Is there a Rich text Editor for Wagtail that allows users to select font size? - tinymce

I am using wagtail and my user wishes to be able to change font sizes in the Rich text editor. I have attempted to use TinyMCE but the install is problematic (see this question and non-answer)
Is there an alternative that would provide the functionality that I am looking for?

You'd probably consider this a non-answer too, but if a rich text editor with that feature did exist, it would be breaking the design principles of Wagtail. Wagtail is a system for capturing and presenting information, not a web design package, and mixing the two is liable to lead to all kinds of problems down the line (inconsistent styling between pages, difficulty redesigning or migrating the site in future, accessibility for screen-reader users).
The correct alternative is to find out what information your client wishes to communicate with different font sizes, and then make sure you're modelling that information in your page models. For example, if they want to include pull-quotes in their text, you can model the page content as a StreamField with a pull-quote block type (with its own text style defined by you in HTML/CSS). If they don't have any specific informational purpose in mind, and just want to play around with fonts, then gently advise them that that's your job, not theirs...

Related

Creating a responsive design using CQ5 templates

I'm investigating Adobe CQ5 and would like any advice on how to integrate its drag-and-drop UI to create a responsive website. It seems as if it works on a concept of fairly bland templates with components that can be dropped in pretty much anywhere, including things like "three-column control" - which would make designing a responsive grid structure very hard (as it would be hard to prevent users from dropping in a control that could ruin the layout).
Does anyone have any experience or advice on this? I'm really looking for deep technical details on the structure of templates vs components (paragraphs), and where/how to manage to the CSS.
CQ5 offers ways to control what can be done within a template, so thinking that components "can be dropped in pretty much anywhere" may be misleading. Page templates are designed and configured so that you control which components can be added to a certain area of a page. This allows you to only make those components available that will work with the template layout, excluding components that would wreck the layout. Then authors are only allowed to use things that will work. If they attempt to drag a component onto a paragraph (parsys) where that component has not been configured as available, the UI will not allow them to use it there. So CQ actually makes it easy to prevent users from dropping a control somewhere that would ruin the layout.
This is outlined a bit here:
http://dev.day.com/docs/en/cq/current/howto/components_develop.html#Adding%20a%20new%20component%20to%20the%20paragraph%20system%20%28design%20%20%20%20%20mode%29 which states that
"The components can be activated (or deactivated) to determine which
are offered to the author when editing a page."
When it comes to CSS and JavaScript, you can create a client library and then include the relevant client library on the page. Backend CQ functionality will take care of combining multiple CSS (or JavaScript) files into a single minified file to allow for a single HTTP request of an optimized file. This it outlined a bit here:
http://dev.day.com/docs/en/cq/current/developing/widgets.html#Including%20the%20Client-Sided%20Code%20in%20a%20Page as well as
http://dev.day.com/docs/en/cq/current/howto/taglib.html#%3Ccq:includeClientLib%3E
So you might develop several components that share a client library, then when any of the components is added to a paragraph the client library will be included on the page. You may also want a CSS library that applies to all the templates to give a common look and feel, yet allow components to add their own when they are used.
These guidelines for using templates and components outline how you provide control, yet flexibility:
http://dev.day.com/docs/en/cq/5-5/developing/developing_guidelines_bestpractices.html#Guidelines%20for%20Using%20Templates%20and%20Components
I'll document our successful WIP experience with RWD and CQ5
Assumptions:
A well documented style guide.
Our First Steps:
Modified existing column control component css to utilize twitter bootstrap grid css.
Create a base page property allowing two different classes on the grid container to be set and inherited by child pages. (container||container-fluid).
Leverage out-of-the-box components where ever possible.
All component widths inherit the width of their parent container allowing for components to be dropped into any location within a template.
Issues:
The out-of-the-box column control component can not be nested.
We are looking into building a custom column control component.
Takeaways: this is an evolutionary project and we are constantly iterating.
With the recent launch of AEM 6.0, they have an example website called as Geomatrixx Media. This website is responsive.
You can take this example as reference and start building on top of it.

Translation-oriented CMS/Wiki/HelpPortal systems?

We need to run a help portal for users of our application. We want every page to be accesible in several languages.
I want to find a content-management system which would have rich translation features, such as:
Per-paragraph translation;
Warnings for translated content that wasn't updated after a change was made to another language;
Possibility to choose whether to show or hide paragraphs/pages which are not translated;
Easy and user-friendly switching between languages (e.g. "this page is accessible in the following other languages: ...").
I found a MediaWiki plugin which allows at least some of the above mentioned. Are there any CMSes with native orientation for translations and multilingual content?
The Daisy CMS has great built-in translation support.
Break your content into sections and translate them individually, or whole pages at a time.
You can run a report that tells you which documents have translations that are out of sync with the base language, and which documents don't have translations at all. You can then translate inside the app or export for offline translation and import later.
You can exclude untranslated pages and paragraphs from the locale-specific navigation automatically.
The menu will automatically show the user which languages are available for a specific page.

Is it safe to use only HTML editor instead of Textarea?

I am thinking of converting my forum input textarea exclusively to TinyMCE HTML editor. I already have both options but it is a pain maintaining both and inserting images in textarea needs preview etc...
This is more of a general question. Do you think it is safe to include HTML editor (with all the safety measures like paste only text, filter for html not allowed etc...) as the only kind of editor on a forum? It's 2011 and machines are generally fast, connection are better.
What are the downsides of using HTMl editor instead of text field? I can not imagine a blog CMS to have "normal" textarea for input.
But for some reason on forums I do not see many html editors... Even the TinyMCE site has a textarea for their editor. So is there really something to watch out for and a no go...?
I know it is more of a phylosophical question, but I guess you have experience with forums, blogs, etc...
My site is about cooking and beeing able to insert pictures (and upload them) the easy way seems to be a big plus for our home cooks ;-)
If you don't consider security (you'll need to filter the HTML input on the server side so it won't contain anything dangerous), there's only the user experience left for consideration. On a forum you write text most of the time. There's seldom any use for more functionality than bold, italics and images. The solution used here on Stack Overflow addresses this by having a very limited set of functions, and applying it in the textarea with a sane markup language.
Other forums either use old software or didn't think the improved user experience was worth the effort. The textarea-only solution fits most forums well enough since most of the input is text-only anyway.
I do think you would benefit from HTML input. Make sure that only allowed HTML can be sent though, since the user can circumvent everything on the client side.
TinyMCE uses Javascript to add functionality to an existing textarea. If Javascript is disabled, then the user will be presented with a normal textarea anyway.
I would say it's relatively safe, as long as all input from the user is validated on the server before it's used for anything.

What separates a content management system from just a bunch of web pages?

I have a website that has related pages. They have links that point back and forth to one another but I have no integrated system, nor do I know what that would mean.
What is the minimum code that a group of web pages must have to be considered a Content Management System (CMS). Is it that all the settings are in the database and the pages are generated somehow? Is there some small snippet that all my pages could share that makes them a CMS, database or not?
Thanks. I was also hoping not to have to study a giant CMS to see what makes it a CMS . After maybe a basic understanding I would know what I was looking for.
edit: here's why I ask about code. Whenever I have looked at a CMS, and maybe they aren't all the same, I saw that to develop a module you always had to inherit from certain classes and had some necessary code. I didn't know if there was some magic model that I just don't get that all cms makers understand.
edit: perhaps my question is more about being extendable or pluggable. What would a minimum look like? Is it possible to show that here?
edit: how about this? Is something a CMS if it is not extendable and/or pluggable?
I think this is really impossible to say. We all manage content. The "system" is just whatever mechanism you use to do so(dragging and dropping in Explorer or committing content changes via a SQL query). To say there is a minimum amount of code needed really isn't indicative. What is indicative is how often you find yourself making mistakes and how easy it is for a given user of a given skill level and knowledge to execute the functions in the designed system. That tells you the quality/degree of what you have in place being worthy of being called a "CMS."
Simply put a CMS is an application that allows the user to publish and edit existing web content.
In response to the edit:
A "good" CMS allows of extensibility. By using inheritence you can extend the functionality of a CMS outside of the core components provided. That's the magic.
About Extensibility:
Depending on the language/framework you want to build your CMS with, you can load pages or controls(ASP.NET) using command built into the framework. Typically what is being done is a parent class/interface is being defined that forces an module that is to be developed to follow some given standards:
Public MustInherit Class CMSModule
'Here you will define properties and functions that need to be global to all modules being developed to extend your CMS.
public property ModuleName as string
End Class
public class PlugInFooCMSPage
inherits CMSModule
end class
Then it's just a matter of simply loading a module dynamically in whatever construct a given language/framework provides.
Ultimately, a CMS is a system that lets you manage content, so it needs an user interface that is dedicated to letting you easily create, edit and delete pages on your website.
However, it's fairly usual to expect from a CMS to provide a browser-based WYSIWYG page editor, file uploading, image resizing, url rewriting, page categories and tags, user accounts (editor, moderator, administrator), and some kind of templae system.
Without dragging you into a theoretical explanation of what a CMS is and what it's not, perhaps some tutorials on the building methodology of a CMS will help you better understand.
http://css-tricks.com/php-for-beginners-building-your-first-simple-cms/
http://www.intranetjournal.com/php-cms/
A Content Management System is a System that Manages Content. :)
So if you got many pages that share the same layout, you can create a system that stores the content into a database and when a page is requested, it gets that content, merges it with a template that contains the page header, menu, etc.. and outputs the result.
The basis idea is that you don't want to copy HTML pages, and have to edit hundreds of them when you want to change your layout.
Such a system can be very complex, featuring wysiwyg editors, toolbars, version control, multiple user publishing and much more, but it could be as simple as a single page behind a standard loging, that contains only an input field for the title and a textarea in which you type the html content.

Developing a GUI Builder Application

I am looking for a nice framework for developing a GUI builder Application. We have an application where 100Os of custom data entry forms and their print formats are required and each client will need some modifications on these. We have a developed a product using java based open source templatnig frameworks so that the layout and field definition are stored in database and rendered dynamically to the user. We also have an appication to design these forms but cannot do visual design.
Now I am trying to make a Visual Form Designer application for generating these forms. Can any one suggest some open source frameworks than can be used? Can I use Eclipse Visual Editor? Or is it better to develop some kind of parser for HTML using AntLR and then parse the HTML output from already existing GUI builders like Dreamweaver to get the desired output?
Thanks and Regards,
-- Kannan
Oooh, great question!
I wouldn't know any readily availble framework that you can use. Depending on your needs however, I think rolling your own shouldn't be too hard.
First of all, you probably wouldn't want to give the users too much freedom. Freedom only gives them the opportunity to mess things up and make the resultant forms hard to use. I think from your description that the fields are pre-defined, so that the user only needs to customize which fields appear on a given form, and in what order. Order can be a simple thing like top-to-bottom. Some semi-intelligent automatic layouting could be used to conserve screen space. Adding a feature to group fields together would probably also be useful, and grouping would lead to some kind of standard "group" widget.
Accepting simplified functionality like this, you don't really need the flexibility of a full gui editor. A couple of listviews, maybe a property sheet and a preview window will be enough to give your users the functionality they need.
Of course, this only holds for screen forms. Print forms may be trickier to layout, as people may want to cram as many fields as possible into very little space so the entire form can fit on a single page or something. I really don't have any suggestions for you there, but maybe a similar "simplified" approach with some intelligent auto-layouting could work.
Overall, my advice would be: Keep It Simple! (S... ;)