How to share generated UIImage with siwft 4 - swift

Hi I use this function to create an UIImage of QRCode
func generateQRCode(string: String){
let data = string.data(using: String.Encoding.ascii)
if let filter = CIFilter(name: "CIQRCodeGenerator") {
filter.setValue(data, forKey: "inputMessage")
let transform = CGAffineTransform(scaleX: 3, y: 3)
if let output = filter.outputImage?.transformed(by: transform) {
imageQRCode.image = UIImage(ciImage: output)
qrImage = UIImage(ciImage: output)
self.tableView.reloadData()
}
}
}
After I have generated the image I want to save or print it.
I used this function
let shareText = NSLocalizedString("SHARE_QR_TITLE", comment: "")
if let image = qrImage {
let vc = UIActivityViewController(activityItems: [shareText, image], applicationActivities: [])
present(vc, animated: true)
}
but I can't share it. I received this error: "[ShareSheet] connection invalidate"

Try this it's work for me but not showing qrcode by sharing in whatsApp. Working fine with messages, mail, telegram..
import UIKit
class QRCodeGeneratorViewController: UIViewController {
#IBOutlet var qrImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func generateQRCode(from string: String) -> UIImage? {
let data = string.data(using: String.Encoding.ascii)
if let filter = CIFilter(name: "CIQRCodeGenerator") {
filter.setValue(data, forKey: "inputMessage")
let transform = CGAffineTransform(scaleX: 3, y: 3)
if let output = filter.outputImage?.transformed(by: transform) {
return UIImage(ciImage: output)
}
}
return nil
}
#IBAction func generateQRAction(_ sender: Any) {
let image = generateQRCode(from: "iOS Developer")
qrImageView.image = image
}
#IBAction func btnShareClk(_ sender: Any) {
let shareText = "Hello, world!"
if let image = qrImageView.image {
let vc = UIActivityViewController(activityItems: [shareText, image], applicationActivities: [])
present(vc, animated: true)
vc.popoverPresentationController?.sourceView = self.qrImageView
}
}

Related

How to use a stored url from Firebase Database as an image in an UIImageView

I'm new to coding and trying to build an iOS App. I am storing images uploaded by users into my firebase storage and then saving the URL as a string ("https//.....). I am able to get a snapshot to show up in project terminal after I use print(snapshot). It prints, snap (profileImageUrl) https://firebasestorage.... How do I use this snapshot to get the ImageView to show the profile picture most recently saved?
import UIKit
import Firebase
import SDWebImage
class EditProfileViewController: UIViewController {
#IBOutlet weak var ProfileImage: UIImageView!
var selectedImage: UIImage?
var ref:DatabaseReference?
var databaseHandle:DatabaseHandle = 0
var postProfileImage = [String]()
let dbref = Database.database().reference()
let uid = Auth.auth().currentUser?.uid
override func viewDidLoad() {
super.viewDidLoad()
self.ref?.child("users").child(Auth.auth().currentUser!.uid).child("profileImageUrl").observe(.value, with: { (snapshot) in
print(snapshot)
})
ProfileImage.layer.borderWidth = 3.0
ProfileImage.layer.masksToBounds = false
ProfileImage.layer.borderColor = UIColor.white.cgColor
ProfileImage.layer.cornerRadius = ProfileImage.frame.size.width / 2
ProfileImage.clipsToBounds = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(EditProfileViewController.handleSelectProfileImageView))
ProfileImage.addGestureRecognizer(tapGesture)
ProfileImage.isUserInteractionEnabled = true
}
#objc func handleSelectProfileImageView() {
let pickerController = UIImagePickerController()
pickerController.delegate = self
present(pickerController, animated: true, completion: nil)
}
#IBAction func Cancel(_ sender: UIBarButtonItem) {
dismiss(animated: true, completion: nil)
}
let user = Auth.auth().currentUser
let fileData = NSData()
#IBAction func DoneButton(_ sender: UIBarButtonItem) {
guard let imageSelected = self.ProfileImage.image else {
print ("Avatar is nil")
return
}
var dict: Dictionary<String, Any> = [
"profileImageUrl": "",
]
guard let imageData = imageSelected.jpegData(compressionQuality: 0.4) else {
return
}
let storageRef = Storage.storage().reference(forURL: "(I have my storage url here")
let imageName = NSUUID().uuidString
let storageProfileRef = storageRef.child("Profile_Images").child(Auth.auth().currentUser!.uid).child("\(imageName).png")
let metadata = StorageMetadata()
metadata.contentType = "image/jpeg"
storageProfileRef.putData(imageData, metadata: metadata, completion:
{ (StorageMetadata, error) in
if (error != nil) {
return
}
storageProfileRef.downloadURL { (url, error) in
if let metaImageUrl = url?.absoluteString {
dict["profileImageUrl"] = metaImageUrl
Database.database().reference().child("users").child(Auth.auth().currentUser!.uid).updateChildValues(dict, withCompletionBlock: {
(error, ref) in
if error == nil {
print("Done")
}
}
)
}
}
})
dismiss(animated: true, completion: nil)
}
}
extension EditProfileViewController: UIImagePickerControllerDelegate, UINavigationControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
//print("did Finish Picking Media")
if let image = info[UIImagePickerController.InfoKey(rawValue: "UIImagePickerControllerOriginalImage")] as? UIImage{
selectedImage = image
ProfileImage.image = image
}
dismiss(animated: true, completion: nil)
}
}
I could really use some help!
You can add an extension to UIImageView as below:
extension UIImageView {
func load(url: URL, onLoadCompletion: ((_ isImageLoaded: Bool) -> Void)? = nil) {
self.image = nil
DispatchQueue.global().async { [weak self] in
if let data = try? Data(contentsOf: url) {
if let image = UIImage(data: data) {
DispatchQueue.main.async {
self?.image = image
onLoadCompletion?(true)
}
} else {
onLoadCompletion?(false)
}
} else {
onLoadCompletion?(false)
}
}
}
}
Assuming your image view outlet is something like this:
#IBOutlet weak var imageView: UIImageView!
Below is the usage when adding a loader:
if let url = URL(string: "https://firebase-storage-url") {
// show a loader here if needed
imageView.load(url: url) { (imageLoaded) in
if imageLoaded {
// hide loader
} else {
// show a place holder image
// hide loader
}
}
} else {
// show a default image
}
Below is the usage without any extra work and just loading the image:
if let url = URL(string: "https://firebase-storage-url") {
imageView.load(url: url)
}

define video url as the uiview in your class

My swift code should be able to take a snapshot of a video and then take that image and display in a uiimageview. Instead of using a online link I just want the url to be the uiview in my class.So the video url should be previewView not the https link that I have below. All the code below is in this class
import UIKit;import AVFoundation
class ViewController: UIViewController, AVCapturePhotoCaptureDelegate {
#IBOutlet var previewView : UIView!
#IBOutlet var captureImageView : UIImageView!
var captureSession: AVCaptureSession!
var stillImageOutput: AVCapturePhotoOutput!
var videoPreviewLayer: AVCaptureVideoPreviewLayer!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// Setup your camera here...
captureSession = AVCaptureSession()
captureSession.sessionPreset = .medium
guard let backCamera = AVCaptureDevice.default(for: AVMediaType.video)
else {
print("Unable to access back camera!")
return
}
do {
let input = try AVCaptureDeviceInput(device: backCamera)
//Step 9
stillImageOutput = AVCapturePhotoOutput()
stillImageOutput = AVCapturePhotoOutput()
if captureSession.canAddInput(input) && captureSession.canAddOutput(stillImageOutput) {
captureSession.addInput(input)
captureSession.addOutput(stillImageOutput)
setupLivePreview()
}
}
catch let error {
print("Error Unable to initialize back camera: \(error.localizedDescription)")
}
}
func setupLivePreview() {
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
videoPreviewLayer.videoGravity = .resizeAspect
videoPreviewLayer.connection?.videoOrientation = .portrait
previewView.layer.addSublayer(videoPreviewLayer)
//Step12
DispatchQueue.global(qos: .userInitiated).async { //[weak self] in
self.captureSession.startRunning()
//Step 13
DispatchQueue.main.async {
self.videoPreviewLayer.frame = self.previewView.bounds
}
}
}
#IBAction func startRecord(_ sender: Any) {
}
#IBAction func Save(_ sender: Any) {
//what do I put in the 2 highlighted blocks
let videoURL = "https://www.youtube.com/watch?v=Txt25dw-lIk"
self.getThumbnailFromUrl(videoURL) { [weak self] (img) in
guard let _ = self else { return }
if let img = img {
self?.captureImageView.image = img
}
}
}
func getThumbnailFromUrl(_ url: String?, _ completion: #escaping ((_ image: UIImage?)->Void)) {
guard let url = URL(string: url ?? "") else { return }
DispatchQueue.main.async {
let asset = AVAsset(url: url)
let assetImgGenerate = AVAssetImageGenerator(asset: asset)
assetImgGenerate.appliesPreferredTrackTransform = true
let time = CMTimeMake(value: 2, timescale: 1)
do {
let img = try assetImgGenerate.copyCGImage(at: time, actualTime: nil)
let thumbnail = UIImage(cgImage: img)
completion(thumbnail)
} catch {
print("Error :: ", error.localizedDescription)
completion(nil)
}
}
}
#IBAction func didTakePhoto(_ sender: Any) {
let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])
stillImageOutput.capturePhoto(with: settings, delegate: self)
}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
guard let imageData = photo.fileDataRepresentation()
else { return }
let image = UIImage(data: imageData)
captureImageView.image = image
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.captureSession.stopRunning()
}
}

Image Classifer does not show results in Classification Label in Xcode

I tried to make an image classification app. For some reason, the classification label doesn't show any results. Below is my code, would appreciate all your helps.enter image description here
===
import UIKit
import CoreML
import Vision
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
#IBOutlet weak var myImageView: UIImageView!
let picker = UIImagePickerController()
#IBAction func cameraButton(_ sender: UIBarButtonItem) {
let vc = UIImagePickerController()
vc.sourceType = .camera
vc.allowsEditing = false
vc.delegate = self
present(vc, animated: true)
}
#IBAction func photoButton(_ sender: UIBarButtonItem) {
picker.allowsEditing = false
picker.sourceType = .photoLibrary
picker.mediaTypes = UIImagePickerController.availableMediaTypes(for: .photoLibrary)!
present(picker, animated: true, completion: nil)
}
#IBOutlet weak var classificationLabel: UILabel!
/// Image classification
lazy var classificationRequest: VNCoreMLRequest = {
do {
let model = try VNCoreMLModel(for: AnimalClassifier().model)
let request = VNCoreMLRequest(model: model, completionHandler: { [weak self] request, error in
self?.processClassifications(for: request, error: error)
})
request.imageCropAndScaleOption = .centerCrop
return request
} catch {
fatalError("Failed to load Vision ML model: \(error)")
}
}()
func updateClassifications(for Image: UIImage) {
classificationLabel.text = "Classifying..."
let orientation = CGImagePropertyOrientation(Image.imageOrientation)
guard let ciImage = CIImage(image: Image) else { fatalError("Unable to create \(CIImage.self) from \(Image).") }
DispatchQueue.global(qos: .userInitiated).async {
let handler = VNImageRequestHandler(ciImage: ciImage, orientation: orientation)
do {
try handler.perform([self.classificationRequest])
} catch {
print("Failed to perform classification.\n\(error.localizedDescription)")
}
}
}
func processClassifications(for request: VNRequest, error: Error?) {
DispatchQueue.main.async {
guard let results = request.results else {
self.classificationLabel.text = "Unable to classify image.\n\(error!.localizedDescription)"
return
}
let classifications = results as! [VNClassificationObservation]
if classifications.isEmpty {
self.classificationLabel.text = "Nothing recognized."
} else {
// Display top classifications ranked by confidence in the UI.
let topClassifications = classifications.prefix(2)
let descriptions = topClassifications.map { classification in
// Formats the classification for display; e.g. "(0.37) cliff, drop, drop-off".
return String(format: " (%.2f) %#", classification.confidence, classification.identifier)
}
self.classificationLabel.text = "Classification:\n" + descriptions.joined(separator: "\n")
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
picker.delegate = self
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
var Image: UIImage
if let possibleImage = info[.editedImage] as? UIImage {
Image = possibleImage
} else if let possibleImage = info[.originalImage] as? UIImage {
Image = possibleImage
} else {
return
}
myImageView.image = Image
dismiss(animated: true)
updateClassifications(for: Image)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
To make your label support multiple lines you need to set the property numberOfLines to 0. So in viewDidLoad for instance do
classificationLabel.numberOfLines = 0

terminating with uncaught exception of type NSException, when I run my code for my camera

When I try to run my camera I get an error message that says following
terminating with uncaught exception of type NSException and "Multiple audio/video AVCaptureInputs are not currently supported"
I have been watching for solutions on stackOverflow but haven't been succesful.
Tried to redirect my outlet my I can't understand where the problem occurs. Therefor I tried to put some breakpoint to find it but didn't manage
let captureSession = AVCaptureSession()
var previewLayer:CALayer!
var captureDevice:AVCaptureDevice!
var takePhoto = false
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
prepareCamera()
}
func prepareCamera() {
captureSession.sessionPreset = AVCaptureSession.Preset.photo
let availableDevices = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .back).devices
captureDevice = availableDevices.first
beginSession()
}
func beginSession () {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: captureDevice)
captureSession.addInput(captureDeviceInput)
}catch {
print(error.localizedDescription)
}
let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
self.previewLayer = previewLayer
self.view.layer.addSublayer(self.previewLayer)
self.previewLayer.frame = self.view.layer.frame
captureSession.startRunning()
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.videoSettings = [(kCVPixelBufferPixelFormatTypeKey as NSString):NSNumber(value:kCVPixelFormatType_32BGRA)] as [String : Any]
dataOutput.alwaysDiscardsLateVideoFrames = true
if captureSession.canAddOutput(dataOutput) {
captureSession.addOutput(dataOutput)
}
captureSession.commitConfiguration()
let queue = DispatchQueue(label: "com.brianadvent.captureQueue")
dataOutput.setSampleBufferDelegate(self, queue: queue)
}
#IBAction func takePhoto(_ sender: Any) {
takePhoto = true
}
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
if takePhoto {
takePhoto = false
if let image = self.getImageFromSampleBuffer(buffer: sampleBuffer) {
let photoVC = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "PhotoVC") as! Viewcontroller2
photoVC.takenPhoto = image
DispatchQueue.main.async {
self.present(photoVC, animated: true, completion: {
self.stopCaptureSession()
})
}
}
}
}
func getImageFromSampleBuffer (buffer:CMSampleBuffer) -> UIImage? {
if let pixelBuffer = CMSampleBufferGetImageBuffer(buffer) {
let ciImage = CIImage(cvPixelBuffer: pixelBuffer)
let context = CIContext()
let imageRect = CGRect(x: 0, y: 0, width: CVPixelBufferGetWidth(pixelBuffer), height: CVPixelBufferGetHeight(pixelBuffer))
if let image = context.createCGImage(ciImage, from: imageRect) {
return UIImage(cgImage: image, scale: UIScreen.main.scale, orientation: .right)
}
}
return nil
}
func stopCaptureSession () {
self.captureSession.stopRunning()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
struct Constants {
static let apiKey = "AIzaSyDtaJ5eU24rbnHsG9pb1STOizDJvqcaj5E"
static let bundleId = "com.felibundle"
static let searchEngineId = "016628067786358079133:2gm9usqzouc"
}
#IBAction func pish(_ sender: Any) {
googleSearch(term: "George Bush") { results in
print(results)}
}
func googleSearch(term: String, callback:#escaping ([(title: String, url: String)]?) -> Void) {
let urlString = String(format: "https://cse.google.com/cse?cx=016628067786358079133:2gm9usqzouc", term, Constants.searchEngineId, Constants.apiKey)
let encodedUrl = urlString.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)
guard let url = URL(string: encodedUrl ?? urlString) else {
print("invalid url \(urlString)")
return
}
let request = NSMutableURLRequest(url: url, cachePolicy: .useProtocolCachePolicy, timeoutInterval: 10)
request.httpMethod = "GET"
request.setValue(Constants.bundleId, forHTTPHeaderField: "X-Ios-Bundle-Identifier")
let session = URLSession.shared
let datatask = session.dataTask(with: request as URLRequest) { (data, response, error) in
guard
error == nil,
let data = data,
let json = try? JSONSerialization.jsonObject(with: data, options: .allowFragments) as? [String : Any]
else {
callback(nil)
return
}
guard let items = json?["items"] as? [[String : Any]], items.count > 0 else {
print("no results")
return
}
callback(items.map { ($0["title"] as! String, $0["formattedUrl"] as! String) })
}
datatask.resume()
}
}
Your code runs fine at my end.
However, this kind of error arrives when we try to add multiple input device to the same session. Make sure you are not adding AVCaptureInputs object elsewhere in your project

Swift images get stretched

So I am totally new to programming and swift, this is my second week of trying to code. A lot of fun but a lot of errors as well. So I want to make an app where the user can choose a photo from their gallery or make a photo using there camera, and after a press of a button, this image will get pixalised(using the Core Image function).
The problem is whenever I press the button, the image seems to get stretched, and I can't figure out why. After browsing a picture:
After pressing the button:
Thanks for any answers!
My code is as follows:
import UIKit
class ViewController: UIViewController,UIImagePickerControllerDelegate,UINavigationControllerDelegate {
#IBOutlet weak var myImageView: UIImageView!
let picker = UIImagePickerController()
func noCamera(){
let alertVC = UIAlertController(title: "No Camera", message: "Don't try it on a computer Dumbass!", preferredStyle: .Alert)
let okAction = UIAlertAction(title: "Sorry about that :(", style:.Default, handler: nil)
alertVC.addAction(okAction)
presentViewController(alertVC, animated: true, completion: nil)
}
#IBAction func photofromLibrary(sender: UIBarButtonItem) {
picker.allowsEditing = false //2
picker.sourceType = .PhotoLibrary //3
picker.modalPresentationStyle = .Popover
presentViewController(picker, animated: true, completion: nil)//4
picker.popoverPresentationController?.barButtonItem = sender
}
#IBAction func shootPhoto(sender: UIButton) {
if UIImagePickerController.availableCaptureModesForCameraDevice(.Rear) != nil {
picker.allowsEditing = false
picker.sourceType = UIImagePickerControllerSourceType.Camera
picker.cameraCaptureMode = .Photo
presentViewController(picker, animated: true, completion: nil)
} else {
noCamera()
}
}
#IBAction func pixelise(sender: UIButton) {
// 1
let ciImage = CIImage(image: myImageView.image)
// 2
var filter = CIFilter(name: "CIPixellate")
filter.setDefaults()
filter.setValue(ciImage, forKey: kCIInputImageKey)
myImageView.contentMode = .ScaleAspectFit
// 3
var outputImage = filter.outputImage
var newImage = UIImage(CIImage: outputImage)
myImageView.image = newImage
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
picker.delegate = self
}
//MARK: Delegates
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject]) {
var chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage //2
myImageView.contentMode = .ScaleAspectFit //3
myImageView.image = chosenImage //4
dismissViewControllerAnimated(true, completion: nil) //5
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
dismissViewControllerAnimated(true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
The process of converting CIImage to UIImage consists of creating a CIContext, then creating a CGImage using that context, and then creating a UIImage from that:
// 1
let ciImage = CIImage(image: image)
// 2
let filter = CIFilter(name: "CIPixellate")
filter.setDefaults()
filter.setValue(ciImage, forKey: kCIInputImageKey)
// 3
let context = CIContext(options: nil)
let cgImage = context.createCGImage(filter.outputImage, fromRect: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
let outputImage = UIImage(CGImage: cgImage)
That yields: