Can we hide the code part in the netlogo web interface?
Can we change the colors of buttons and background?
Related
I'm developing a map app using mapbox_gl package, and trying to edit style layer while app is running.
Generally, style layers are edited using the MapBox style editor. But I want to change the state of the layer depending on the conditions of the app user.
For example, in the MapBox style editor, set a layer to show a red line tracing the road as shown in the image below.
And I want to be able to change this to blue within the app.
But I don't know how to edit the state of the layer. Anyone know how to do this?
I'm currently designing a Hololens application and I'm pretty new to everything. The menu right now seems a little "old-school" for my taste. I'd like to create a user-friendly menu that could be pinned in place or move around as the user wishes.
I've been checking out fluent designs and found the DesignLab toolkit (https://unitylist.com/p/19/MR-Design-Labs-Unity) but its from 2017. Is there anything new I could use to make my menus?
You can use the ButtonHolographic from the HoloToolkit Example. These are flat designed uwp buttons. Take a look at the example scenes from the holotoolkit-example.
Check out the PressableButton.prefab in MRTK. This aligns pretty exactly with the system style and fluent design. There's documentation here:
https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Button.html
It's relatively easy to use the same materials and shaders to create a background panel for text or other things that aren't buttons.
Keep an eye out for how the shader reacts when MRTK's simulated hand approaches it. There's a lot of cool reactive fluent elements there.
This is not completely a programming question. Today when I load LiLi USB creator software I saw the interfaces are transparent. Is that because they are Photoshopped or is transparency a technique of IDE? I'm using both NetbBeans and Eclipse. To be clear, I'm adding a photo too.
For transparency of the entire GUI, including controls (which doesn't seem to be the case in your screenshot), .NET includes the Form.Opacity property.
Additionally, it may be possible to use LayeredWindows to change only the opacity of the top-level component to produce the desired effect.
For Java specifically, there's an official Java tutorial for that, although it seems to set the opacity of the entire window, including all child components.
Some SmartGWT components are composed by a lot of small images. This is the case of IButton for example that gets rendered using images.
I want to adapt the original SmartGWT CSS to fit my needs, that are basically color changes.
This answer is not quite accurate..
If you have staff with experience with image-based skinning and appropriate tools (eg Adobe Fireworks), start from whatever skin you like.
If you don't, and you need to change the colors but don't care about niceties like rounded corners in older IE (which are impossible without images), start from Simplicity, or start from the CSS3 rendering mode provided for the 3 most popular skins (from 3.1 on):
http://blog.isomorphic.com/css3-mode/
The latter approach (CSS3 mode) is more visually rich than Simplicity.
It seems, that the best way of skinning an SmartGWT application is starting from the Simplicity theme.
Isomorphic team suggest starting from this theme, as it uses less images that the others themes.
As far as I've read, everything should be done by hand (editing images, and CSS).
I've written a simple Scrabble game with a simple Bot and Human part which can interact using consolebased I/O. Although there is already a Qt based overview of the current situation in the game: A simple custom QWidget which simply paints everything. No interaction or anything fancy yet.
(source: b52 at reaktor42.de)
My problem is that I would like to remove the consolebased interaction and switch to a new Drag'n'Drop based approach, but I'm not that familiar with PyQt and GUI development in general.
Therefor my question is, what would be a good way to go? Creating custom Layouts for Board and Rack and custom Letter Widget which would be dragable?
Thanks in advance
Oli
That looks pretty good! If you need to actually move things around on the screen using the mouse, I think the Graphics View Framework would be a better way to go than widgets.