With Mixer closing, people will be moving to Facebook Gaming. With Mixer, I was able to scrape for information to see if specific channels are live. If they were live, my program would automatically embed those channels to the top of my website.
Does Facebook Gaming have a similar feature in their API? I would like to be able to add a list of channels (some of which, I don't own), and check to see if they are currently live streaming. Is this possible? How?
Related
I was using RTMP FFmpeg to streaming to the facebook, things work fine but it looks like Facebook now want the user to click on the live video on facebook.com to go live. This thing add the complexity that for example in a company 5 people are working and live streaming a video project and suddenly senior leave his office and go home early, he is the only person who has the facebook-page admin access, now video will not go live because of the requirement of click on live video on facebook UI.
Is facebook have something for this condition. I mean I use RTMP protocol in a software so people can do whatever they can easily and without having technical knowledge. I don't want the person to click on Go live every time he is using the software. Anyone have a solution for trouble like this.
Note: I am writing this question since it's related to facebook development and they told me to use StackOverflow for all dev related query.
Hi I was wanting to use "http://api.soundcloud.com/tracks/soundcloudIdHere/download" in a game and I don't want run into any legal issues. I want the user to be able to enter a soundcloud url, the game would convert this into an id and check if it downloadable, then the user can publish the level on my servers with the soundcloud id so others can download the level and music.
You should read SoundCloud's Terms of Service, especially the 2nd paragraph of the Grant of License. It sounds possible if it's not a commercial game.
https://soundcloud.com/terms-of-use#grant-of-license
I've been developing a desktop PC game in Unity which connects to Facebook in order to post messages about the player's progress (high score etc). The chosen method of how the app integrates with Facebook is currently set to "Website with Facebook Login". Everything is already set up and working (Open Graph stories, action and types) but after trying to submit the app for review, it appears desktop apps are not allowed to be configured this way.
The question I am asking is, if desktop apps are not allowed to use App Center, what are the preferred methods of posting messages to a users wall? There is the option of using normal feed posting but it is my understanding that this approach does not allow custom stories and will only display a generic message.
Does anyone have experience with the matter or perhaps has integrated it in their own game / app in the past?
Just to clear up a misconception in the question, an app can appear in Facebook's App Center even if it doesn't publish anything to Facebook - it must be on a supported platform (iOS, Android, or Facebook Canvas), though. And an app that doesn't appear in App Center can still publish to the site, too. The two are not connected.
That said: The feed dialog is actually highly customizable, and relatively easy to integrate into any game that can invoke a Web browser. Check out its documentation for details.
Additionally, you can create highly structured messages using the Open Graph. Doing this requires you to get the user's authorization, probably using a Web dialog. You need to request the publish_actions permission to do so; a few games (case study here, e.g.) have had remarkable success building out appealing OG implementations.
None of this is really specific to the Unity SDK at this point, I'm afraid, as it doesn't currently have native desktop support (just iOS, Android, and web player). But I hope it's helpful.
I am currently developing a new website / facebook app for an online magic competition. I am hoping most of the functionality can come from Facebook's own services, and would like your feedback on how plausible our goals are.
Essentially there will be two types of users: magicians and voters. Magicians will upload a video of them performing a trick (or select a video they have already uploaded). Voters will vote for their favourite magicians, and be able to post these videos to their wall.
Are these possible:
Video upload to Facebook - I have had a search, but the only method I found uses the depreciated REST API. Is there a newer implementation?
Video download - After a user has uploaded a video are they (or can we) able to download their video from Facebook?
Embedding magicians Facebook videos on the standalone website?
Thank you in advance
You can still upload videos and photos using the graph api. We have done this into galleries for a number of clients.
see here for a picture example (works with other media objects such as videos):
Is it possible to post a status update and adding an image file with facebook graph API?
The problems you may face though are the issues of managing and approving content in the site.
One solution we have found is to combine YouTube API and Facebook to get the best of both worlds. you can now embed a YouTube uploader in your site / app which will post videos into a channel of yours but have an approval app to control what lands. Then add any voting mechanism of your choice to the stream of videos. You can use YouTube likes, Facebook likes or your own. Take a look at this video:
http://www.youtube.com/watch?v=u1zgFlCw8Aw
You can embed a YouTube channel into Facebook easily too:
http://www.youtube.com/watch?v=pClpKAnddGI
Also using youtube, you can spread your net farther to reach more of an audience.
Hope this can be of some help. (No, I don't work for YouTube just find using more than one platform better)
I have built an audio sharing application (pretty similar to soundcloud.com, but focused on a niche and just one country). I'd like to enable people to hear the tracks directly from Facebook, like they can do it with eg. Spotify.
I am having a trouble with getting development docs on how to do that.
Cheers,
Pablox
Deep-integration with Facebook (such as Spotify have done) is done via the Open Graph APIs, the beta documentation is covered here: https://developers.facebook.com/docs/opengraph
If you just want users to be able to embed a player in posts/likes of your content, any app can do this with the use of meta tags on the pages, and this is covered under 'Attaching Audio and Video Data' on the Open Graph documentation