How to get rid of the (Beta) from the app name on google play - flutter

I have deployed a flutter app on the google play as a production mode, which is this link, https://play.google.com/store/apps/details?id=yurikanamba.lovealapp
(sorry the social login doesn't work now)
I can see the latest update from the link, like screenshots, but I can still see the word (beta) right next to the app name like this.
I sent this link to some of my friends, but they cannot see the (beta) like I do.
Do you know why I can see that and how to get rid of the (beta) right next to the app name?
I guess I should disable the Beta project in our App releases on google console, but there is nothing I can deactivate my beta release...

I have got the same problem:
First I published my app as a public beta version then I released it to production track. However, when using my developer profile I'm still seeing this Beta title.
I have a tried to unregister from testers list, then cleared my browser cache (desktop and mobile), my Google cache but I'm still seeing it.
Try this anyway, it might work for you.
The only solution I found is to use another account that was not listed as beta tester, but it seems that for profiles who have been (or still are) beta testers, "Beta" won't go away from your app title.

Related

how can i reactivate an app on the play console?

I uploaded my first flutter app to publish on the Google Play Console. Since I wasn't happy with the result, I removed it with the aim of re-uploading it. Can someone please tell me how to get a removed app back?
I had the hope that it would be back after a new release. After the release, the app was approved even though it is considered removed, but everything remains inactive. I would be very happy about your tips. Google seems to have completely stopped support
In the Google Play console:
Select Advanced Settings in the left nav bar.
Under the App Availability tab, select Published.
Click the Save Changes button.
Open Google play console .. choose the application then From Release .. Choose Setup>>Advanced settings App Availability .. Choose published then save changes

How to deactivate an app once in production - can code be added?

After a tiring 3.5 months I learned how to build and launch an app using Flutter and Android Studio. I tested in debug mode on various emulators and all worked well.
I then built the app bundle and uploaded on to Google Play Store as an internal release - again everything ran well.
I pushed this in to Production. After a week of waiting for a review, the app launched. I uninstalled the test version and installed the live production version - and that's when the problems started. The app began to crash in places it hadn't before. Namely on certain pages (and often after the render of certain pages the app closes after c.3 seconds) or upon button presses on certain pages.
I have now added Crashlytics to the app (which I didn't have before), and have pushed this as a second version on to the Google Play Store - and again it's pending review. The questions I have are:
Can I deactivate an app once it's live on the app store to prevent any more downloads? - Is there any code that can be added to the app to do this internally? I can not see any options or instructions within the Play Store. It seems a little crazy that I now know my app has 'bugs' which never materalised in test, but i can't 'switch it off'?
I have only been able to add Crashlytics this time for a new production release, and once installed and I can try and work out what the problem is with error logs. Once I have I will have to create a third version and again add as a new release and wait for Google to approve - is this really the most efficient way?
Why would or could a Production release of an app crash when the Debug version, or Production release version in Internal Test mode, did not? - I find it so strange that I have so many tools available and yet none detected a problem until launch
Thanks in advance!
you can unpublish your app from playstore
goto console>select your app>setup>advanced setting>unpublish app
this will stop your app from appearing to new users and getting new download from
playstore
2.fixing bugs always need a new release to update your app there is no way to get around
uploading a new release and waiting for the review to end (this is for production app)
3.your testing might not have encountered any bugs because you might be testing on one
device or emulator with a specific api for example api 30 ,and the bugs are being
detected on other apis or device properties you haven't covered in your testing

Deploy a mobile flutter app on google play as production

I'm trying to deploy the app on the google play store, and I was wondering if I did that correctly. I have deployed the app as beta testing last week, and today I just uploaded to google play as production mode. I created new app bundle by running "flutter build appbundle" in my project, and put that generated file into the production track.
So far my google play console is something looks like this
On the picture #3, I can see the rollout history as full rollout, but in side of the production I can also see something says you have a release in produciton that hasn't been rolled out.
Does that mean I just need to wait the app reviewed? or deactivate previous app bundle and do something else?
That looks correct. I just recently deployed an app to Android and it took over a week, maybe 2. I also noticed that that view isn't the most clear and descriptive. If you go to the Dashboard view you'll see all your apps and see the Status column. It'll say Published when it's live.

Simulator responds with "voice not recognized"

When using the simulator in the Actions Console, I get the response:
"Since your voice wasn’t recognized, I can’t do that right now. Check the Voice Match settings in the Google Home app."
The account under which I am developing has no devices registered, intentionally. This account is used specifically and only for development.
Why does the simulator respond like this, and how can I fix it? The account has no "Google Home app".
I have another (personal) account which I've used to develop the Action initially. The simulator works fine there. Now I'm trying to move the development to an "official" corporate account, and the simulator fails completely.
I can confirm I'm getting exactly the same occurrence here.
Doesn't matter what device type is selected as being used.
Similarly was working fine a couple of days ago.
Looks like Google has broken something with account linking and the Actions on Google Simulator.
I did however read somewhere that best practice you should be delivering some functionality that does not require account linking. That way you will still get explore ratings from users who visit your assistant but refuse to sign in.
However that doesn't fix the core issue of testing functionality that requires sign-in using Actions console simulator.

"This game is not recognized by game center." iPhone Development

There are already a couple of questions on this but I followed their steps to solve it and it doesn't seem to work for me. Here's what I have done:
1. I double checked to have the bundle identifier in the xcode project to be the exact same as the provisioning profile found on the provisioning portal (it also says Game Center is enabled). No wildcards.
2. I have logged in using a sandboxed account to gamecenter (made 2 accounts incase one wasn't sandbox). I did see the word "sandbox" with some numbers/letters on the top left while signing up for an account, so I'm 100% sure I have a sandboxed account. Tried 2 different sandbox accounts. Tried on 2 different devices (ipad/iphone). Also tried on the iPhone simulator.
3. I have deleted my app from my iPhone many times and tried it again.
I'm running 4.3/xcode 4 on iPhone + iPad.
I'm still receiving the message. Any help would be appreciated. Thanks!
From memory (I battled with this recently)…
In addition to what you've already done, you have to setup your app (even if it's using a fake bundle ID) in ITC (iTunes Connect). This means you need to put in a name, category, a screenshot and a bunch of other stuff (you can just put dummy data in there for testing purposes). Then you need to create a version of your app, then enable Game Center on that version.
There might have been a few other important steps that I've forgotten, but in between the voodoo dancing and making sacrifices to the gods of iOS etc., that's all I can recall.
Deleting the old app from your device can sometimes help too. Looks like it stores some data with an app and will try to login to actual Game Center instead of Sandbox Mode.
This solved my problem when trying to add Game Center in an update.
This is how I solved the problem. I opened the Settings App, then select Game Center. At the bottom under Developer, turn on "Sandbox".
I had a similar problem. Make sure you have the exact same app version in xcode and ITC. For example, if you have 1.0 in xcode and 1 in ITC it will not work. The version is a string not a float, so 1.0 != 1.
My situation is , It showed "this game is not recognized by game center",and my ipad is jail-broken. so I uninstall Appsync 5.0+ in Cydia--> logout game center---> reinstall app, it's ok now
In my case, almost everything people had suggested was in already correct for my app.
My bundle IDs were correct, my iTunes Connect record was set up, etc. However, the version number of the build that had been uploaded to iTunes Connect was not recent (and didn't match the version I was building onto the test device).
After uploading a newer build to iTunes Connect with a matching version number, it appeared to fix the problem.
I'm not guaranteeing it won't break in the future (because the authentication seems to be very flaky and has worked previously, even with the old version record), but for now it seems to have solved the problem for me.
I learned from somewhere that if your machine(iphone or ipad) is jail-broken, it will assume you use the real game center without the sandbox one.
So, if your devices are jail-broken, just restore it, and give it a try.
Hope this will help you.