Is there a concept of DataProvider in NUnit3 like we have in TestNG? [closed] - nunit

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I have a method that I want to call with different test data that is stored in either JSON or excel or in the form of the properties file. Is there a concept of DataProvider in NUnit like we have in TestNG?

NUnit has a number of attributes, which are used to provide data to test methods. A good starting point in the documentation to see them all is https://github.com/nunit/docs/wiki/Parameterized-Tests , which links to lots of information.
All of the built-in attributes allow for data to be provided programmatically, but NUnit does not have any attributes that fetch the data from a file or other external source.
There are two ways that people normally deal with this:
Use an existing attribute (e.g. [TestCaseSource] and write a method that will read the external data and supply test cases.
Create an in-house custom attribute that takes the name of a particular type of source, opens it, reads the data and creates the test cases.
Typically, folks start out with (1), which is simpler to implement and then - if and when necessary - migrate the same code to (2) by incorporating it within a custom attribute.
For info about writing Custom Attributes (if you need to) start with https://github.com/nunit/docs/wiki/Custom-Attributes

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What is the difference in PostgreSQL between int2vector and int2array? [closed]

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I have been looking around in the documentation, but could not find an explanation of what the "int2vector" type really is. It is found in some system tables like pg_trigger, but that's all a documentation search returns...
It seems to be vaguely similar to int2array, but has a different OID (INT2VECTOROID is 22, INT2ARRAYOID is 1005).
I have found ways to generate int2array in SQL (for instance with SELECT cast('{1,2}' as int2[])), but not int2vector.
The question applies to int4vector & int4array as well, and the uses case is when interfacing with libpq in binary format.
int2vector is an obsolete data type for arrays of smallint from the time before PostgreSQL had array data types. Today you would use smallint[].
You shouldn't use int2vector in your table definitions, as it is not documented. On the other hand, it is unlikely to get removed, since the catalog tables make use of that data type for historical reasons. There is no advantage to be had by using int2vector.

Improving Search Algorithem using Regex in CoreData? [closed]

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I'm transitioning from a SQLite implementation to CoreData.
In SQLite, searches are fairly limited. In a typical search, for a string like "card", I would want to know if any members of a set of letters like [n,l,j,x], would be a valid part of a word, or a whole word, in a stored dictionary of strings.
So, in the example above, I would have to look for "nard","lard","jard","xard" and then repeat that process for each subsequent position in the string: "cnrd","clrd","cjrd","cxrd".
This is slightly controlled by the fact that I only need a single match per position in the target string to "qualify" it, so I can search for "nard","cnrd","cand","carn", and if I get a match at any point, I can mark that point in the target word as qualified, and focus on the other targets.
Thus, if I got a match at "nard" and no other matches, the next loop might check "clrd","cald","carl", and so on. If I got matches at "nard","cand", the next loop would be "clrd","carl" : you get the idea.
Does CoreData, which I know under the hood is just SQLite anyway, offer any more advanced features that would allow me to improve the default algorithms I've used, perhaps using regex? Can a pattern like \^{3}[nljx]\ be somehow used?
I'm not at the point where I'm writing the code to experiment in this direction, so anything people can point me to is great.
When you use a SQLite store with Core Data, predicates are translated into SQLite code and executed in SQLite. Predicates therefore have SQLite's limits on what's possible. Core Data can use other store types with different capabilities and limitations-- for example, you can use a predicate that's any arbitrary block of code, but the entire persistent store gets loaded into memory all the time. Whether one of those would work for you depends on how much data you have.
Yes, you can use a predicate with NSMatchesPredicateOperatorType to do regex searching. SQLite doesn't support regexes directly, but Core Data registers a custom NSCoreDataMatches function to do the work without bringing everything into memory.

Swift - Set vs Array [closed]

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On one hand I want an ordered collection, on the other hand I want every item in the collection to appear only once.
I can either use an array and sort it every time I insert an item - and insert only if not in the array.
or use a Set data structure and sort it every time i query the data
Does someone have better solution?
There are several third-party libraries implementing an ordered set in Swift, so you could check them out.
Also, you could write your own implementation of an ordered set (you can base it on an existing one) if it is not an overkill for your task. The way you choose really depends on your app.
And in the end, you could use one of two ways that you proposed: using a built-in array or a set. In order to choose between them, take a look at your app: what action will be performed more often? Getting an access to elements in order (use array then) or addition/deletion of existing elements (probably, the set is the way to go).
This part was edited based on comments below
If you go for an array, note, that a built-in contains for arrays will not know that an array is sorted, so it will probably be O(N), not O(log(N)). So you should either write a custom replacement for the contains method, or (this is, once again probably a better way), write a custom collection class that implements contains the right way (however, since contains is a protocol extension method of SequenceType, my knowledge of Swift, I'm afraid, is not good enough yet to tell you how to do it properly, maybe someone else will).
UPDATE (based on your comment to your question):
I believe, in your particular case (a chat app) array is superior. You only have to sort old messages once, and you will not probably try to add very old messages once again, you only have to make sure you don't add new messages twice (it is implementation-dependent though, so you know better, I'm just assuming). So you only have to check that the last messages in your old array do not overlap with first messages in the array that you add. Sort of :)

Example of State monad in business application [closed]

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I am looking for a simple example of State monad in a business application.
I have found good examples -- memoisation to calculate Fibonacci numbers and random numbers generation -- but I would like to see an example from a business domain (preferably in Scala).
For example, I can easily find examples of using Option, Either, List, Reader, and Writer monads:
option : look up an entity (order, product, customer, whatever) which does not exist
either : any failure
list : customer orders, order items, etc.
reader : read any entity from the database
writer : write to the log
Now I am looking for something similar for State monad, i.e. any stateful computation with a mutable state, as I understand it.
The typical application where I reach for State is where I need a supply of values, like a random number generator or a supply of unique identifiers.
Another typical use case is testing an application that interacts with a database. Using State, you can simulate an in-memory database and check that the program manipulates the database in the expected way.

Is there a rule of thumb for how granular an object should be in OO programming? [closed]

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I'm in school learning OO programming, and for the next few months, every assignment involves dice games and word games like jumble and hangman. Each assignment has us creating a new class for these variables; HangmanWordArray, JumbleWordArray, etc. In the interest of reusability, I want to create a class (or series of classes) that can be re-used for my assignments. I'm having a hard time visualizing what that would look like, and hope my question makes sense...
Let's assume that the class(es) will contain properties with accessors and mutators, and methods to return the various objects...a word, a letter, a die roll. Is there a rule of thumb for how to organize these classes?
Is it best to keep one object per class? Or group all the objects in a single class because they're all related as "stuff I need for assignments?" Or group by data type, so all the numeric objects are in one class and all the strings in another?
I guess I'm grappling with how a programmer, in the real world, makes decisions about how to group objects within a class or series of classes, and some of the questions and thought processes I should be using to frame this type of design scenario.
Realistically, it varies from project to project. There is no guaranteed 'right way' to group anything; it all depends on your needs. What it comes down to is manageability, meaning how easily you can read and update old code. If you can contain all your games in a single 'games' class, then there's nothing wrong with doing it. However, if your games are very complicated with many subs and variables, perhaps moving them all to their own class would be easier to manage.
That being said, there are ways to logically group items. For instance if you have a lot of solo functions that are used for manipulation (char to string, string to int, html encode/decode, etc.), you may decide to create a 'helper functions' class to hold them all. Similarly, if your application uses a database connection, you may create a class to hold and manage a shared connection as well as have methods for getting query results and executing non-queries.
Some people try to break things down to much. For example, instead of having the database core mentioned above, they might create one class to create and manage the database connection. They will create another class to then use the connection class to handle queries. Not that this method won't work, but it may become very difficult to manage when items are split up too small.
Without knowing exactly what you are doing, there's no way to tell you how to do it. If you reuse the same methods in each project, then perhaps you can place them somewhere that they can be shared. The best way I found to figuring out what works best is just to try it out and see how it responds!
What I see people doing is breaking down their objects and methods until each method is just a handful of code; if any method exceeds a page of code, they will try to break down the object structure further in order to shorten things up.
I personally have no objection to long methods, as long as they are readable. I think a "one-page limit" tends to create too much granularity, and risks more confusion rather than less. But this seems to be the current fashion.
Just reporting what I'm seeing in the wild.