What is the performance cost of throwing an exception in Dart? - flutter

Coming from a .NET world where throwing an exception when the error is on the user side (like validation) is considered to be a bad practice, it appears really weird to see many instances of it in different articles and GitHub examples.
Is there any mechanism in Dart that makes stack tracing less expensive, or in Dart throwing an exception for something like input validation is bad practice as well?

As you said, exceptions should be used mainly for exceptional paths. Validation is actually a some part of program domain.
I did a very simple test - returning result vs exception. https://gist.github.com/jposert/0cbf824ac625a6563c2f62085eda64e8
The test isn't statistically correct but i think it shows that even though theres an difference in times - in context of the software it probably doesn't matter.
However, for sure it's incorrect from architectural point of view to throw instead of return.

Related

Why is 'throws' not type safe in Swift?

The biggest misunderstanding for me in Swift is the throws keyword. Consider the following piece of code:
func myUsefulFunction() throws
We cannot really understand what kind of error it will throw. The only thing we know is that it might throw some error. The only way to understand what the error might be is by looking at the documentation or checking the error at runtime.
But isn't this against Swift's nature? Swift has powerful generics and a type system to make the code expressive, yet it feels as if throws is exactly opposite because you cannot get anything about the error from looking at the function signature.
Why is that so? Or have I missed something important and mistook the concept?
I was an early proponent of typed errors in Swift. This is how the Swift team convinced me I was wrong.
Strongly typed errors are fragile in ways that can lead to poor API evolution. If the API promises to throw only one of precisely 3 errors, then when a fourth error condition arises in a later release, I have a choice: I bury it somehow in the existing 3, or I force every caller to rewrite their error handling code to deal with it. Since it wasn't in the original 3, it probably isn't a very common condition, and this puts strong pressure on APIs not to expand their list of errors, particularly once a framework has extensive use over a long time (think: Foundation).
Of course with open enums, we can avoid that, but an open enum achieves none of the goals of a strongly typed error. It is basically an untyped error again because you still need a "default."
You might still say "at least I know where the error comes from with an open enum," but this tends to make things worse. Say I have a logging system and it tries to write and gets an IO error. What should it return? Swift doesn't have algebraic data types (I can't say () -> IOError | LoggingError), so I'd probably have to wrap IOError into LoggingError.IO(IOError) (which forces every layer to explicitly rewrap; you can't have rethrows very often). Even if it did have ADTs, do you really want IOError | MemoryError | LoggingError | UnexpectedError | ...? Once you have a few layers, I wind up with layer upon layer of wrapping of some underlying "root cause" that have to be painfully unwrapped to deal with.
And how are you going to deal with it? In the overwhelming majority of cases, what do catch blocks look like?
} catch {
logError(error)
return
}
It is extremely uncommon for Cocoa programs (i.e. "apps") to dig deeply into the exact root cause of the error and perform different operations based on each precise case. There might be one or two cases that have a recovery, and the rest are things you couldn't do anything about anyway. (This is a common issue in Java with checked exception that aren't just Exception; it's not like no one has gone down this path before. I like Yegor Bugayenko's arguments for checked exceptions in Java which basically argues as his preferred Java practice exactly the Swift solution.)
This is not to say that there aren't cases where strongly typed errors would be extremely useful. But there are two answers to this: first, you're free to implement strongly typed errors on your own with an enum and get pretty good compiler enforcement. Not perfect (you still need a default catch outside the switch statement, but not inside), but pretty good if you follow some conventions on your own.
Second, if this use case turns out to be important (and it might), it is not difficult to add strongly typed errors later for those cases without breaking the common cases that want fairly generic error handling. They would just add syntax:
func something() throws MyError { }
And callers would have to treat that as a strong type.
Last of all, for strongly typed errors to be of much use, Foundation would need to throw them since it is the largest producer of errors in the system. (How often do you really create an NSError from scratch compared to deal with one generated by Foundation?) That would be a massive overhaul of Foundation and very hard to keep compatible with existing code and ObjC. So typed errors would need to be absolutely fantastic at solving very common Cocoa problems to be worth considering as the default behavior. It couldn't be just a little nicer (let alone have the problems described above).
So none of this is to say that untyped errors are the 100% perfect solution to error handling in all cases. But these arguments convinced me that it was the right way to go in Swift today.
The choice is a deliberate design decision.
They did not want the situation where you don't need to declare exception throwing as in Objective-C, C++ and C# because that makes callers have to either assume all functions throw exceptions and include boilerplate to handle exceptions that might not happen, or to just ignore the possibility of exceptions. Neither of these are ideal and the second makes exceptions unusable except for the case when you want to terminate the program because you can't guarantee that every function in the call stack has correctly deallocated resources when the stack is unwound.
The other extreme is the idea you have advocated and that each type of exception thrown can be declared. Unfortunately, people seem to object to the consequence of this which is that you have large numbers of catch blocks so you can handle each type of exception. So, for instance, in Java, they will throw Exception reducing the situation to the same as we have in Swift or worse, they use unchecked exceptions so you can ignore the problem altogether. The GSON library is an example of the latter approach.
We chose to use unchecked exceptions to indicate a parsing failure. This is primarily done because usually the client can not recover from bad input, and hence forcing them to catch a checked exception results in sloppy code in the catch() block.
https://github.com/google/gson/blob/master/GsonDesignDocument.md
That is an egregiously bad decision. "Hi, you can't be trusted to do your own error handling, so your application should crash instead".
Personally, I think Swift gets the balance about right. You have to handle errors, but you don't have to write reams of catch statements to do it. If they went any further, people would find ways to subvert the mechanism.
The full rationale for the design decision is at https://github.com/apple/swift/blob/master/docs/ErrorHandlingRationale.rst
EDIT
There seems to be some people having problems with some of the things I have said. So here is an explanation.
There are two broad categories of reasons why a program might throw an exception.
unexpected conditions in the environment external to the program such as an IO error on a file or malformed data. These are errors that the application can usually handle, for example by reporting the error to the user and allowing them to choose a different course of action.
Errors in programming such as null pointer or array bound errors. The proper way to fix these is for the programmer to make a code change.
The second type of error should not, in general be caught, because they indicate a false assumption about the environment that could mean the program's data is corrupt. There my be no way to continue safely, so you have to abort.
The first type of error usually can be recovered, but in order to recover safely, every stack frame has to be unwound correctly which means that the function corresponding to each stack frame must be aware that the functions it calls may throw an exception and take steps to ensure that everything gets cleaned up consistently if an exception is thrown, with, for example, a finally block or equivalent. If the compiler doesn't provide support for telling the programmer they have forgotten to plan for exceptions, the programmer won't always plan for exceptions and will write code that leaks resources or leaves data in an inconsistent state.
The reason why the gson attitude is so appalling is because they are saying you can't recover from a parse error (actually, worse, they are telling you that you lack the skills to recover from a parse error). That is a ridiculous thing to assert, people attempt to parse invalid JSON files all the time. Is it a good thing that my program crashes if somebody selects an XML file by mistake? No isn't. It should report the problem and ask them to select a different file.
And the gson thing was, by the way, just an example of why using unchecked exceptions for errors you can recover from is bad. If I do want to recover from somebody selecting an XML file, I need to catch Java runtime exceptions, but which ones? Well I could look in the Gson docs to find out, assuming they are correct and up to date. If they had gone with checked exceptions, the API would tell me which exceptions to expect and the compiler would tell me if I don't handle them.

Why is LinkageError Fatal in NonFatal.scala

I was looking at scala.util.control.NonFatal. I can't find the source, but I believe it is something like this.
They are declaring LinkageError as Fatal ...
Tomcat (at least last few years I used it) always returned 500 on catch Throwable, rather than crashing on certain kinds of errors. So do many other systems that make a best effort to always return something to the client.
So, my end question is when would you use NonFatal instead of making a best-effort attempt to provide some response?
As an example, now Futures in Twitter's Future library end up not resolving on NoSuchMethodError so my Future no longer resolves as failed with a Throwable but instead throw up the stack (differently from RuntimeException). In fact, in the open source Finagle stack, a NoSuchMethodError will cause the client socket connection to close on the client with no 500 http error back to customer. Customer then thinks 'hmm, network issue maybe ... why did my socket close'
So far, it has caused me nothing but issues and I admit to be a little frustrated, but need to be open to more use cases. For years, KISS and treating every Throwable in the catchall as non fatal has worked, but NonFatal is implying there are use-cases where we should do something different.
The source code of NonFatal is linked from the API docs.
Fatal errors are those from which your system or the JVM will most likely not recover correctly, so catching those errors is not a good idea.
The sub-classes of LinkageError are: ClassCircularityError, ClassFormatError, ExceptionInInitializerError, IncompatibleClassChangeError, NoClassDefFoundError, UnsatisfiedLinkError, VerifyError. These all occur when your class path is broken, there are invalid or binary incompatible class files. It's safe to assume that your entire system is broken if these happen at runtime.
To answer the question: You should "let it crash". Always use a NonFatal pattern match when you need a catch-all clause. It will also do you the favour and handle control-flow related exceptions correctly (e.g. NonLocalReturnControl).
Note that unlike the old source you link to, StackOverflowError is not non-fatal any longer, the decision was revised in Scala 2.11 as per SI-7999.

Scala: is Either the only Option?

In regard to potential runtime failures, like database queries, it seems that one must use some form of Either[String, Option[T]] in order to accurately capture the following outcomes:
Some (record(s) found)
None (no record(s) found)
SQL Exception
Option simply does not have enough options.
I guess I need to dive into scalaz, but for now it's straight Either, unless I'm missing something in the above.
Have boxed myself into a corner with my DAO implementation, only employing Either for write operations, but am now seeing that some Either writes depend on Option reads (e.g. checking if email exists on new user signup), which is a majorly bad gamble to make.
Before I go all-in on Either, does anyone have alternate solutions for how to handle the runtime trifecta of success/fail/exception?
Try Box from the fantastic lift framework. It provides exactly what you want.
See this wiki (and the links at the top) for details. Fortunately lift project is well modulized, the only dependency to use Box is net.lift-web % lift-common
Use Option[T] for the cases records found and no records found and throw an exception in the case of SQLException.
Just wrap the exception inside your own exception type, like PersistenceException so that you don't have a leaky abstraction.
We do it like this because we can't and don't want to recover from unexpected database exceptions. The exception gets caught on the top level and our web service returns a 500 Internal server error in such case.
In cases where we want to recover we use Validation from scalaz, which is much like Lift's Box.
Here's my revised approach
Preserve Either returning query write operations (useful for transactional blocks where we want to rollback on for comprehension Left outcome).
For Option returning query reads, however, rather than swallowing the exception with None (and logging it), I have created a 500 error screen, letting the exception bubble up.
Why not just work with Either result type by default when working with runtime failures like query Exceptions? Option[T] reads are a bit more convenient to work with vs Either[Why-Fail, Option[T]], which you have to fold/map through to get at T. Leaving Either to write operations simplifies things (all the more so given that's how the application is currently setup, no refactoring required ;-))
The only other change required is for AJAX requests. Rather than displaying the entire 500 error page response in the AJAX status div container, we check for the status type and display 500 error message accordingly.
if(data.status == 500)
$('#status > div').html("an error occurred, please try again")
Could probably do an isAjax check server-side prior to sending the response; in which case I can send back only status + message rather than the error page itself.

Is Either the equivalent to checked exceptions?

Beginning in Scala and reading about Either I naturally comparing new concepts to something I know (in this case from Java). Are there any differences from the concept of checked exceptions and Either?
In both cases
the possibility of failure is explicitly annotated in the method (throws or returning Either)
the programmer can handle the error case directly when it occurs or move it up (returning again an Either)
there is a way to inform the caller about the reason of the error
I suppose one uses for-comprehensions on Either to write code as there would be no error similar to checked exceptions.
I wonder if I am the only beginner who has problems to see the difference.
Thanks
Either can be used for more than just exceptions. For example, if you were to have a user either type input for you or specify a file containing that input, you could represent that as Either[String, File].
Either is very often used for exception handling. The main difference between Either and checked exceptions is that control flow with Either is always explicit. The compiler really won't let you forget that you are dealing with an Either; it won't collect Eithers from multiple places without you being aware of it, everything that is returned must be an Either, etc.. Because of this, you use Either not when maybe something extraordinary will go wrong, but as a normal part of controlling program execution. Also, Either does not capture a stack trace, making it much more efficient than a typical exception.
One other difference is that exceptions can be used for control flow. Need to jump out of three nested loops? No problem--throw an exception (without a stack trace) and catch it on the outside. Need to jump out of five nested method calls? No problem! Either doesn't supply anything like this.
That said, as you've pointed out there are a number of similarities. You can pass back information (though Either makes that trivial, while checked exceptions make you write your own class to store any extra information you want); you can pass the Either on or you can fold it into something else, etc..
So, in summary: although you can accomplish the same things with Either and checked exceptions with regards to explicit error handling, they are relatively different in practice. In particular, Either makes creating and passing back different states really easy, while checked exceptions are good at bypassing all your normal control flow to get back, hopefully, to somewhere that an extraordinary condition can be sensibly dealt with.
Either is equivalent to a checked exception in terms of the return signature forming an exclusive disjunction. The result can be a thrown exception X or an A. However, throwing an exception isn't equivalent to returning one – the first is not referentially transparent.
Where Scala's Either is not (as of 2.9) equivalent is that a return type is positively biased, and requires effort to extract/deconstruct the Exception, Either is unbiased; you need to explicitly ask for the left or right value. This is a topic of some discussion, and in practice a bit of pain – consider the following three calls to Either producing methods
for {
a <- eitherA("input").right
b <- eitherB(a).right
c <- eitherC(b).right
} yield c // Either[Exception, C]
you need to manually thread through the RHS. This may not seem that onerous, but in practice is a pain and somewhat surprising to new-comers.
Yes, Either is a way to embed exceptions in a language; where a set of operations that can fail can throw an error value to some non-local site.
In addition to the practical issues Rex mentioned, there's some extra things you get from the simple semantics of an Either:
Either forms a monad; so you can use monadic operations over sets of expressions that evaluate to Either. E.g. for short circuiting evaluation without having to test the result
Either is in the type -- so the type checker alone is sufficient to track incorrect handling of the value
Once you have the ability to return either an error message (Left s) or a successful value Right v, you can layer exceptions on top, as just Either plus an error handler, as is done for MonadError in Haskell.

Try-catch exception handling practice for iPhone/Objective-C

Apologies if this question has already been answered somewhere else, but I could not find any decisive answer when searching on it:
I'm wondering when try-catch blocks are to be used in objective-c iPhone applications. Apple's "Introduction to the Objective-C Programming Language" state that exceptions are resource intensive and that one should "not use exceptions for general flow-control, or simply to signify errors." From reading a few related questions here I also gather that people are not often using this method in practice.
So I guess the question is: what are the situations when it's appropriate to use try-catch blocks when developing for iPhone/Objective-C and when should they absolutely NOT be used?
For example, I could use them to catch beyond bounds and other exceptions when working with objects in arrays. I have a method which performs are few tasks with objects that are passed on in a number of arrays. The method returns nil if an error has occurred and a try-catch block could help me catch exceptions. However, I could of course simply write little if-tests here and there to ensure that I, for instance, never try to access an index beyond an arrays bounds. What would you do in this situation?
Thanks a lot!
It is only appropriate to use #try/#catch to deal with unrecoverable errors. It is never appropriate to use #throw/#try/#catch to do control-flow like operations.
In particular, it would not be appropriate to use for catching out-of-bounds exceptions unless your goal is to catch them and somehow report the error, then -- typically -- crash or, at the least, warn the user that your app is in an inconsistent state and may lose data.
Behavior of any exception thrown through system framework code is undefined.
Your if-test to do bounds checking is a far more appropriate solution.
#bbum's answer is absolutely correct (and he would know the answer better than most). To elaborate a bit...
In Cocoa, you should generally avoid using exceptions (#try/#catch[/#finally]) for flow control. As you mention, exceptions carry an unusually large cost (compared to run-times such as JVM or the CLR optimized for exception use). Furthermore, most of the Cocoa frameworks are not exception safe. Thus, throwing an exception through Cocoa framework code is dangerous and will likely cause odd, difficult to diagnose, and catastrophic (think possible data loss) bugs in your app.
Instead of using exceptions, Cocoa code uses NSError to signal error conditions that are recoverable within the application. Exceptions are used to signal conditions from which your application cannot recover. Thus a UI component requesting an out-of-bounds position in a model array could be signaled with an error (presented to the user with a reason their request could not be completed) while attempting to access an out-of-bounds position given an index that you think should be valid signals an exceptional condition where you app is in an inconsistent state and should probably die as soon as possible before it can do more damage.
NSParameterAssert, for example signals with an NSException when an assertion fails.
So when should you use exceptions or #try/#catch? If you're using a C/C++ library that makes use of exceptions, you should catch those exceptions before they can get thrown back through Cocoa code. Similarly, if you are serious about consistency of state within your application, you should raise an exception as soon as you detect that your state is inconsistent (and unrecoverable).