Different spaces what does it mean?
This model will move input source material to different nodes.
The agent 1 and the crane com.anylogic.engine.markup.JibCrane#2ffe5f00 have different spaces
Make sure the agents you push through the "moveByCrane" block are of type "Material Item". You can set that in the agent properties:
Select location of arrival and node for the source. Model working perfectly.
Related
I have an material agent that is moved from the Main agent to inside another agent (simulating a room). I can send the material agent using the Exit and Enter blocks. The 'room' agent contains a network that the material agent is being sent to.
The material agent is initially being moved in Main using a Transporter. However I'm not able to get this Transporter to follow the material agent into the room agent. The main questions is - is it possible to send a Transporter into another agent? Or does it need to remain in the agent that the Transporter Fleet is located?
Thank you.
I will correct benjamin by saying that with setEnvironment you can't do it since that's a function that is called on the agent initialization.
Instead of setEnvironment,something you do normally is to send the agent to a new population (which is the way you dynamically change environment), but it doesn't work with transporters
My answer would be that you can't do it since transporters who follow paths are defined as strict AGVs and can only move on their initial network and you can't change the network, unlike other agents.
But i'm always a bit suspicious of myself when i say something is not possible...
This should be possible with some setEnvironment() calls.
However, it is not a good setup. Think of reality: your rooms are spatially all part of the same environment: your flat (or factory or whatever). Moving from 1 room to the next does not mean you change your flat. You stay in the same environment.
You should setup your room agents like that as well: their spatial representation should reside in Main (or whatever agent they are embedded in).
Use a parameter of type ShapeRectangle or similar in your Room agent to define which rectangle (or else) represents the spatial aspect of the room.
Then, the flow chart blocks in the Room agent simply refer to that parameter for their spatial needs.
I created an agent 1 and an agent 2 both existing in main. On startup I place agent 2 in a node which is located whithin agent 1 (main.agent1.node). But now when I want to move agent 2 to another node existing on main, the agent moves to an entirely different location, which seems to be dependent on the relative position of agent 1. Can someone explain the mechanism at work to me? Is agent 2 living in the continuous space of agent 1? How can I transfer it to main, so that it would move to the right position in relation to the main diagram? Thanks for taking the time.
Yes, spacing is always relative to the agent that "owns" you.
To transfer agent1 back to main alongside agent2, best use a flowchart "enter" block on main, push agent1 through it and use its "New location" setting to select some node on Main.
You can also call setEnvironment(main.getEnvironment()) to do it programmatically. More info in the help: https://anylogic.help/anylogic/agentbased/continuous-space.html#agent-animation
I am creating network with different pallet rack and paths and the model gives me this error :"Pallet rack root.palletRack_360: couldn't find the path for the cell #0".Why?
thanks for the help.
here the model:https://1drv.ms/u/s!AhfvS-jv8ukShIRtDNG-DUolG-Z6Ow?e=SBUOph
Likely, you have accidentally created more than 1 network. However, agents can only navigate within 1 network. See how many networks you have by checking the "Projects" view under Main->Presentation->level
Below, I accidentally created 2 networks:
Combine items from different networks by ensuring that every path is connected properly
If there's a Path point inside the aisle (which turns green when in network) of the rack, then you may get this error. Try keeping just the continuous path without any points in the aisle.
I am creating a model that includes both Material Handling and ABM components. I have an Agent Type that is called "Box" and there are 5 boxes that are placed on a conveyor in main. I have another Agent Type called "Product". The boxes are expected to carry the product. As a result, the box and product are expected to move on the conveyor as one. So, I was looking for something similar to move to agent, but that only works if the agent is not moving (i.e. it won't follow the agent everywhere it would just move to its position at the time the function is called). I can think of many solutions, none being ideal. Some include:
Not really moving the product agent, instead adding an animation shape of the product in the Box agent type and turn it on and off depending on the Product's state.
Using DES blocks (pickup/dropoff), but the problem with these is they convert the two agents to one... I am looking to keep both agents, but have them move together
Using something similar to Attach Resource, but then I'll have to define my Box or Product agent as a resource type
These are some of the solutions that came to mind, but I feel there must be a smoother solution. Any suggestions? Is there an ABM function that can resolve this?
Thanks!
I'm developing a project with Anylogic and I have an AGV with a Kuka cobot on top of it (a sort of mechanical arm used to pick item from a shelf, in this case) which should pick some items from a rack store. I would like the cobot to pick more than one single item at once.
The blocks I already put are shown in the picture and I thought that specifying "seize whole set at once" in the rackPick block would have helped but it did not.
Could you help me, please?
Thank you in advance.
The RackPick logic is agent-centric, i.e. the items in the rack are the active entities. They, essentially "pick themselves", optionally using your robot as a help.
So if you want your robot to pick several, it is best to batch your agents together before putting them into a rack (using Batch) and then let your robot pick that batch agent. You can unbatch into the original agents afterwards.
PS: That "seize whole set at once" option is again from the agent perspective: if it would need several resources to be picked, then this option would have an effect. In your case, with only needing 1 robot, it is meaningless