When and how we use it?
How it works?
WidgetsFlutterBinding
You have to use it, in this way:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
https://flutter.dev/docs/resources/architectural-overview#architectural-layers
The WidgetFlutterBinding is used to interact with the Flutter engine. Firebase.initializeApp() needs to call native code to initialize Firebase, and since the plugin needs to use platform channels to call the native code, which is done asynchronously therefore you have to call ensureInitialized() to make sure that you have an instance of the WidgetsBinding.
Answerd By https://stackoverflow.com/users/7015400/peter-haddad
Answer Link https://stackoverflow.com/a/63873689
WidgetsBinding.ensureInitialized() This initialised communication between the Dart Layer and Flutter Engine.
We need to call this method if we need the binding to be initialised before calling [runApp]. Flutter cannot directly interact with flutter engine until and unless binding is established.
Example 1: Shows Firebase platform initialisation between flutter and native code, which Firestore class do internally.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firestore.initializeApp();
runApp(
...
)
}
OR
Example 2: Shows device orientation changes before even app starts, for this also we need to established binding connection.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown
]);
runApp(
...
)
}
Internally, WidgetsBinding.ensureInitialized() supports various binding likes GestureBinding, SchedulerBinding, ServicesBinding, PaintingBinding, SemanticsBinding, RendererBinding, WidgetsBinding
ServicesBinding listens for platform messages and directs them to the handler for incoming messages (BinaryMessenger).
PaintingBinding is responsible for binding to the painting library.
RenderBinding binds the render tree to the Flutter engine.
WidgetBinding binds the widget tree to the Flutter engine.
SchedulerBinding is the scheduler for running immediate tasks.
SemanticsBinding binds the semantics layer and the Flutter engine.
GestureBinding is a binding for the gesture subsystem.
Related
want to create a screen that launch when a firebase notification is received while the app is in the background or terminated in flutter (like package callKeep ).please anyone help me create that.
You just need to handle its background handler method it will works.You need to initialize this method in main() method.
Future<void> backgroundHandler(RemoteMessage message) async {
debugPrint(message.toString());
debugPrint(message.data.toString());
debugPrint(message.notification!.title);
}
FirebaseMessaging.onBackgroundMessage(backgroundHandler);
I'm writing tests for a mobile App written in Flutter.
I followed this Flutter Cookbook on testing Flutter apps, to learn how to write widget and integration tests.
This tutorial works perfectly, but I'm still stuck with my own Integration tests.
To simplify, let's assume I have an app, containing only a TextField:
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MyAppp',
home: Scaffold(
body: Center(child: TextField()),
),
);
}
}
I want to write a test for this app. For instance, I want to test the following scenario:
Open the app
Check that the TextField is empty
Select the TextField
Enter "hello, world!"
Check that TextField contains "hello, world!"
I wrote the following Widget test, which works fine:
void main() {
testWidgets('TextField behavior', (WidgetTester tester) async {
// Create app
await tester.pumpWidget(MyApp());
// Find TextField, check there is 1
final textFieldFinder = find.byType(TextField);
expect(textFieldFinder, findsOneWidget);
// Retrieve TextField Widget from Finder
TextField textField = tester.widget(textFieldFinder);
// Check TextField is empty
expect(textField.controller.text, equals(""));
// Enter text
await tester.enterText(textFieldFinder, "hello, world!");
// Check TextField contains text
expect(textField.controller.text, equals("hello, world!"));
});
}
This test passes, but I wanted to write an Integration test, doing more or less the same, to be able to test it on a real device.
Indeed if this Widget test passes, it will probably pass on all device. But in my app I have more complex widgets and interactions between them, I want to be able to launch tests on both Android and iOS.
I tried to write integration tests using Flutter driver, but I did not find what I wanted in the documentation and examples.
How can I check Widget properties, to verify that my App behaves as expected?
I wrote the following sample:
import 'package:flutter_driver/flutter_driver.dart';
import 'package:test/test.dart';
void main() {
group('TextField', () {
final textFieldFinder = find.byType('TextField');
FlutterDriver driver;
setUpAll(() async {
driver = await FlutterDriver.connect();
});
tearDownAll(() async {
if (driver != null) {
driver.close();
}
});
test('TextField behavior', () async {
// ??? how to check that the TextField is empty
await driver.tap(textFieldFinder);
await driver.enterText("hello, world!");
// ??? how to check that the TextField contains hello, world!
});
});
}
The Flutter Cookbook tutorial explains how to retrieve an object by its Text, this would help to check if the Text is present, but for instance is it possible to check that a Container color is red?
Where is the limit between Widget and Integration tests?
Writing Widget tests is pretty straighforward, but I didn't find many examples or documentation about how to write more complexe integration tests using Flutter driver.
If anyone is interested:
To be able to test what I want (not only the presence of widgets, but also theirs states, their properties,...) test driver was not enough for me.
What I did in my project, is to use the flutter_test to write widget tests and check the properties I want.
To test it on a real device (Android or iOS), I used the integration_test package (previously e2e package) available here, which adapts flutter_test results to a format compatible with flutter drive.
To use integration_test, add this line in the main of your widget tests:
IntegrationTestWidgetsFlutterBinding.ensureInitialized();
Then create a file (e.g. integration_test.dart) in your test_driver folder with this content:
import 'package:integration_test/integration_test_driver.dart';
Future<void> main() => integrationDriver();
Then you can launch these driver test by running:
flutter drive \
--driver=test_driver/integration_test.dart \
--target=test/widget_test/widget_test.dart
With your widgets tests wrote in the file test/widget_test/widget_test.dart.
It really helped me, since some widgets did not have the same behavior on Android and iOS.
Today I use both flutter_test (launched on real device with integration_test) and real flutter_driver tests:
I write widget tests to check a single widget, or a single page,
I use flutter driver to write more sophisticated scenarios to test the whole application.
I think there's a difference between flutter widget and flutter driver. In that, flutter widgets is for widget tests and flutter driver is for integration tests. I'm not exactly sure what that means on a practical standpoint but I think integration test are easier to run tests on application interactions that would be made by a user since integration tests run on an actual device as compared to widget tests. Will update if I find more information on this.
Being a total beginner I am trying out various flutter feature and I am stuck at running the main.dart due to errors in the widget_test.dart file. Please point out if the error is due to some other reason.
main.dart
import 'package:flutter/material.dart';
import 'package:food_app/pages/HomePage.dart';
import 'package:food_app/pages/StarterPage.dart';
void main() => runApp(
MaterialApp(
debugShowCheckedModeBanner: false,
theme: ThemeData(fontFamily: 'Roboto'),
home: StarterPage(),
)
);
widget_test.dart
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility that Flutter provides. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:food_app/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}
This widget_test.dart file is a file for your tests (obviously). It is separate of your main code and its purpose is only for writing unit, widget, integration and probably some other tests.
I believe that your question came up because your IDE shows you a problem in that code. You don't have to worry about it. As long as you run flutter run or flutter build tests aren't touched.
You can delete the whole tests/ directory if you don't plan on maintaining them.
I deeply suggest you learn about Flutter unit and widget tests as you and your skills will benefit from it, it is also an industry standard to write tests. You can learn more about them in Testing Flutter apps. If you're only getting started with Flutter, you can leave it for later though.
However, if you plan to fix those test, firstly, you should put your MaterialApp in some custom widget, for example FoodApp (guessing from the package name) and pump it in tests. You will need to tweak those tests a little bit more than that. Please refer to the resource I linked above.
I am trying to force my Flutter app to only use Portrait mode. My main() method looks like this.
void main() {
SystemChrome.setSystemUIOverlayStyle(uiOverlayStyle);
SystemChrome.setPreferredOrientations(ALLOWED_ORIENTATIONS)
.then((_) => runApp(MyApp()));
}
Here is the definition of ALLOWED_ORIENTATIONS:
const List<DeviceOrientation> ALLOWED_ORIENTATIONS = [
DeviceOrientation.portraitUp
];
I just separated all the settings and such to another file to make modifying them later on easier.
When I run this code, I get the following error.
[VERBOSE-2:ui_dart_state.cc(157)] Unhandled Exception:
ServicesBinding.defaultBinaryMessenger was accessed before the binding was initialized.
If you're running an application and need to access the binary messenger before `runApp()`
has been called (for example, during plugin initialization), then you need to explicitly
call the `WidgetsFlutterBinding.ensureInitialized()` first.
It looks like there is some race condition that's failing. I am just not sure what is causing it. Removing the SystemChrome.setPreferredOrientations() line makes the app compile as expected. So, I am thinking the error has something to do with that line.
Any advice?
Like the error says
If you're running an application and need to access the binary
messenger before runApp() has been called (for example, during
plugin initialization), then you need to explicitly call the
WidgetsFlutterBinding.ensureInitialized() first.
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setSystemUIOverlayStyle(uiOverlayStyle);
await SystemChrome.setPreferredOrientations(ALLOWED_ORIENTATIONS);
runApp(MyApp());
}
I try to use sqflite plugin inside background process with flutter workmanager. I have an SQLHelper class which for sqflite operations. I can use this helper inside application. But in this background process, it gives error as below
Exception has occurred:
MissingPluginException (MissingPluginException(No implementation found for method getDatabasesPath on channel com.tekartik.sqflite))
Probably I have to register plugin inside callbackDispatcher, but I'm not sure. How can I solve this problem?
void callbackDispatcher() {
Workmanager.executeTask((task, inputData) async {
SQLHelper db = SQLHelper();
ServerSetting sItem = await db.settingGetItem();
print(sItem.hidetriggermaintenance);
return Future.value(true);
});
}
you need to register sqflite plugin on native side, as stated here: https://github.com/tekartik/sqflite/blob/master/sqflite/doc/troubleshooting.md