Hello I been having this question for quite sometime in my head, I was wondering if someone may help me with it. My question is this. How can I upload a unity project like a game to github? Is it the same way as uploading a website to github?
If it's your first time uploading a Unity Game to Github I recommend using the Github Desktop application. I leave you here a very good tutorial so that you can carry out your goal. I hope it's useful!
https://www.youtube.com/watch?v=qpXxcvS-g3g
Related
I don't know if this has already been asked but I am trying to build an app in unity using the Mapbox SDK. The problem is that when I try building it in a WebGL format, then it says this:
"Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"
Does anyone if Mapbox supports building in WebGL and if not, what another way can I use to share my app as an online game?
I hope this is enough info. Please try and make it simple, I don't know much about this kind of stuff.
Thank you!
WebGL is still under preview and alot of things don't work in it, to share your game over the web you could build as Windows application, then zip the output folder, put it in a github repo and link the repo to people you want to share your game to. If its a mobile game you can build as an APK and share you apk via github as well. Of course there is other options too but just to give you some ideas.
From below 2 posts, it appears that in order to build it on WebGL, you would have to get rid of the AR folders and files.
https://github.com/mapbox/mapbox-gl-js/issues/7531
https://medium.com/#jonathanwitcoski/day-20-making-a-webgl-game-in-unity-with-mapbox-sdk-31aeb147df15
I do not know how to create a preview so others may see my react app. I have created. I would like to have a link to it on my portfolio. . I have posted screenshots and uploaded the files to Github https://github.com/courtneyangotti/PlayWall. I am looking for jobs so everything I can show helps of course!
I have posted screenshots and uploaded the files to Github https://github.com/courtneyangotti/PlayWall.
I just want to have a link for my portfolio
If what you are trying to do is to deploy your react app, you could do it thanks to heroku.
Use the Heroku Buildpack for Create React App.
You can find instructions in Deploying React with Zero Configuration.
Does anyone know of any good resources on the web to get the Prime31 Google Play Game Services Plug in to work with Unity3D?
Its been 3 days, I just don't seem to be making any progress testing Game Play Services in my game.
I am using the SHA1 from the ~/.android/debug.keystore - which I believe is the the right SHA1 that the unsigned version uses. I also tried using the published build in order to get the Game Center to come up.
I tried the Prime31 documentation, but that doesnt seems to be helping.
I also believe my app is correctly setup in the Game Service area of the Developer Console.
Any information would be great.
Thank you.
It turned out that after importing the game center package , I ended up with two manifest files. I had the Prime[31] AdMob already in the project, which comes with a manifest file.
By the way this is normal.
After talking to the their support service they directed me to use the "Generate AndroidManifest.xml file..." under their prime[31] drop down menu inside Unity3D. This merges the two files into a single manifest. That problem got solved.
I also had to upgrade to the latest files, by downloading them manually, from the Prime[31] web site.
After this two steps I was able to get the Game Center to work properly.
I hope it will help, I am posting my interaction with the Prime[31] support
ShareKit is a really nice and easy sharing solution to knock off iPhone App project without frustrations for developers. However, it seems the original github repo is not updated and there are 40 pull requests are not merged. I also resolved a few issues by myself, like iOS5/iOS4 compatibility and Cancel Button bugs. But other developers solved issues and I guess they have their own brunches. So, who maintains the best ShareKit clone in github?
https://github.com/ideashower/ShareKit/network
ShareKit 2.0 - it is a community effort that pulls together the best parts of the most popular forks.
I want to implement PTAM(Parallel Tracking and Mapping) system in iPhone.
like this: http://www.youtube.com/watch?v=pBI5HwitBX4
Does anyone know open-source project of PTAM or a sample code?
If you click the link in that YouTube video's description, there's a page with the source code for the demo. http://www.robots.ox.ac.uk/~gk/PTAM/
Hopefully, checkout this repo iPTAM on Github.
Though the repo is kind of outdated for now, it's a good starting point, the author basically ported the main part of PTAM to iOS.