So I have an embedded view in my MainView.Swift
VStack(alignment: .leading){
MediaPlayerView()
}.frame(height: 250)
What I would like to do is tell MediaPlayerView that if its frame height is 250 then show X content.
But if no frame height then show Z content.
What is the way to do this?
If full screen mode - I want the play pause button to show.
(Note images don't show play pause button as not yet coded.)
If not in full screen mode I want it to wrap the image and now playing info into a button which can call the MediaPlayerView - and hide the play pause button.
You can use GeometryReader to determine your view's height like this:
struct MediaPlayerView: View {
var body: some View {
GeometryReader { geo in
if geo.size.height == 250 {
Text("Height 250")
} else {
Text("Height something else")
}
}
}
}
although it would probably be better to pass a parameter to MediaPlayerView telling it what you'd like to show.
Something like this could work:
struct ContentView: View {
#State private var fullView = false
var body: some View {
VStack(alignment: .leading) {
MediaPlayerView(showFullView: self.fullView)
}
.frame(height: fullView ? 500 : 250)
.onTapGesture {
self.fullView.toggle()
}
}
}
struct MediaPlayerView: View {
let showFullView: Bool
var body: some View {
VStack {
if showFullView {
Text("Full view")
} else {
Text("logo only")
}
}
}
}
Related
I want to create a Carousel with SwiftUI(without using TabView)
with a matching/linked Page Control in SwiftUI
So far I have both views and can update the pageControl view with a
#State var pagecontrolTracker updated with a DragGesture() .onChanged but it doesn't update the PageControl if I scroll fast, or sometimes doesn't update at all ðŸ˜.
If I Scroll slow tho, the Page Control does update sometimes as expected.
Is there a better way to update this faster and smoother?
I saw .updating modifier for DragGesture() but this doesn't work either
Full View:
struct ContentView: View {
#State var pagecontrolTracker: Int = 0
var body: some View {
VStack {
ScrollView(.horizontal) {
HStack {
ForEach(0...3, id: \.self) { index in
PagingRow()
.gesture(DragGesture().onChanged({ _ in
pagecontrolTracker = index
}))
}
}
}
PagingControls(pagecontrolTracker: $pagecontrolTracker)
}
.padding()
}
}
Inside Custom SwiftUI Row View
struct PagingRow: View {
var body: some View {
VStack {
HStack {
Image(systemName: "globe")
Text("Test Title")
}
.padding()
Button {
print("Test action")
} label: {
Text("Tap Me")
}
.buttonStyle(.borderedProminent)
.padding()
}
.background(Color.orange)
.frame(width: 200)
.cornerRadius(8)
}
}
Custom PageControl in SwiftUI
struct PagingControls: View {
#Binding var pagecontrolTracker: Int
var body: some View {
HStack {
ForEach(0...3, id: \.self) { pagingIndex in
Circle()
.fill(pagecontrolTracker == pagingIndex ? .orange : .black)
.frame(width: 8, height: 8)
}
}
}
}
Note: I don't want to use TabView since I want to be able to show the next upcoming card in the scrollView
A TabView would only show one card per page
I'm trying to add to my app bottom sheet with responsive height which I can set programmatically. For this purpose I'm trying to use this video. Here is code of my view controller:
struct SecondView: View {
#State var cardShown = false
#State var cardDismissal = false
var body: some View {
Button {
cardShown.toggle()
cardDismissal.toggle()
} label: {
Text("Show card")
.bold()
.foregroundColor(Color.white)
.background(Color.red)
.frame(width: 200, height: 50)
}
BottomCard(cardShown: $cardShown, cardDismissal: $cardDismissal) {
CardContent()
}
}
}
struct CardContent:View{
var body: some View{
Text("some text")
}
}
struct BottomCard<Content:View>:View{
#Binding var cardShown:Bool
#Binding var cardDismissal:Bool
let content:Content
init(cardShown:Binding<Bool> , cardDismissal:Binding<Bool>, #ViewBuilder content: () -> Content){
_cardShown = cardShown
_cardDismissal = cardDismissal
self.content = content()
}
var body: some View{
ZStack{
//Dimmed
GeometryReader{ _ in
EmptyView()
}
.background(Color.red.opacity(0.2))
.opacity(cardShown ? 1 : 0)
.animation(.easeIn)
.onTapGesture {
cardShown.toggle()
}
// Card
VStack{
Spacer()
VStack{
content
}
}
.edgesIgnoringSafeArea(.all)
}
}
}
but after pressing the button I don't see any pushed bottom menu. I checked and it seems that I have similar code to this video but on the video bottom sheet appears. Maybe I missed something important for menu showing. The main purpose is to show bottom menu with responsive height which will wrap elements and will be able to change menu height. I tried to use .sheet() but this element has stable height as I see. I know that from the ios 15+ we will have some solutions for this problem but I would like to create something more stable and convenient :)
iOS 16
We can have native SwiftUI resizable sheet (like UIKit). This is possible with the new .presentationDetents() modifier.
.sheet(isPresented: $showBudget) {
BudgetView()
.presentationDetents([.height(250), .medium])
.presentationDragIndicator(.visible)
}
Demo:
This is what I got when running your code
I got this after some adjustments to bottom card
struct BottomCard<Content:View>:View{
#Binding var cardShown:Bool
#Binding var cardDismissal:Bool
let content:Content
init(cardShown:Binding<Bool> , cardDismissal:Binding<Bool>, #ViewBuilder content: () -> Content){
_cardShown = cardShown
_cardDismissal = cardDismissal
self.content = content()
}
var body: some View{
ZStack{
//Dimmed
GeometryReader{ _ in
EmptyView()
}
.background(Color.red.opacity(0.2))
.animation(.easeIn)
.onTapGesture {
cardShown.toggle()
}
// Card
VStack{
Spacer()
VStack{
content
}
Spacer()
}
}.edgesIgnoringSafeArea(.all)
.opacity(cardShown ? 1 : 0)
}
}
So you just need to set the height!
what you want to do is to have a card that only exists when there is a certain standard met.
If you want to push up a card from the bottom then you can make a view of a card and put it at the bottom of a Zstack view using a geometry reader and then make a button that only allows for that card to exist when the button is pressed INSTEAD of trying to hire it by changing its opacity. Also, make sure you move the dismissal button to the inside of the cad you have.
Heres an example you can try :
struct SecondView: View {
#State var cardShown = false
var body: some View {
GeometryReader{
ZStack {
ZStack{
// I would also suggest getting used to physically making your
//button and then giving them functionality using a "Gesture"
Text("Show Button")
.background(Rectangle())
.onTapGesture{
let animation = Animation.spring()
withAnimation(animation){
self.cardShown.toggle
}
}
}
ZStack {
if cardShown == true{
BottomCard(cardShown: $cardShown) {
CardContent()
}
}
// here you can change how far up the card comes after the button
//is pushed by changing the "0"
.offset(cardShown == false ? geometry.size.height : 0)
}
}
}
}
}
Also, you don't need to have a variable for the card being shown and a variable for the card being dismissed. Just have one "cardShown" variable and make it so that when it is TRUE the card is shown and when it is FALSE (after hitting the button on the card or hitting the initial button again.) the card goes away.
iOS 16.0+
iPadOS 16.0+
macOS 13.0+
Mac Catalyst 16.0+
tvOS 16.0+
watchOS 9.0+
Use presentationDetents(_:)
struct ContentView: View {
#State private var isBottomSheetVisible = false
var body: some View {
Button("View Settings") {
isBottomSheetVisible = true
}
.sheet(isPresented: $isBottomSheetVisible) {
Text("Bottom Sheet")
.presentationDetents([.height(250), .medium])
.presentationDragIndicator(.visible)
}
}
}
Currently I'm developing a multi-tab app, therefore the ContentView consists of a TabView.
In the linked SecondView I want to hide the TabBar but when doing this, the contents of the ScrollView are overlapping with the content of the surrounding VStack below it.
The following code is a simplified and abstracted code of the app:
struct ContentView: View {
static var tabBar: UITabBar!
var body: some View {
TabView {
NavigationView {
NavigationLink(destination: SecondView()) {
Text("Navigate")
}
}
.tabItem { EmptyView() }
}
}
}
struct SecondView: View {
var body: some View {
VStack {
ScrollView {
ForEach(0..<50) { idx in
Text("\(idx)")
}
}
Text("Just some text so visualize the overlapping")
}
.padding(.bottom, 30)
.onAppear {
ContentView.tabBar.isHidden = true
}
.padding(.bottom, -ContentView.tabBar.frame.height)
}
}
extension UITabBar {
override open func didMoveToSuperview() {
super.didMoveToSuperview()
ContentView.tabBar = self
}
}
To be more precise this starts happening after I apply the negative padding to the VStack in order to make the free space usable.
Does anyone have an idea on how to fix this?
It is because by default Text view is transparent, so you just see scroll view content below it.
Here is a demo of possible solution
VStack {
ScrollView {
ForEach(0..<50) { idx in
Text("\(idx)")
}
}
Text("Just some text so visualize the overlapping")
.padding()
.frame(maxWidth: .infinity)
.background(Color(UIColor.systemBackground))
.edgesIgnoringSafeArea(.bottom)
}
Another possible alternate is to clip ScrollView content
ScrollView {
ForEach(0..<50) { idx in
Text("\(idx)")
}
}
.clipped()
I’m trying to get my views to animate/transition using .transition() on views. I use similar code from here and put .transition() to both conditional views.
struct Base: View {
#State private var isSignedIn = false
var body: some View {
Group {
if(isSignedIn){
Home().transition(.slide)
}else{
AuthSignin(isSignedIn: self.$isSignedIn).transition(.slide)
}
}
}
}
struct AuthSignin: View {
#Binding var isSignedIn: Bool
var body: some View {
VStack {
Button(action: {
self.isSignedIn = true
}) {
Text("Sign In")
.bold()
.frame(minWidth: CGFloat(0), maxWidth: .infinity)
.padding()
.background(Color.blue)
.foregroundColor(Color.white)
.cornerRadius(CGFloat(10))
}.padding()
}
}
}
However, whenever I click on the "Sign In" button (with or without .transition()), the app will freeze for a second and then the Home() view will suddenly appear without any animation/transition. I've also tried to wrap self.isSignedIn = true in withAnimation but it still won't work. Any ideas or is there a better way to do this?
Place your .transition on the container of the views that will switch, not each conditional view. Here's a trivial example from some code I have done (which works).
In the main View that needs to transition conditionally:
import SwiftUI
struct AppWrapperView: View {
#State var showFirstRun:Bool = true
var body: some View {
ZStack {
if (showFirstRun) {
FirstRunView(showFirstRun: $showFirstRun)
} else {
Text("Some other view")
}
}
.transition(.slide)
}
}
Then, somewhere in the view that triggers the change in condition:
import SwiftUI
struct FirstRunView: View {
#Binding var showFirstRun:Bool
var body: some View {
Button(action: {
withAnimation {
self.showFirstRun = false
}
}) {
Text("Done")
}
}
}
I had to put my if..else statement inside ZStack container instead of Group. Seems that Group was the main reason for broken animation in my case. Also, I applied .transition in combination with .animation to container instead of views.
ZStack {
if(isSignedIn){
Home()
} else {
AuthSignin(isSignedIn: self.$isSignedIn)
}
}
.transition(.slide)
.animation(.easeInOut)
Put
WithAnimation before self.isSignedIn = true
I am using Xcode beta7 and the following is the code.
This is for a MacOs app.
here is my code:
import SwiftUI
struct ContentView: View {
#State var isClicked = false
var body: some View {
ScrollView {
Text("Click me").onTapGesture {
self.isClicked.toggle()
}.border(Color.red)
V1(isClicked: $isClicked)
}
}
}
struct V1: View {
#Binding var isClicked: Bool
var body: some View {
VStack(alignment: .leading) {
if isClicked {
ForEach(0...100, id: \.self) { index in
Text("value \(index)")
}
}
}.padding()
}
}
Run this code and click on the Click me button.
You will see that the scrollView's contnent size does not update and stay's squished.
If i try to resize the frame of the application by using the mouse to resize the screen, then instantly, the ScrollView's content size snaps to the correct size.
Do i need to do something to get the ScrollView to do this automatically (instead of me having to manually inscrease the frame of the app with the mouse?
I got the same issue recently on iOS, watchOS. The only way, I solve it was to move the content of the scrollView as a func in your struct having the ScrollView. As shown below.
struct ContentView: View {
#State var isClicked = false
var body: some View {
ScrollView {
Text("Click me").onTapGesture {
self.isClicked.toggle()
}.border(Color.red)
otherView()
}.frame(maxWidth: .infinity, maxHeight: .infinity)
}
func otherView() -> some View{
return VStack(alignment: .leading) {
if isClicked {
ForEach(0...100, id: \.self) { index in
Text("value \(index)")
}
}
}.padding()
}
}
It looks like a bug.