I am very new to unreal engine, so I'm sure this is an easy question...embarrassing to even ask.
I have added an Editable Text Box into a user interface in my game. Next tot he Color and Opacity property, there is an "inherit" checkbox which I have checked.
How do I edit the parent so that all of my edit boxes have the same color? This seems like it should be obvious, and it probably is, but I have no clue how to do it.
Well, that was easy. When it says "inherit" it does not mean object oriented inheritance, it simply inherits from its parents in the visual tree.
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I am new to Unreal Engine. Currently I am learning UE5.
I am trying to change text and I had run into problem. And somehow I can't find any information about it.
I simply created user widget, I put a button and a text block. So the question is how can I change text in text block using onclick button event?
I found the solution. It was easier than I thought.
First mark your text as variable. Then literally [Get] it in ur bp.
Get a branch [set 'name'] from your text (I my case Head Txt).
Then from Set set a branch [SetText] and type ur text.
That's it!
Can't believe I spent so many time trying to find the solution in blueprint videos, but accidently found out how to do this from C++ code.
Additional note to this
For beginners, sometimes SetText will not show due to "Context Sensitive" is ticked (by default)
So you need to uncheck the box and make sure to select correct type of SetText with correct target widget type.
I'm new to Unity and I'm trying to create an object that upon being placed by the user will prompt the user for text input.
The GameObject is basically a text box. This is also meant for a mobile application.
Fortunately, the answer is very simple and doesn't even require writing code.
You can use the “InputField" UI component.
You can quickly create an InputField from the menu bar entry "GameObject> UI> InputField" or "GameObject> UI> Legacy> InputField>".
This way, if you didn't already have a canvas in the scene, it will be created, and an InputField will be inserted inside.
The parent gameObject manages the inputField, and in fact it is the only one with the component, while the child objects are to show the text, "placeholder" for the text before inserting some text, and "text" to show the text it will write the user.
if you think my answer helped you, you can mark it as accepted and vote positively. I would very much appreciate it :)
A big problem for me creating diagrams in visio (and powerpoint and similar programs) is that if you have a background object, it blocks you from selecting multiple objects by lassoing. Instead you end up moving the background around, this is annoying.
In many applications there's an option to "lock" or "protect" a specific object so it becomes un-selectable while still visible on the drawing. In Visio there is no simple way of doing this as far as I'm aware.
There's a rather convoluted way of doing this, it feels to me like Visio designers wanted to make this difficult on purpose. The methods I'm aware of I list here, feel free to let me know of a better way(s)
You can protect objects from selection by going to (hidden by default) Developer tab and pick "shape design"-> protection -> selection. However this does not actually protect them from selection, which makes sense . To actually protect the said object from selection, you have to open drawing explorer, which is also hidden by default and the visibility tickbox is in hidden by default Developer tab under show/hide section.
Drawing explorer, however won't highlight whatever object you have selected in the drawing, another unexplicable design decision. If you want to see the name of the object you've selected with live update, you have to enable the diagram navigation pane. That's found in View tab on Show section under "task panes" icon. This pane does highlight whatever you've selected and you can rename the object to give it a meaningful name, but not change the shape in any other way.
To finally protect that shape from selection, right click on the top level document on the drawing explorer and pick "Protect document" and tick "shapes" and hey presto, now your background rectangle is visible but not selectable. Very straightforward indeed
There are also layers which offer similar functionality but they naturally come with their own gotchas.
You can see layers on the Drawing explorer under foreground pages, page name, "Layers" tree. To move an object on a specific layer, you cannot do it by right clicking on the object, because of course you can't. There's an assign to layer button in Home->Editing->Layers->"Assign to Layer", which will let you select the layer(s) for the selected object. You can also do this by right clicking on an object from the Drawing explorer, but you have to know the object name, because there's no reverse selection .. The object name you can get from the Diagram navigation. By default "protected" and "lock" layers do nothing.
To change what the layers do, you again go to the Home -> Editing -> Layers and select "Layer properties". This is also available from Drawing explorer by right clicking on the "layers" tree under a specific page. Here you can control if the layer is visible and/or protected. However, if you lock a layer, you also cannot move objects to/from it, as that'd be too easy. So you have to untick "lock" if you want to move stuff in and out of a protection layer.
So there are two awkward ways of doing that that I'm aware of.
If the shape really is a background object then maybe you should be looking at putting the shape on a background page. You can then make it the background page for your active page. That'll fix all your shape selection problems.
I am making a vertical Menu using GWT MenuBar and selection of particular MenuItem shows content on the right, I am trying to make something similar to TabPanel, but with Tabs on left instead of being on top. Now, since I've got the Menu items and actions in place, I want to remove the effect of hovering over and changing color, and keep that menu item selected which was clicked last and whose content is loaded on the right.
I am open to any comments, if you have a better solution to implement this, using some other components(with-in) GWT, please drop in a comment with your suggestions, I'll really appreciate that.
Or if you can just tell me how can I disable this effect, of hovering and sticking to only that selection, That would be awesome too..
Thanks to everyone, taking time to read this and suggesting a solution.
It's all defined in the CSS of your GWT's theme (probably the default one), so it's a matter of overriding those styles - make sure it's not the other way around :) Inspect the code with a tool like Firebug to see what's exactly being set and change that.
This sounds like a pretty simple thing to do but I havent been able to find an easy way to do this. How do I create a panel with a title and a border which can contain my widgets? I have seen the SectionStack class which provides this. But I dont want to create a section stack.
Window can be added to a layout and drawn. But is it the only way or is there a container class that I am missing?
Also, how does one center things? Say a textfield and a button at the center of the page. How is this achieved?
If you are using a DynamicForm, you can give it a border and title with
form.setIsGroup(true);
form.setGroupTitle(title);
This actually works for Canvas, too (which is the superclass of most widgets and layouts in SmartGWT).
(I just had the same problem, and found this question, as well as the thread Is there a "titled Border" on the SmartGWT Forums, which gave this answer. I tried and it seems to work.)
To do form-related tasks, look into DynamicForm. To set the inputs in the form, you use setItems(Item...). A text field is a TextItem. You set it's title to control the label that SmartGWT will build. To get a title for the form, the best I've come up with is to use a container canvas that will contain both the title (probably a Label element) and the DynamicForm. To center the inputs, I believe you'd need to use setAlignment on the DynamicForm.
You could create an object that is actually a VLayout that contains a Label (the tile), has a border as you need and includes a Canvas (the generic stuff you want included).
In my experience, I noticed that very often I have a DynamicForm visible, so I just add a BlurbItem control to diplay the tile and a small explanation.