I want to integrate the social log in in react native.
I used reacct-native-fbsdk module and has set the basic settings.
So when I press the facebook button, it passed to the facebook.com
However, the error occurred like this image.
Please let me know the reason.
Thanks and best wishes.
It seems your app is still in development mode in facebook developers console. You need to make it to statse of live :
below image portrays the status of Live, and its selected. try that out
Hope it helps. feel free for doubts
Related
I am trying to make an automated test of the Facebook login feature in our web application in Cypress. I would like to skip the visual input of credentials and rather provide them programatically.
I came across the cypress-social-login plugin - https://www.npmjs.com/package/cypress-social-logins
Does anyone have the experience specifically with the implementation of this plugin for Facebook login? Or did anyone manage to automate Facebook login without any plugin?
Another question is: for the plugin to work, I have to provide a login url fom my application. But my application doesn´t have a specific login url. It uses a fullscreen modal that contains a Facebook login button. Is there a way to modify the plugin to deal with this?
Meanwhile I accepted this fact. But I was successful by using another much simpler approach: First I go to facebook.com and log in there. Then I open my App and click the Facebook login button. In this way I can simulate the majority of users that are already signed in.
Unfortunately, when I run the tests on Lambdatest, Facebook won´t let me sign-in and tells me that I am misusing their services by going too fast :D
For now I am left by running tests locally.
I spent a while already to fix annoying issue with Facebook in PhoneGap app. And still a lot of things goes wrong with that. The thing is that I use Appery.io and Facebook plugin.
This is how my Facebook console looks now:
I suggest that localhost might be a reason of the issue. However, I got it into Facebook_Helper.js:
Everytime I try to sign in with FB account, I get the same error at the child window:
So what I've got is that app is authorized at this moment indeed, because there's a menu button at the navbar that allows me to navigate through FB profile:
The first issue lies in that the child window never gets closed automatically once user submitted Sign In form. And the second one is that I can't get the access token to the app directly. I know I'm doing something wrong, but I spend more than a week on that and nothing was clarified.
Honestly, I've no idea why it's not working. I saw a lot of apps written in PhoneGap that use the same authorization too, and they work as it should. Will be appreciate if you take a look into that and, maybe, advice something.
First, I don't see iOS or Android in your developer.facebook screenshot.
Second, you should implement native facebook integration if you are developing an app, if I understand correctly from your code, you are trying to handle only web browser version of authentication. Native integration is both the suggested way by facebook and platforms and better experience for end users. If users have facebook app installed, authenticating over fb app is more secure after all..
You can use a cordova plugin for facebook integration, here is one of the plugins (I am one of the authors): cordova-facebook plugin
I want to get approval for my app id only for the like and share buttons of facebook but it seems that it got more complicated then before.
When I go to my app then javascript sdk to create the code of javascript for my site it shows
This app is in Development Mode and not available publicly.
Modo público can be enabled in the App Dashboard.
So then I go to the app dashboard and it is asking a lot of information I don't have because it's only to have the like button in my site I don't want to read more likes of users.
So anyone can help me to find the right way to do this.
The only thing you should have to fill in to make the app public is the Contact Email on the main Settings page:
(source: infused.org)
Found this thread whilst having the same problem. In addition to infused's post, you have to go to "status and review" and turn "Do you want to make this app and all its live features available to the general public?" to Yes.
Furthermore, I noticed that removing the app id (as per the code you get if you are not logged in and go to the plugin generator page), then the code does not work at all.
Also, if the app is not set as live, then it will still sometimes work - just to make things harder to debug.
I have Twitter integrated into my application, with the help of Sharekit. Everything works pretty well except, if the user happens to tap on the "Sign Up" link on the Login/allow page, it goes to a non-sign up error page. Either a "Sorry that page doesn't exist" or "Hold up! Sorry the profile you were trying to view was suspended due to strange activity."
The account I'm using is working as far as logging in, posting etc. But that link seems to go off into space. Also if I click on the "Twitter Gear"/Application Icon the dialog (web view with the Twitter OAuth Authorize page loaded) just closes.
I can't find anything about how to configure stuff like this and everything else seemed to work pretty easily. The closest reference I could find was,this link Twitter API Issue 1045
Thanks in Advance for any help
Update:
I've been checking a few other apps with Twitter support. Most of the ones I've checked (TUAW,Joystiq,TFLN) seem to have rolled their own Twitter Login Page (using XAuth I assume) the one I found that uses the Twitter OAuth page (Shazam) actually takes you to mobile Safari and it exhibits the same behavior. Maybe I need to roll my own login?
I suggest you go into the ShareKit class files, go to the two .m files that have "twitter authorization" (im not sure which of the two it is, a simple search on xcode should find it) and change the invalid url that it is being sent to to this URL: https://mobile.twitter.com/signup
That should fix your problem!
I suggest using a packet sniffer on your device to determine the exact URL being called when you click the "Sign Up" link. There are plenty of ways to do this, but it is easier on jailbroken phones. Armed with the URL, you can see if it is potentially something you are doing wrong or indeed a twitter bug.
Try Jan Rain it makes it easy to integrate this functionality without errors.
http://www.janrain.com/products/engage/mobile
Here is a ShareKit folk I am using: https://github.com/baotuo/ShareKit
It looks do not have your issues and have much more improvement. You should give it a try.
When you implement twitter integration, you should not use the library which you used in older projects but download new twitter library. I had some problems with twitter oauth when I used older library. But after download and use new library, the issue was fixed.
I have a link to a Facebook page from a website. I know I can use the URL scheme href="fb://" to open up the Facebook application from within an iPhone, but if the iPhone user does not have the native application installed, an ugly error message pops up. I would rather just send this user to the Facebook website.
There's gotta be a way to do this, but everything I've tried has had some short-coming:
Can't make a HEAD request to a different server
Can't run a try catch javascript function since the event leaves the client page
Can't seem to access information about the user's applications... or can I? I've read a bit about a cookie called "appInstalled" but can't find any real documentation about it.
Any ideas out there? Thanks a ton in advance.
Denis
Can a website determine if a device [iPhone] has certain applications installed ? I'm pretty sure that's a big NO because of privacy and security concerns.
Not a really technical answer, but you could change the user interface to give the user an option. For example, having:
Click here if you have the facebook application installed on your iPhone.
If you do not, click here to go through to the site.
Sorry that I cannot offer a "proper" solution, I'm not really that familiar with iPhone development.