I'm stuck and I think I'm completely lost in Flutter's logic. I want to do the following :
class HomeScreen extends StatefulWidget {
static String id = 'home_screen';
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
IconButton(
icon: Icon(Icons.refresh),
onPressed: () {
** I WANT TO CALL REFRESH ON THE EVENT LIST**
},
),
],
),
body: Column(
children: <Widget>[
EventList(),
...
class EventList extends StatefulWidget {
#override
_EventListState createState() => _EventListState();
}
class _EventListState extends State<EventList> {
List<Event> eventList = [];
#override
void initState() {
super.initState();
getEventList();
}
Future<Null> getEventList() async {
// Fill eventList from a web service ...
setState(() {
});
}
#override
Widget build(BuildContext context) {
return Expanded(
child: Container(
child: (eventList == null || eventList.length == 0)
? Center(
child: CircularProgressIndicator()
: ListView.builder(
itemCount: (eventList == null) ? 0 : eventList.length,
itemBuilder: (BuildContext context, int index) {
...
This logic works to make the first fetch of data using GET on a web service.
How can I call a refresh() to get new data on the HomeScreen and ask EventList to refresh (call getEventList() again) and rebuild ?
Thank you
You can copy paste run full code below
Working demo simulate 3 seconds network delay and show random number
Step 1: call setState in IconButton's onPressed
IconButton(
icon: Icon(Icons.refresh),
onPressed: () {
setState(() {});
},
),
Step 2 : In didUpdateWidget of _EventListState use addPostFrameCallback to call getEventList()
#override
void didUpdateWidget(EventList oldWidget) {
super.didUpdateWidget(oldWidget);
WidgetsBinding.instance.addPostFrameCallback((_) {
getEventList();
});
}
working demo
Execution sequence when click refresh button
didUpdateWidget
build
getEventList
build for clear EventList
build for add EventList
full code
import 'package:flutter/material.dart';
import 'dart:math';
class Event {
String title;
Event({this.title});
}
class HomeScreen extends StatefulWidget {
static String id = 'home_screen';
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
IconButton(
icon: Icon(Icons.refresh),
onPressed: () {
setState(() {});
},
),
],
),
body: Column(children: <Widget>[
EventList(),
]));
}
}
class EventList extends StatefulWidget {
#override
_EventListState createState() => _EventListState();
}
class _EventListState extends State<EventList> {
List<Event> eventList = [];
#override
void initState() {
super.initState();
getEventList();
}
#override
void didUpdateWidget(EventList oldWidget) {
super.didUpdateWidget(oldWidget);
WidgetsBinding.instance.addPostFrameCallback((_) {
getEventList();
});
}
Future<Null> getEventList() async {
Random random = new Random();
setState(() {
eventList.clear();
});
await Future.delayed(Duration(seconds: 3), () {});
List<Event> newEventList = List<Event>.generate(
3, (index) => Event(title: random.nextInt(100).toString()));
setState(() {
eventList.addAll(newEventList);
});
}
#override
Widget build(BuildContext context) {
return Expanded(
child: Container(
child: (eventList == null || eventList.length == 0)
? Center(child: CircularProgressIndicator())
: ListView.builder(
itemCount: (eventList == null) ? 0 : eventList.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(title: Text(eventList[index].title));
})));
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: HomeScreen(),
);
}
}
There are many ways to solve your issue.
The first one would be to call setState in your MainState class after fetching the data. This will cause all children widgets to rebuild. But to do so you will also need to save the data inside your MainState class and pass it to your EventList widget as an argument. (Note that your EventList widget does not need to be Stateful anymore! Since it should not call the setState method any longer).
The second option, if you really want your function to be inside your EventListState class, is to create a controller that you instantiate in your MainState class. But that is quite a lot of work for a task as simple as this one.
The third one is to create a Service which would be a separated class exposing a Stream on which you will push your data whenever it is needed. I know this may sound complicated so for this one here is a theoretical example:
class MyEventService {
final StreamController<List<Event>> stateStreamController = StreamController<List<Event>>.broadcast();
Stream<ActionState> get stateStream => stateStreamController.stream;
Future<void> refresh() { fetchFromServer... then stateStreamController.push(data);
}
class MainState {
build(..) => Scaffold(... Button(onPushed: myEventServiceInstance.refresh)
}
class EventList {
build(..) => StreamBuilder(stream: myEventServiceInstance.stream...)
}
I hope this helped you, do not hesitate to ask if you want a more complex sample!
in flutter you cant call a child function from a parent what I would recommend is combining them in a single stateful widget or put the scaffold in the eventList widget so the appbar and the ListView are in the same statfull Widget
class HomeScreen extends StatefulWidget {
static String id = 'home_screen';
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
List<Event> eventList = [];
#override
void initState() {
super.initState();
getEventList();
}
Future<Null> getEventList() async {
// Fill eventList from a web service ...
setState(() {
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
IconButton(
icon: Icon(Icons.refresh),
onPressed: () => getEventList(),
),
],
),
body: Column(
children: <Widget>[
buildEventList(),
]
),);
}
Widget buildEventList()(BuildContext context) {
return Expanded(
child: Container(
child: (eventList == null || eventList.length == 0)
? Center(
child: CircularProgressIndicator()
: ListView.builder(
itemCount: (eventList == null) ? 0 : eventList.length,
itemBuilder: (BuildContext context, int index) {
..
}),
}
}
Related
right widget has gesterdetector that adds a String ("ZzZ") to List;
left widget shows all String there in String list by List view Buildder,
right widget adds "ZzZ" to list after pressing the button successfully but it dosent sets ui state...
in android studio after hot reload it shows all added "ZzZ"
import 'package:flutter/material.dart';
List<String> ListOfZzZ=[];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(children: [
Expanded(child:RightSidewidget()),
Expanded(child:LeftSidewidget())
],
)),
);
}
}
class RightSidewidget extends StatefulWidget {
#override
_RightSidewidgetState createState() => _RightSidewidgetState();
}
class _RightSidewidgetState extends State<RightSidewidget> {
#override
Widget build(BuildContext context) {
return GestureDetector(
child: Container(child:Text("add new ZzZ"),),
**onTap: (){
setState(() {
ListOfZzZ.add("ZzZ");
});},);**
}
}
class LeftSidewidget extends StatefulWidget {
#override
_LeftSidewidgetState createState() => _LeftSidewidgetState();
}
class _LeftSidewidgetState extends State<LeftSidewidget> {
#override
Widget build(BuildContext context) {
return Container(child:
ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context,index)=>Text(ListOfZzZ[index])),);
}
}
check the Provider package it can help you achieve what you want, ere is a really good tutorial by the flutter devs showing how to use manage the state of your app and notify widgets of the changes other widgets have.
setState rebuild in very specyfic way. you can read about this in here:
https://api.flutter.dev/flutter/widgets/State/setState.html
in simple world setState call the nearest build (I think this is not full true, but this intuitions works for me)
In your code when you tap right widget and call setState only rightwidget will be rebuild.
So this is the easy solutions:
Make left and right widget statless.
In homescreen in row add gestureDetector(or textButton like in my example) and here call setState. When you do that, all homeSreen will be rebuild so left and right widget too. and your list will be actual. Here is example:
List<String> ListOfZzZ = [];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(
children: [
Expanded(
child: TextButton(
onPressed: () => setState(() {
ListOfZzZ.add("ZzZ");
}),
child: RightSidewidget())),
Expanded(child: LeftSideWidget())
],
)),
);
}
}
class RightSidewidget extends StatelessWidget {
const RightSidewidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.amber[50],
child: Text("add new ZzZ"),
);
}
}
class LeftSideWidget extends StatelessWidget {
const LeftSideWidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context, index) => Text(ListOfZzZ[index])),
);
}
}
The hard way, but more elegant and better is to use some state manager like bloc. Here is official site: https://bloclibrary.dev/#/gettingstarted
there is a lot of tutorials and explanations. But this is not solutions for 5 minutes.
Edit: I make some solution with BLoC. I hope this help. I use flutter_bloc and equatable packages in version 7.0.1
void main() {
EquatableConfig.stringify = kDebugMode;
Bloc.observer = SimpleBlocObserver();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text('myList'),
),
body: BlocProvider(
create: (context) => MylistBloc()..add(AddToList('Start')),
child: Row(
children: [
Expanded(flex: 1, child: buttonsPanel()),
Expanded(flex: 1, child: ListOfZzZ()),
],
),
),
),
);
}
}
class ListOfZzZ extends StatefulWidget {
const ListOfZzZ({Key? key}) : super(key: key);
#override
_ListOfZzZState createState() => _ListOfZzZState();
}
class _ListOfZzZState extends State<ListOfZzZ> {
late MylistBloc _mylistBloc;
#override
Widget build(BuildContext context) {
return BlocBuilder<MylistBloc, MylistState>(
//builder: (context, state) {return ListView.builder(itemBuilder: (BuildContext context,int index){return ListTile(title: state.positions[index];)},);},
builder: (context, state) {
if (state.positions.isEmpty) {
return const Center(child: Text('no posts'));
} else {
return ListView.builder(
itemBuilder: (BuildContext context, int index) {
return ListTile(title: Text(state.positions[index]));
},
itemCount: state.positions.length,
);
}
},
);
}
}
class buttonsPanel extends StatefulWidget {
const buttonsPanel({Key? key}) : super(key: key);
#override
_buttonsPanelState createState() => _buttonsPanelState();
}
class _buttonsPanelState extends State<buttonsPanel> {
late MylistBloc _mylistBloc;
#override
void initState() {
super.initState();
_mylistBloc = context.read<MylistBloc>();
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Spam'))},
child: Text('Spam')),
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Ham'))},
child: Text('Ham')),
],
);
}
class SimpleBlocObserver extends BlocObserver {
#override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print(transition);
}
#override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print(error);
super.onError(bloc, error, stackTrace);
}
}
class MylistState extends Equatable {
final List<String> positions;
final int lenght;
const MylistState({this.positions = const <String>[], this.lenght = 0});
#override
List<Object> get props => [positions];
#override
String toString() => 'Lenght: {$lenght} Positions: {$positions}';
#override
MylistState copyWith(List<String>? positions) {
return MylistState(positions: positions ?? this.positions);
}
}
abstract class MylistEvent extends Equatable {
const MylistEvent();
#override
List<Object> get props => [];
}
class AddToList extends MylistEvent {
final String posToAdd;
#override
AddToList(this.posToAdd);
}
class MylistBloc extends Bloc<MylistEvent, MylistState> {
MylistBloc() : super(MylistState(positions: const <String>[]));
#override
Stream<MylistState> mapEventToState(
MylistEvent event,
) async* {
if (event is AddToList) {
yield await _mapListToState(state, event.posToAdd);
}
}
Future<MylistState> _mapListToState(
MylistState state, String posToAdd) async {
List<String> positions = [];
positions.addAll(state.positions);
positions.add(posToAdd);
return MylistState(positions: positions, lenght: positions.length);
}
}
}
Version:
Flutter-Version: 1.12.14 channel dev
Dart-Version: 2.7.0
Question:
I wan write a Todo App. when i click floatbutton add a new Todo, but in some cases its not work well.
The problem in Scaffold.body, detials in code.
it work well when i use TodoPage(todoList: _todoList).
_pageList.elementAt(_activeIndex) is not work when i submit textfield .
I found the print('Build Home')print after submit but print('Build TodoPage') not print.
why???
My Code:
import 'package:flutter/material.dart';
void main() => runApp(App());
class App extends StatelessWidget{
#override
Widget build(BuildContext context){
return MaterialApp(
title: 'TodoList',
home: Home(),
);
}
}
class Home extends StatefulWidget{
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>{
List<String> _todoList = ['a', 'b', 'c'];
TextEditingController _controller;
List<Widget> _pageList;
int _activeIndex;
Widget _curPage;
#override
void initState(){
super.initState();
_activeIndex = 0;
_pageList = [TodoPage(todoList: _todoList,), OtherPage()];
_curPage = _pageList[_activeIndex];
_controller = TextEditingController();
}
#override
Widget build(BuildContext context){
print('build Home');
return Scaffold(
appBar: AppBar(title: Text('Todo'),),
body: _pageList.elementAt(_activeIndex), // this is not work
// body: TodoPage(todoList: _todoList,), // this is work well
floatingActionButton: FloatingActionButton(
onPressed: _openDlg,
child: Icon(Icons.add),
),
bottomNavigationBar: BottomNavigationBar(
items: [
BottomNavigationBarItem(icon: Icon(Icons.list), title: Text('Todo')),
BottomNavigationBarItem(icon: Icon(Icons.favorite), title: Text('Other')),
],
currentIndex: _activeIndex,
selectedItemColor: Colors.blue,
onTap: _onMenuTap,
),
);
}
_onMenuTap(int index){
setState(() {
_activeIndex = index;
});
}
_openDlg(){
showDialog(
context: context,
builder: (BuildContext context){
return SimpleDialog(
children: <Widget>[
TextField(
controller: _controller,
),
SimpleDialogOption(
child: FloatingActionButton(child: Text('submit'), onPressed: _addTodo,),
)
],
);
}
);
}
_addTodo(){
print(_controller.text);
setState(() {
_todoList.add(_controller.text);
});
}
}
class TodoPage extends StatefulWidget{
TodoPage({Key key, this.todoList}): super(key: key);
List<String> todoList;
_TodoPageState createState() => _TodoPageState();
}
class _TodoPageState extends State<TodoPage>{
#override
void initState(){
super.initState();
}
#override
Widget build(BuildContext context){
print('build TodoPage');
return Column(
children: _buildTodoList(),
);
}
List <Widget> _buildTodoList(){
return widget.todoList.map((todo){
return Text(todo, style: TextStyle(fontSize: 30),);
}).toList();
}
}
class OtherPage extends StatelessWidget{
#override
Widget build(BuildContext context){
return Center(child: Text('Other Page'));
}
}
That is logical.
You are reusing an existing instance of a Widget, and widgets are immutable.
As such, the framework notice that the instance of the widget did not change and doesn't call build to optimize performances.
Your problem being, you violated the rule of widgets being immutable, which makes this optimization break your app.
What you did:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget()..someProperty = "initial value";
void onSomething() {
setState(() {
myWidget.someProperty = "new value";
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
What you should instead do:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget(someProperty: "initial value");
void onSomething() {
setState(() {
myWidget = SomeWidget(someProperty: "new value");
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
Alternatively, just don't cache the widget instance at all.
I have such kind of scenario
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Hello"),
),
body: Container(
child: ChildWidget(
listControl: this.sentToScreenBuildJson,
notifyParent: refresh,
),
),
);
}
this is my parent build method where I have added ChildWidget a another statfulscreen and passing is a json and a refresh funtion
as per json child will able to draw UI
and on button click I am able to get callback to refresh method.
refresh() {
print("I get refreshed from child");
setState(() {
print("I get refreshed from child in setState");
this.sentToScreenBuildJson = this.newJson;
});
}
on button click both print get execute but UI is not updating as per newJson.
Like I am expecting that as setState run parent has to call build with passing updated json.
which is not working.
thanks for any help.
When you want to pass data from Child to Parent you should use NotificationListener at parent and dispatch Notification from child.
Instance of Notification class will be having data that you can consume in Parent using NotificationListener.
Mostly all the Flutter Widgets are using this technique, for example tab controller receive OverscrollNotification when user reaches to the last tab and still try to swipe.
Following is the demo that you can use to understand how you can use NotificationListener in your code.
import 'package:flutter/material.dart';
void main() => runApp(ParentWidget());
class ParentWidget extends StatefulWidget {
ParentWidget({Key key}) : super(key: key);
#override
_ParentWidgetState createState() => _ParentWidgetState();
}
class _ParentWidgetState extends State<ParentWidget> {
String _text = 'You have not pressed the button yet';
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: NotificationListener<IntegerNotification>(
onNotification: (IntegerNotification notification) {
setState(() {
print(notification);
_text = 'You have pressed button ${notification.value} times';
});
return true;
},
child: Column(
children: <Widget>[
Text(_text),
ChildWidget(),
],
)
),
),
);
}
}
class ChildWidget extends StatefulWidget {
const ChildWidget({Key key}) : super(key: key);
#override
_ChildWidgetState createState() => _ChildWidgetState();
}
class _ChildWidgetState extends State<ChildWidget> {
int _counter = 0;
#override
Widget build(BuildContext context) {
return RaisedButton(onPressed: (){
IntegerNotification(++_counter).dispatch(context);
},child: Text('Increment counter'),);
}
}
#immutable
class IntegerNotification extends Notification{
final int value;
const IntegerNotification(this.value);
String toString(){
return value.toString();
}
}
Update parant widget class UI on child button click
This is a common use case in flutter and flutter has built in InheritedWidget class for these kind of purpose. You may either directly use it for your purpose or use some ready made package solution which uses InheritedWidget behind the scenes like Provider.
An alternative to #Darish's answer, you can declare a static variable in your class 1, access that static variable in class 2 and then update the state of the variable in the class 2.
For example:
import 'package:flutter/material.dart';
class Demo extends StatefulWidget {
static UserObject userObject;
#override
_Demo createState() => _Demo();
}
class _Demo extends State<Demo> {
#override
void initState() {
Demo.userObject = new UserObject(name: "EXAMPLE NAME");
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xfff3f3f3),
appBar: AppBar(title: Text("DEMO")),
body: InkWell(
onTap: () {
Navigator.push(context,
MaterialPageRoute(builder: (context) => HeroClass()));
},
child: Center(
child: Hero(
tag: "tag-demo-id",
child: Container(
color: Colors.black,
padding: EdgeInsets.all(20),
child: Text("${Demo.userObject.name} -> CLICK HERE",
style: TextStyle(color: Colors.white)))))));
}
}
class HeroClass extends StatefulWidget {
#override
_HeroClassState createState() => _HeroClassState();
}
class _HeroClassState extends State<HeroClass> {
final myController = TextEditingController();
#override
void initState() {
myController.text = Demo.userObject.name;
super.initState();
}
#override
void dispose() {
// Clean up the controller when the widget is removed from the widget tree.
// This also removes the _printLatestValue listener.
myController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("DEMO HERO")),
body: Hero(
tag: "tag-demo-id",
child: Container(
child: TextField(
controller: myController,
),
)),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
Demo.userObject.name = myController.text;
});
},
child: Icon(Icons.save),
));
}
}
// object class
class UserObject {
String name;
UserObject({this.name});
UserObject.fromJson(Map<String, dynamic> json) {
name = json['name'];
}
}
There is count variable in the first stateful widget, I have passed it to Setting class. And, Setting class passes it toSettingStateBuilder. Then, its value is changed in incrementing() in SettingStateBuilder. I want the updated value to return back to HomePageBody for further work. How can I do that?
The first stateful widget is created as follow:
class HomePage extends StatefulWidget {
#override
HomePageBody createState() => HomePageBody();
}
class HomePageBody extends State<HomePage> {
int count=0;
#override
Widget build(BuildContext context) {
...
new Setting(count);
}
}
The second stateful widget is created as follow:
class Setting extends StatefulWidget {
int count;
Setting(this.count);
#override
SettingStateBuilder createState() => SettingStateBuilder(count);
}
class SettingStateBuilder extends State<Setting> {
int count;
SettingStateBuilder(this.count);
#override
Widget build(BuildContext context) {
return new Container(
new Text(count.toString());
....
onPressed: () => setState(() => incrementing(context))),
);
}
incrementing(context) { count += 1; }
}
You could add a Function property to the Settings widget that will be called when the counter is incremented, and pass that function when you create the widget so in HomePage you can update the counter:
class HomePage extends StatefulWidget {
#override
HomePageBody createState() => HomePageBody();
}
class HomePageBody extends State<HomePage> {
int count = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
MaterialButton(
child: Text('Settings'),
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (BuildContext context) => Settings(
count,
(newCount) {
setState(
() {
count = newCount;
},
);
},
),
),
);
},
)
],
),
body: Center(
child: Text('$count'),
),
);
}
}
class Settings extends StatefulWidget {
final int count;
final Function(int) onCounterChanged;
Settings(this.count, onCounterChanged);
#override
SettingsStateBuilder createState() => SettingsStateBuilder(count);
}
class SettingsStateBuilder extends State<Settings> {
int count;
SettingsStateBuilder(this.count);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('$count'),
MaterialButton(
child: Text('Increment'),
onPressed: () => setState(
() {
increment();
},
),
),
],
),
),
);
}
increment() {
count += 1;
widget.onCounterChanged(count);
}
}
If you are dealing with a more complex use case I suggest you to read for how to approach state management in Flutter, some resources:
https://flutter.dev/docs/development/data-and-backend/state-mgmt/intro
https://flutter.dev/docs/development/data-and-backend/state-mgmt/options
in this link in SF, #martinseal1987 show us how can we use separated widgets link with android fragments.
I implemented this solution on my project and after running project i dont have any problem to show first widgets as an Fragment, but when i press to back button my screen goes to black and couldn't back to previous widgets as an fragment
i think that is should be this:
Problem is on navigateBack and customPop methods and i can attach fragment by pressing on button
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
customPop(BuildContext context) {
if (_backstack.length - 1 > 0) {
navigateBack(_backstack[_backstack.length - 1]);
} else {
_backstack.removeAt(_backstack.length - 1);
Navigator.pop(context);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
I fixed some logic in your code please carefully check the changes, if you have any question don't hesitate, here is the working code
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
//navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
return customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
Future<bool> customPop(BuildContext context) {
print("CustomPop is called");
print("_backstack = $_backstack");
if (_backstack.length > 1) {
_backstack.removeAt(_backstack.length - 1);
navigateBack(_backstack[_backstack.length - 1]);
return Future.value(false);
} else {
return Future.value(true);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
You can achieve this type of navigation using LocalHistoryRoute.of(context).addLocalHistoryEntry and Navigator.pop().