I am trying to run an app on my physical device, it starts to build onto my device then crashes due to an 'invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.'
I have updated my iPhone and Xcode to the latest release, tried to clean the build and edit run scheme build configuration to 'Release' and tried to set my executable to 'Ask On Launch'. I searched for a Iphone Developer file on keychain and could not seem to find one but i am not sure what i am supposed to do.
Can anyone help?
The problem is that the developer is not trusted on the device. If you manually try to run the apps on the device, you will see an Untrusted Developer message.
To solve this issue on the device, go to Settings > General > Profiles or Settings > General > Device Management, depending on the device type and the iOS version. There, trust the developer and allow the apps to be run.
For newer versions on your iPhone (version 14+)
Settings > General > Device Management (In the VPN section past Date & Time section).
Then trust the device
Adding newer settings
2022 iPhone 15 variation. Load the app --> Next as below.
Settings > General >
VPN & Device Management > Developer App > Trust "Apple Development:....."
Please check the internet connection of the Testing IOS device, Signature verification fails if device isn't connected to Internet.
I had the same issue, I just
Created a new Project with the sample Hello world
Deployed it to the device - it was working
Deployed my desired app again and it started working
I hope it helps.
If nothing works, do this,
Open XCode -> Window -> Devices & Simulators.
Remove your device from that window.
Reconnect the device and you will receive the trust certificate again.
This work after upgrading to iOS 15.
on your iphone,
Settings > General > Profiles or Settings > General > Device Management
Developer app. (Click on) for trust.
In my case simply reconnecting the lightning cable did the job.
If you see this issue happen out of nowhere, one other possible source of the problem is a network outage.
Your device will periodically need to dial out to a service to validate the provisioning profile. I don't have details on how often this needs to happen but I do know this validation action happens during the app's startup. If your device can't connect to the internet or Apple is experiencing an outage, it can interrupt this process and produce this error.
You can check the status of Apple's services here:
https://developer.apple.com/system-status/
Certificates, Identifiers & Profiles is what you want to keep an eye on.
If none of the above works and you've already trusted the developer, try 4G/5G connection instead of wifi.
This problem occurs because the installed app's developer is not trusted by iOS device.
To solve this issue on the device, go to
Settings > General > VPN & Device Management
Here is the screenshot
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I was trying to install my iphone application from testflight.
It installs perfectly on few devices but in some after installing about 80 percent it gives an error Unable to download application, <my app> could not be installed at this time
I am able to find out the reason for, why is it so?
Here's a screenshot:
clear your cache and cookies in Safari, make sure your device is in provisioning profile and provisioning profile is installed on the device.
If everything mentioned above didn't help, try to create a new build with higher build number and try to distribute your app again
Most common issues that cause this are (from testflight's website):
Device storage is full
The provisioning profile is a developer provisioning profile
The ad hoc distribution provisioning profile is corrupted and the device is having an issue with it.
The device was restored from a backup and is causing a conflict for over-the-air distribution
There was a network timeout
Architecture settings of the build and the device are incompatible ( can sometimes happen -when "Build Active Architecture Only" is on when building).
Not Using Mobile Safari.
for me it turned out that my client's ipad was running iOS 4.2.2 and my project supports 5.0+.
Recently default Xcode project settings set ONLY_ACTIVE_ARCH (Build Active Architecture Only) to yes for Debug configuration.
So your build can not be installed on different hardware than the one you use for development.
Change this setting and installation should go fine.
As for Xcode 5.1, the problem was in arm64 architecture in VALID_ARCHS. Building the release configuration for 5.0 device locally gives the following error:
Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0. This configuration is supported for distribution through the iOS App Store, but cannot be used during development with Xcode. To continue, edit the Run scheme action and select a build configuration that does not include the 64-bit architecture.
Removing arm64 from VALID_ARCHS solves the issue. In my case I had to create a separate branch for testing on iOS 5 devices.
You can try to publish the application by changing the version of the build.
I was also having the same problem and tried the same by just changing tIt may help you too.
For me Setting Build Active Architecture to NO... works and installed successfully
Watch the console through the Xcode Organiser for the device that is failing to install.
You'll get a helpful message from the system telling you what is wrong. There are lots of potential failure reasons, so unless you check the message, you're just guessing...
Here is what worked for me:
Clear the Cache and Cookies (Settings > Safari).
Remove existing profile (if any) linked to "Test Flight App" (Settings > General > Profiles).
Open Safari and go to https://testflightapp.com/. Login and follow the steps to start over.
P.S. I used to have a Test Flight App, but it looks like it crashed and the icon turned to be all white. Restarting my iPhone made it reappear correctly.
I was also having this problem, with an Ad-Hoc iPad application, when trying
to install it on a iOS 6 device.
What fixed it for me was to click on the project in XCode, and change the
"iOS Deployment Target" setting from 5.1 to 6.0.
And there was silly me thinking that iOS 5.1 apps would run on a iOS 6.0 device.
I just saw this as a result of a network error / time-out on a flaky network. I could see the progress bar increasing after I got the bright idea of just retrying. Also saw HTTP Range requests on the download server with ever increasing offsets of a few megabytes (the entire app was about 44MB).
I had this problem but I fixed this by making sure my Code Signing Identity is the SAME as the one I used in test flight.
After that, everything works fine
This can also happen if you disable cellular data for "App Store" (for example, while on vacation) and forget to turn it back on. The solution here is to simply re-enable it in Settings -> Cellular.
in my case app want to use iCloud services, but in distr. provision profile wasn't set iCloud enabled. turn it on and refresh profile.
I have had the same issue after fiddling around with certificates (argh).
The problem became apparent as I followed the comment of #Duraiamuthan.H, I installed on a device. The device reported 0xe8008016 (Entitlements) see SO here
The initial reason was, that the testflight target used the App store distribution certificate, not the Team certificate. I fixed that and the application was installing on the device over Xcode and then it also worked with testflight.
I had similar issue. However, I was able to fix it when I updated my iPad timings to that of current. I just checked the device log and found that the time in the log was shown 2 years before.
Hope updating the device timing to the current time will fix the issue.
Missing icon could be a problem. My manifest file points to a non-existing image and it fails the installation process. Placing an icon at the corresponding path solved the issue for me.
I ended up creating new Provisioning profiles, not sure if it was because of:
"The ad hoc distribution provisioning profile is corrupted and the device is having an issue with it."
I had the same problem as #mohitum007. In my case the developer of this App included an expiry date in it.
As workaround I set the date backwards to a past date (e.g. last month). Then I could install it and use it.
Also when I set the date back to normal, the already installed App didn't start up anymore. I contacted the company of this App to send me an updated version.
Sidenote: I found out that users from other Apps had the same problem but reversed: it won't install or start before a certain date.
For me, just uninstall the Testflight and restart my iphone. After that, install TestFlight, it works fine !
Check if the deployment target in the General section of the project settings, is greater than that of your device's iOS version.
If yes then you need to update the version of your device to at least the deployment target version. in order for you to be able to install the application on your device.
I am submitting an iOS app to the App Store using Application Loader, however, it never gets past the "Sending API usage to iTunes Connect" stage. There is no error - this stage just doesn't complete.
I have verified that the Mac is connecting to the internet (I can visit websites). Also, the app is tiny (6MB) so this can't conceivably just be a long upload. I've tried leaving this for 20 minutes.
The background to this is that I developed in Flash CS5 on a Windows PC, built it for distribution there, and now on the Mac I am loading the final file into Application Loader to submit it. It verifies/validates the file just fine, but won't go beyond this point.
Any ideas anyone? Perhaps it's a network issue?
I had this problem when behind a firewall.
I got around it by going to Xcode > Contents > Applications > Application Loader > Contents > MacOS > itms > java > lib - Open net.properties with TextEdit and change the line
# https.proxyPort=443
to https.proxyPort=80. This enables the application to use the HTTP port for HTTPS. Worked straight away after this. Hope this helps.
You can solve this with a different approach using your iPhone. Disconnect ethernet internet cable connection (if you have one) and/or switch off wifi connection on your mac. Switch off your iPhone's wifi connection so G3 or G4 is active and turn on personal hotspot. Connect your iPhone with a usb cable with your computer and check in System Preferences -> Network if you're connected to internet via usb with iPhone. Start delivering your app with Application Loader program on your computer via your iPhone's internet connection. And yes you will cross the “Sending API usage to iTunes Connect” barrier and you will be able to upload the package to the iPhone store. At least I was!
If your Mac is has both a WiFi and an Ethernet connection, try turning off WiFi. That solved the problem for me (this time anyway).
I solved only rebooting mac.
I'm still searching for a less drastic solution!
I had my DNS set up to Google DNS. I removed the DNS settings and it worked for me.
Turning off iphone's wifi worked for me
Are you using Xcode Organiser > Upload to App Store or Application Loader?
I found I had the same issue when going though Xcode Organiser so tried it from the Application Loader (found within Xcodes application files) and it worked just fine. If that doesn't work there is a detailed activity log you can check to get a more detailed error.
Other things to try
- check your firewall settings, maybe temporary disable them.
- use an alternative connection, another wifi hotspot if you are on a MacBook, if not do what Oliver said and use your iPhone's cellular data.
I was connected to a VPN, disconnected and problem was solved.
My development machine suddenly decided to stop installing to my device this morning, with the codesign process giving the error "no identify found".
I checked my keychain and my developer certificate is there, valid until 2012.
The only links I've found in google talk about developing on a jailbroken phone, which I don't have.
Does anyone know how to fix this issue?
In the build settings for the "target" try reselecting the code signing identity. This often happens when working with more than one developer or if you recently added devices to the provisioning profile.
If any of your Provisioning Profiles expired, update them. If this is not the case, go to your project settings, there you should be able to find the codesign and a bunch of other useful stuff. Change it to the correct one, not the "iphonedeveloper" - the one that has your name in it!
Is it possible to test an iPhone app on an iPhone/iPod touch which is synced to a computer other than the host computer?
If so, will this also work for testing a device which is synced to a Windows machine?
I don't see why not. You do need to register the device to do any testing at all though. Here is a good tutorial for how to do that.
Update: I tried it yesterday and it worked just fine.
You definitely can. With XCode 3.2.3 it's pretty easy now--you can dynamically load the provisioning certificate to the phone. To do this, plug in the phone that you want to use via USB, open the Organizer in XCode, and follow the instructions for provisioning the device. You must be connected to the internet.
Note: if there are new developers agreements from Apple that you haven't accepted yet, this certificate provisioning step may fail silently.
I created an iPhone OS 2.2 app some time ago and recently installed the 3.1 SDK.
When I try to run my app on my (3.1) iPod Touch, the launch window says "Error from Debugger: Error launching remote program: security policy error."
Viewing the iPod Touch's Console (via the Console tab for my device in Xcode's Organizer) shows:
Wed Feb 3 23:29:17 unknown SpringBoard[24] <Warning>: Unable to launch com.blahblah.Blah_Blah because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
Wed Feb 3 23:29:17 unknown com.apple.debugserver-43[789] <Error>: error: unable to launch the application with CFBundleIdentifier 'com.blahblah.Blah_Blah' sbs_error = 9
I already sifted through a bunch of code-signing issues just to get it to build and deploy, so I think this might be something else.
After trying the above solution of deleting expired certs, I was still encountering this issue. Turned out I needed to launch the application manually once and accept the prompt asking if I really wanted to launch that application signed by that profile with that dev account. After accepting that, Xcode was able to successfully launch it subsequent times.
The solution for me was to delete all expired provisioning profiles on the device (even unrelated ones) Window -> Organizer - choose your device and under profiles delete any that have expired. Thanks to:
"security policy error" on iPhone and iPod Touch
The problem turned out to be spaces in the executable's filename (I think).
I had previously sorted out a similar problem with bundle identifiers by appending ":rfc1034identifier" to PRODUCT_NAME in my info.plist, but this is a little different.
I'm not sure how to set the executable name directly, but I eventually just changed the Product Name in the "Packaging" section on the "Build" tab for my Target to something that didn't have any spaces. Fixed!
I had the same problem when trying to run on my "newest" iPad after adding the device in XCode. Apparently this device was not in the list of devices for the development profile I was using.
Solution: go to iOS Provisioning Portal, select "Provisioning" on the left hand size, select the 'Development" tab on top and change in the applicable profile in the list on Edit/Modify
Then you can edit the settings for the Certificates to use and add the individual devices.
Then once you connect the device with the XCode organizer, the info on the device will sync automagically. You may then also want to remove the outdated profiles in the Organizer.
Problem solved.
Fixed this issue myself.
Go to Organiser Window
Select Provision Profiles from the left hand side
Press the refresh button in the bottom right of the window
punch in your AppleID and password
Feel free to recompile your app
My issue was I updated my profiles to add new devices but did not update the profile in XCode.