How to emit socket io variable instead "\"text\"" text notation - sockets

Hi
I'm learning to use websocket client in arduino ESP32 board. I can receive and emit text in this form, ""text"" as i can show here.
socketIO.emit("emitevent", "\"this is a message from the client\"");
or
char* Name = "\"Carlos\"";
webSocket.emit("newEmitEvent", Name);
I would like to charge a variable String to send it but i cant find the way. For example,
String Values;
Values = 00:a3:45;
webSocket.emit("newEmitEvent", Values);
But I can't see how to do it,
Can you help me,
please?
Thanks

I've solved with,
Values += """\"";
Values += 00:a3:45;
Values += "," // if i'm in a loop
Values += "\"";
But, it is a clean solution?
Thanks,

Related

How to set the proper data type when writing to an OPC-UA node in Milo?

I am an OPC-UA newbie integrating a non-OPC-UA system to an OPC-UA server using the Milo stack. Part of this includes writing values to Nodes in the OPC-UA server. One of my problems is that values from the other system comes in the form of a Java String and thus needs to be converted to the Node's proper data type. My first brute force proof-of-concept uses the below code in order to create a Variant that I can use to write to the Node (as in the WriteExample.java). The variable value is the Java String containing the data to write, e.g. "123" for an Integer or "32.3" for a Double. The solution now includes hard-coding the "types" from the Identifiers class (org.eclipse.milo.opcua.stack.core, see the switch statement) which is not pretty and I am sure there is a better way to do this?
Also, how do I proceed if I want to convert and write "123" to a node that is, for example,
UInt64?
try {
VariableNode node = client.getAddressSpace().createVariableNode(nodeId);
Object val = new Object();
Object identifier = node.getDataType().get().getIdentifier();
UInteger id = UInteger.valueOf(0);
if(identifier instanceof UInteger) {
id = (UInteger) identifier;
}
System.out.println("getIdentifier: " + node.getDataType().get().getIdentifier());
switch (id.intValue()) {
// Based on the Identifiers class in org.eclipse.milo.opcua.stack.core;
case 11: // Double
val = Double.valueOf(value);
break;
case 6: //Int32
val = Integer.valueOf(value);
break;
}
DataValue data = new DataValue(new Variant(val),StatusCode.GOOD, null);
StatusCode status = client.writeValue(nodeId, data).get();
System.out.println("Wrote DataValue: " + data + " status: " + status);
returnString = status.toString();
} catch (Exception e) {
System.out.println("ERROR: " + e.toString());
}
I've looked at Kevin's response to this thread: How do I reliably write to a OPC UA server? But I'm still a bit lost... Some small code example would really be helpful.
You're not that far off. Every sizable codebase eventually has one or more "TypeUtilities" classes, and you're going to need one here.
There's no getting around that fact that you need to be able to map types in your system to OPC UA types and vice versa.
For unsigned types you'll use the UShort, UInteger, and ULong classes from the org.eclipse.milo.opcua.stack.core.types.builtin.unsigned package. There are convenient static factory methods that make their use a little less verbose:
UShort us = ushort(foo);
UInteger ui = uint(foo);
ULong ul = ulong(foo);
I'll explore that idea of including some kind of type conversion utility for an upcoming release, but even with that, the way OPC UA works you have to know the DataType of a Node to write to it, and in most cases you want to know the ValueRank and ArrayDimensions as well.
You either know these attribute values a priori, obtain them via some other out of band mechanism, or you read them from the server.

GTK - How to update gtktextview/gtkentry? #C

i am creating a basic GROUND CONTROL STATION for a CubeSat, dividing it in two parts: COMMANDS (with no problems) and TELEMETRY. I am using C code and GTK; in the telemetry windowt I need to show some info everytime a telemetry packet is received so I've tried to use a gtkview/gtkentry for each info, but I don't know, how to update the message shown in them.
In particular, an example is:
//View PACKET NUMBER
view = gtk_text_view_new();
frame = gtk_frame_new("Packet number");
gtk_container_add(GTK_CONTAINER(frame), view);
gtk_text_view_set_editable(GTK_TEXT_VIEW(view),FALSE);
gtk_table_attach(GTK_TABLE(table2),frame,0,1,0,1,GTK_FILL,GTK_FILL,5,5);
buff = gtk_text_view_get_buffer(GTK_TEXT_VIEW(view));
gtk_text_buffer_get_iter_at_offset(buff, &iter, 0);
gtk_text_buffer_insert(buff, &iter,"waiting", -1);
so, first there is the text "WAITING", then when a packet is received I want to update that text: how can I do this?
I've tried repeating this code but changing "waiting" with a variable referring to "packet number", but I obtain core dump
I've also tried with this code, but I have always same problem.
viewprova = gtk_entry_new();
frameprova = gtk_frame_new("Packet number");
gtk_container_add(GTK_CONTAINER(frameprova), viewprova);
gtk_entry_set_editable(GTK_ENTRY(viewprova),FALSE);
gtk_table_attach(GTK_TABLE(table2),frameprova,0,1,0,1,GTK_FILL,GTK_FILL,5,5);
gtk_entry_set_text(GTK_ENTRY(viewprova),"waiting");
frameprova = gtk_frame_new("Packet number");
viewprova = gtk_label_new ("waiting");
gtk_container_add(GTK_CONTAINER(frameprova), viewprova);
gtk_table_attach(GTK_TABLE(table2),frameprova,0,1,0,1,GTK_FILL,GTK_FILL,5,5);
Thanks for the help!
A function such as gtk_label_new() that accepts a C string can't take an integer instead, C functions are not polymorphic. You need to build a string representation and pass that, for instance using snprintf() to format the number into a string buffer.
Ok, so if I understood you correctly, you know how to setup your text displaying widgets, but not, how to fill them with new contents, correct? Look at your code, and at what you're doing. First, you're creating a text widget. Then you fill it with initial text. This second part is the one you repeat:
In case of GtkEntry, gtk_entry_set_text(GTK_ENTRY(viewprova), "My new text");
In case of GtkTextView (actually you're using the underlying TextBuffer), gtk_text_buffer_set_text(buff, "My new text", -1);

Retrieving gdcm DataElement values as strings

I am basically trying to read out all or most attribute values from a DICOM file, using the gdcm C++ library. I am having hard time to get out any non-string values. The gdcm examples generally assume I know the group/element numbers beforehand so I can use the Attribute template classes, but I have no need or interest in them, I just have to report all attribute names and values. Actually the values should go into an XML so I need a string representation. What I currently have is something like:
for (gdcm::DataSet::ConstIterator it = ds.Begin(); it!=ds.End(); ++it) {
const gdcm::DataElement& elem = *it;
if (elem.GetVR() != gdcm::VR::SQ) {
const gdcm::Tag& tag = elem.GetTag();
std::cout << dict.GetDictEntry(tag).GetKeyword() << ": ";
std::cout << elem.GetValue() << "\n";
}
}
It seems for numeric values like UL the output is something like "Loaded:4", presumably meaning that the library has loaded 4 bytes of data (an unsigned long). This is not helpful at all, how to get the actual value? I must be certainly overlooking something obvious.
From the examples it seems there is a gdcm::StringFilter class which is able to do that, but it seems it wants to search each element by itself in the DICOM file, which would make the algorithm complexity quadratic, this is certainly something I would like to avoid.
TIA
Paavo
Have you looked at gdcmdump? You can use it to output the DICOM file as text or XML. You can also look at the source to see how it does this.
I ended up with extracting parts of gdcm::StringFilter::ToStringPair() into a separate function. Seems to work well for simpler DCM files at least...
You could also start by reading the FAQ, in particular How do I convert an attribute value to a string ?
As explained there, you simply need to use gdcm::StringFilter:
sf = gdcm.StringFilter()
sf.SetFile(r.GetFile())
print sf.ToStringPair(gdcm.Tag(0x0028,0x0010))
Try something like this:
gdcm::Reader reader;
reader.SetFileName( absSlicePath.c_str() );
if( !_reader.Read() )
{
return;
}
gdcm::File file = reader.GetFile();
gdcm::DataSet ds = file.GetDataSet();
std::stringstream strm;
strm << ds;
you get a stringstream containing all the DICOM tags-values.
Actually, most of the DICOM classes (DataElement, DataSet, etc) have the std::ostream & operator<< (std::ostream &_os, const *Some_Class* &_val) overloaded. So you can just expand the for loop and use operator<< to put the values into the stringstream, and then into the string.
For example, if you are using QT :
ui->pTagsTxt->append(QString(strm.str().c_str()));

Receiving data in node.js

I am having a java program send data to me over a specific socket to my node.js application. I want to be able to obtain all of the data, which is information from a SQlite database, and send it off to something else.
I've found something like the following can work but it seems to be unreliable as data is missing and sometimes it doesn't even show up.
stream.addListener('data', function(data){
buffer.write(data.toString());
});
on a side note, I need the socket to stay open so I can't call the "end" event.
I really don't have any attachment to stream.addListener so i can use something else if it works how i want. Basically what i'm asking is, What is the most effective way to obtain data from a socket using node.js?
P.S. thank you for your time
The data event is not guaranteed to have all the data sent to it in one go. You'll need to build up a buffer over multiple events and watch for delimiters of some kind (newlines, null characters, whatever you feel). Here's an example from a project where I'm parsing data from IRC (converted from CoffeeScript); parseData is the event handler for the data event (e.g. socket.on('data', this.parseData);):
IrcConnection.prototype.parseData = function(data) {
var line, lines, i;
data = data.replace("\r\n", "\n");
this.buffer += data;
lines = this.buffer.split("\n");
this.buffer = "";
/* Put the last line back in the buffer if it was incomplete */
if (lines[lines.length - 1] !== '') {
this.buffer = lines[lines.length - 1];
}
/* Remove the final \n or incomplete line from the array */
lines = lines.splice(0, lines.length - 1);
for (i = 0; i < lines.length; i++) {
line = lines[i];
this.emit('raw', line);
}
};

NodeJS: What is the proper way to handling TCP socket streams ? Which delimiter should I use?

From what I understood here, "V8 has a generational garbage collector. Moves objects aound randomly. Node can’t get a pointer to raw string data to write to socket." so I shouldn't store data that comes from a TCP stream in a string, specially if that string becomes bigger than Math.pow(2,16) bytes. (hope I'm right till now..)
What is then the best way to handle all the data that's comming from a TCP socket ? So far I've been trying to use _:_:_ as a delimiter because I think it's somehow unique and won't mess around other things.
A sample of the data that would come would be something_:_:_maybe a large text_:_:_ maybe tons of lines_:_:_more and more data
This is what I tried to do:
net = require('net');
var server = net.createServer(function (socket) {
socket.on('connect',function() {
console.log('someone connected');
buf = new Buffer(Math.pow(2,16)); //new buffer with size 2^16
socket.on('data',function(data) {
if (data.toString().search('_:_:_') === -1) { // If there's no separator in the data that just arrived...
buf.write(data.toString()); // ... write it on the buffer. it's part of another message that will come.
} else { // if there is a separator in the data that arrived
parts = data.toString().split('_:_:_'); // the first part is the end of a previous message, the last part is the start of a message to be completed in the future. Parts between separators are independent messages
if (parts.length == 2) {
msg = buf.toString('utf-8',0,4) + parts[0];
console.log('MSG: '+ msg);
buf = (new Buffer(Math.pow(2,16))).write(parts[1]);
} else {
msg = buf.toString() + parts[0];
for (var i = 1; i <= parts.length -1; i++) {
if (i !== parts.length-1) {
msg = parts[i];
console.log('MSG: '+msg);
} else {
buf.write(parts[i]);
}
}
}
}
});
});
});
server.listen(9999);
Whenever I try to console.log('MSG' + msg), it will print out the whole buffer, so it's useless to see if something worked.
How can I handle this data the proper way ? Would the lazy module work, even if this data is not line oriented ? Is there some other module to handle streams that are not line oriented ?
It has indeed been said that there's extra work going on because Node has to take that buffer and then push it into v8/cast it to a string. However, doing a toString() on the buffer isn't any better. There's no good solution to this right now, as far as I know, especially if your end goal is to get a string and fool around with it. Its one of the things Ryan mentioned # nodeconf as an area where work needs to be done.
As for delimiter, you can choose whatever you want. A lot of binary protocols choose to include a fixed header, such that you can put things in a normal structure, which a lot of times includes a length. In this way, you slice apart a known header and get information about the rest of the data without having to iterate over the entire buffer. With a scheme like that, one can use a tool like:
node-buffer - https://github.com/substack/node-binary
node-ctype - https://github.com/rmustacc/node-ctype
As an aside, buffers can be accessed via array syntax, and they can also be sliced apart with .slice().
Lastly, check here: https://github.com/joyent/node/wiki/modules -- find a module that parses a simple tcp protocol and seems to do it well, and read some code.
You should use the new stream2 api. http://nodejs.org/api/stream.html
Here are some very useful examples: https://github.com/substack/stream-handbook
https://github.com/lvgithub/stick