Flutter iOS run give Multiple Commands produce Runner - flutter

Everything was working fine, until this morning when I added a new package (apple_sign_in) to my pubspec.yaml and tried to run on iOS. Now I get the following output:
Ive tried the two common approaches that I see with similar errors and switch to legacy build system. Also looked at the embedded framework, but I dont have any embedded frameworks on my project
Not sure what is causing this issue or how to fix it. Also if I try to build it (not run it) I get this warning
Ive been trying everyting and cant seem to figure this out. Please help

Related

Compiler Problems on MAUI RC1

I have an app that I started using the out of the box MAUI project template. I have been running it on both a local Android emulator and a remote Mac emulator. It had been working on both, and then today after running it on Android for a while, I changed the debugger to use the Mac emulator. It immediately refused to compile, and listed every Android class reference as "type or namespace [blah] could not be found". After playing with several things, I found that if I commented out the "using Java.Net" on the default MainPage.xaml.cs, all of the compiler errors went away. If I uncomment it again, then all 20 something compiler errors show up again. This is the out of the box MainPage.xaml that came with the project template, plus one click event handler that I added - is there some known issue here?
As I said, it was working fine for nearly two weeks, and then just went bananas on me today. Haven't added any nuget packages or anything like that - just been writing code.
Thanks.
You've described the issue in your question:
using "Java.Net" on the default MainPage.xaml.cs.
That won't compile for any platform except Android.
It doesn't exist on the default MainPage.xaml.cs (which you could have verified by creating a new project).
My recommendation: Start over with a fresh project. Add again whatever you added, and see if that using appears again. If it does, you've added something Android specific. Which doesn't make sense, on a cross-platform page.
If using does appear again, and you don't understand why, then add to your question the exact code which, when added to page, causes using Java.net; to appear.
If you were following some example, also add a link to the example web page.
UPDATE
I have a theory about how that using got there:
I bet you added a reference to some class which exists in Java.net namespace.
So Visual Studio gave you an option to add a "using".
If that happens again, and a "using" mentions Android or Java, DON'T add the using, UNLESS you are in a file inside your project's Platforms/Android folder.
Some class names exist both in an Android or Java namespace, and in a .Net or Maui namespace. In cross-platform code, pick the cross-platform using, not the platform-specific one. If they are in different namespaces, they are different classes - even if the names are the same.

SwiftUI builds successfully but preview fails

I'm on the latest OS and Xcode version (11.2) and for some reason my canvas just will not build. I keep getting X is not a member of PROJECT error. It's driving me insane. It was working not that long ago and I have no idea what changed to make it fail like this. I've also tried deleting Derived Data, restarting laptop...
I've made sure that all my files are included in my target and everything looks like it should be working properly, the app itself builds perfectly fine it's just the preview
The solution to my problem was that I had a file within my project named the same as my project name. The error messaging was not useful at all in solving this, but once I had renamed that file, the preview began working again.
So I had this same issue except I found out it was because I have custom build configurations and it didn't like the custom module name Xcode made. The solution was to rename the module to the same thing as debug and release in Build Settings > Product Module Name
I hope this helps someone

Library not Loading/Image not Found - Swift 4.0

So I am very new to Swift and XCode. I am trying to use an external library called JJFloatingActionButton the projects build fine but when I try run it on an emulator I get:
dyld: Library not loaded: #rpath/JJFloatingActionButton.framework/JJFloatingActionButton
Referenced from: /Users/mkangwa/Library/Developer/CoreSimulator/Devices/
3E58C8A1-3F02-4CA0-8EF3-A79311A202A2/data/Containers/Bundle/Application/D8BBF9A8-5BC7-4619-
B08C-2E6F7C6BCB85/DriversHub-iOS.app/DriversHub-iOS
Reason: image not found
Now of course I know you can't come ask a question like this on StackOverflow without researching and trying to find a solution yourself, so thats what I've been doing for the past few hours I have been looking at what was causing this, I started thinking that maybe it was the library it's self so this one is the third or fourth I've tried till I came across a few posts on SO that were about this issue.
Most people fixed this by just putting the Framework into the Embedded Binaries in the targets General Settings. And I tried this but I now receive a log:
I also get a Dependancy Analysis Warning:
I don't know much about these types or warning and errors but it's saying that it can't find the file which is pretty self explanatory but when I am adding the file to Embedded Binaries it shows the framework file there
What I often do when I have problems with cocoapods is remove cocoapods from the project and reinstall it.
You could use pod deintegrate (https://github.com/CocoaPods/cocoapods-deintegrate) to remove it and then a pod install to reinstall.
So it took a day and a half to work this out but I have finally got it and I can carry on with my project.
Problem:
The problem in my particular case (because other methods seemed to have worked for people trying to achieve the same thing) that the reason my project wouldn't build and was throwing Build Time errors was because after adding the Framework to Embedded Binaries it was also adding it to Embed Frameworks in my targets Build Phases. This then, I believe, caused the compiler to try and build it twice hence the Multiple Build Commands error
Solution:
So the errors I kept getting where saying No such file or directory above it was saying Multiple build commands for output file and what I did to fix this I went to Build Phases in my target settings and deleted the framework from Embedded Frameworks but made sure it was still under [CP] Embed Pods Frameworks.
in my case I was have to make framework "embed & sign" in stead of "don't embed"

App Testing iOS Xcode Swift

Well, I have looked through a lot of questions with the several problem, but one of them was helpful.
I am using Pods and everything runs well, when I run the project and try it out on my device - it runs perfectly, but when I do testing, it says an error.
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/usr/include/libxml2/libxml/xmlreader.h:13:10:
'libxml/xmlversion.h' file not found Could not build Objective-C
module 'libxml2'
"libxml2" that I'm using is running fine in my project, my app is fully functional, but then I do the "testing" then it collapses.
I did add /usr/include/libxml2 to the Search Path header in Build Settings. Changed scheme and did clean & build and then change back. Tried re-installing/updating pods. Then deleted the DerivedData folder in ~Developer/Xcode/
but still no luck at all
I have struggled on this problem for several hours now...
Suggestions?

Error while running CsipSample code.

I downloaded Csipsample from google code and trying to work on that.I built the app based on the instructions given in https://code.google.com/p/csipsimple/wiki/HowToBuild
while running the app on my mobile it is giving
"can't load native library. cpu arch invalid for this build"
Even when i try to run it on Emulator also it is giving the same error.In some forum i found there might be problem with .so files. Even i tried that one also but still its not working.
The same problem i found here also :
https://groups.google.com/forum/#!topic/csipsimple-dev/uxkRx1vmzNk
Can anyone please give a solution for this ?
Simply rename your Lib folder with Libs