I'm using Transforms in Flutter to create a scrolling carousel for selecting from various options.
This uses standard elements such as ListView.builder, which all works fine, aside from the fact that the parent widget of the Transform doesn't scale down to fit the content as seen here:
Here's the code used to generate the 'card' (there was actually a Card in there, but I've stripped it out in an attempt to get everything to scale correctly):
return Align(
child: Transform(
alignment: Alignment.center,
transform: mat,
child: Container(
height: 220,
color: color,
width: MediaQuery.of(context).size.width * 0.7,
child: Text(
offset.toString(),
style: TextStyle(color: Colors.white, fontSize: 12.0),
),
),
),
);
}
Even if I remove the 'height' parameter of the Container (so everything scales to fit the 'Text' widget), the boxes containing the Transform widgets still have the gaps around them.
Flutter doesn't seem to have any documentation to show how to re-scale the parent if the object within is transformed - anyone here knows or has any idea of a workaround?
EDIT: The widget returned from this is used within a build widget in a Stateful widget. The stack is Column > Container > ListView.builder.
If I remove the Transform, the Containers fit together as I'd like - it seems that performing a perspective transform on the Container 'shrinks' it's content (in this case, the color - check the linked screen grab), but doesn't re-scale the Container itself, which is what I'm trying to achieve.
I have a tricky solution for this: addPostFrameCallback + overlay.
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
// ignore: must_be_immutable
class ChildSizeWidget extends HookWidget {
final Widget Function(BuildContext context, Widget child, Size size) builder;
final Widget child;
final GlobalKey _key = GlobalKey();
OverlayEntry _overlay;
ChildSizeWidget({ this.child, this.builder });
#override
Widget build(BuildContext context) {
final size = useState<Size>(null);
useEffect(() {
WidgetsBinding.instance.addPostFrameCallback((timestamp) {
_overlay = OverlayEntry(
builder: (context) => Opacity(
child: SingleChildScrollView(
child: Container(
child: child,
key: _key,
),
),
opacity: 0.0,
),
);
Overlay.of(context).insert(_overlay);
WidgetsBinding.instance.addPostFrameCallback((timestamp) {
size.value = _key.currentContext.size;
_overlay.remove();
});
});
return () => null;
}, [child]);
if (size == null || size.value == null) {
return child;
} else {
return builder(context, child, size.value);
}
}
}
Usage:
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
class HomeView extends HookWidget {
#override
Widget build(BuildContext context) {
final change = useState<bool>(false);
final normal = Container(
color: Colors.blueAccent,
height: 200.0,
width: 200.0,
);
final big = Container(
color: Colors.redAccent,
height: 300.0,
width: 200.0,
);
return Column(
children: [
Container(
alignment: Alignment.center,
child: ChildSizeWidget(
child: change.value ? big : normal,
builder: (context, child, size) => AnimatedContainer(
alignment: Alignment.center,
child: SingleChildScrollView(child: child),
duration: Duration(milliseconds: 250),
height: size.height,
),
),
color: Colors.grey,
),
FlatButton(
child: Text('Toggle child'),
onPressed: () => change.value = !change.value,
color: Colors.green,
),
],
);
}
}
I have a menu with several options, they have different height and with the help of the animations this is ok, it's working really nice for me.
Why are you using Align, as much as I can see in your code, there is no property set or used, to align anything. So try removing Align widget around Transform.
Because according to the documentation, Transform is such a widget that tries to be the same size as their children. So that would satisfy your requirement.
For more info check out this documentation: https://flutter.dev/docs/development/ui/layout/box-constraints
I hope it helps!
Related
So for this application (Windows, Web) I have 2 requirements:
User can drag around widgets on the screen (drag and drop) to any location.
The app must scale to screen/window size
For (1) I used this answer.
For (2) I used this solution.
As mentioned in the code comment below I can't have both:
If I set logicWidth and logicHeight dynamically depending on the window size, the dragging works fine but the draggable widgets won't scale but instead stay the same size regardless of the window size.
If I set logicWidth and logicHeight to a constant value (the value of the current cleanHeight ) the dragging will be messed up for other screen sizes but then the draggable widgets will scale correctly with the window size.
In other words: for the dragging to work nicely these values need to be matching the window size at any time. But by changing these values I ruin the scaling I need.
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
//containing widgets to drag around
const List<Widget> draggableWidgets = [
DraggableWidget(
draggableWidget: CircleAvatar(
backgroundColor: Colors.green,
radius: 32,
)),
DraggableWidget(
draggableWidget: CircleAvatar(
backgroundColor: Colors.red,
radius: 24,
)),
];
class FrontPageWidget extends ConsumerWidget {
const FrontPageWidget({Key? key}) : super(key: key);
static const routeName = '/frontPage';
#override
Widget build(BuildContext context, WidgetRef ref) {
//screen height and padding
final height = MediaQuery.of(context).size.height;
final padding = MediaQuery.of(context).viewPadding;
// Height (without status and toolbar)
final cleanHeight = height - padding.top - kToolbarHeight;
//either make those values dynamic (cleanHeight updates depending on screen size / window size) OR constant (961px is the cleanHeight on full screen)
//if values are dynamic => the draggable widgets not scaling to screen size BUT dragging works fine
//if values are constant => the draggable widgets do scale to screen size BUT dragging is messed
final logicWidth = cleanHeight; //961
final logicHeight = cleanHeight; //961
return Scaffold(
appBar: AppBar(
title: const Text('Main Page'),
),
body: SizedBox.expand(
child: FittedBox(
fit: BoxFit.contain,
alignment: Alignment.center,
child: Container(
color: Colors.grey,
width: logicWidth,
height: logicHeight,
child: Stack(
children: draggableWidgets,
),
))),
);
}
}
class DraggableWidget extends StatelessWidget {
final Widget draggableWidget;
const DraggableWidget({Key? key, required this.draggableWidget})
: super(key: key);
#override
Widget build(BuildContext context) {
final ValueNotifier<Matrix4> notifier = ValueNotifier(Matrix4.identity());
return Center(
child: MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
notifier.value = m;
},
child: AnimatedBuilder(
animation: notifier,
builder: (ctx, child) {
return Transform(
transform: notifier.value,
child: Center(
child: Stack(
children: [draggableWidget],
),
),
);
},
),
),
);
}
}
One way of doing it is wrapping the draggableWidget in a Transform widget and set the scale factor in relation to the dimensions:
child: AnimatedBuilder(
animation: notifier,
builder: (ctx, child) {
final height = MediaQuery.of(context).size.height;
return Transform(
transform: notifier.value,
child: Center(
child: Stack(
children: [
Transform.scale(
scale: height / 1000,
child: draggableWidget)
],
),
),
);
},
),
I had a similar issue, instead of getting the height from the MediaQuery get it from the LayoutBuilder, I noticed it is working much better when resizing the window.
body: LayoutBuilder(
builder: (context, constraints) {
return SizedBox.expand(
child: FittedBox(
fit: BoxFit.contain,
alignment: Alignment.center,
child: Container(
color: Colors.grey,
width: constraints.maxWidth,
height: constraints.maxHeight,
child: Stack(
children: draggableWidgets,
),
)
)
);
}
);
Another way of achieving this:
To drag around widgets on the screen (drag and drop) to any location.
Draggable Widget
Check Flutter Draggable class
And to scale screen/window size.
Relative Scale
FlutterScreenUtil
I have a Stack with multiple MatrixGesture Containers with images that can be drag around, pinch zoom and rotate. I want to save the state of each container in the position and shape that it is, because after a little change using setState, everything go back to the original position.
All the information of the images is in a List with a specific object type.
Here is a snippet of the code to display the images:
class NewOutfitState extends State<NewOutfit> {
List<DisplayGarment> garmentsList;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("New"),
body: new Container(
child:MyList(myList: garmentsList, canvasSize: realCanvas,);
)
}
}
class MyListState extends State<MyList>{
List<DisplayGarment> myList;
double realCanvas;
bool flag=false;
int touch=0;
#override
void initState() {
super.initState();
myList=widget.myList;
realCanvas = widget.canvasSize;
}
#override
Widget build(BuildContext context) {
return Stack(
children: getList(),
);
}
List<Widget> getList(){
List<Widget> listWidget=[];
for(int i=0;i<myList.length;i++) {
final ValueNotifier<Matrix4> notifier1= ValueNotifier(Matrix4.identity());
DisplayGarment _garments = myList[i];
listWidget.add(
MatrixGestureDetector(
key: Key(i.toString()),
onMatrixUpdate: (m, tm, sm, rm) {
notifier1.value = m;
},
child: AnimatedBuilder(
animation: notifier1,
builder: (ctx, child) {
return Transform(
transform: notifier1.value,
child: Stack(
children: <Widget>[
Container(
padding: EdgeInsets.all(4),
alignment: Alignment(0, -0.5),
child:
Container(
padding: EdgeInsets.all(0),
height: imgHeigh,
width: imgWidth,
child:
DottedBorder(
color: Colors.transparent,
strokeWidth: 0,
child: Center(
child: CachedNetworkImage(
imageUrl:
'https://fashiers.com/garments_img/'+imgUrl,
height: imgHeigh,
width: imgWidth,
)),
);
,)
)
],),);},),
)
);
}
return listWidget;
}
}
Also is it possible to set a border around the image when that is tap on and remove border on other that was probably tap before?
I appreciate any help with this.
For the first part, you should not put notifier1 initialization inside the build function. That's why every time you use setStatus, your position reset. This part should be initialize inside initState() and that means you should keep all garments location value in this class. (e.g. List<ValueNotifier>)
Second part, indexing the garments may be the instinctive solution. Display/Hide border by:
child: _selectedIndex == i ?
// Widget with border
: //Widget without border
and set _selectedIndex inside onMatrixUpdate()
I am trying to implement some custom design in an expasion panel list. Therefore, I wanted to create some kind of animation that animates smoothly from one view (e.g. header) to another view (e.g. full info of the tile) that has other dimensions (obviously, full info will be higher than just the header). This is quite easy to implement with an AnimatedContainer. However, I would need the height of the header widget and the full info widget in order to animate between these two heigths. As these values differ between tiles (other info -> maybe other height) and tracking height via global keys is not my preferred solution, I decided to use the much simpler AnimatedSwitcher instead. However, the behavior of my AnimatedSwitcher is quite strange. At first, the other tiles in the ListView (in my example the button) move down instantly and subsequently the tile expands. Has anyone an idea of how I could implement some code in order to achieve the same animation that I would get from AnimatedContainer(button/other tiles moving down simultaniously with the tile expanding)? Thanks in advance for any advice. Here is my code:
class MyPage extends State {
List _items;
int pos;
#override
void initState() {
pos = 0;
_items = [
Container(
color: Colors.white,
width: 30,
key: UniqueKey(),
child: Column(
children: <Widget>[Text('1'), Text('2')], //example that should visualise different heights
),
),
Container(
width: 30,
color: Colors.white,
key: UniqueKey(),
child: Column(
children: <Widget>[Text('1'), Text('2'), Text('44534'), Text('534534')],
),
)
];
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: ListView(
padding: EdgeInsets.only(top: 100),
children: <Widget>[
AnimatedSwitcher(
duration: Duration(seconds: 1),
transitionBuilder: (child, animation) => ScaleTransition(
child: child,
scale: animation,
),
child: _items[pos],
),
RaisedButton(
child: Text('change'),
onPressed: pos == 0
? () {
setState(() => pos = 1);
}
: () {
setState(() => pos = 0);
})
],
),
);
}
}
The solution was quite simple. Just found out that there exists an AnimatedSize Widget that finds out the size of its children automatically.
I stumbled on this post and since I had a similar problem I decided to create a tutorial here on how to mix AnimatedSwitcher and AnimatedSize to solve this issue. Animations do not happen at the same time but the advantage is that you have full control on the animation provided to the switcher.
I ended up doing this in the end (please note that I'm using BlocBuilder and that AnimatedSizeWidget is a basic implementation of AnimatedSize:
AnimatedSizeWidget(
duration: const Duration(milliseconds: 250),
child: BlocBuilder<SwapCubit, bool>(
builder: (context, state) {
return AnimatedSwitcher(
duration: const Duration(milliseconds: 1000),
child: state
? Icon(Icons.face, size: 80, key: Key("80"))
: Icon(Icons.face, size: 160, key: Key("160")),
);
},
),
),
var isWidgetA = true;
final Widget widgetA = Container(
key: const ValueKey(1),
color: Colors.red,
width: 100,
height: 100,
);
final Widget widgetB = Container(
key: const ValueKey(2),
color: Colors.green,
width: 50,
height: 50,
);
...
AnimatedSwitcher(
duration: const Duration(milliseconds: 500),
transitionBuilder: (Widget child, Animation<double> animation) {
return SizeTransition(
sizeFactor: animation,
child: ScaleTransition(
child: child,
scale: animation,
alignment: Alignment.center,
),
);
},
child: isWidgetA
? widgetA
: widgetB,
),
I need to know of there is any possible way to update the properties of a widget like size and colour after it is added to a List.. consider the following code..
List<Widget> tree = [];
And I'm adding the following widget when it is Dragged and dropped on the container.. To show multiple widgets i'm using a stack..
DragTarget and Stack are as follows...
DragTarget<String>(
builder: (a,b,c)=>Stack(
children: tree,
),
onAccept: (data){
tree.add(Positioned(
key: Key("$sx$sy"),
top: _y,
left: _x,
child: FlatButton(
onPressed: (){
},
child: CustomPaint(
size: Size(sx/2, sy/2),
painter: ShapePainter(shape: "circle", sx : sx/2, sy: sy/2),
child: Container(
width: sx,
height: sy,
),
),
),
)
);
}
From the Image.. I want to achieve that whenever I click a circle I should be able to update its shape and size by gestures..
NOTE
I achieved similar feature by creating a new Widget of same type and desired properties not by gestures but by filling the details in InputFields and then replacing it in following ways..
List<Widget> tree;
//Then replace it with..
tree.insert(0, Container());
OR
tree.insert(1, Container());
I don't need this to work..
I need to access the properties of the item on which I clicked and then update its shape and size with gestures.
Resource
If you need to see my complete code then use https://github.com/AbhijeetDash/designer
Feel free to contribute..
You need to create a custom stateful widget for your items and change the state whenever they are clicked.
class CustomItem extends StatefulWidget {
#override
_CustomItemState createState() => _CustomItemState();
}
class _CustomItemState extends State<CustomItem> {
var desiredChangingVariable;
#override
Widget build(BuildContext context) {
return Positioned(
key: Key("$sx$sy"),
top: _y,
left: _x,
child: FlatButton(
onPressed: (){
setState(() {
//desiredChangingVariable = newValue;
});
},
child: CustomPaint(
size: Size(sx/2, sy/2),
painter: ShapePainter(shape: "circle", sx : sx/2, sy: sy/2),
child: Container(
width: sx,
height: sy,
),
),
),
);
}
}
Additionally, make sure you won’t forget about keys when you’re dealing with populated stateful items.
I would like to be able to move, rotate and zoom every element that you see in the image: 3 pictures and 1 text for example.
Those elements are Positioned widgets (the red boxes) inside a Stack widget.
I'm trying to use the package matrix_gesture_detector (https://pub.dev/packages/matrix_gesture_detector), but the problem is that I can't perform the given actions on the Positioned and I can't wrap it inside any other widget (like MatrixGestureDetector for example) that handles all actions, because "Positioned widgets must be placed directly inside Stack widgets".
If I use MatrixGestureDetector as a child of the Positioned I'm able to perform all the actions, but only inside the Positioned boundaries
How can I perform those actions directly on the Positioned? Or can I use some other widget instead of Stack/Positioned?
For me it worked pretty well.. Try something like this:
First i made a widget so that each widget can have its own Transformer Matrix
class TransformerWidget extends StatefulWidget {
final Widget child;
TransformerWidget(this.child, {Key key}) : super(key: key);
#override
_TransformerWidgetState createState() => _TransformerWidgetState();
}
class _TransformerWidgetState extends State<TransformerWidget> {
final ValueNotifier<Matrix4> notifier = ValueNotifier(Matrix4.identity());
#override
Widget build(BuildContext context) {
final ValueNotifier<Matrix4> notifier = ValueNotifier(Matrix4.identity());
return MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
notifier.value = m;
},
child: AnimatedBuilder(
animation: notifier,
builder: (ctx, child) {
return Transform(
transform: notifier.value,
child: widget.child,
);
},
),
);
}
}
Secondly i wrapped the widget on Stack like this:
Stack(
children: [
TransformerWidget(
Container(
color: Colors.white30,
),
),
Positioned.fill(
child: Container(
transform: notifier.value,
child: TransformerWidget(
FittedBox(
fit: BoxFit.contain,
child: Icon(
Icons.favorite,
color: Colors.deepPurple.withOpacity(0.5),
),
),
),
),
),
TransformerWidget(
Container(
decoration: FlutterLogoDecoration(),
alignment: Alignment(0, -0.5),
child: Text(
'use your two fingers to translate / rotate / scale ...',
style: Theme.of(context).textTheme.display2,
textAlign: TextAlign.center,
),
),
),
It worked great! Except that if you pinch or something touching two of the widgets, both get transformed.. Still do not know how to fix this, but it works for now! :D