margins are (0,0,0,0)
•Set Equal heights & width from content view to superview
•set priority of height to 250
I have done this time and time again and cannot figure out why it still isn't working. Can someone please double check these screenshots?
Try adding some subviews into your content view and make sure to have a complete set of vertical constraints from top to bottom.
If you go in the Size inspector under the "Scroll View" Section you can find the "Content Layout Guides" tick, disable and the errors will disappear
If you Set All the constraints to ScrollView and want to set its contents in code .. it remains complaining about its constraints because they remain ambiguous .. so to remove error from story board
what you do is set Ambiguity to never verify and error will go away .... hope it will help
Looks like you do not have anything bound to your Content Layout Guide.
So basically you have two guides in Scroll View: Frame and Content.
Frame Layout Guide provides you the ability to bind to your UIScrollView's frame. E.g. equal width between your Content view and Scroll View itself.
The most useful here is Content Layout Guide. Basically it helps to determine the scrollable content size of your UIScrollView's contents.
So in your case you have to have a Content view inside your Scroll View that has equal width with Frame Layout Guide and have its edges pinned to Content Layout Guide. Like so:
Oh, and do not forget to have your Content view have a determined height so your scroll view will calculate the size of its scrollable contents.
Related
I'm trying to make a ScrollView so that its size adjusts to the size of the text. I placed all the necessary constraints
, but when the application is displayed on the simulator, the content view starts from the safe area and also ends up to the safe area. Although I have pinned scroll view to superview and content view to scroll view.
I want the content to start not from the safe area like here ,
but from the start of the screen like here
in other words, I want to remove the blue bar from the top and bottom
Do you have any ideas how to do it?
Sometimes UITableView & UIScrollView can still show safe area even though you attach your View to top of Super View. You just need to add one line to solve this issue but make sure your ScrollView is connected to superView not safe area at the top.
Add scrollView to your ViewController and in viewDidLoad() just write:
scrollView.ContentInsetAdjustmentBehavior = .never
Check this answer for further details: Make UITableView ignore Safe Area
I have two UITextView inside a UIScrollView and the TextView can resize as the user types more text into them. I need the page to be scrollable to account for this so I put them in a ScrollView, however the height of the ContentView doesn't change with the TextViews. Here's what I tried so far:
adding a bottom constraint from the last helper text to the bottom of
the content view with priority 1000 and constant 210. This doesn't
work because the section will be scrollable before the TextViews get
taller and on tablets or larger devices it will make my first
TextView taller.
adding a bottom constraint with a constant of 210 or lower will give me a layout error.
I also thought about calculating the height of the content view and maybe adjusting the constraint based on that but this doesn't work either.
Here is a link to the file in question: https://www.dropbox.com/s/g7q1lbj0pxx14jh/Main.storyboard?dl=0
Any suggestions?
It's also worth noting that the keyboard will cover the second TextView when the first one gets too big so I will eventually need to edit that constraint based on the height of the first TextView (to give it more padding at the bottom so that the user can bring the second TextView in view.
Here is the fixed variant https://www.dropbox.com/s/gujry7ngziaipm7/Main.storyboard?dl=0
I found just 1 error:
You forgot to specify bottom offset from last view in View Container which is UILabel - "Being clear...", so your view container doesn't know when to resize as soon as you do not specified all offsets to it.
I have a scrollview.Horizontal and vertical scrollbars are removed because it is ugly and I have space constraint.
When I populate items into content of the scrollview as shown in the image
I can't scroll. The view is moving but doesn't scroll.
When I scroll, just scroll to some extent and scroll back to the original position.
What could be wrong?
Check if you have Vertical checkbox enabled on Scroll Rect component.
On your content object after adding ContentSizeFitter, you need to select either Min Size or Preferred Size to make the scroll view content automatically resize. The unconstrained option doesn't drive the height so your scroll view won't scroll.
Make sure that the Height parameter in the Content object is not equal to zero:
What happens when you press play:
Now let's set Height to something much bigger than zero:
Here is what we get when we press play this time:
(The scroll bar appeared!)
Credit: Unity scrollview can't scroll to the end
I am pretty sure this has something to do with the dreaded AutoLayout. (been trying since 2days to get hang of it)
So I mastered it somewhat, but now I have problem where my UIScrollView is not scrolling fully down, pictures are much better at explaining these things
this is the scroll view
this is the content view
so the problem is the scrolling is happening but then again it springs back up. So I am not able to click on the signup button
EDIt 1
Edit:
I have created a little example on github for you to look at, here. The project illustrates the answer below and uses the techniques I describe and nothing else.
Original Answer:
couple of things I would advise here.
First, I know you've been trying for a while but remove all the current constraints (painful I know but). Do this for clarity as ....
The view should be the size of the scene, it looks like you want the scrollview to be the full screen so that too needs to be the size of the scene.
e.g. if you are designing at 6Plus by default the scene size is 414x736 so the view and the scrollview it contains should also be 414x736.
Only the content view needs to be the size of the real content you wish to show. Let's say for arguments sake that the content is 414x1000.
Now the constraints for the scrollview are simple. It needs zero spacing to all it's edges.
You can add the content view to the scrollview in a couple of ways. The way I try to do this varies from project to project and depends mostly on how complex the scene is. If it's a really busy scene I keep the content view outside of the scrollview in interface builder so that I can work on it easily and visualize the whole of the view. Then I add the content view to the scrollview in code.
If its a simpler view You can add it inside the scrollview in interface builder. Ultimately whichever way you do it, you can lose visibility of the content view in interface builder because the contentview is larger than the scrollview and the content gets obscured. So play about and find a good way for you.
Define the content view and all it's subviews. The content view needs to be taller than the scrollview otherwise it wont scroll. All of the content view's subviews need to have defined heights from top to bottom and widths from left to right. In your case the scrollview is scrolling vertically not horizontally so all the widths need to add up to the width of the scroll view BUT the heights need to add up to the full height of the content view.
Note: if you do this proportially your life will be easier later. If you do all this with fixed heights the storyboard will break on different device sizes.
Now the "tricky bit" and it's a bit counter intuitive. You need to pin the content view to the scrollview, remember the height of the content view is taller than the scrollview. In all other circumstances in Interface Builder pinning a view to a superview (0 padding) will adjust the height (or width) accordingly. For the relationship between a scrollview and it's content view this doesn't happen.
First pin the contentview
Notice the -400? Remember the content view is taller than the scrollview and we will change this immediately.
Select the bottom constraint (-400) that we have just created:
Select the drop down arrow next to the constant value:
Select Standard Value and type in 0 for the constant.
You should now have a storyboard with no broken constraints and if you build and run you should get a scrollview as desired.
Your bottomspace to superview on your content view is set to -74.0, I don't know if there is a reason you had to do that, but try setting it to -8.0. I think your scroll view is scrolling up to the 0.0 mark automatically
OK, so I am learning to use UIScrollView in interface builder. since the scrollView itself does not have any content, I created another view, the contentView, to hold my controls and scrollable content. into this view I place controls, labels, etc and then in my code i set the contentSize of the scrollView to the size of this contentView.
My question seems stunningly simple and so obvious that I must have missed something somewhere. when I created this XIB in IB I got your standard empty iPhone interface window. I dropped a scrollView on top of it, it took up the whole window. I dropped a view on top of that, it took up the whole scrollview. I added some controls, which so far I can still see inside the contentView rectangle in IB.
My question is how do I work on/add controls which lie outside of the visible part of the contentView in IB? LOL. it seems so simple, but i just don't get it. I can set the height of the content view or drag the rectangle to whatever I like (and indeed this is the whole point of having a scrollview) but the fixed UI window from IB won't expand so i can see the "offscreen" part of the contentView to add more controls. It's like it's just fixed at that size because that's the size of one iPhone screen and it won't let me make it any bigger/taller.
what did I do wrong?
-a
You need to turn off all simulated user interface elements (like the status bar) to be "undefined" except for size, which you select to be "Freeform" from the drop-down, and then you can set the view height using the Ruler tab to be whatever you like.
For example, here I've selected a photo view controller, and set the size in the right side bar to be "iPad Full Screen" - but I could also change that to "freeform" to set any height I wished.
First add a ViewController by any which way you prefer. Then in interface builder, click on the view controller Icon (on left). In the connections inspector click on the ruler icon "Show the size inspector". There will be option list for simulated size, change to "Freeform" and increase the height to any size you want. Hope this helps.
neeever mind. you drag the content view up so that some controls are offscreen and then add more controls/expand to the part you just made visible by moving the top stuff off the top. in effect, you physically scroll the contentView in IB by dragging it with the mouse. seems a smidge counterintuitive, but whatever.
Set simulated size to freeform for the the view controller to a large enough size that you can add in your controls
You don't have to create a view to place inside the scrollview if you don't want. In your case, it sounds like it doesn't make much sense.
As for the second part of your question, you can place items directly on the scrollview (it is a view afterall), as subviews. If you want them to be off screen, then just set their frame up to be at those particular x, y coordinates you want it to be at. You will have to ensure your scrollview's contentSize property is large enough though to house your entire content, this is what allows scrolling horizontally/vertically.
You probably want to do the offscreen elements programmaticly instead of using xibs.