Could not Sending All images from Android to flutter [closed] - flutter

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byte[] Renderer(String path)
{
File file = new File(path);
byte [] byteArray=null;
String ans="empty";
try
{
for(int i=0;i<count;i++)
{
//code for converting pages to images
}
return byteArray;
}
catch(Exception e)
{
byte[] h=null;
return h;
}
}
I have Created Renderer method for converting 10 pages to PNG image and send to the main.dart I have received only the last page but I want to display all the pages in my dart file.

In your Java for loop, you process each page but discard all but the last - you make a new byteArray for each page.
One solution is to return a list of all of the pages. In Java first declare an ArrayList
ArrayList bitmaps = new ArrayList();
Inside the for loop, add the compression result to the list:
bitmaps.add(outStream.toByteArray());
Finally, return bitmaps, rather than byteArray.
At the Dart end, you'll now get a List<Uint8List> rather than a single Uint8List, so change the signature of the method to:
Future<List<Uint8List>> pdfAsset() async
Obviously, you'll have to change the build method to deal with a list of bitmaps (one for each page) rather than a single bitmap (the last page).
(You may find that you need to change the signature to Future<List<dynamic>>, but you'll find that each of them is a Uint8List. Also, change the Java catch code to return an empty list.)

Related

Checking the entered data for correctness swift [closed]

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How can I make a check for the correctness of the entered data?
For example, the user needs to enter a digit, and until this is done, the program will not skip it further
In my case, you need to make sure that the user entered an integer, and not a string, double, etc.
Just create an infinite loop. If your read is successful break it. Something like:
while true {
if let line = readLine(), let value = Int(line) {
print("value", value)
break
}
}

How to fix button clicked not updating but others do [closed]

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Closed 3 years ago.
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I'm making a math game. Every time I click a button a new question should appear with different results to choose from.
However every time I click the button which I think is the result it doesn't update the text but the others do.
See github: https://github.com/Combii/BrainTrainerSwift
Use UIButton.setTitle(, for:) method. I suggest you to change code in ViewController.swift:
func setNumbers(numberDic: Dictionary<String, Int>) {
let btns = [bt1, bt2, bt3, bt4]
UIView.performWithoutAnimation {
for (position, number) in numberDic {
btns[(Int(position) ?? 0) - 1]?.setTitle(String(number), for: .normal)
}
}
}

How do I update this variable with data [closed]

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Closed 3 years ago.
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New programmer here! I'm working with a network request and below is a snippet of my code. After I complete the network request I want to store a value from the request into a variable. However, when the variable is called outside of the if let statement it is NOT updated. Essentially, the print statement inside the if let statement prints the value I'm looking for, but the print statement outside of the if let statement prints the default value I set for that variable. The variable is global. I need to use that updated variable elsewhere in my code, any ideas?
if let data = data {
self.nameLabel.text = data.name
person = data.name
print(person)
}
print(person)
First of all you didn't showed complete code so I am guessing you need main queue to update your UILabel first as shown in below code:
DispatchQueue.main.async {
self.nameLabel.text = data.name
}
next thing is if you want to access the value somewhere else once your request completes and UILabel updated then you can get the value from it this way:
let value = self.nameLabel.text!
And if you want to access the value once request complete then you can use closure and HERE you can check example of it.

In Unity know which button is clicked [closed]

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Closed 7 years ago.
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I have two buttons create and join. Both button's on click event I move to next scene, but in next scene I have two scripts networkmanager and networkclient.
Now if I press create button I want to call only networkmanger not networkclient. So how can I disable the networkclient script and join I want to disabled networkmanger?
How can I know which button is been pressed?
public void OnPress(){
string name = this.gameObject.name;
switch(name){
case "Create":break;
case "Join":break;
}
}
You can read the name of the object the script is attached to.
If this is not suitable for any given reason (both scripts are on same object), you can pass a parameter to the method.
public void OnPress(string name){
switch(name){
case "Create":break;
case "Join":break;
}
}
then you give the name in the inspector.
The final way is to use two different methods for each button.

how to use signals and slots in blackberry cascades [closed]

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Closed 9 years ago.
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how to read data from QML page using signals
how to wite received data in another QML page using signals
i excatly expect qtsignals and slots concepts. please anybody tell how to read and wrote data from qml page.
Try the following syntax and get sample from github
1.HPP FILE
Q_PROPERTY(QString companyname READ companyname WRITE setcompanyname NOTIFY companynameChanged)
void companynameChanged();
void setcompanyname(const QString &company);
QString companyname() const;
QString m_company;
2.CPP FILE
void ApplicationUI::setcompanyname(const QString &company)
{
if (m_company == company)
return;
m_company = company;
emit companynameChanged();
}
QString ApplicationUI::companyname() const
{
return m_company;
}
------------------- Get sample full code from here (CLICK HERE)-----------