How to make curved bottom appBar in Flutter? - flutter

How to draw custom shape for the appBar in my application to look like the image?

I think it is not the appBar's shape.
I think it's the white container below the green-colored appBar that has the rounded corner.
Here's the example:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.lightBlueAccent,
body: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Container(
padding: EdgeInsets.only(
top: 60.0, left: 30.0, right: 30.0, bottom: 30.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
'Hello',
style: TextStyle(
color: Colors.white,
fontSize: 50.0,
fontWeight: FontWeight.w700,
),
),
],
),
),
Expanded(
child: Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.only(
topLeft: Radius.circular(20.0),
topRight: Radius.circular(20.0),
),
),
),
),
],
),
);
}
}

I built something similar with a CustomScrollView and SliverPersistenHeader, to get the curved effect your header can have a maxExtent and minExtent. When not scrolled the header height will show the curve otherwise when you start scrolling it will also shrink to a set height.
You can check out this tutorial from around 2:50 to get an idea of how to implement the header and then design your background containers accordingly.

As answer above. It is not part of the appbar programatically. Here is how I do it.
Create a class as such:
import 'dart:ui';
import 'package:flutter/material.dart';
class AppBarPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
Paint paint_1 = Paint()
..color = const Color(0xffF57752)
..style = PaintingStyle.fill;
Path path_1 = Path()
..moveTo(0, 0)
..lineTo(size.width * .08, 0.0)
..cubicTo(
size.width * 0.04, 0.0, //x1,y1
0.0, 0.04, //x2,y2
0.0, 0.1 * size.width //x3,y3
);
Path path_2 = Path()
..moveTo(size.width, 0)
..lineTo(size.width * .92, 0.0)
..cubicTo(
size.width * .96, 0.0, //x1,y1
size.width, 0.96, //x2,y2
size.width, 0.1 * size.width //x3,y3
);
Paint paint_2 = Paint()
..color = const Color(0xffF57752)
..strokeWidth = 1
..style = PaintingStyle.stroke;
Path path_3 = Path()
..moveTo(0, 0)
..lineTo(size.width, 0);
canvas.drawPath(path_1, paint_1);
canvas.drawPath(path_2, paint_1);
canvas.drawPath(path_3, paint_2);
}
And then use it in your screen by stacking it ontop of body widget.
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
toolbarHeight: 80.0,
backgroundColor: const Color(0xffF57752),
elevation: 0.0,
title: const Text('Title'),
),
body: Stack(
children: [
Container(
color: Colors.white,
child: Text(' text here'),
),
CustomPaint(
painter: AppBarPainter(),
child: Container(height: 0),
),
],
),
);
}

Related

Flutter Custom Card Widget How to draw half circular line

There is a card widget. As seen in the picture, I want lines on this card widget. But I don't know how to do this. I would be glad if you could help me with this.
Problem Solved!
This Card Widget Code
Container(
height: 190.sp, //
width: 360.sp,
padding: EdgeInsets.symmetric(horizontal: 5.sp),
child: Card(
color: Colors.orange,
shape:
RoundedRectangleBorder(borderRadius: BorderRadius.circular(15.0)),
child: Stack(
children: [
Align(
alignment: Alignment.bottomRight,
child: Transform.rotate(
angle: -pi / 2,
child: CustomPaint(
painter: MyPainter(),
child: SizedBox(width: 65, height: 65),
),
),
),
Align(
alignment: Alignment.bottomRight,
child: Transform.rotate(
angle: -pi / 2,
child: Transform.translate(
offset: Offset(25, 0),
child: CustomPaint(
painter: MyPainter(),
child: SizedBox(width: 30, height: 30),
),
),
),
),
],
),
));
THIS CUSTOM PAINTER
class MyPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
final redCircle = Paint()
..color = Colors.white
..style = PaintingStyle.stroke;
final arcRect = Rect.fromCircle(
center: size.bottomCenter(Offset.zero), radius: size.shortestSide);
canvas.drawArc(arcRect, 0, -pi, false, redCircle);
}
#override
bool shouldRepaint(MyPainter oldDelegate) => false;
}

Adding shadows to widgets in Flutter

I was trying to add a border shadow effect to a Container in a way that resembles exactly the same design as in the picture below. My initial idea was of using the CustomPaint class feature to do so. However, it hasn't worked out the way I wanted it to. I would honestly like to know how this can be achieved through the use of the CustomPaint class and I apologize for the code that I've written as I'm still trying to get used to CustomPaint. The code and the pictures are as follows:
This is what I intend to achieve:
This is what I have. You can see that the border goes well beyond where it should be and also, the border at the bottom gets clipped and despite adjusting the bottom padding:
This is the code:
class ProfilePageState extends State<ProfilePage> {
#override
Widget build(BuildContext context) {
SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual,
overlays: [SystemUiOverlay.bottom]);
final height = MediaQuery.of(context).size.height;
final width = MediaQuery.of(context).size.width;
final textScale = MediaQuery.of(context).textScaleFactor * 1.2;
// TODO: implement build
return Scaffold(
body: ListView(
children: [
Container(
height: height * 1,
width: width * 1,
// color: Colors.red,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/filter.png'),
fit: BoxFit.cover)),
child: Column(
......
Padding(
padding: EdgeInsets.only(left: width * 0.035),
child: Container(
width: double.infinity,
height: height * 0.25,
padding: EdgeInsets.only(
left: width * 0.03,
top: height * 0.01,
// bottom: height * 0.01
),
// color: Colors.yellow,
child: ProfilePageFavourite(), //This here is the widget
),
),
],
),
),
],
),
);
}
}
The ProfilePageFavourite widget:
class ProfilePageFavouriteState extends State<ProfilePageFavourite> {
// final List<dynamic> _favouritesList = [
// ];
var favourite = false;
void _onPressed() {
setState(() => favourite = !favourite);
print(favourite);
}
#override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
final height = MediaQuery.of(context).size.height;
final textScale = MediaQuery.of(context).textScaleFactor * 1.2;
// TODO: implement build
return ListView.builder(
scrollDirection: Axis.horizontal,
itemBuilder: (context, index) => Stack(
children: [
CustomPaint( //This is where I try using the CustomPaint class
painter: OrangePainter(),
child: Container(
width: width * 0.75,
margin: EdgeInsets.only(right: width * 0.09),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(20),
color: Colors.yellow,
image: DecorationImage(
fit: BoxFit.fitWidth,
image: AssetImage('assets/images/pub screen 1 (1).png'))),
),
),
Positioned(
top: height * 0.16,
child: Container(
height: height * 0.07,
width: width * 0.75,
padding: EdgeInsets.only(top: height * 0.008),
decoration: BoxDecoration(
color: Colors.black38,
borderRadius: BorderRadius.only(
bottomLeft: Radius.circular(20),
bottomRight: Radius.circular(20))),
child: Column(
children: [
Row(
// mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
padding: EdgeInsets.only(left: width * 0.05),
decoration: BoxDecoration(boxShadow: [
BoxShadow(
color: Colors.red,
blurRadius: 35,
spreadRadius: 8,
offset: Offset(0, 2))
]),
child: Image.asset(
'assets/icons/dine.png',
color: Colors.white,
),
),
SizedBox(
width: width * 0.02,
),
Text(
'Sollicitudin',
textScaleFactor: textScale,
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 20,
shadows: [
Shadow(
color: Colors.red,
blurRadius: 10,
offset: Offset(0, 2))
]),
)
],
),
Container(
width: double.infinity,
// color: Colors.red,
padding: EdgeInsets.only(left: width * 0.118),
child: CustomRatingBar(4.5))
],
),
),
),
Positioned(
left: width * 0.58,
top: height * 0.01,
child: Container(
decoration: BoxDecoration(boxShadow: [
BoxShadow(
color: Colors.pink,
blurRadius: 80,
spreadRadius: 6,
)
]),
child: !favourite
? IconButton(
onPressed: _onPressed,
icon: Icon(
Icons.favorite,
// color: Color.fromRGBO(247, 180, 230, 0.8),
color: Colors.pink,
size: 50,
))
: IconButton(
onPressed: _onPressed,
icon: Icon(
Icons.favorite_border_outlined,
color: Colors.pink,
size: 50,
)),
),
),
],
),
itemCount: 5,
);
}
}
The CustomPaint Class
class OrangePainter extends CustomPainter {
OrangePainter();
#override
void paint(Canvas canvas, Size size) {
final rrectBorder =
RRect.fromRectAndRadius(Offset.zero & size, Radius.circular(12));
final rrectShadow =
RRect.fromRectAndRadius(Offset(0, 2) & size, Radius.circular(12));
final shadowPaint = Paint()
..color = Colors.lightGreen
..style = PaintingStyle.stroke
..strokeWidth = 3
..maskFilter = MaskFilter.blur(BlurStyle.solid, 20);
canvas.drawRRect(rrectShadow, shadowPaint);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return true;
}
}
I would like to suggest an alternative approach, Custom Paint is very expensive to use in applications. You could instead wrap your container in a Card() then add your shadowColor: Colors.lightGreen set the **shape: ** to the same as your Container() and you should get the result you desire
I have retained the initial customPaint and used it here.This code combines your ProfilePageState and ProfilePageFavourite to give you the appearance below. I've just built it on my phone's dartpad so you can do the editing so it matches. I included comments:
#override
Widget build(BuildContext context) {
return Scaffold(
body: SizedBox(
height: 250,
width: double.infinity,
child: ListView.separated(
scrollDirection: Axis.horizontal,
itemCount: 5,
separatorBuilder: (ctx, index) => const SizedBox(width: 10),
itemBuilder: (ctx, index) => ClipRRect(
child: CustomPaint(
painter: OrangePainter(),
child: Container(
padding: const EdgeInsets.symmetric(horizontal:10,vertical:15),//increase padding to your liking
width: 350,
decoration: BoxDecoration(
// image: DecorationImage(image: AssetImage('')), add your image here and remove color below
color: Colors.black54,
borderRadius: BorderRadius.circular(10),
),
child: Column(
mainAxisAlignment:MainAxisAlignment.spaceBetween,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.end,
children: const [
Icon(Icons.favorite, size: 40),
],
),
Row(
children: [
const Icon(Icons.restaurant),
const SizedBox(width:10),
Column(
children: const [
Text(
'Sollicitudin',
// textScaleFactor: textScale,
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 20,
shadows: [
Shadow(
color: Colors.red,
blurRadius: 10,
offset: Offset(0, 2))
],
),
),
Icon(Icons.star),//Replace with your CustomRation()
],
),
],
),
],
),
),
),
),
),
),
);
}
}
class OrangePainter extends CustomPainter {
OrangePainter();
#override
void paint(Canvas canvas, Size size) {
final rrectBorder =
RRect.fromRectAndRadius(Offset.zero & size, const Radius.circular(12));
final rrectShadow =
RRect.fromRectAndRadius(const Offset(0, 2) & size, const Radius.circular(12));
final shadowPaint = Paint()
..color = Colors.lightGreen
..style = PaintingStyle.stroke
..strokeWidth = 3
..maskFilter = MaskFilter.blur(BlurStyle.solid, 20);
canvas.drawRRect(rrectShadow, shadowPaint);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return true;
}
}

How to make Rounded Rectangle in Flutter

I am trying to make a triangle from a custom painter have a rounded corner.
Image on the left is what I have so far and Image on the right is what I am tring to do.
Here's is my code.
class Triangle extends StatelessWidget {
const Triangle({
Key? key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return CustomPaint(
painter: MyPainter(),
child: Container(
height: MySize.yMargin(10),
width: MySize.xMargin(20),
decoration: BoxDecoration(borderRadius: BorderRadius.circular(30)),
child: Center(
child: Padding(
padding: const EdgeInsets.only(left: 30.0, bottom: 16),
child: Transform.rotate(
angle: math.pi / 4,
child: Text('New',
style: TextStyle(
color: Colors.white,
fontSize: MySize.textSize(5),
fontWeight: FontWeight.bold,
)))))));
}
}
class MyPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
final paint = Paint();
paint.color = Colors.yellow;
var path = Path();
path.lineTo(size.width, 0);
path.lineTo(size.height, size.width);
path.close();
canvas.drawPath(path, paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
You can try to check out this package
try this:
import 'package:vector_math/vector_math.dart' as vector;
child: Container(
color: Colors.yellow,
width: 300,
height: 100,
child: Stack(
children: [
Positioned(
top: -20,
right: -20,
child: Transform.rotate(
angle: vector.radians(45),
child: ClipRRect(
borderRadius: BorderRadius.all(Radius.circular(10)),
child: Container(
alignment: Alignment.bottomCenter,
height: 50,
width: 50,
color: Color(0xff2DD485),
child: Text('NEW'),
),
),
),
),
],
),
),

How to use place row inside custompainter rectangle in flutter?

[![want to place fb, twitter icons inside rectangle][1]][1]
[1]: https://i.stack.imgur.com/psDqQ.jpg
class _Frame1State extends State<Frame1> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: const EdgeInsets.all(8.0),
child: Stack(children: [
Container(
width: double.infinity,
height: containerHeight,
decoration: BoxDecoration(color: kcolorframe1BgColor),
),
Positioned(
top: 10,
right: 10,
child: Container(
width: 40,
height: 40,
decoration: BoxDecoration(
shape: BoxShape.circle,
image: DecorationImage(
fit: BoxFit.fill, image: AssetImage(kimageLoveImage))),
)),
Positioned(
bottom: 2,
height: bottomBaseHeight,
width: bottomBaseWidth,
child: CustomPaint(
size: Size.infinite,
painter: PathPainterLine(),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
IconButton(
icon: Icon(
FontAwesomeIcons.facebook,
),
),
IconButton(
icon: Icon(
FontAwesomeIcons.twitter,
),
),
.
.
.
}
class PathPainterLine extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.red
..style = PaintingStyle.stroke
..strokeWidth = 2.0;
Path path = Path();
path.moveTo(0, 0);
path.lineTo(2 * size.width / 3, 0);
path.moveTo(0, 0);
path.addRRect(RRect.fromRectXY(
Rect.fromLTRB(2 * size.width / 3, -10, size.width, 10), 10, 10));
canvas.drawPath(path, paint);
}
}
How to use place row inside custompainter rectangle in flutter?
How to place row of icons inside custom-painter rectangle created, the child property of CustomPaint doesn't work as it shifts the Row to bottom,please help ?
Your PathPainterLine is painting outside of the Canvas:
1. Fix your PathPainterLine:
class PathPainterLine extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.red
..style = PaintingStyle.stroke
..strokeWidth = 2.0;
Path path = Path();
path.moveTo(0, size.height / 2);
path.lineTo(2 * size.width / 3, size.height / 2);
path.addRRect(RRect.fromRectXY(
Rect.fromLTRB(2 * size.width / 3, 0, size.width, size.height), 10, 10));
canvas.drawPath(path, paint);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
}
2. Properly size and position your Row
child: CustomPaint(
painter: PathPainterLine(),
child: Align(
alignment: Alignment.centerRight,
child: Container(
padding: EdgeInsets.symmetric(horizontal: frameWidth / 50),
width: frameWidth / 3,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Icon(Icons.train, size: 16),
Icon(Icons.flight, size: 16),
],
),
),
),
),
Result

Making a resizable dropdown widget with touch in flutter

I want to create a drop down menu like the image below, Which is opened by touching and dragging and closing by touching the outside.
before dragging
after dragging
Scaffold(
appBar: AppBar(
automaticallyImplyLeading: false
),
body: Stack(
children: <Widget>[
Container(
height: 200,
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.vertical(bottom: Radius.circular(20))
),
child: Column(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Align(
alignment: Alignment.bottomCenter,
child: Column(
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(horizontal: 40),
child: Divider(
color: Colors.blueGrey[500],
height: 10,
indent: 5,
),
),
Icon(FontAwesomeIcons.angleDoubleDown,size: 15,color: Colors.blueGrey[500],)
],
),
)
],
),
),
Center(child: Text('List View'),)
],
)
)
I want to change the height, but I encounter overflow error!
What is the best way to make this widget?
Can I do this within the AppBar?
You can do this in some ways, but one that came up in mind immediately was to use a CustomPaint widget with your own CustomPainter at the top of a Stack so you can actually keep your other widgets below the scrolled bar.
I've tried to replicate what you've shown on the images but feel free to tweak it to your needs.
const kMinScrollBarHeight = 20.0;
class MyScreen extends StatefulWidget {
_MyScreenState createState() => _MyScreenState();
}
class _MyScreenState extends State<MyScreen> {
double _scrollBarOffset = 0.0;
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color.fromRGBO(13, 23, 35, 1.0),
appBar: AppBar(
backgroundColor: const Color.fromRGBO(255, 72, 18, 1.0),
),
body: Stack(children: <Widget>[
GestureDetector(
onVerticalDragUpdate: (tapDetails) => setState(() => _scrollBarOffset = tapDetails.globalPosition.dy),
child: Stack(
children: <Widget>[
Center(
child: Text(
'My screen widgets',
style: TextStyle(color: Colors.white),
),
),
Stack(
children: <Widget>[
Positioned(
bottom: MediaQuery.of(context).size.height -
max(_scrollBarOffset,
MediaQuery.of(context).padding.top + kToolbarHeight + kMinScrollBarHeight),
child: CustomPaint(
painter: MyDraggable(),
child: Container(
height: MediaQuery.of(context).size.height,
width: double.infinity,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(
size: 100.0,
),
Text('Flutter is awesome'),
],
),
),
),
),
],
),
],
),
),
]),
);
}
}
class MyDraggable extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()..color = Colors.white;
final Radius cornerRadius = Radius.circular(20.0);
final double lineMargin = 30.0;
// Draw slider
canvas.drawRRect(
RRect.fromLTRBAndCorners(0.0, 0.0, size.width, size.height,
bottomLeft: cornerRadius, bottomRight: cornerRadius),
paint);
paint.color = Colors.black.withAlpha(64);
paint.strokeWidth = 1.5;
// Draw triangle
canvas.drawPoints(
PointMode.polygon,
[
Offset((size.width / 2) - 5.0, size.height - 10.0),
Offset((size.width / 2) + 5.0, size.height - 10.0),
Offset((size.width / 2), size.height - 5.0),
Offset((size.width / 2) - 5.0, size.height - 10.0),
],
paint);
// Draw line
canvas.drawLine(Offset(lineMargin, size.height - kMinScrollBarHeight),
Offset(size.width - lineMargin, size.height - kMinScrollBarHeight), paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}