What is a Future and how do I use it? - flutter

I get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
It might be another type instead of int, but basically the pattern is:
A value of type 'Future<T>' can't be assigned to a variable of type 'T'
So:
What exactly is a Future?
How do I get the actual value I want to get?
What widget do I use to display my value when all I have is a Future<T>?

In case you are familiar with Task<T> or Promise<T> and the async/ await pattern, then you can skip right to the "How to use a Future with the widgets in Flutter" section.
What is a Future and how do I use it?
Well, the documentation says:
An object representing a delayed computation.
That is correct. It's also a little abstract and dry. Normally, a function returns a result. Sequentially. The function is called, runs and returns it's result. Until then, the caller waits. Some functions, especially when they access resources like hardware or network, take a little time to do so. Imagine an avatar picture being loaded from a web server, a user's data being loaded from a database or just the texts of the app in multiple languages being loaded from device memory. That might be slow.
Most applications by default have a single flow of control. When this flow is blocked, for example by waiting for a computation or resource access that takes time, the application just freezes. You may remember this as standard if you are old enough, but in today's world that would be seen as a bug. Even if something takes time, we get a little animation. A spinner, an hourglass, maybe a progress bar. But how can an application run and show an animation and yet still wait for the result? The answer is: asynchronous operations. Operations that still run while your code waits for something. Now how does the compiler know, whether it should actually stop everything and wait for a result or continue with all the background work and wait only in this instance? Well, it cannot figure that out on it's own. We have to tell it.
This is achieved through a pattern known as async and await. It's not specific to flutter or dart, it exists under the same name in many other languages. You can find the documentation for Dart here.
Since a method that takes some time cannot return immediately, it will return the promise of delivering a value when it's done.
That is called a Future. So the promise to load a number from the database would return a Future<int> while the promise to return a list of movies from an internet search might return a Future<List<Movie>>. A Future<T> is something that in the future will give you a T.
Lets try a different explanation:
A future represents the result of an asynchronous operation, and can have two states: uncompleted or completed.
Most likely, as you aren't doing this just for fun, you actually need the results of that Future<T> to progress in your application. You need to display the number from the database or the list of movies found. So you want to wait, until the result is there. This is where await comes in:
Future<List<Movie>> result = loadMoviesFromSearch(input);
// right here, you need the result. So you wait for it:
List<Movie> movies = await result;
But wait, haven't we come full circle? Aren't we waiting on the result again? Yes, indeed we are. Programs would be utterly chaotic if they did not have some resemblence of sequential flow. But the point is that using the keyword await we have told the compiler, that at this point, while we want to wait for the result, we do not want our application to just freeze. We want all the other running operations like for example animations to continue.
However, you can only use the await keyword in functions that themselves are marked as async and return a Future<T>. Because when you await something, then the function that is awaiting can no longer return their result immediately. You can only return what you have, if you have to wait for it, you have to return a promise to deliver it later.
Future<Pizza> getPizza() async {
Future<PizzaBox> delivery = orderPizza();
var pizzaBox = await delivery;
var pizza = pizzaBox.unwrap();
return pizza;
}
Our getPizza function has to wait for the pizza, so instead of returning Pizza immediately, it has to return the promise that a pizza will be there in the future. Now you can, in turn, await the getPizza function somewhere.
How to use a Future with the widgets in Flutter?
All the widgets in flutter expect real values. Not some promise of a value to come at a later time. When a button needs a text, it cannot use a promise that text will come later. It needs to display the button now, so it needs the text now.
But sometimes, all you have is a Future<T>. That is where FutureBuilder comes in. You can use it when you have a future, to display one thing while you are waiting for it (for example a progress indicator) and another thing when it's done (for example the result).
Let's take a look at our pizza example. You want to order pizza, you want a progress indicator while you wait for it, you want to see the result once it's delivered, and maybe show an error message when there is an error:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
/// ordering a pizza takes 5 seconds
/// and then gives you a pizza salami with extra cheese
Future<String> orderPizza() {
return Future<String>.delayed(
const Duration(seconds: 5),
() async => 'Pizza Salami, Extra Cheese');
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
body: Center(
child: PizzaOrder(),
),
),
);
}
}
class PizzaOrder extends StatefulWidget {
#override
_PizzaOrderState createState() => _PizzaOrderState();
}
class _PizzaOrderState extends State<PizzaOrder> {
Future<String>? delivery;
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: delivery != null
? null
: () => setState(() {
delivery = orderPizza();
}),
child: const Text('Order Pizza Now')
),
delivery == null
? const Text('No delivery scheduled')
: FutureBuilder(
future: delivery,
builder: (context, snapshot) {
if(snapshot.hasData) {
return Text('Delivery done: ${snapshot.data}');
} else if(snapshot.hasError) {
return Text('Delivery error: ${snapshot.error.toString()}');
} else {
return const CircularProgressIndicator();
}
})
]);
}
}
This is how you use a FutureBuilder to display the result of your future once you have it.

Here's a list of analogies to Dart's Future from other languages:
JS: Promise
Java: Future
Python: Future
C#: Task
Just like in other languages Future is a special type of object which allows to use async/await syntax sugar, write asynchronous code in synchronous/linear way. You return Future from an async method rather than accept a callback as a parameter and avoid the callback hell - both Futures and callbacks solve same problems (firing some code at a latter time) but in a different way.

Future<T> returning the potential value which will be done by async work
Eg:
Future<int> getValue() async {
return Future.value(5);
}
Above code is returning Future.value(5) which is of int type, but while receiving the value from method we can't use type Future<int> i.e
Future<int> value = await getValue(); // Not Allowed
// Error
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
To solve above getValue() should be received under int type
int value = await getValue(); // right way as it returning the potential value.

I hope this key point will be informative, I show it in two different Async methods:
Note the following method where showLoading(), getAllCarsFromApi() and hideLoading() are inner Async methods.
If I put the await keyword before showLoading(), the Operation waits until it's done then goes to the next line but I intentionally removed the await because I need my Loading dialog be displayed simultaneously with getAllCarsFromApi() is being processed, so it means showLoading() and getAllCarsFromApi() methods are processed on different Threads. Finally hideLoading() hides the loading dialog.
Future<List<Car>> getData() async{
showLoading();
final List<Car> cars = await getAllCarsFromApi();
hideLoading();
return cars;
}
Now look at this another Async method, here the getCarByIdFromApi() method needs an id which is calculated from the getCarIdFromDatabase(), so there must be an await keyword before the first method to make the Operation wait until id is calculated and passed to the second method. So here two methods are processed one after another and in a single Thread.
Future<Car> getCar() async{
int id = await getCarIdFromDatabase();
final Car car = await getCarByIdFromApi(id);
return car;
}

A simple answer is that if a function returns its value with a delay of some time, Future is used to get its value.
Future<int> calculate({required int val1, required int val2}) async {
await Future.delayed(const Duration(seconds: 2));
return val1 + val2;
}
if we call the above function as
getTotal() async {
int result = calculate(val1: 5, val2: 5);
print(result);
}
we will get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
but if we use await before function call it will give the actual returned value from the function after a delay
getTotal() async {
int result = await calculate(val1: 5, val2: 5);
print(result);
}
the keyword async is required to use await for the Future to get returned value

I am trying to give very simple example. Suppose you have ordered something online, let it be a shirt. then you have to wait until the order is dispatched and delivered to your home. In the meanwhile you will not stop working your daily activities/work anything you do and after a day if it delivered to your home you will collect it and wear it. Now, look at the following example.
Ok, now let's make a function which handles our order delivery.(Read Comments Also)
//order function which will book our order and return our order(which is our shirt). don't focus on Order object type just focus on how this function work and you will get to know about future definitely.
Future<Order> orderSomething(){
//here our order processing and it will return our order after 24 hrs :)
await Future.delayed(const Duration(hours: 24),() => Order('data'));
}
Now
void main() {
//now here you have called orderSomething() and you dont want to wait for it to be delivered
//you are not dependent on your order to do your other activities
// so when your order arrives you will get to know
orderSomething()
wearSomething()
goingCollege()
}
Now if you are dependent on your order then you have to add await async ( i will show you where)
void main() async{
//now you're dependent on your order you want to wait for your order
await orderSomething()
wearOrderedShirt() // :)
goingCollege()
}
Now most of the times in flutter applications you will have to await for your API calls(Network), for background task for downloading/uploading, for database calls etc.

Related

Flutter - Waiting for an asynchronous function call return from multiple synchronous function calls

I have an async function which is called multiple times synchoronusly.
List response = await Future.wait([future, future])
Inside, it popups a form and waiting for it to be submitted or cancelled.
var val = await Navigator.push(
context,
MaterialPageRoute(builder : (context) => const TheForm())
);
The first served Future will popup the form first and waiting for the return. No problem with that. But I want the second Future to check first if the form is already popped up. If it is, it just waiting for it to conclude and receive the same returned value.
I'm aware that receiving same function return from two calls sounds crazy and impossible. I'm just looking for a way to hold the second Future call on and trigger to conclude it from somewhere else.
Kindly tell me what I was missing and I'll provide the required information.
I try to use ValueNotifier's. Unfortunately ValueNotifier.addListener() only accept a VoidCallback. As for now, this is my solution. Still looking for a better way to replace the loop.
Future future() async{
if(ison) await Future.doWhile(() async {
await Future.delayed(Duration(seconds: 1));
return ison;
});
else{
ison = true;
result = ... //Popup form
ison = false;
}
return await result;
}
It sounds like you want to coalesce multiple calls to an asynchronous operation. Make your asynchronous operation cache the Future it returns and make subsequent calls return that Future directly. For example:
Future<Result>? _pending;
Future<Result> foo() {
if (_pending != null) {
return _pending!;
}
Future<Result> doActualWork() async {
// Stuff goes here (such as showing a form).
}
return _pending = doActualWork();
}
Now, no matter how many times you do await foo();, doActualWork() will be executed at most once.
If you instead want to allow doActualWork() to be executed multiple times and just to coalesce concurrent calls, then make doActualWork set _pending = null; immediately before it returns.

I can't store data in a variable Flutter/Dart [duplicate]

I get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
It might be another type instead of int, but basically the pattern is:
A value of type 'Future<T>' can't be assigned to a variable of type 'T'
So:
What exactly is a Future?
How do I get the actual value I want to get?
What widget do I use to display my value when all I have is a Future<T>?
In case you are familiar with Task<T> or Promise<T> and the async/ await pattern, then you can skip right to the "How to use a Future with the widgets in Flutter" section.
What is a Future and how do I use it?
Well, the documentation says:
An object representing a delayed computation.
That is correct. It's also a little abstract and dry. Normally, a function returns a result. Sequentially. The function is called, runs and returns it's result. Until then, the caller waits. Some functions, especially when they access resources like hardware or network, take a little time to do so. Imagine an avatar picture being loaded from a web server, a user's data being loaded from a database or just the texts of the app in multiple languages being loaded from device memory. That might be slow.
Most applications by default have a single flow of control. When this flow is blocked, for example by waiting for a computation or resource access that takes time, the application just freezes. You may remember this as standard if you are old enough, but in today's world that would be seen as a bug. Even if something takes time, we get a little animation. A spinner, an hourglass, maybe a progress bar. But how can an application run and show an animation and yet still wait for the result? The answer is: asynchronous operations. Operations that still run while your code waits for something. Now how does the compiler know, whether it should actually stop everything and wait for a result or continue with all the background work and wait only in this instance? Well, it cannot figure that out on it's own. We have to tell it.
This is achieved through a pattern known as async and await. It's not specific to flutter or dart, it exists under the same name in many other languages. You can find the documentation for Dart here.
Since a method that takes some time cannot return immediately, it will return the promise of delivering a value when it's done.
That is called a Future. So the promise to load a number from the database would return a Future<int> while the promise to return a list of movies from an internet search might return a Future<List<Movie>>. A Future<T> is something that in the future will give you a T.
Lets try a different explanation:
A future represents the result of an asynchronous operation, and can have two states: uncompleted or completed.
Most likely, as you aren't doing this just for fun, you actually need the results of that Future<T> to progress in your application. You need to display the number from the database or the list of movies found. So you want to wait, until the result is there. This is where await comes in:
Future<List<Movie>> result = loadMoviesFromSearch(input);
// right here, you need the result. So you wait for it:
List<Movie> movies = await result;
But wait, haven't we come full circle? Aren't we waiting on the result again? Yes, indeed we are. Programs would be utterly chaotic if they did not have some resemblence of sequential flow. But the point is that using the keyword await we have told the compiler, that at this point, while we want to wait for the result, we do not want our application to just freeze. We want all the other running operations like for example animations to continue.
However, you can only use the await keyword in functions that themselves are marked as async and return a Future<T>. Because when you await something, then the function that is awaiting can no longer return their result immediately. You can only return what you have, if you have to wait for it, you have to return a promise to deliver it later.
Future<Pizza> getPizza() async {
Future<PizzaBox> delivery = orderPizza();
var pizzaBox = await delivery;
var pizza = pizzaBox.unwrap();
return pizza;
}
Our getPizza function has to wait for the pizza, so instead of returning Pizza immediately, it has to return the promise that a pizza will be there in the future. Now you can, in turn, await the getPizza function somewhere.
How to use a Future with the widgets in Flutter?
All the widgets in flutter expect real values. Not some promise of a value to come at a later time. When a button needs a text, it cannot use a promise that text will come later. It needs to display the button now, so it needs the text now.
But sometimes, all you have is a Future<T>. That is where FutureBuilder comes in. You can use it when you have a future, to display one thing while you are waiting for it (for example a progress indicator) and another thing when it's done (for example the result).
Let's take a look at our pizza example. You want to order pizza, you want a progress indicator while you wait for it, you want to see the result once it's delivered, and maybe show an error message when there is an error:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
/// ordering a pizza takes 5 seconds
/// and then gives you a pizza salami with extra cheese
Future<String> orderPizza() {
return Future<String>.delayed(
const Duration(seconds: 5),
() async => 'Pizza Salami, Extra Cheese');
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
body: Center(
child: PizzaOrder(),
),
),
);
}
}
class PizzaOrder extends StatefulWidget {
#override
_PizzaOrderState createState() => _PizzaOrderState();
}
class _PizzaOrderState extends State<PizzaOrder> {
Future<String>? delivery;
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: delivery != null
? null
: () => setState(() {
delivery = orderPizza();
}),
child: const Text('Order Pizza Now')
),
delivery == null
? const Text('No delivery scheduled')
: FutureBuilder(
future: delivery,
builder: (context, snapshot) {
if(snapshot.hasData) {
return Text('Delivery done: ${snapshot.data}');
} else if(snapshot.hasError) {
return Text('Delivery error: ${snapshot.error.toString()}');
} else {
return const CircularProgressIndicator();
}
})
]);
}
}
This is how you use a FutureBuilder to display the result of your future once you have it.
Here's a list of analogies to Dart's Future from other languages:
JS: Promise
Java: Future
Python: Future
C#: Task
Just like in other languages Future is a special type of object which allows to use async/await syntax sugar, write asynchronous code in synchronous/linear way. You return Future from an async method rather than accept a callback as a parameter and avoid the callback hell - both Futures and callbacks solve same problems (firing some code at a latter time) but in a different way.
Future<T> returning the potential value which will be done by async work
Eg:
Future<int> getValue() async {
return Future.value(5);
}
Above code is returning Future.value(5) which is of int type, but while receiving the value from method we can't use type Future<int> i.e
Future<int> value = await getValue(); // Not Allowed
// Error
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
To solve above getValue() should be received under int type
int value = await getValue(); // right way as it returning the potential value.
I hope this key point will be informative, I show it in two different Async methods:
Note the following method where showLoading(), getAllCarsFromApi() and hideLoading() are inner Async methods.
If I put the await keyword before showLoading(), the Operation waits until it's done then goes to the next line but I intentionally removed the await because I need my Loading dialog be displayed simultaneously with getAllCarsFromApi() is being processed, so it means showLoading() and getAllCarsFromApi() methods are processed on different Threads. Finally hideLoading() hides the loading dialog.
Future<List<Car>> getData() async{
showLoading();
final List<Car> cars = await getAllCarsFromApi();
hideLoading();
return cars;
}
Now look at this another Async method, here the getCarByIdFromApi() method needs an id which is calculated from the getCarIdFromDatabase(), so there must be an await keyword before the first method to make the Operation wait until id is calculated and passed to the second method. So here two methods are processed one after another and in a single Thread.
Future<Car> getCar() async{
int id = await getCarIdFromDatabase();
final Car car = await getCarByIdFromApi(id);
return car;
}
A simple answer is that if a function returns its value with a delay of some time, Future is used to get its value.
Future<int> calculate({required int val1, required int val2}) async {
await Future.delayed(const Duration(seconds: 2));
return val1 + val2;
}
if we call the above function as
getTotal() async {
int result = calculate(val1: 5, val2: 5);
print(result);
}
we will get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
but if we use await before function call it will give the actual returned value from the function after a delay
getTotal() async {
int result = await calculate(val1: 5, val2: 5);
print(result);
}
the keyword async is required to use await for the Future to get returned value
I am trying to give very simple example. Suppose you have ordered something online, let it be a shirt. then you have to wait until the order is dispatched and delivered to your home. In the meanwhile you will not stop working your daily activities/work anything you do and after a day if it delivered to your home you will collect it and wear it. Now, look at the following example.
Ok, now let's make a function which handles our order delivery.(Read Comments Also)
//order function which will book our order and return our order(which is our shirt). don't focus on Order object type just focus on how this function work and you will get to know about future definitely.
Future<Order> orderSomething(){
//here our order processing and it will return our order after 24 hrs :)
await Future.delayed(const Duration(hours: 24),() => Order('data'));
}
Now
void main() {
//now here you have called orderSomething() and you dont want to wait for it to be delivered
//you are not dependent on your order to do your other activities
// so when your order arrives you will get to know
orderSomething()
wearSomething()
goingCollege()
}
Now if you are dependent on your order then you have to add await async ( i will show you where)
void main() async{
//now you're dependent on your order you want to wait for your order
await orderSomething()
wearOrderedShirt() // :)
goingCollege()
}
Now most of the times in flutter applications you will have to await for your API calls(Network), for background task for downloading/uploading, for database calls etc.

Flutter SQFLITE: Please explain what factory and this data type Future<List<Trail>> means

I'm trying to get SQFlite to work in a flutter.
I'm new to flutter and there are some nagging problems with null safety and new types I'm not familiar with.
On top of the problems.. sometimes it says "List is not a type" which it certainly is.
My own code is located here
https://github.com/bksubhuti/places
I would like to connect it to a futurebuilder or listbuilder UI.
This is a learning app but also one for production later on.
Eventually I want to rewrite book reading app (Tipitaka Pali Projector) based on SQFlite and flutter.
follow a tutorial on trails. The code is on github.
https://github.com/nhandrew/sqflite_app/blob/main/lib/main.dart
It does not work with null safety
There is another code for a dog tutorial which is the official tutorial for flutter SQLite I don't understand this code
The code is located at this link here
The dog tutorial also has a similar syntax which is new to me.
https://github.com/flutter/website/blob/master/src/docs/cookbook/persistence/sqlite.md
I get confused about the factory and this datatype Future<List>
I have never seen this stuff before.
It also has to work with null safety.
It is This part here.. that is confusion
factory Trail.fromJson(Map<String,dynamic> json){
return Trail(
name: json['name'],
difficulty: json['difficulty'],
distance: json['distance']
);
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: FutureBuilder<List<Trail>>(
future: dbService.getTrails(),
builder: (context, snapshot) {
if (!snapshot.hasData) return Center(child: CircularProgressIndicator(),);
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index){
return ListTile(
title: Text(snapshot.data[index].name),
leading: Text(snapshot.data[index].difficulty),
trailing: Text(snapshot.data[index].distance.toString()),
);
});
}
)
);
}
Future<List<Trail>> getTrails() async {
await initDatabase();
List<Map> list = await _db.rawQuery('SELECT * FROM Trails');
return list.map((trail) => Trail.fromJson(trail)).toList();
}
I suggest you read Dart language tour:
https://dart.dev/guides/language/language-tour
You can find details on your questions here:
https://dart.dev/guides/language/language-tour#factory-constructors
https://dart.dev/guides/language/language-tour#generics
https://dart.dev/guides/language/language-tour#asynchrony-support
https://dart.dev/guides/language/language-tour#lists
I'll edit my answer to give answers you asked in a comment.
So, let's unpack this part:
Future<List<Trail>> getTrails() async {
await initDatabase();
List<Map> list = await _db.rawQuery('SELECT * FROM Trails');
return list.map((trail) => Trail.fromJson(trail)).toList();
}
First of all - the function is asynchronous (as indicated by async keyword). This means a few things: this function will be able to run in parallel with other things. This is not technically 100% correct, but let's leave it at this level now.
This parallel run is achieved by the function immediately returning a Future object, and later returning the function value into this Future object. (Actually, Future is returned when it first hits await statement but ignore it for now).
Think of it as ordering food in a restaurant: you place the order, and the waiter immediately puts an empty plate in front of you (the plate is the Future object). While waiting for your dinner, you get to do other things - go to the restroom, have some drinks, etc. Eventually, the food will appear in your plate. Food is the object that the Future will eventually hold.
I'm trying here to simply explain a very complex topic - you should learn about this separately, it will really help you a lot. A LOT.
So this kinda explains what this means: Future<List<Trail>>. Your function will immediately return a Future object. But not any Future object, but the one that will hold a specific return value once the function completes. This value will be of List type: but not any List type - it will hold a list that will have only Trail object values. Hence List is defined as List<Trail> (List of Trail objects), and Future is Future<List<Trail>> - a Future that will hold a List of Trail objects.
Next, you are calling await initDatabase();. your initDatabase is async itself, which gives you an option to run some other things while you are waiting for the database to initialise. You could have for example:
var i=initDatabase();
print('Doing some work while the database is being initialized');
await i; // now I'm done, nothing for me to do until the database is initialized, so I'll just wait for that
List<Map> list =...
Again - here you really need to understand your async/await and Future (or Promises as they are called in JavaScript).
The rest should be easy:
List<Map> list = await _db.rawQuery('SELECT * FROM Trails');
Your rawQuery is async - and you decided to wait for it, since there is nothing else for you to do until query is done. The query will return a List - assuming here it will be a List of database Rows. Each Row is presented as a Map object, so List will not be any list - but a List of Map: List<Map>.
Finally - you convert List<Map> that is returned by query into List<Trail> - since this is the value you should return. Remember - function returns Future<List<Trail>>, so your final return statement needs to return List<Trail>. Remember: Future was returned already when you called the function.

Future<void> async vs simply void async in Dart

In Dart,
what is the difference between saying
Future<void> doStuff() async { ...
and
void doStuff() async { ...
I know what a Future<T> is and how async/await work generally, but I never realized Future<void> was a thing. I have some code that has the Future<void> all over the place and I want to replace it with my normal way of doing things, but I don't want to break anything.
Notice that both functions use async. The question is NOT 'what is the difference between async and non-async functions?' or 'can you give a brief attempt at explaining asynchronous programming in Dart, please?'
I'm aware that there is a pretty much identical question already, but if you look closely at the answers you will see nobody actually answered the question in a clear way -- what is the difference? Is there any difference? Is there no difference?
To elaborate, consider the following two functions:
// notice there is no warning about not returning anything
Future<void> futureVoid() async {
await Future.delayed(Duration(seconds: 2), () {
var time = DateTime.now().toString();
print('$time : delay elapsed');
});
}
void nonFutureVoid() async {
await Future.delayed(Duration(seconds: 2), () {
var time = DateTime.now().toString();
print('$time : delay elapsed');
});
}
Then test them with a button whose onPressed() function is:
onPressed: () async {
await nonFutureVoid(); // notce that this await *DOES* delay execution of the proceeding lines.
var time = DateTime.now().toString();
print('$time : <-- executed after await statement');
}
Log result:
flutter: 2021-02-23 21:46:07.436496 : delay elapsed
flutter: 2021-02-23 21:46:07.437278 : <-- executed after await statement
As you can see, they both behave exactly the same way -- the simple void async version IS awaited. So what is the difference?
With your edit, your question makes more sense. Your question is really about principle vs. practice.
In principle, a function that returns void is different from a function that returns Future<void>. One conceptually represents something that does not return anything, and the other represents an asynchronous computation that can fire callbacks when it completes.
In principle, you should never attempt to use the value returned from a void function. It doesn't make sense. If you run the Dart analyzer against code that does await nonFutureVoid(); you'll get a warning if the await_only_futures lint is enabled.
In practice, there are cases where attempting to use a void return value happens to not generate an error. Those are quirks in the language (or bugs in the implementation); you should not rely on them. (Dart didn't originally have a void return type. When it was added later, it wasn't implemented to mean "no value" but instead to mean "a value that you aren't allowed to use". See Dart 2: Legacy of the void. Normally that subtle difference shouldn't matter.)
Being able to do await nonFutureVoid(); is a bug1, and it seems that that bug is now fixed: await nonFutureVoid(); is an error if you use Dart 2.12 or later and enable null-safety and the stricter type-checking that comes with it.
You can observe the old and new behaviors with DartPad by toggling the "Null Safety" button: https://dartpad.dartlang.org/b0dae0d5a50e302d26d93f2db3fa6207
1 There are a lot of issues filed on GitHub with a lot of back-and-forth discussion, so yes, it is rather confusing. Most people seemed to agree that allowing await void was undesirable, however.
A void function indicates that the function returns nothing, which means you can not act on the result of that Function (and cannot await on it's result).
Meanwhile, the Future<void> function returns a Future object (that has value of void). If you don't have a return statement, a missing_return warning will show up (it can still be compiled). You can still act on that result by awaiting it, but cannot actually use the value because it's void.
While it seems like it'd be just fine with whatever you are using, I think it's better to use Future for every async function for type-safety and better maintenance.

HTTP call on screen load in flutter

We have a Features class that we are trying to fill when a screen loads. Its an http call that returns the object. Im struggling with how to do this. All of our http calls are done on a button click:
here is the call
Future<Features> getFeatureStatus(String userID) async {
Features _features;
final response =
await http.post('http://url/api/Features',
headers: {"Content-Type": "application/json",
'Accept': 'application/json',},
body: json.encode({'userID' : userID }));
_features = Features.fromJson(json.decode(response.body));
return _features;
}
When i try to call it at the top of the class I get errors and cant get to the values.
class FlutterReduxApp extends StatelessWidget {
static final User user;
static final Features features = getFeatureStatus(user.userId);
The error I get is -- "A value of type 'Future' can't be assigned to a variable of type 'Features'.
Try changing the type of the variable, or casting the right-hand type to 'Features'.dart(invalid_assignment)"
Im sure im doing something incorrect here but I havent done a screen load call yet.
The getFeatureStatus function is returning a Future<Features> while you're trying to read it as type Features in the stateless widget.
There are different ways to read the value but since you have a button, you could convert the widget into a StatefulWidget then use the onPressed function to read the value and update the state afterwards such as.
onPressed: () async {
features = await getFeatureStatus(user.userId);
setState((){
// do something
});
}
In this case, the value features cannot be a static final so you'll have to change it to Features features.
Edit based on comment:
You could also do this inside an initState:
Features features;
#override
void initState () {
super.initState();
_asyncMethod();
}
_asyncMethod() async {
features = await getFeatureStatus(user.userId);
setState((){});
}
so in the widget build method you could do:
return (features == null)
? CircularProgressIndicator()
: MyWidget(...); // where features is used.
getFeatureStatus(user.userId).than((features)
{
// you will get the features object
//you can work on that object
}
);
calling the getFeaturesStatus method in the initState() when using the statefull.
First thing first, this line static final Features features = getFeatureStatus(user.userId); will not work as you are trying to assign a type Future to the type Features.
The solution for this is to await the future so that it resolves and returns a Feature data type that satisfies your variable named 'features'.
This goes as follows: static final Features features = await getFeatureStatus(user.userId); but this has to be in a separate function which is explicitly defined with the async parameter.
This solves the error in the respect of code that you have written, but as you stated that you want this to load after the screen loads (Or technically, when the main widget is "mounted").
The solution for this logical aspect can be the use of this.mounted.
All widgets have a bool this.mounted property. It turns true when the buildContext is assigned.
In short, suppose you want to run a function after any widget is mounted/loaded, you can test it via
if(this.mounted){
//Whatever you want to do when the widget has been mounted...
}