Get updated State outside a Widget tree with Redux - flutter

Is it possible to get an up-to-date state from the Store outside the Widget tree?
In Provider, you can easily do that by calling Provider like this and the state will update if there is any change.
Provider.of<WelcomeBloc>(context)
But when I call:
StoreProvider.of<AppState>(context).state.currentPage;
I just get the current state but it doesn't update on changes (or I am doing something wrong there)
In that case, I need to use that call in a block which updates on changes... what in my example is not a case
example
import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:redux/redux.dart';
import 'package:ui_flutter/model/app_state.dart';
import './footer.dart';
import './viewWrapper.dart';
import './header.dart';
class Welcome extends StatefulWidget {
#override
_WelcomeState createState() => _WelcomeState();
}
class _WelcomeState extends State<Welcome> {
#override
Widget build(BuildContext context) {
int currentPage = StoreProvider.of<AppState>(context).state.currentPage; // This build method is invoked once only so I don't have update data
print('current page: $currentPage');
return Scaffold(
body: StoreConnector<AppState, AppState>(
converter: (store) => store.state,
builder: (context, state) {
return SafeArea(
child: Stack(
children: <Widget>[
ViewerWrapper(),
Footer(
currentStep: state.currentPage,
totalSteps: 3,
activeColor: Colors.grey[800],
inactiveColor: Colors.grey[100],
),
WelcomeHeader,
],
),
);
},
),
);
}
}
Thanks in advance!

Related

Managing state in Flutter using Provider

I'm trying to implement Provider state management on counter application to understand Provider's functionality better. I have added two buttons with respect to two different text widget. So, now whenever I click any of the two widget both the Text widgets get update and give same value. I want both the widgets independent to each other.
I have used ScopedModel already and got the desire result but now I want to try with provider.
Image Link : https://i.stack.imgur.com/ma3tR.png
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
print("====Home Page Rebuilt====");
return Scaffold(
appBar: AppBar(
title: Text("HomePage"),
),
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
//crossAxisAlignment:CrossAxisAlignment.center,
children: [
Consumer<CounterModel>(
builder: (context, value, child) {
return CustomWidget(
number: value.count.toString(),
);
},
),
Consumer<CounterModel>(
builder: (context, value, child) {
return CustomWidget(
number: value.count.toString(),
);
},
),
],
)),
);
}
}
class CustomWidget extends StatelessWidget {
final String number;
const CustomWidget({Key key, this.number}) : super(key: key);
#override
Widget build(BuildContext context) {
print("====Number Page Rebuilt====");
return ButtonBar(
alignment: MainAxisAlignment.center,
children: [
Consumer<CounterModel>(
builder: (context, value, child) {
return Text(
value.count.toString(),
style: Theme.of(context).textTheme.headline3,
);
},
),
FlatButton(
color: Colors.blue,
onPressed: () =>
Provider.of<CounterModel>(context, listen: false).increment(),
child: Text("Click"),
),
],
);
}
}
If you want them independent from each other, then you need to differentiate them somehow. I have a bit of a different style to implement the Provider and it hasn't failed me yet. Here is a complete example.
You should adapt your implementation to something like this:
Define your provider class that extends ChangeNotifier in a CounterProvider.dart file
import 'package:flutter/material.dart';
class CounterProvider extends ChangeNotifier {
/// You can either set an initial value here or use a UserProvider object
/// and call the setter to give it an initial value somewhere in your app, like in main.dart
int _counter = 0; // This will set the initial value of the counter to 0
int get counter => _counter;
set counter(int newValue) {
_counter = newValue;
/// MAKE SURE YOU NOTIFY LISTENERS IN YOUR SETTER
notifyListeners();
}
}
Wrap your app with a Provider Widget like so
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
/// don't forget to import it here too
import 'package:app/CounterProvider.dart';
void main() {
runApp(
MaterialApp(
initialRoute: '/root',
routes: {
'/root': (context) => MyApp(),
},
title: "Your App Title",
),
);
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MultiProvider(
providers: [
/// Makes data available to everything below it in the Widget tree
/// Basically the entire app.
ChangeNotifierProvider<CounterProvider>.value(value: CounterProvider()),
],
child: MaterialApp(
home: HomeScreen(),
),
);
}
}
Access and update data anywhere in the app
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
/// MAKE SURE TO IMPORT THE CounterProvider.dart file
import 'package:app/CounterProvider.dart';
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
CounterProvider counterProvider;
#override
Widget build(BuildContext context) {
/// LISTEN TO THE CHANGES / UPDATES IN THE PROVIDER
counterProvider = Provider.of<CounterProvider>(context);
return Scaffold(
appBar: AppBar(
title: Text("HomePage"),
),
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
//crossAxisAlignment:CrossAxisAlignment.center,
children: [
_showCounterButton(1),
_showCounterButton(2),
],
),
),
);
}
Widget _showCounterButton(int i) {
return ButtonBar(
alignment: MainAxisAlignment.center,
children: [
Text(
i == 1
? counterProvider.counter1.toString()
: counterProvider.counter2.toString(),
style: Theme.of(context).textTheme.headline3,
),
FlatButton(
color: Colors.blue,
onPressed: () {
/// UPDATE DATA IN THE PROVIDER. BECAUSE YOU're USING THE SETTER HERE,
/// THE LISTENERS WILL BE NOTIFIED AND UPDATE ACCORDINGLY
/// you can do this in any other file anywhere in the Widget tree, as long as
/// it it beneath the main.dart file where you defined the MultiProvider
i == 1
? counterProvider.counter1 += 1
: counterProvider.counter2 += 1;
setState(() {});
},
child: Text("Click"),
),
],
);
}
}
If you want, you can change the implementation a bit. If you have multiple counters, for multiple widgets, then just create more variables in the CounterProvider.dart file with separate setters and getters for each counter. Then, to display/update them properly, just use a switch case inside the _showCounterButton() method and inside the onPressed: (){ switch case here, before setState((){}); }.
Hope this helps and gives you a better understanding of how Provider works.

widget.something in stateful widget

import 'package:duck/MoreAboutProduct.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
class CategoryComponents extends StatelessWidget {
final String NAME;
CategoryComponents(
this.NAME);
#override
Widget build(BuildContext context) {
return Column(
children:[
Text($NAME),
RaisedButton(
child : Text(More Info),
onPressed:(){
Navigator.of(context).push(MaterialPageRoute(builder: (context) {
return MoreAboutProduct(
NAMEp: NAME,
}
),
],);
I have this class named CategoryComponents, it has only 1 variable in this example 'NAME', and other classes named Samsung and MoreAboutProduct, I will add the code of others in the following lines, I wanted to call CategoryComponents class in Samsung and pass the value of NAME and other values (not showing other values in this example for simplicity),I wanted to show the value of NAME in Samsung class and their will be a bottom in CategoryComponents class which transfer me to MoreAboutProduct class and show more info about the product but some data has to be for first product only that's why i need connection between Samsung and MoreAboutProduct, I found a way to do it but i really have some issues understanding the code specially the Navigator part and how does a variable in CategoryComponents that is passed in the constructor's parameter in Samsung class can be accessed in MoreAboutProduct class? and the widget.NAME part, I know it's pretty long question but please if you want to down vote it give me an answer first.
import 'package:duck/MoreAboutProduct.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'CategoryComponents.dart';
class Samsung extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
key: _x,
appBar: myAppbar("Samsung"),
body: FutureBuilder(
future: getData(),
builder: (context, snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index) {
return CategoryComponents(
snapshot.data[index]['NAME']
)};
This is Samsung class, their are other parameters i'm passing but only one of them in this example just making it simple so you understand my quesiton, also that's why i use ListView.builder.
import 'package:duck/myAppbar.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'myCarousel.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
class MoreAboutProduct extends StatefulWidget {
final String NAMEp;
MoreAboutProduct(
{this.NAMEp});
}
#override
_MoreAboutProductState createState() => _MoreAboutProductState();
}
class _MoreAboutProductState extends State<MoreAboutProduct> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: ...,
body: Column(
children: [
...
),
Expanded(
child: Container(
child: ListView.builder(
itemCount: widget.snapshotLengthp,
itemBuilder: (context, index) {
return Container(
child: Column(
children: [
SpecificationsDetails(context, 'NAME', widget.NAMEp),
....
],
),);},),),),),);
SpecificationsDetails is a Function responsible for the styling, no need to show it.
here are some sample runs :
This image is in Samsung class but Categorycomponents class is responsible for passing data to it and the styling
And this is in MoreAboutProduct class
You can create named routes in your app.
MaterialApp(
// Start the app with the "/" named route. In this case, the app starts
initialRoute: '/',
routes: {
'/': (context) => HomePage(),
'/more_about_products': (context) => MoreAboutProduct(),
'/samsung': (context) => Samsung(),
},
);
code from flutter docs.
In category components class you can have something like this:
Navigator.of(context).pushNamed("/more_about_products", arguments = {name: this.NAME});
after that you can grab this argument inside the MoreAboutProducts with ModalRoute like this:
class _MoreAboutProductState extends State<MoreAboutProduct> {
#override
Widget build(BuildContext context) {
final args = ModalRoute.of(context).settings.arguments;
// to grab the **name** argument use ***args.name*** like in print function below.
print(args.name)
return Scaffold(
appBar: ...,
body: Column(
children: [
...
),
Expanded(
child: Container(...etc code....
Please read the comment beetween print function and ModalRoute.
for more info view flutter named routes and passing the arguments to named routes

Unnecessary Widget Rebuilds While Using Selector (Provider) inside StreamBuilder

I am using a Selector which rebuilds when a data in Bloc changes. Which woks fine but when the data changes it reloads the whole tree not just the builder inside Selector.
In my case the selector is inside a StreamBuilder. I need this because the stream is connected to API. So inside the stream I am building some widget and One of them is Selector. Selector rebuilds widgets which is depended on the data from the Stream.
Here is My Code. I dont want the Stream to be called again and again. Also the Stream gets called because the build gets called every time selector widget rebuilds.
main.dart
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:provider_test/data_bloc.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MultiProvider(providers: [
ChangeNotifierProvider<DataBloc>(
create: (_) => DataBloc(),
)
], child: ProviderTest()),
);
}
}
class ProviderTest extends StatefulWidget {
#override
_ProviderTestState createState() => _ProviderTestState();
}
class _ProviderTestState extends State<ProviderTest> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: <Widget>[
Text("Outside Stream Builder"),
StreamBuilder(
stream: Provider.of<DataBloc>(context).getString(),
builder: (_, AsyncSnapshot<String> snapshot) {
if (snapshot.hasData) {
return Column(
children: <Widget>[
Text("Widget Generated by Stream Data"),
Text("Data From Strem : " + snapshot.data),
RaisedButton(
child: Text("Reload Select"),
onPressed: () {
Provider.of<DataBloc>(context, listen: false).changeValue(5);
}),
Selector<DataBloc, int>(
selector: (_, val) =>
Provider.of<DataBloc>(context, listen: false).val,
builder: (_, val, __) {
return Container(
child: Text(val.toString()),
);
}),
],
);
}
return Container();
},
)
],
),
);
}
}
bloc.dart
import 'package:flutter/foundation.dart';
class DataBloc with ChangeNotifier {
int _willChange = 0;
int get val => _willChange;
void changeValue(int val){
_willChange++;
notifyListeners();
}
Stream<String> getString() {
print("Stream Called");
return Stream.fromIterable(["one", "two", "three"]);
}
}
Also if I remove the StreamBuilder then the Selector acts like its suppose to. Why does StreamBuilder Rebuilds in this case? Is there anyway to prevent this?
Based on the code that you've shared, you can create a listener to your Stream on your initState that updates a variable that keeps the most recent version of your data, and then use that variable to populate your widgets. This way the Stream will only be subscribed to the first time the Widget loads, and not on rebuilds. I can't test it directly as I don't have your project. But please try it out.
Code example based on your code
class ProviderTest extends StatefulWidget {
#override
_ProviderTestState createState() => _ProviderTestState();
}
class _ProviderTestState extends State<ProviderTest> {
String _snapshotData;
#override
void initState() {
listenToGetString();
super.initState();
}
void listenToGetString(){
Provider.of<DataBloc>(context).getString().listen((snapshot){
setState(() {
_snapshotData = snapshot.data;
});
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: <Widget>[
Text("Outside Stream Builder"),
Column(
children: <Widget>[
Text("Widget Generated by Stream Data"),
Text("Data From Strem : " + _snapshotData),
RaisedButton(
child: Text("Reload Select"),
onPressed: () {
Provider.of<DataBloc>(context, listen: false).changeValue(5);
}
),
Selector<DataBloc, int>(
selector: (_, val) =>
Provider.of<DataBloc>(context, listen: false).val,
builder: (_, val, __) {
return Container(
child: Text(val.toString()),
);
}
),
],
)
],
),
);
}
}
I found the problem after reading this blog post here. I lacked the knowlwdge on how the Provider lib works and how its doing all the magic stuff out of Inherited widgets
The point and quote that solves this problem is. ( A quation from the blog post above)
When a Widget registers itself as a dependency of the Provider’s
InheritedWidget, that widget will be rebuilt each time a variation in
the “provided data” occurs (more precisely when the notifyListeners()
is called or when a StreamProvider’s stream emits new data or when a
FutureProvider’s future completes).
That means the variable that i am changing and the Stream that i am listning to, exists in the Same Bloc! that was the mistake. So when I change the val and call notifyListener() in a single bloc, all things reloads which is the default behaviour.
All I had to do to solve this problem is to make another Bloc and Abstract the Stream to that particular bloc(I think its a Good Practice also). Now the notifyListener() has no effect on the Stream.
data_bloc.dart
class DataBloc with ChangeNotifier {
int _willChange = 0;
String data = "";
int get val => _willChange;
void changeValue(int val){
_willChange++;
notifyListeners();
}
Future<String> getData () async {
return "Data";
}
}
stream_bloc.dart
import 'package:flutter/foundation.dart';
class StreamBloc with ChangeNotifier {
Stream<String> getString() {
print("Stream Called");
return Stream.fromIterable(["one", "two", "three"]);
}
}
And the problem is solved. Now the Stream will only be called if its invoked but not when the variable changes in the data_bloc

Flutter rebuilds previous routes when focusing on TextField [duplicate]

For various reasons, sometimes the build method of my widgets is called again.
I know that it happens because a parent updated. But this causes undesired effects.
A typical situation where it causes problems is when using FutureBuilder this way:
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: httpCall(),
builder: (context, snapshot) {
// create some layout here
},
);
}
In this example, if the build method were to be called again, it would trigger another HTTP request. Which is undesired.
Considering this, how to deal with the unwanted build? Is there any way to prevent a build call?
The build method is designed in such a way that it should be pure/without side effects. This is because many external factors can trigger a new widget build, such as:
Route pop/push
Screen resize, usually due to keyboard appearance or orientation change
The parent widget recreated its child
An InheritedWidget the widget depends on (Class.of(context) pattern) change
This means that the build method should not trigger an http call or modify any state.
How is this related to the question?
The problem you are facing is that your build method has side effects/is not pure, making extraneous build calls troublesome.
Instead of preventing build calls, you should make your build method pure, so that it can be called anytime without impact.
In the case of your example, you'd transform your widget into a StatefulWidget then extract that HTTP call to the initState of your State:
class Example extends StatefulWidget {
#override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> {
Future<int> future;
#override
void initState() {
future = Future.value(42);
super.initState();
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: future,
builder: (context, snapshot) {
// create some layout here
},
);
}
}
I know this already. I came here because I really want to optimize rebuilds
It is also possible to make a widget capable of rebuilding without forcing its children to build too.
When the instance of a widget stays the same; Flutter purposefully won't rebuild children. It implies that you can cache parts of your widget tree to prevent unnecessary rebuilds.
The easiest way is to use dart const constructors:
#override
Widget build(BuildContext context) {
return const DecoratedBox(
decoration: BoxDecoration(),
child: Text("Hello World"),
);
}
Thanks to that const keyword, the instance of DecoratedBox will stay the same even if the build was called hundreds of times.
But you can achieve the same result manually:
#override
Widget build(BuildContext context) {
final subtree = MyWidget(
child: Text("Hello World")
);
return StreamBuilder<String>(
stream: stream,
initialData: "Foo",
builder: (context, snapshot) {
return Column(
children: <Widget>[
Text(snapshot.data),
subtree,
],
);
},
);
}
In this example when StreamBuilder is notified of new values, subtree won't rebuild even if the StreamBuilder/Column does.
It happens because, thanks to the closure, the instance of MyWidget didn't change.
This pattern is used a lot in animations. Typical uses are AnimatedBuilder and all transitions such as AlignTransition.
You could also store subtree into a field of your class, although less recommended as it breaks the hot-reload feature.
You can prevent unwanted build calling, using these way
Create child Statefull class for individual small part of UI
Use Provider library, so using it you can stop unwanted build method calling
In these below situation build method call
After calling initState
After calling didUpdateWidget
when setState() is called.
when keyboard is open
when screen orientation changed
If Parent widget is build then child widget also rebuild
Flutter also has ValueListenableBuilder<T> class . It allows you to rebuild only some of the widgets necessary for your purpose and skip the expensive widgets.
you can see the documents here ValueListenableBuilder flutter docs
or just the sample code below:
return Scaffold(
appBar: AppBar(
title: Text(widget.title)
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have pushed the button this many times:'),
ValueListenableBuilder(
builder: (BuildContext context, int value, Widget child) {
// This builder will only get called when the _counter
// is updated.
return Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Text('$value'),
child,
],
);
},
valueListenable: _counter,
// The child parameter is most helpful if the child is
// expensive to build and does not depend on the value from
// the notifier.
child: goodJob,
)
],
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.plus_one),
onPressed: () => _counter.value += 1,
),
);
One of the easiest ways to avoid unwanted reBuilds that are caused usually by calling setState() in order to update only a specific Widget and not refreshing the whole page, is to cut that part of your code and wrap it as an independent Widget in another Stateful class.
For example in following code, Build method of parent page is called over and over by pressing the FAB button:
import 'package:flutter/material.dart';
void main() {
runApp(TestApp());
}
class TestApp extends StatefulWidget {
#override
_TestAppState createState() => _TestAppState();
}
class _TestAppState extends State<TestApp> {
int c = 0;
#override
Widget build(BuildContext context) {
print('build is called');
return MaterialApp(home: Scaffold(
appBar: AppBar(
title: Text('my test app'),
),
body: Center(child:Text('this is a test page')),
floatingActionButton: FloatingActionButton(
onPressed: (){
setState(() {
c++;
});
},
tooltip: 'Increment',
child: Icon(Icons.wb_incandescent_outlined, color: (c % 2) == 0 ? Colors.white : Colors.black)
)
));
}
}
But if you separate the FloatingActionButton widget in another class with its own life cycle, setState() method does not cause the parent class Build method to re-run:
import 'package:flutter/material.dart';
import 'package:flutter_app_mohsen/widgets/my_widget.dart';
void main() {
runApp(TestApp());
}
class TestApp extends StatefulWidget {
#override
_TestAppState createState() => _TestAppState();
}
class _TestAppState extends State<TestApp> {
int c = 0;
#override
Widget build(BuildContext context) {
print('build is called');
return MaterialApp(home: Scaffold(
appBar: AppBar(
title: Text('my test app'),
),
body: Center(child:Text('this is a test page')),
floatingActionButton: MyWidget(number: c)
));
}
}
and the MyWidget class:
import 'package:flutter/material.dart';
class MyWidget extends StatefulWidget {
int number;
MyWidget({this.number});
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
#override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: (){
setState(() {
widget.number++;
});
},
tooltip: 'Increment',
child: Icon(Icons.wb_incandescent_outlined, color: (widget.number % 2) == 0 ? Colors.white : Colors.black)
);
}
}
I just want to share my experience of unwanted widget build mainly due to context but I found a way that is very effective for
Route pop/push
So you need to use Navigator.pushReplacement() so that the context of the previous page has no relation with the upcoming page
Use Navigator.pushReplacement() for navigating from the first page to Second
In second page again we need to use Navigator.pushReplacement()
In appBar we add -
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: () {
Navigator.pushReplacement(
context,
RightToLeft(page: MyHomePage()),
);
},
)
In this way we can optimize our app
You can do something like this:
class Example extends StatefulWidget {
#override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> {
Future<int> future;
#override
void initState() {
future = httpCall();
super.initState();
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: future,
builder: (context, snapshot) {
// create some layout here
},
);
}
void refresh(){
setState((){
future = httpCall();
});
}
}

Flutter StatefulWidget hierarchy [duplicate]

For various reasons, sometimes the build method of my widgets is called again.
I know that it happens because a parent updated. But this causes undesired effects.
A typical situation where it causes problems is when using FutureBuilder this way:
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: httpCall(),
builder: (context, snapshot) {
// create some layout here
},
);
}
In this example, if the build method were to be called again, it would trigger another HTTP request. Which is undesired.
Considering this, how to deal with the unwanted build? Is there any way to prevent a build call?
The build method is designed in such a way that it should be pure/without side effects. This is because many external factors can trigger a new widget build, such as:
Route pop/push
Screen resize, usually due to keyboard appearance or orientation change
The parent widget recreated its child
An InheritedWidget the widget depends on (Class.of(context) pattern) change
This means that the build method should not trigger an http call or modify any state.
How is this related to the question?
The problem you are facing is that your build method has side effects/is not pure, making extraneous build calls troublesome.
Instead of preventing build calls, you should make your build method pure, so that it can be called anytime without impact.
In the case of your example, you'd transform your widget into a StatefulWidget then extract that HTTP call to the initState of your State:
class Example extends StatefulWidget {
#override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> {
Future<int> future;
#override
void initState() {
future = Future.value(42);
super.initState();
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: future,
builder: (context, snapshot) {
// create some layout here
},
);
}
}
I know this already. I came here because I really want to optimize rebuilds
It is also possible to make a widget capable of rebuilding without forcing its children to build too.
When the instance of a widget stays the same; Flutter purposefully won't rebuild children. It implies that you can cache parts of your widget tree to prevent unnecessary rebuilds.
The easiest way is to use dart const constructors:
#override
Widget build(BuildContext context) {
return const DecoratedBox(
decoration: BoxDecoration(),
child: Text("Hello World"),
);
}
Thanks to that const keyword, the instance of DecoratedBox will stay the same even if the build was called hundreds of times.
But you can achieve the same result manually:
#override
Widget build(BuildContext context) {
final subtree = MyWidget(
child: Text("Hello World")
);
return StreamBuilder<String>(
stream: stream,
initialData: "Foo",
builder: (context, snapshot) {
return Column(
children: <Widget>[
Text(snapshot.data),
subtree,
],
);
},
);
}
In this example when StreamBuilder is notified of new values, subtree won't rebuild even if the StreamBuilder/Column does.
It happens because, thanks to the closure, the instance of MyWidget didn't change.
This pattern is used a lot in animations. Typical uses are AnimatedBuilder and all transitions such as AlignTransition.
You could also store subtree into a field of your class, although less recommended as it breaks the hot-reload feature.
You can prevent unwanted build calling, using these way
Create child Statefull class for individual small part of UI
Use Provider library, so using it you can stop unwanted build method calling
In these below situation build method call
After calling initState
After calling didUpdateWidget
when setState() is called.
when keyboard is open
when screen orientation changed
If Parent widget is build then child widget also rebuild
Flutter also has ValueListenableBuilder<T> class . It allows you to rebuild only some of the widgets necessary for your purpose and skip the expensive widgets.
you can see the documents here ValueListenableBuilder flutter docs
or just the sample code below:
return Scaffold(
appBar: AppBar(
title: Text(widget.title)
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have pushed the button this many times:'),
ValueListenableBuilder(
builder: (BuildContext context, int value, Widget child) {
// This builder will only get called when the _counter
// is updated.
return Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Text('$value'),
child,
],
);
},
valueListenable: _counter,
// The child parameter is most helpful if the child is
// expensive to build and does not depend on the value from
// the notifier.
child: goodJob,
)
],
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.plus_one),
onPressed: () => _counter.value += 1,
),
);
One of the easiest ways to avoid unwanted reBuilds that are caused usually by calling setState() in order to update only a specific Widget and not refreshing the whole page, is to cut that part of your code and wrap it as an independent Widget in another Stateful class.
For example in following code, Build method of parent page is called over and over by pressing the FAB button:
import 'package:flutter/material.dart';
void main() {
runApp(TestApp());
}
class TestApp extends StatefulWidget {
#override
_TestAppState createState() => _TestAppState();
}
class _TestAppState extends State<TestApp> {
int c = 0;
#override
Widget build(BuildContext context) {
print('build is called');
return MaterialApp(home: Scaffold(
appBar: AppBar(
title: Text('my test app'),
),
body: Center(child:Text('this is a test page')),
floatingActionButton: FloatingActionButton(
onPressed: (){
setState(() {
c++;
});
},
tooltip: 'Increment',
child: Icon(Icons.wb_incandescent_outlined, color: (c % 2) == 0 ? Colors.white : Colors.black)
)
));
}
}
But if you separate the FloatingActionButton widget in another class with its own life cycle, setState() method does not cause the parent class Build method to re-run:
import 'package:flutter/material.dart';
import 'package:flutter_app_mohsen/widgets/my_widget.dart';
void main() {
runApp(TestApp());
}
class TestApp extends StatefulWidget {
#override
_TestAppState createState() => _TestAppState();
}
class _TestAppState extends State<TestApp> {
int c = 0;
#override
Widget build(BuildContext context) {
print('build is called');
return MaterialApp(home: Scaffold(
appBar: AppBar(
title: Text('my test app'),
),
body: Center(child:Text('this is a test page')),
floatingActionButton: MyWidget(number: c)
));
}
}
and the MyWidget class:
import 'package:flutter/material.dart';
class MyWidget extends StatefulWidget {
int number;
MyWidget({this.number});
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
#override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: (){
setState(() {
widget.number++;
});
},
tooltip: 'Increment',
child: Icon(Icons.wb_incandescent_outlined, color: (widget.number % 2) == 0 ? Colors.white : Colors.black)
);
}
}
I just want to share my experience of unwanted widget build mainly due to context but I found a way that is very effective for
Route pop/push
So you need to use Navigator.pushReplacement() so that the context of the previous page has no relation with the upcoming page
Use Navigator.pushReplacement() for navigating from the first page to Second
In second page again we need to use Navigator.pushReplacement()
In appBar we add -
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: () {
Navigator.pushReplacement(
context,
RightToLeft(page: MyHomePage()),
);
},
)
In this way we can optimize our app
You can do something like this:
class Example extends StatefulWidget {
#override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> {
Future<int> future;
#override
void initState() {
future = httpCall();
super.initState();
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: future,
builder: (context, snapshot) {
// create some layout here
},
);
}
void refresh(){
setState((){
future = httpCall();
});
}
}